<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: 3dGrabber</title><link>https://news.ycombinator.com/user?id=3dGrabber</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 30 Jun 2026 22:10:52 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=3dGrabber" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by 3dGrabber in "Free the Icons"]]></title><description><![CDATA[
<p>> user fatigue<p>Citation needed.  
What is user fatigue? Can it be empirically measured? Fatigued by what? Too much color? Lack of shape? Too much contrast? Lack of contrast?<p>When is the last time you were "fatigued" by icons?<p>Without hard facts the expression is just a wishy-washy way to promote a personal taste.</p>
]]></description><pubDate>Tue, 30 Jun 2026 07:32:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=48729594</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=48729594</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48729594</guid></item><item><title><![CDATA[New comment by 3dGrabber in "macOS 26 Tahoe's Dead Canary Utility App Icons"]]></title><description><![CDATA[
<p>> I'll die right there with you on that hill.<p>count me in.<p>May I throw in BeOs' icons [1] for good measure?<p>[1]: <a href="https://mastodon.social/@allenu/111581402975463677" rel="nofollow">https://mastodon.social/@allenu/111581402975463677</a></p>
]]></description><pubDate>Tue, 26 Aug 2025 13:07:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=45026014</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=45026014</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45026014</guid></item><item><title><![CDATA[New comment by 3dGrabber in "The Making of Micro Machines"]]></title><description><![CDATA[
<p>Thank you!<p>From your descriptions, it seems likely that the same system was used in the earlier games.</p>
]]></description><pubDate>Tue, 22 Oct 2024 07:28:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=41912017</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=41912017</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41912017</guid></item><item><title><![CDATA[New comment by 3dGrabber in "The Making of Micro Machines"]]></title><description><![CDATA[
<p>Awesome!<p>Back in the day, I reverse engineered the level format of v2. I Understood the graphics and physics attributes, but never how the waypoint system worked. (in multiplayer, if you take too big of a shortcut you’ll be penalized by being “popped”)<p>Can you explain how the waypoint system works in v3?</p>
]]></description><pubDate>Sat, 19 Oct 2024 18:40:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=41889693</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=41889693</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41889693</guid></item><item><title><![CDATA[New comment by 3dGrabber in "The magic of DC-DC voltage conversion (2023)"]]></title><description><![CDATA[
<p>Modelica comes to mind.<p><a href="https://media.springernature.com/lw685/springer-static/image/prt%3A978-3-030-44184-5%2F12/MediaObjects/978-3-030-44184-5_12_Part_Fig1-140_HTML.png" rel="nofollow">https://media.springernature.com/lw685/springer-static/image...</a><p><a href="https://en.wikipedia.org/wiki/Modelica" rel="nofollow">https://en.wikipedia.org/wiki/Modelica</a></p>
]]></description><pubDate>Wed, 11 Sep 2024 15:44:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=41512451</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=41512451</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41512451</guid></item><item><title><![CDATA[New comment by 3dGrabber in "The magic of DC-DC voltage conversion (2023)"]]></title><description><![CDATA[
<p>There exists an interesting connection between Boost Converters and Hydraulic Rams [1].  
A Hydraulic Ram is device that can pump water from a stream to a higher location  by harnessing the kinetic energy of the stream, no other power source required.<p>The equations for the two devices are essentially the same, only the units change.<p>1 <a href="https://en.wikipedia.org/wiki/Hydraulic_ram" rel="nofollow">https://en.wikipedia.org/wiki/Hydraulic_ram</a></p>
]]></description><pubDate>Wed, 11 Sep 2024 07:11:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=41508827</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=41508827</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41508827</guid></item><item><title><![CDATA[Demagogue]]></title><description><![CDATA[
<p>Article URL: <a href="https://en.wikipedia.org/wiki/Demagogue">https://en.wikipedia.org/wiki/Demagogue</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=39129728">https://news.ycombinator.com/item?id=39129728</a></p>
<p>Points: 3</p>
<p># Comments: 2</p>
]]></description><pubDate>Thu, 25 Jan 2024 14:12:43 +0000</pubDate><link>https://en.wikipedia.org/wiki/Demagogue</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=39129728</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39129728</guid></item><item><title><![CDATA[New comment by 3dGrabber in "Null Island Tourist Shirt"]]></title><description><![CDATA[
<p>It’s a pun.  
