<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: 332451b</title><link>https://news.ycombinator.com/user?id=332451b</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 04 May 2026 08:47:42 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=332451b" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by 332451b in "We need a federation of forges"]]></title><description><![CDATA[
<p>I think initiatives for forge federation are trying to do too much. When running a forge for a project, I'd don't want to be dealing with spam or large amounts of data from other instances. And people should be able to report bugs and upload attachments, without having to give permission to share those with other instances.<p>A good system to download and migrate issues and pull requests is important, but that doesn't require federation.<p>I would love to see a smaller scoped federation of:<p><pre><code>  - Forks across instances, including for the purpose of PRs (Git)
  - Activity feeds and notifications (Activity or ATproto)
  - Authentication and some user settings (OAuth)</code></pre></p>
]]></description><pubDate>Wed, 29 Apr 2026 15:46:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=47950044</link><dc:creator>332451b</dc:creator><comments>https://news.ycombinator.com/item?id=47950044</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47950044</guid></item><item><title><![CDATA[New comment by 332451b in "Netflix Open Content"]]></title><description><![CDATA[
<p>More recent content from Netflix is part of the ASWF Digital Production Example Library.
<a href="https://dpel.aswf.io/" rel="nofollow">https://dpel.aswf.io/</a></p>
]]></description><pubDate>Tue, 30 Dec 2025 13:40:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=46433233</link><dc:creator>332451b</dc:creator><comments>https://news.ycombinator.com/item?id=46433233</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46433233</guid></item><item><title><![CDATA[New comment by 332451b in "US Administration announces 34% tariffs on China, 20% on EU"]]></title><description><![CDATA[
<p>For the EU and US:
<a href="https://ec.europa.eu/commission/presscorner/detail/en/qanda_25_541" rel="nofollow">https://ec.europa.eu/commission/presscorner/detail/en/qanda_...</a><p>> For technical reasons, there is not one “absolute” figure for the average tariffs on EU-US trade, as this calculation can be done in a variety of ways which produce quite varied results. Nevertheless, considering the actual trade in goods between the EU and US, in practice the average tariff rate on both sides is approximately 1%. In 2023, the US collected approximately €7 billion of tariffs on EU exports, and the EU collected approximately €3 billion on US exports.</p>
]]></description><pubDate>Thu, 03 Apr 2025 16:38:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=43572224</link><dc:creator>332451b</dc:creator><comments>https://news.ycombinator.com/item?id=43572224</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43572224</guid></item><item><title><![CDATA[New comment by 332451b in "A developer’s introduction to 3D animation and Blender"]]></title><description><![CDATA[
<p>Yes, a big problem is indeed API documentation and making it easier to follow best practices.<p>Regarding angles, users want to see degrees in the UI, but the python functions like math.sin and math.cos and basically any other graphics code you find uses radians. Whatever solution is chosen is always going to make someone unhappy.</p>
]]></description><pubDate>Sat, 17 Oct 2015 21:37:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=10406238</link><dc:creator>332451b</dc:creator><comments>https://news.ycombinator.com/item?id=10406238</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10406238</guid></item><item><title><![CDATA[New comment by 332451b in "A developer’s introduction to 3D animation and Blender"]]></title><description><![CDATA[
<p>Blender 2.5 has changed the UI significantly from the original commercial version, and most comments I read about it say that it has improved significantly. Blender the open source project has changed and grown so much bigger than Blender the commercial product that they are totally different.<p>Regarding hotkeys, there were some major changes for 2.5 along with other UI changes, but after that the default have barely changed, just additions and minor changes when the underlying features change.<p>Making hotkeys remappable was in no way a solution to that "problem", it's a standard feature in other 3D software that a lot of users requested, especially those who wanted to make the hotkeys compatible with Maya and 3ds Max.</p>
]]></description><pubDate>Sat, 17 Oct 2015 21:26:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=10406193</link><dc:creator>332451b</dc:creator><comments>https://news.ycombinator.com/item?id=10406193</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10406193</guid></item><item><title><![CDATA[New comment by 332451b in "A developer’s introduction to 3D animation and Blender"]]></title><description><![CDATA[
<p>The mouse focus issue is more related to missing APIs. If you call operators (tools) from Python they do indeed depend on context, just like they would if you use them from a toolbar, menu or shortcut key. These are not intended to be used for scripting really, but they are available and sometimes the only way to do things because there is no equivalent API function available.</p>
