<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: AdammadA</title><link>https://news.ycombinator.com/user?id=AdammadA</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 10 Jun 2026 11:53:31 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=AdammadA" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by AdammadA in "Show HN: Hallucinate – Massively Multiplayer Online Rave"]]></title><description><![CDATA[
<p>the B2B idea was something i too wanted to implement but ultimately didn't want to look too far ahead and bite off more than I could chew knowing the potential problems as mentioned below by the other commenter with latency, mixing and syncing, interpolation, extrapolation etc.. At that point I just decided to focus on 1 DJ / Producer doing a live set and essentially just live broadcast without any sync issues to handle as it wouldn't matter if the set was delayed.
 But it would be so cool if that feature could be implemented. I hope one day somebody much smarter than me could work towards some of these features.</p>
]]></description><pubDate>Thu, 28 May 2026 19:32:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=48314252</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=48314252</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48314252</guid></item><item><title><![CDATA[New comment by AdammadA in "Show HN: Hallucinate – Massively Multiplayer Online Rave"]]></title><description><![CDATA[
<p>I'll look into doing this. I'm not sure how things work legally with the unity engine and relinquishing my assets using their game engine as free. I assume all my assets etc are clearly mine to give away without conflicting with unity's terms and conditions. I'll have to do some research and find out what is the best way to share this in hope of progression.</p>
]]></description><pubDate>Thu, 28 May 2026 19:18:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=48314045</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=48314045</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48314045</guid></item><item><title><![CDATA[New comment by AdammadA in "Show HN: Hallucinate – Massively Multiplayer Online Rave"]]></title><description><![CDATA[
<p>It's cool to see things like this, I wasn't aware of. I made something similar for VR around 6 or 7 years ago with full DJ mixing on real vinyl turntables. I got things built so DJs could play their set from anywhere in the world and have access to their music from their own studio or home etc. Unfortunately i was one guy making this and health issues have sadly put this project on hold indefinitely. It would be a shame to let it die like this and would love others to carry the project further. 
 What would be the best way to share this, i really don't know as i made it using unity engine, all my own assets, scripts etc are made by me, no vibe coding or anything like that.<p>Here's a couple of videos of the project if anybody is interested in carrying this further, please let me know thanks.<p><a href="https://youtu.be/qXeiqlFA7Rg?t=171" rel="nofollow">https://youtu.be/qXeiqlFA7Rg?t=171</a><p><a href="https://www.youtube.com/watch?v=nub6gKgLt44" rel="nofollow">https://www.youtube.com/watch?v=nub6gKgLt44</a><p><a href="https://www.youtube.com/watch?v=yWjZUOVbfx4" rel="nofollow">https://www.youtube.com/watch?v=yWjZUOVbfx4</a></p>
]]></description><pubDate>Thu, 28 May 2026 07:31:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=48305812</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=48305812</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48305812</guid></item><item><title><![CDATA[New comment by AdammadA in "Low Earth Orbit Visualization"]]></title><description><![CDATA[
<p>Nice to see United Kingdom using a predictable trajectory. Dismayed by so many other nations just crapping all over the planet without consideration though. The lack of foresight is frustrating.</p>
]]></description><pubDate>Thu, 25 Sep 2025 01:08:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=45368085</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=45368085</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45368085</guid></item><item><title><![CDATA[New comment by AdammadA in "Starship Flight 5: Launch and booster catch [video]"]]></title><description><![CDATA[
<p>but you are towing the cable and you'd only get so far down for the counteraction of force from gravity to pull on the cable. Would speed or friction on a cable be a problem.</p>