Undefined (program) state(s).<p>Also, there are some NAN’s hidden in the palmtrees.</p>
]]></description><pubDate>Thu, 21 Dec 2023 16:56:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=38723053</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=38723053</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38723053</guid></item><item><title><![CDATA[New comment by 3dGrabber in "VanJS – A no-JSX framework based on vanilla JavaScript"]]></title><description><![CDATA[
<p>> Taking into account how much nesting is involved in writing HTML<p>which is another one of its flaws.</p>
]]></description><pubDate>Wed, 20 Dec 2023 15:54:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=38710023</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=38710023</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38710023</guid></item><item><title><![CDATA[New comment by 3dGrabber in "VanJS – A no-JSX framework based on vanilla JavaScript"]]></title><description><![CDATA[
<p>^^^ Apples to oranges:<p><pre><code>    <DoStuff args={...}><DoMoreStuff args={...}> <DoEvenMoreStuff args={...}/> </DoMoreStuff> </DoStuff>
</code></pre>
vs<p><pre><code>    DoStuff(DoMoreStuff(DoEvenMoreStuff()))
</code></pre>
Both of them you would split into indented lines when they become too long. And 1 becomes too long much faster.<p>Also with 2 you can do<p><pre><code>    const todo = DoMoreStuff(DoEvenMoreStuff());  
    DoStuff(todo);
</code></pre>
where as with 1 you cannot.</p>
]]></description><pubDate>Wed, 20 Dec 2023 15:20:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=38709605</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=38709605</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38709605</guid></item><item><title><![CDATA[New comment by 3dGrabber in "VanJS – A no-JSX framework based on vanilla JavaScript"]]></title><description><![CDATA[
<p>... and imposes a build step, for no good reason.</p>
]]></description><pubDate>Wed, 20 Dec 2023 15:02:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=38709384</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=38709384</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38709384</guid></item><item><title><![CDATA[New comment by 3dGrabber in "VanJS – A no-JSX framework based on vanilla JavaScript"]]></title><description><![CDATA[
<p>Please no<p>The {...} syntax is a non-standard extension to XML/HTML I think MS came first up with back in the day for XAML (WPF).<p>It's a hack to "fix" a shortcoming of the base language.<p>It does not compose, i.e. :<p><DoStuff args={<DoMoreStuff args={...} />} /><p>does not work.</p>
]]></description><pubDate>Wed, 20 Dec 2023 14:49:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=38709243</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=38709243</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38709243</guid></item><item><title><![CDATA[New comment by 3dGrabber in "VanJS – A no-JSX framework based on vanilla JavaScript"]]></title><description><![CDATA[
<p>If you know JS (or any other C family language), the syntax is not new.<p>It's about getting rid of a flawed syntax.<p>But it'll probably never happen because people are used to it and oblivious to change.<p>Unless of course if one of the FAANG publishes it as their New FrameWork [tm], then everybody will jump on it, and people that don't are seen as "not modern".</p>
]]></description><pubDate>Wed, 20 Dec 2023 14:42:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=38709176</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=38709176</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38709176</guid></item><item><title><![CDATA[New comment by 3dGrabber in "VanJS – A no-JSX framework based on vanilla JavaScript"]]></title><description><![CDATA[
<p>Why would you insist to write the function name both before AND after the call?<p><DoStuff> args </DoStuff><p>vs<p>DoStuff(args)</p>
]]></description><pubDate>Wed, 20 Dec 2023 14:28:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=38709028</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=38709028</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38709028</guid></item><item><title><![CDATA[New comment by 3dGrabber in "VanJS – A no-JSX framework based on vanilla JavaScript"]]></title><description><![CDATA[
<p>People complaining about lack of JSX, HTML angle-brackets:  
I don't get it.<p>XML gets all the hate for being overly verbose (and for good reason  [1])<p>however with HTML syntax, which is almost the same, everybody seems to be just fine...<p>[1] XML is sooo nineties, the "modern" developer uses markdown.  
