<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: 80fj0348i</title><link>https://news.ycombinator.com/user?id=80fj0348i</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 13 Oct 2026 02:25:36 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=80fj0348i" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by 80fj0348i in "The Making Of Super Mario 64 – full Giles Goddard interview (2001)"]]></title><description><![CDATA[
<p>Some of that inflation is because localizing games takes more people now. Back in the day it might have been one person per language for 2-10 languages translating text only. Now you might also need a full cast of voice actors for each language + writers and directors for each language, over a wider number of languages.<p>Some of that is the standard for bugs has changed. Games do still ship with bugs but back in the day the standard was just "be playable to the end and don't crash" Now there's a complex certification process to validate the game's behavior against the system's host OS, and if the game has online features you have to test against cheating and exploits. Check out some of the bugs that speedrunners exploit in older games that let them manipulate the contents of memory, that would be considered insane today. So you need a lot more QA staff than back in the day.</p>
]]></description><pubDate>Mon, 12 Oct 2026 14:39:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=50057092</link><dc:creator>80fj0348i</dc:creator><comments>https://news.ycombinator.com/item?id=50057092</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50057092</guid></item><item><title><![CDATA[New comment by 80fj0348i in "I guess I'm using WebP now?"]]></title><description><![CDATA[
<p>Per Microsoft: <a href="https://learn.microsoft.com/en-us/lifecycle/products/windows-10-home-and-pro" rel="nofollow">https://learn.microsoft.com/en-us/lifecycle/products/windows...</a><p>Windows 10 is over 10 years old now</p>
]]></description><pubDate>Mon, 12 Oct 2026 05:11:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=50051630</link><dc:creator>80fj0348i</dc:creator><comments>https://news.ycombinator.com/item?id=50051630</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50051630</guid></item><item><title><![CDATA[New comment by 80fj0348i in "How to Build Wealth as a Career Person"]]></title><description><![CDATA[
<p>2.5 million is enough for a lifetime in nearly any country on earth. 5 million, with some good wealth management and planning, is enough for your family to live in reasonable comfort in perpetuity. You won't be upper class, but you will live better lives than the vast majority of humans ever have, alive and dead.</p>
]]></description><pubDate>Sun, 11 Oct 2026 21:10:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=50047841</link><dc:creator>80fj0348i</dc:creator><comments>https://news.ycombinator.com/item?id=50047841</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50047841</guid></item></channel></rss>