]]></description><pubDate>Mon, 14 Oct 2024 07:43:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=41835180</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=41835180</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41835180</guid></item><item><title><![CDATA[New comment by AdammadA in "Starship Flight 5: Launch and booster catch [video]"]]></title><description><![CDATA[
<p>Yes but no hook or anchor needed I'd assume. The cable alone in lower orbit would weigh enough to be pulled by gravity.</p>
]]></description><pubDate>Mon, 14 Oct 2024 07:39:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=41835160</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=41835160</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41835160</guid></item><item><title><![CDATA[New comment by AdammadA in "Starship Flight 5: Launch and booster catch [video]"]]></title><description><![CDATA[
<p>I wonder if they could have an orbit high enough to move away from earth with some kind of drag cables dangling from them into low orbit to counter the outward movement. Would that work?</p>
]]></description><pubDate>Sun, 13 Oct 2024 15:54:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=41829054</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=41829054</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41829054</guid></item><item><title><![CDATA[New comment by AdammadA in "Unseen Thunderbirds film reels found in garden shed"]]></title><description><![CDATA[
<p>There was a really good Thunderbirds game for its time on the inferior Sinclair ZX Spectrum 48k.  I was amazed all those years ago by its puzzle gameplay design. You can play it here.<p><a href="https://archive.org/details/zx_Thunderbirds_1985_Firebird_Software" rel="nofollow">https://archive.org/details/zx_Thunderbirds_1985_Firebird_So...</a><p>Edit :  to set up controls since it's not noted on that page, you'll need to press R ( Redefine keys! ) and that'll get you started!<p>How to play :  you swap between thunderbird 1 and 2 each ship by pressing spacebar ( default ) or whatever you configured it to.  You'll notice the ship selected in the bottom left corner of the screen.</p>
]]></description><pubDate>Tue, 08 Oct 2024 10:09:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=41775574</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=41775574</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41775574</guid></item><item><title><![CDATA[New comment by AdammadA in "Why VR Games Still Haven't Taken Off"]]></title><description><![CDATA[
<p>I agree with this being a user and a VR dev myself. A couple of things that make the experience somewhat tedious is that you can't really get comfortable if you are on a sofa and then decide to lay down and turn side-to-side. Which you can just watching a movie or playing a game casually using a TV etc.<p><pre><code>  Another reason personally also, it is more tedious to develop games for VR wearing and taking off the HMD all the time. I can imagine this would deter other developers not wanting to make VR games, it's already a slow painstaking process to make games already.
 
  I think also the amount of apps you have to switch on your desktop if using PC also means you keep taking the HMD on and off before you begin to play. Too many barriers to entry when it should be a convenience thing, wear and go!
 
 Not everybody is physically fit/young/healthy or wants to just do physical gaming which i think leads to lack on incentive to use VR too. I personally play most games now via my monitor or projector screen and use VR for simracing as there really is no comparisson here. So VR Great for sim cockpit type games, flying and racing but for everything else, it's back to good old pancake mode monitor instead.</code></pre></p>
]]></description><pubDate>Tue, 10 Sep 2024 18:16:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=41503865</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=41503865</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41503865</guid></item><item><title><![CDATA[New comment by AdammadA in "My Brain Doesn’t Picture Things"]]></title><description><![CDATA[
<p>May i ask out of curiosity. Do you see dreams? I personally can see shapes if i concentrate while im awake and close my eyes and can spin them around like looking at a 3D model in some kind of viewer for instance. It's not perfect and how long i can hold that mental image for depends. I can do this with my eyes open too, similar to augmented reality but much fuzzier and again limited to the length of time i can hold that image for in my mind.<p>I'm more of an artist than a coder, but do both. I find it harder to code than i find creating 2D or 3D objects in something like blender for instance. But visually i can mental map nodes etc. to assist me in coding.<p>As for voices, inner monologue or attaching voices to comments i read is pretty much natural thing for myself. I assume we all did that to some degree but clearly not. It's interesting how we see our world and understand it. In your case it must be different. I'm intrigued really how you make sense of things without visually creating associations in the mind etc.</p>
