<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: 320x200</title><link>https://news.ycombinator.com/user?id=320x200</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 07 May 2026 16:22:51 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=320x200" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by 320x200 in "Permacomputing Principles"]]></title><description><![CDATA[
<p>Fair point, however the link between systemic and individual changes is not as binary as it may seem, it's long debated thing, but in a nutshell it's essentially a circular problem. Lot of permacomputing participants are involved into activist work and encourage coop forms of organization, collective action, creation/joining of unions, and make use of their technical skills to help less privileged groups (some of these encouragements are also listed in the principles). All of these things have impact on the perception of mainstream politics, capacity for change and how electoral politics could be activated. Maybe this could be made more explicit.</p>
]]></description><pubDate>Thu, 07 May 2026 08:42:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=48046981</link><dc:creator>320x200</dc:creator><comments>https://news.ycombinator.com/item?id=48046981</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48046981</guid></item><item><title><![CDATA[New comment by 320x200 in "Permacomputing Wiki"]]></title><description><![CDATA[
<p>Oh thanks for the tip! Did not know about the Upgrade-Insecure-Requests, will have a look and add to the wiki :)<p>Your story is exactly why we gave both HTTP and HTTPS access. I'm also still super inspired and happy to see how the whole Amiga website ecosystems tend to be served mostly over HTTP, so that it's possible to browse such resources on the most modest/limited/bare configurations.</p>
]]></description><pubDate>Tue, 21 Jun 2022 21:13:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=31829162</link><dc:creator>320x200</dc:creator><comments>https://news.ycombinator.com/item?id=31829162</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=31829162</guid></item><item><title><![CDATA[New comment by 320x200 in "Technical Breakdown of a new NES game written in Lisp"]]></title><description><![CDATA[
<p>A bit tangential, in relation to MUD-like games and Lisp. The original author of co2 (that is to say before it was developed further by OP), has worked on a multi-user interactive fiction with some of the other persons who worked on this NES game. For that he used mzscheme to run a server side virtual world of bots/NPC interacting with the players via a browser/javascript client.<p>You can find some information there:<p><a href="https://archive.bleu255.com/nakedonpluto/about/" rel="nofollow">https://archive.bleu255.com/nakedonpluto/about/</a><p><a href="https://gitorious.org/naked-on-pluto/game-server" rel="nofollow">https://gitorious.org/naked-on-pluto/game-server</a> (cert expired)<p><a href="https://gitorious.org/naked-on-pluto/game-client" rel="nofollow">https://gitorious.org/naked-on-pluto/game-client</a> (cert expired)</p>
]]></description><pubDate>Thu, 12 Sep 2019 07:42:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=20948992</link><dc:creator>320x200</dc:creator><comments>https://news.ycombinator.com/item?id=20948992</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=20948992</guid></item><item><title><![CDATA[OuNuPo an evening on book scanning and text analysis/processing]]></title><description><![CDATA[
<p>Article URL: <a href="https://issue.xpub.nl/05/">https://issue.xpub.nl/05/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=16687977">https://news.ycombinator.com/item?id=16687977</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 27 Mar 2018 13:16:09 +0000</pubDate><link>https://issue.xpub.nl/05/</link><dc:creator>320x200</dc:creator><comments>https://news.ycombinator.com/item?id=16687977</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=16687977</guid></item><item><title><![CDATA[A Contemporary Delphic Oracle: The Church of Big Data]]></title><description><![CDATA[
<p>Article URL: <a href="http://www.furtherfield.org/features/contemporary-delphic-oracle-church-big-data">http://www.furtherfield.org/features/contemporary-delphic-oracle-church-big-data</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=12634903">https://news.ycombinator.com/item?id=12634903</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 04 Oct 2016 12:02:54 +0000</pubDate><link>http://www.furtherfield.org/features/contemporary-delphic-oracle-church-big-data</link><dc:creator>320x200</dc:creator><comments>https://news.ycombinator.com/item?id=12634903</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=12634903</guid></item><item><title><![CDATA[NES/Famicom game programming discoveries]]></title><description><![CDATA[
