<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: 10098</title><link>https://news.ycombinator.com/user?id=10098</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 19 Jun 2026 16:41:04 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=10098" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[GPU-Accelerated Particles with WebGL 2]]></title><description><![CDATA[
<p>Article URL: <a href="https://gpfault.net/posts/webgl2-particles.txt.html">https://gpfault.net/posts/webgl2-particles.txt.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=14786684">https://news.ycombinator.com/item?id=14786684</a></p>
<p>Points: 5</p>
<p># Comments: 0</p>
]]></description><pubDate>Mon, 17 Jul 2017 08:46:25 +0000</pubDate><link>https://gpfault.net/posts/webgl2-particles.txt.html</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=14786684</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=14786684</guid></item><item><title><![CDATA[What Does Perlin Noise Sound Like?]]></title><description><![CDATA[
<p>Article URL: <a href="http://gpfault.net/posts/perlin-sound.txt.html">http://gpfault.net/posts/perlin-sound.txt.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=14329563">https://news.ycombinator.com/item?id=14329563</a></p>
<p>Points: 81</p>
<p># Comments: 31</p>
]]></description><pubDate>Sat, 13 May 2017 04:45:33 +0000</pubDate><link>http://gpfault.net/posts/perlin-sound.txt.html</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=14329563</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=14329563</guid></item><item><title><![CDATA[In Praise of Drop-In Libraries]]></title><description><![CDATA[
<p>Article URL: <a href="http://gpfault.net/posts/drop-in-libraries.txt.html">http://gpfault.net/posts/drop-in-libraries.txt.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=14239500">https://news.ycombinator.com/item?id=14239500</a></p>
<p>Points: 3</p>
<p># Comments: 0</p>
]]></description><pubDate>Mon, 01 May 2017 17:24:17 +0000</pubDate><link>http://gpfault.net/posts/drop-in-libraries.txt.html</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=14239500</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=14239500</guid></item><item><title><![CDATA[Using Perlin Noise to Generate 2D Terrain and Water]]></title><description><![CDATA[
<p>Article URL: <a href="http://gpfault.net/posts/perlin-noise.txt.html">http://gpfault.net/posts/perlin-noise.txt.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=13303237">https://news.ycombinator.com/item?id=13303237</a></p>
<p>Points: 6</p>
<p># Comments: 0</p>
]]></description><pubDate>Mon, 02 Jan 2017 18:33:22 +0000</pubDate><link>http://gpfault.net/posts/perlin-noise.txt.html</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=13303237</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=13303237</guid></item><item><title><![CDATA[Rendering the Mandelbrot Set with WebGL]]></title><description><![CDATA[
<p>Article URL: <a href="http://gpfault.net/posts/mandelbrot-webgl.txt.html">http://gpfault.net/posts/mandelbrot-webgl.txt.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=12609651">https://news.ycombinator.com/item?id=12609651</a></p>
<p>Points: 7</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 29 Sep 2016 23:42:47 +0000</pubDate><link>http://gpfault.net/posts/mandelbrot-webgl.txt.html</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=12609651</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=12609651</guid></item><item><title><![CDATA[My Most Important Project Was a Bytecode Interpreter]]></title><description><![CDATA[
<p>Article URL: <a href="http://gpfault.net/posts/most-important-project.txt.html">http://gpfault.net/posts/most-important-project.txt.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=12553591">https://news.ycombinator.com/item?id=12553591</a></p>
<p>Points: 313</p>
<p># Comments: 149</p>
]]></description><pubDate>Thu, 22 Sep 2016 01:13:15 +0000</pubDate><link>http://gpfault.net/posts/most-important-project.txt.html</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=12553591</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=12553591</guid></item><item><title><![CDATA[New comment by 10098 in "G is for Google"]]></title><description><![CDATA[
<p>Aren't Chromebooks the best selling laptop on amazon or something?</p>
]]></description><pubDate>Mon, 10 Aug 2015 21:01:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=10037289</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=10037289</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10037289</guid></item><item><title><![CDATA[New comment by 10098 in "Gnomes per second in Vulkan and OpenGL ES"]]></title><description><![CDATA[
<p>Is the Vulkan spec out already? Where can I get it?</p>
]]></description><pubDate>Mon, 10 Aug 2015 17:20:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=10035942</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=10035942</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10035942</guid></item><item><title><![CDATA[New comment by 10098 in "Procedurally generated HTML5 3D world with day/night cycle"]]></title><description><![CDATA[
<p>I suppose it could help somewhat (at least the client wouldn't have to keep that huge world in memory), but now you have to deal with sending input to a remote server over an unreliable connection, and also being able to steadily render and compress about 180mb of data per second on the server side, and get it back to the client within a second to achieve 30fps @ 1928x1080. I think this will definitely be noticeable (I remember experiencing a noticeable delay with OnLive even though the connection was pretty good).<p>The real solution would probably be finding an effective way of dealing with memory on the client side. I don't know what the state of the art in javascript land is but big environments like this are better streamed from disk into memory portion by portion rather than putting it there all at once (i'm pretty sure there is no standard api that lets you do something like this).</p>
]]></description><pubDate>Mon, 20 Jul 2015 10:25:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=9915046</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=9915046</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=9915046</guid></item><item><title><![CDATA[New comment by 10098 in "Procedurally generated HTML5 3D world with day/night cycle"]]></title><description><![CDATA[
