<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: 41209</title><link>https://news.ycombinator.com/user?id=41209</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 03 Jul 2026 07:51:08 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=41209" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by 41209 in "Ask HN: What are you working on? (May 2026)"]]></title><description><![CDATA[
<p>Thanks.<p>I absolutely love the text based game era and tried to work with that limitation, but on a mobile browser.<p>Eventually I want this as a framework for building similar games, but that takes time.</p>
]]></description><pubDate>Mon, 11 May 2026 11:15:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=48093520</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=48093520</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48093520</guid></item><item><title><![CDATA[New comment by 41209 in "Ask HN: What are you working on? (May 2026)"]]></title><description><![CDATA[
<p>I tried to remake Slay the Spire as a text based game. With buttons though. I used Godot.<p><a href="https://beatquestgames.itch.io/textbattlegd" rel="nofollow">https://beatquestgames.itch.io/textbattlegd</a><p>Completely open source if you ask and promise not to make fun of me.</p>
]]></description><pubDate>Sun, 10 May 2026 20:17:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=48087489</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=48087489</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48087489</guid></item><item><title><![CDATA[New comment by 41209 in "Godot for AA/AAA game development – What's missing?"]]></title><description><![CDATA[
<p>I wouldn't attach myself to it, the community( Amazon employees mostly) are friendly, they'll even offer to help you with any issues you run into.<p>But seriously, no games exist, no real demo projects with it exist. For some reason it uses Lua instead of strongly typed language like C#.<p>Seriously, games NEED types. At scale projects get really messy without them. Oh wait, O3de pushes script canvas on you.<p>At the end of the day , I find myself getting sucked back into Unity. Unity could be better, but it's still the best engine for most people. Much of that is just due to documentation. For some reason Amazon decided effectively hide all of it's old Lumberyard docs and examples when they rebranded as O3de. No one will ever know why.</p>
]]></description><pubDate>Mon, 16 Jan 2023 22:27:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=34406299</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=34406299</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34406299</guid></item><item><title><![CDATA[New comment by 41209 in "Show HN: AI-powered code correction that teaches you along the way"]]></title><description><![CDATA[
<p>I would love this as a Visual Studio or VS Code plugin.<p>Using it as a standalone website looks fun too, can't wait to dig into this !</p>
]]></description><pubDate>Sun, 15 Jan 2023 15:17:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=34389986</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=34389986</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34389986</guid></item><item><title><![CDATA[New comment by 41209 in "Launch HN: MagnaPlay (YC W23) – Indie gaming subscription service for PC"]]></title><description><![CDATA[
<p>I really like the idea, but Humble Bundle Choice does this much much better and has been around for well over a decade. With Humble I get Steam keys and I don't have to install another client.<p>I honestly don't see how this business model can work, the competition is really really good at what it does. I have Gamepass and Humble which frankly gives me more than I can even play.<p>Now what could work would be a publisher offering whatever games it sells for a monthly fee. As in, you get the September game( maybe it's 6 months old at this point) and get to keep it even after canceling. 
Then again, Humble publishes a ton of games, so their already doing this.</p>
]]></description><pubDate>Fri, 13 Jan 2023 23:17:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=34375247</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=34375247</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34375247</guid></item><item><title><![CDATA[New comment by 41209 in "Ask HN: Why is UI design in Unity so hard?"]]></title><description><![CDATA[
<p>Honestly this post is like complaining my new car only has manual windows.<p>Everything else with Unity is pretty easy. I hate Blueprints or any visual scripting. In the long term Blueprints don't build any real skills, and I learned to program with Unity.</p>
]]></description><pubDate>Thu, 24 Feb 2022 00:22:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=30448669</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=30448669</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=30448669</guid></item><item><title><![CDATA[New comment by 41209 in "Ask HN: Why is UI design in Unity so hard?"]]></title><description><![CDATA[
<p>Godot has potential, but it’s no where near Unity in terms of ease of use.<p>With Unity I can typically buy an asset for whatever I need, but with Godot I might need to implement it myself. Unity has tons of problems, but better off with the devil you know</p>
]]></description><pubDate>Wed, 23 Feb 2022 21:45:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=30446959</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=30446959</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=30446959</guid></item><item><title><![CDATA[New comment by 41209 in "Ask HN: Why is UI design in Unity so hard?"]]></title><description><![CDATA[
<p>I vastly prefer code over blueprints, and C# is much easier than C++.<p>I've tried learning Unreal like 3 times. I still can't even get the build chain working</p>
]]></description><pubDate>Mon, 21 Feb 2022 15:57:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=30417268</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=30417268</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=30417268</guid></item><item><title><![CDATA[Ask HN: Why is UI design in Unity so hard?]]></title><description><![CDATA[
<p>I love Unity , but they’ve been working on UI frameworks for almost a decade , all fall short.<p>Still I need a 3rd party asset to make a decent UI</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=30408868">https://news.ycombinator.com/item?id=30408868</a></p>
<p>Points: 22</p>
<p># Comments: 28</p>
]]></description><pubDate>Sun, 20 Feb 2022 20:08:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=30408868</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=30408868</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=30408868</guid></item><item><title><![CDATA[New comment by 41209 in "Major milestone ready for testing: Godot 4.0 alpha 1 is out"]]></title><description><![CDATA[
<p>Same, I'm a Unity dev but we desperately need a FOSS option.<p>How is the inspector/menu system compared to Unity.</p>