inb4 S-Expressions<p></rant> (...yes I know)</p>
]]></description><pubDate>Wed, 20 Dec 2023 14:17:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=38708935</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=38708935</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38708935</guid></item><item><title><![CDATA[New comment by 3dGrabber in "Text Editor Data Structures: Rethinking Undo"]]></title><description><![CDATA[
<p>> Time travel and the regional undo<p>Jetbrains’ IDEs have both of them and more. 
The feature is called “Local History”. [1]
You can see the history of an file, a selected region of text, or even your entire project. It can undo file deletions/moves/renames. 
It feels like a personal “automated git without the git hassles”. 
It has got me out of some really bad situations.<p>[1] <a href="https://www.jetbrains.com/help/idea/local-history.html" rel="nofollow noreferrer">https://www.jetbrains.com/help/idea/local-history.html</a></p>
]]></description><pubDate>Mon, 11 Dec 2023 22:39:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=38606458</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=38606458</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38606458</guid></item><item><title><![CDATA[New comment by 3dGrabber in "New Outlook is good, both for yourself and 766 third parties"]]></title><description><![CDATA[
<p>The End Game is to make Windows “Cloud Only” [1]<p>Then they will have the users by their balls.  
Charge money for every click.  
Insert ads where they see fit.   
Dynamically adjust prices to squeeze the max amount of money.<p>Time for quarterly reports?  
“Sorry our Excel servers are under ‘heavy load’,  
Excel now costs 4x the usual hourly rate…”<p>[1] <a href="https://www.techradar.com/news/could-windows-12-become-microsofts-first-cloud-based-operating-system" rel="nofollow noreferrer">https://www.techradar.com/news/could-windows-12-become-micro...</a></p>
]]></description><pubDate>Tue, 28 Nov 2023 06:05:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=38442872</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=38442872</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38442872</guid></item><item><title><![CDATA[Virus, the Beauty of the Beast]]></title><description><![CDATA[
<p>Article URL: <a href="http://viruspatterns.com/">http://viruspatterns.com/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=36629311">https://news.ycombinator.com/item?id=36629311</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 07 Jul 2023 09:36:38 +0000</pubDate><link>http://viruspatterns.com/</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=36629311</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36629311</guid></item><item><title><![CDATA[New comment by 3dGrabber in "Feather – open source icons"]]></title><description><![CDATA[
<p>> I even tried using them in an app, but they upscale very poorly<p>Someone made the effort and ported them to .svg   
[1]<p>Donationware<p>[1]: <a href="https://codefisher.org/pastel-svg/" rel="nofollow">https://codefisher.org/pastel-svg/</a></p>
]]></description><pubDate>Mon, 17 Oct 2022 13:08:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=33232936</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=33232936</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33232936</guid></item><item><title><![CDATA[New comment by 3dGrabber in "Feather – open source icons"]]></title><description><![CDATA[
<p>It’s like the whole web has come to the conclusion that icons have to be monochrome and boring. Why? What is this group-think? Why do other styles of icons “look dated”? I have nothing against the “metro” or “modern” (by m$) style per se. Like all designs it has its strengths and weaknesses. But I miss  variety, Icon-sets (or websites for that matter) with personality. “metro” used to have personality, but has long since lost it because everything looks the same. 
Anyone here remember the silk icons? [1]  
 I’m not arguing they are superior.  
But moar variety please: “silk icons”, “flat icons”, “silly icons”, “school icons”, “cartoon icons”… 
</rant><p>[1]: <a href="http://famfamfam.com/lab/icons/silk/preview.php" rel="nofollow">http://famfamfam.com/lab/icons/silk/preview.php</a></p>
]]></description><pubDate>Mon, 17 Oct 2022 04:02:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=33229706</link><dc:creator>3dGrabber</dc:creator><comments>https://news.ycombinator.com/item?id=33229706</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33229706</guid></item></channel></rss>