<p>I'm using Chrome and Intel HD graphics 4600. It kinda stutters/drops frames.<p>I know it's a crappy graphics card, but this demo isn't some magical eye candy either, and there's not even a lot of gameplay going on.<p>I'm not sure if the problem is actually on the graphics programming side of things (bad shader maybe?) or it's just the javascript being slow.</p>
]]></description><pubDate>Mon, 20 Jul 2015 09:09:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=9914805</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=9914805</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=9914805</guid></item><item><title><![CDATA[New comment by 10098 in "Killing Off Wasabi"]]></title><description><![CDATA[
<p>I wonder how much time and money they would save if they had just bitten the bullet and rewritten the entire thing in PHP in the first place instead of doing what they did.</p>
]]></description><pubDate>Thu, 25 Jun 2015 20:12:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=9780609</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=9780609</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=9780609</guid></item><item><title><![CDATA[New comment by 10098 in "Google has quietly launched a GitHub competitor"]]></title><description><![CDATA[
<p>It looks more like a beginning of an online IDE than a direct github competitor. It's just convenient if you're already using Google's cloud services.</p>
]]></description><pubDate>Thu, 25 Jun 2015 05:40:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=9776163</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=9776163</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=9776163</guid></item><item><title><![CDATA[New comment by 10098 in "Hosteurope.de shut down our servers due to “political incorrectness”"]]></title><description><![CDATA[
<p>You should be made illegal.</p>
]]></description><pubDate>Fri, 19 Jun 2015 17:03:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=9746148</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=9746148</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=9746148</guid></item><item><title><![CDATA[New comment by 10098 in "How my father gave me a terrifying lesson at 10"]]></title><description><![CDATA[
<p>I'm relieved to say that whole drunk father story turned out better than I expected.</p>
]]></description><pubDate>Mon, 08 Jun 2015 20:04:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=9681989</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=9681989</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=9681989</guid></item><item><title><![CDATA[New comment by 10098 in "Java: Real or Not?"]]></title><description><![CDATA[
<p>Only 85% coverage? Tsk tsk tsk...</p>
]]></description><pubDate>Sat, 06 Jun 2015 18:41:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=9671751</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=9671751</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=9671751</guid></item><item><title><![CDATA[New comment by 10098 in "Chain World Videogame Was Supposed to Be a Religion (2011)"]]></title><description><![CDATA[
<p>also, why inflict your "quirkiness" on your kids by naming them random letter combinations</p>
]]></description><pubDate>Tue, 02 Jun 2015 04:05:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=9643781</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=9643781</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=9643781</guid></item><item><title><![CDATA[New comment by 10098 in "Chain World Videogame Was Supposed to Be a Religion (2011)"]]></title><description><![CDATA[
<p>> Except of course that that would make it completely boring to play<p>Yeah. Because that's what it is.<p>> It's the part of the game that's encoded socially rather than algorithmically that make it unique and interesting.<p>For board games maybe. This is a video game, a different medium, and it doesn't work that way. The player can and will do anything the game program allows them to do.</p>
]]></description><pubDate>Tue, 02 Jun 2015 01:32:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=9643307</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=9643307</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=9643307</guid></item><item><title><![CDATA[New comment by 10098 in "Chain World Videogame Was Supposed to Be a Religion (2011)"]]></title><description><![CDATA[
<p>I just feel bad for his kids.</p>
]]></description><pubDate>Tue, 02 Jun 2015 00:11:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=9643060</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=9643060</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=9643060</guid></item><item><title><![CDATA[New comment by 10098 in "Chain World Videogame Was Supposed to Be a Religion (2011)"]]></title><description><![CDATA[
<p>Then it's no different than just putting minecraft on a flash drive. It's the video game world equivalent of selling canned poop (<a href="http://en.wikipedia.org/wiki/Artist's_Shit" rel="nofollow">http://en.wikipedia.org/wiki/Artist's_Shit</a>) and calling it art.</p>
]]></description><pubDate>Tue, 02 Jun 2015 00:08:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=9643049</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=9643049</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=9643049</guid></item><item><title><![CDATA[New comment by 10098 in "Chain World Videogame Was Supposed to Be a Religion (2011)"]]></title><description><![CDATA[
<p>This is the stupidest idea ever.<p>EDIT: I mean the game. It would be cool, if the rules were actually enforceable, but they aren't. No one is actually able to prevent the player from playing and dying as much as he likes, or creating replicas of the flash drive posing as the real thing.</p>
]]></description><pubDate>Mon, 01 Jun 2015 23:45:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=9642971</link><dc:creator>10098</dc:creator><comments>https://news.ycombinator.com/item?id=9642971</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=9642971</guid></item></channel></rss>