]]></description><pubDate>Tue, 25 Jan 2022 06:09:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=30068718</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=30068718</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=30068718</guid></item><item><title><![CDATA[Major milestone ready for testing: Godot 4.0 alpha 1 is out]]></title><description><![CDATA[
<p>Article URL: <a href="https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-1">https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-1</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=30066165">https://news.ycombinator.com/item?id=30066165</a></p>
<p>Points: 27</p>
<p># Comments: 3</p>
]]></description><pubDate>Tue, 25 Jan 2022 00:23:39 +0000</pubDate><link>https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-1</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=30066165</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=30066165</guid></item><item><title><![CDATA[New comment by 41209 in "Three Ways of Generating Terrain with Erosion Features"]]></title><description><![CDATA[
<p>>C++ and blueprint spaghetti, no thanks<p>Exactly.<p>I enjoy writing my own small tools and slightly modifying some assets. I do hate that much of my current game is a black box since I don't know exactly how the asset actually works.<p>But I have fun working with Unity, Unreal always felt very hostile for some reason. Still can't get the C++ complier to work.</p>
]]></description><pubDate>Wed, 29 Dec 2021 17:20:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=29727000</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=29727000</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=29727000</guid></item><item><title><![CDATA[New comment by 41209 in "Three Ways of Generating Terrain with Erosion Features"]]></title><description><![CDATA[
<p>It's not a toy if you use Gaia + HDRP.<p>Unity doesn't have as much built in, but the asset store is miles ahead of Unreal's.  You can build almost any game you can imagine ( within reason, MMOs are hard) fairly quickly. I am biased since I find C# to be much much easier than C++ and I don't like visual scripting.</p>
]]></description><pubDate>Wed, 29 Dec 2021 16:52:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=29726620</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=29726620</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=29726620</guid></item><item><title><![CDATA[New comment by 41209 in "The Story of the Game Genie, a Cheat Device Nintendo Tried (and Failed) to Kill"]]></title><description><![CDATA[
<p>One of the coolest tricks during gaming's golden age!<p>I even remember Nintendo power running an article telling people NOT to buy these.</p>
]]></description><pubDate>Mon, 27 Dec 2021 18:47:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=29705417</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=29705417</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=29705417</guid></item><item><title><![CDATA[New comment by 41209 in "Ask HN: Do I have to drop down to game frameworks to make my games moddable?"]]></title><description><![CDATA[
<p>Are you going to develop this project solo?<p>Actually, publishing a game is already a challenge, and adding mod support is a very nice stretch goal. But unless your game is wildly successful, it's very unlikely you'd actually have an active modding community.<p>If I was in your shoes I would use whatever game engine you're comfortable with, if Godot works for you that's awesome. Once you sell a million copies, you can hire someone to figure out how to add a modding component. Godot is also completely open source so you can change the engine to allow modding if your game takes off</p>
]]></description><pubDate>Mon, 27 Dec 2021 18:29:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=29705190</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=29705190</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=29705190</guid></item><item><title><![CDATA[New comment by 41209 in "Ask HN: Where can I buy a CM4 PI?"]]></title><description><![CDATA[
<p>According to Micro Centers website they actually don't have any in store. I might still just ask though.</p>
]]></description><pubDate>Thu, 23 Dec 2021 19:03:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=29665212</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=29665212</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=29665212</guid></item><item><title><![CDATA[Ask HN: Where can I buy a CM4 PI?]]></title><description><![CDATA[
<p>I've had no luck finding this in stock at MSRP, any suggestions?</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=29664507">https://news.ycombinator.com/item?id=29664507</a></p>
<p>Points: 8</p>
<p># Comments: 3</p>
]]></description><pubDate>Thu, 23 Dec 2021 18:03:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=29664507</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=29664507</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=29664507</guid></item><item><title><![CDATA[New comment by 41209 in "PineNote Developer Edition – E-Paper Tablet"]]></title><description><![CDATA[
<p>How exactly does it boot.<p>If you do something really stupid and somehow fry your SD card in your Raspberry Pi, that's fine because you can always pop in another SD card. I wouldn't want to accidentally burn out the internal storage on this tablet and have no way to replace it.</p>
]]></description><pubDate>Thu, 23 Dec 2021 17:20:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=29663947</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=29663947</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=29663947</guid></item><item><title><![CDATA[New comment by 41209 in "Tell HN: AWS appears to be down again"]]></title><description><![CDATA[
<p>I wouldn't be that negative, as long as certain things need to be on prem, we'll always have some people who can get the internet running again.<p>Most of these people just happen to be employed at AWS or azure right now.</p>
]]></description><pubDate>Wed, 15 Dec 2021 16:06:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=29567888</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=29567888</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=29567888</guid></item><item><title><![CDATA[New comment by 41209 in "The battle of the computing clouds is intensifying"]]></title><description><![CDATA[
<p>It's all good until you remember you have to now  higher an entire team to manage your bare metal servers. Companies don't like adding new employees, even when it's comparable in cost to hiring an outside vendor or paying for an outside service. Firing 10 people is very messy, reducing your AWS budget by 20%, however is not.</p>
]]></description><pubDate>Tue, 14 Dec 2021 15:45:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=29552821</link><dc:creator>41209</dc:creator><comments>https://news.ycombinator.com/item?id=29552821</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=29552821</guid></item></channel></rss>