]]></description><pubDate>Sat, 17 Oct 2015 19:31:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=10405717</link><dc:creator>332451b</dc:creator><comments>https://news.ycombinator.com/item?id=10405717</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10405717</guid></item><item><title><![CDATA[New comment by 332451b in "Intro to RenderMan for Blender"]]></title><description><![CDATA[
<p>I agree it's possible to do better than forward path tracing, but a big part of why nearly everyone switched to it was that it significantly reduces artist time, is a lot less painful and requires fewer hacks than the methods used before it.<p>The state of the art keeps improving but I've never heard any call the switch to forward path tracing a painful disaster, quite the opposite.</p>
]]></description><pubDate>Sat, 18 Jul 2015 01:40:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=9906262</link><dc:creator>332451b</dc:creator><comments>https://news.ycombinator.com/item?id=9906262</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=9906262</guid></item><item><title><![CDATA[New comment by 332451b in "Intro to RenderMan for Blender"]]></title><description><![CDATA[
<p>Just one nitpick, Arnold supports the same BSSRDF profiles and has been used for realistic skin rendering in movies. The gaussian profile is actually suitable for rendering realistic skin, by using a combination of multiple gaussians you can very accurately match measured human skin profiles.</p>
]]></description><pubDate>Fri, 17 Jul 2015 21:41:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=9905502</link><dc:creator>332451b</dc:creator><comments>https://news.ycombinator.com/item?id=9905502</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=9905502</guid></item><item><title><![CDATA[New comment by 332451b in "Intro to RenderMan for Blender"]]></title><description><![CDATA[
<p>Forward path tracing is what is used to render more than 95% of graphics you see in movies today. It's not great for closed spaces and VCM is better, but it's definitely possible to render everything with forward path tracing. People have been doing it for years, bidirectional methods have only started to get used in production very recently.</p>
]]></description><pubDate>Fri, 17 Jul 2015 21:34:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=9905468</link><dc:creator>332451b</dc:creator><comments>https://news.ycombinator.com/item?id=9905468</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=9905468</guid></item><item><title><![CDATA[New comment by 332451b in "Intro to RenderMan for Blender"]]></title><description><![CDATA[
<p>For a fair comparison we should compare PRMan's RIS with Cycles though, not REYES. RIS is what Pixar are focusing on and rendering their movies with now.<p>Yes, REYES is great at subpixel shading, rendering fast motion blur, using brickmaps with indirect light, and using very little memory for detailed displacement. But with RIS all those things are gone. PRMan's implementation might still be more efficient, I don't know, but with the switch to path tracing they are definitely giving up various advantages that REYES had.</p>
]]></description><pubDate>Fri, 17 Jul 2015 21:22:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=9905411</link><dc:creator>332451b</dc:creator><comments>https://news.ycombinator.com/item?id=9905411</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=9905411</guid></item><item><title><![CDATA[New comment by 332451b in "The reason people burn out on open source"]]></title><description><![CDATA[
<p>I think this misses the point, if someone doesn't understand open source etiquette then I would give them a friendly reply. Even if it was mentioned somewhere in the documentation, I understand that people can miss it.<p>It's just that if someone speaks to me in that tone, regardless if this is an open source project or if I'm working customer service for a product, I'll still think they're acting like an ass. It's not a huge deal, people act like asses all the time, but why not just raise the issue in a friendly manner?</p>
]]></description><pubDate>Sun, 07 Dec 2014 16:20:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=8712589</link><dc:creator>332451b</dc:creator><comments>https://news.ycombinator.com/item?id=8712589</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=8712589</guid></item><item><title><![CDATA[New comment by 332451b in "The reason people burn out on open source"]]></title><description><![CDATA[
<p>This is the same strategy I've used in open source projects. Handling the report is annoying, but then having to go spend time fixing the issue to help someone who is being an ass is soul draining. And it only encourages them and other people to be an ass to get what they want.<p>So I call them out and close or delete the issue, and if they get frustrated because of that, great! This doesn't mean I won't fix the issue eventually, just on my own terms without giving that person the satisfaction. Makes me feel a lot better.</p>
]]></description><pubDate>Sun, 07 Dec 2014 14:43:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=8712286</link><dc:creator>332451b</dc:creator><comments>https://news.ycombinator.com/item?id=8712286</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=8712286</guid></item></channel></rss>