]]></description><pubDate>Sun, 08 Oct 2023 10:01:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=37809189</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=37809189</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=37809189</guid></item><item><title><![CDATA[New comment by AdammadA in "RPCS3 – Open Source Playstation 3 Emulator"]]></title><description><![CDATA[
<p>Its basically changelog notes with each update to the emulator ( usually daily ) and has been very active in recent years. You can also find a wealth of information  and upates of various computer and console emulators on reddit r/emulation and that'll have what i think you are looking for.</p>
]]></description><pubDate>Wed, 12 Jul 2023 10:09:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=36692436</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=36692436</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36692436</guid></item><item><title><![CDATA[New comment by AdammadA in "RPCS3 – Open Source Playstation 3 Emulator"]]></title><description><![CDATA[
<p>Stenzek who created the duckstation emulator moved over to PCSX2 and the updates from him and others have made that emulator really impressive in my humble opinion. It just seems a bit odd to make a comparison like this. Is there something i'm missing as to why you would compare either?</p>
]]></description><pubDate>Wed, 12 Jul 2023 06:54:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=36691223</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=36691223</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36691223</guid></item><item><title><![CDATA[New comment by AdammadA in "We're building a browser when it's supposed to be impossible"]]></title><description><![CDATA[
<p>Guys, I don't mean to sound miserable, but please don't turn this into Reddit comments with puns and jokes. Lets keep the signal-to-noise ratio optimal.</p>
]]></description><pubDate>Tue, 11 Apr 2023 07:54:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=35522158</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=35522158</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35522158</guid></item><item><title><![CDATA[New comment by AdammadA in "AI will dominate the animation industry in less than 5 years"]]></title><description><![CDATA[
<p>I do wonder if all these AI generating content software will be the end to artists, animators, media creators etc. I guess for a lot of things it will, but I wonder if people will want an AI or organic created content. Akin to how hand-made crafts are still desirable as opposed to mass produced textiles etc. eventhough the mass produced stuff is cheaper.
 I guess there is room for both. But likely much less organic v AI created. Maybe we will see labels placed on content with " natural made " or something a long those lines as a selling point in the future.</p>
]]></description><pubDate>Sun, 27 Nov 2022 16:12:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=33763927</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=33763927</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33763927</guid></item><item><title><![CDATA[New comment by AdammadA in "Ask HN: Anyone tried development using an Oculus?"]]></title><description><![CDATA[
<p>Added instructions to my parent comment.</p>
]]></description><pubDate>Tue, 09 Aug 2022 13:17:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=32397392</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=32397392</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=32397392</guid></item><item><title><![CDATA[New comment by AdammadA in "Ask HN: Anyone tried development using an Oculus?"]]></title><description><![CDATA[
<p>Added instructions to my parent comment.</p>
]]></description><pubDate>Tue, 09 Aug 2022 12:11:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=32396751</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=32396751</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=32396751</guid></item><item><title><![CDATA[New comment by AdammadA in "Ask HN: Anyone tried development using an Oculus?"]]></title><description><![CDATA[
<p>Couple of you asked how to set up headtracking. So here goes!<p>Head tracking 6DOF on compatible trackIR games.