<p>Article URL: <a href="https://things.bleu255.com/whatremains/nesfamicom-game-programming-discoveries.html">https://things.bleu255.com/whatremains/nesfamicom-game-programming-discoveries.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=12612216">https://news.ycombinator.com/item?id=12612216</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 30 Sep 2016 13:12:58 +0000</pubDate><link>https://things.bleu255.com/whatremains/nesfamicom-game-programming-discoveries.html</link><dc:creator>320x200</dc:creator><comments>https://news.ycombinator.com/item?id=12612216</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=12612216</guid></item><item><title><![CDATA[What Are NES Game Reproductions]]></title><description><![CDATA[
<p>Article URL: <a href="https://things.bleu255.com/whatremains/what-are-nes-game-reproductions.html">https://things.bleu255.com/whatremains/what-are-nes-game-reproductions.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=12568084">https://news.ycombinator.com/item?id=12568084</a></p>
<p>Points: 4</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 23 Sep 2016 21:24:43 +0000</pubDate><link>https://things.bleu255.com/whatremains/what-are-nes-game-reproductions.html</link><dc:creator>320x200</dc:creator><comments>https://news.ycombinator.com/item?id=12568084</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=12568084</guid></item><item><title><![CDATA[New comment by 320x200 in "3D Printed Camera"]]></title><description><![CDATA[
<p>Those interested in DIY camera should also check this project:<p><a href="http://www.focalcamera.com" rel="nofollow">http://www.focalcamera.com</a><p>The Focal Camera is an open-source modular camera prototyping system.<p><i>By offering these designs free for non-commercial use by anyone we strive to improve the ability of making handmade cameras for everyone. It allows for complex cameras that might seem daunting at first, such as SLRs, stereo or panoramic cameras and countless others, including even custom lens design.</i></p>
]]></description><pubDate>Sat, 10 Sep 2016 07:15:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=12468095</link><dc:creator>320x200</dc:creator><comments>https://news.ycombinator.com/item?id=12468095</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=12468095</guid></item><item><title><![CDATA[The thing about making a NES/Famicom cartridge]]></title><description><![CDATA[
<p>Article URL: <a href="https://things.bleu255.com/whatremains/the-thing-about-making-a-nesfamicom-cartridge.html">https://things.bleu255.com/whatremains/the-thing-about-making-a-nesfamicom-cartridge.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=12413088">https://news.ycombinator.com/item?id=12413088</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 02 Sep 2016 14:03:42 +0000</pubDate><link>https://things.bleu255.com/whatremains/the-thing-about-making-a-nesfamicom-cartridge.html</link><dc:creator>320x200</dc:creator><comments>https://news.ycombinator.com/item?id=12413088</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=12413088</guid></item><item><title><![CDATA[Morphology of a Copyright Tale (Propp meets intellectual property)]]></title><description><![CDATA[
<p>Article URL: <a href="http://su.kuri.mu/00000001/2012----MORPHOLOGY_OF_A_COPYRIGHT_TALE">http://su.kuri.mu/00000001/2012----MORPHOLOGY_OF_A_COPYRIGHT_TALE</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=4025484">https://news.ycombinator.com/item?id=4025484</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 25 May 2012 21:46:30 +0000</pubDate><link>http://su.kuri.mu/00000001/2012----MORPHOLOGY_OF_A_COPYRIGHT_TALE</link><dc:creator>320x200</dc:creator><comments>https://news.ycombinator.com/item?id=4025484</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=4025484</guid></item><item><title><![CDATA[New comment by 320x200 in "A personal Dropbox replacement based on Git"]]></title><description><![CDATA[
<p>Unison is great, I use it as a way to keep several machines in sync for large content (several gigs) using a personal server as hub.<p><a href="http://gitorious.org/mist" rel="nofollow">http://gitorious.org/mist</a><p>It's not a dropbox replacement, but it does the syncing job nice and simple with nothing else but unison, ssh and a shell script. I will eventually make a daemon using inotify so that it can sync in the background as well.</p>
]]></description><pubDate>Fri, 22 Apr 2011 12:06:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=2473799</link><dc:creator>320x200</dc:creator><comments>https://news.ycombinator.com/item?id=2473799</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=2473799</guid></item></channel></rss>