Should be able to work also with none trackIR games using joystick emulation to map to the head tracker.<p>So this is an entry level tracking method and will hopefully 
cost you nothing to try as long as you have...<p>A webcam or phone with a camera.<p>Ok next 
Grab this!<p>AiTrack Software for webcam facetracking.<p><a href="https://github.com/AIRLegend/aitrack" rel="nofollow">https://github.com/AIRLegend/aitrack</a><p>and this!<p>Open Track, Headtracking Software download.<p><a href="https://github.com/opentrack/opentrack/releases" rel="nofollow">https://github.com/opentrack/opentrack/releases</a><p>That's basically it.<p>How to use :<p>Install both software follow instructions in the links provided above.<p>There are ways to improve the experience by using higher refresh rate cameras 
 A cheap way is to buy a PSEYE ( old playstation camera ) for $5 - $10
 Which has 120hz refresh rate for smoother tracking. You can also take it antother step forward and
 mod the camera by removing the IR filter lens from the camera to get superior tracking. I've personally 
 not needed to do this with my PS Eye camera because it works ok once you've tweaked the above software settings.<p>You can create a more immersive experience by using a 3D display/projector and using reshade <a href="https://reshade.me/" rel="nofollow">https://reshade.me/</a> (Just make sure to tick the 3d depth shader when installing). Now your flatscreen games are 3D with 6DOF headtracking.</p>
]]></description><pubDate>Tue, 09 Aug 2022 12:05:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=32396698</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=32396698</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=32396698</guid></item><item><title><![CDATA[New comment by AdammadA in "Ask HN: Anyone tried development using an Oculus?"]]></title><description><![CDATA[
<p>I got an Oculus Rift CV1 In 2016 and started developing VR interactive sims using the Unity Engine and found the dev process tedious. There are many times you need to wear the HMD and take it off, look at code, then into unity UI and back to 3D modelling app etc. It's a slow repetitive pattern.<p>As others have mentioned, the eyes / camera motion sensors and telemetry tracking HMD felt like invasion of my privacy too.<p>Everytime i finished a session of dev for VR or playing some VR games I would use home made cardboard caps to cover the motion sensors and disconnect the HMD after use. It was a chore to do this every time though.<p>When facebook added their first firmware update to my Rift, It became sluggish to use. I returned it and was refunded. I then bought a 3D projector and use face tracking camera instead so i can look around still like you do in VR and have a higher fidelity experience playing racing sims etc. Also for space games, the big screen feels like I'm using a view screen on the starship enterprise.<p>Its convenient, It's more social too because others can share the experience. For now this suits my needs. Hopefully one day i will look forward to getting a true next gen VR HMD and hopefully one that competes with meta on pricing and without the privacy compromise.</p>
]]></description><pubDate>Sun, 07 Aug 2022 13:52:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=32376471</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=32376471</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=32376471</guid></item><item><title><![CDATA[New comment by AdammadA in "How the Brain Allows the Deaf to Experience Music"]]></title><description><![CDATA[
<p>Thanks again for the advice. I live in England, I'm sure there is something similar regarding caption call app. Ultimately I'm looking forward to Augmented reality with realtime transcoding for subtitles/close captioning. As long as i can read the text above peoples heads, similar to speech bubbles would make a hell of a difference understanding others.<p>As for my DJ virtual turntables. The idea behind them is to use in virtual reality with finger tracking. So they work just like the real world counterpart. I have the drumkit working already using oculus touch controllers. I'll try and wire up the synth next, but that will be more problematic because of my hearing or lack of. Thanks again for the kind words about my project and thank you for the advice. I appreciate that very much.</p>
]]></description><pubDate>Sat, 30 Jul 2022 03:57:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=32284159</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=32284159</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=32284159</guid></item><item><title><![CDATA[New comment by AdammadA in "How the Brain Allows the Deaf to Experience Music"]]></title><description><![CDATA[
<p>Thanks for the advice. I've had hearing impairment for about 22 years. My life now is somewhat reclusive simply because of hearing loss. I used to go to clubs but not anymore, I got old. I still own a pair of technics 1210s and working on my own virtual reality turntables (video)
<a href="https://drive.google.com/file/d/1uvtDoKJKO0xzIs08g0e_HMDMAna25A01/view?usp=sharing" rel="nofollow">https://drive.google.com/file/d/1uvtDoKJKO0xzIs08g0e_HMDMAna...</a>.  I've taught myself to code and create video graphics etc. Allowing me to still be creative. I don't know if i would go the route of cochlear implants, the thought of surgery scares the hell out of me to be honest. I'm used to living the way i do now. I wouldn't wish a lonely life on anybody but you do get used to it. Thanks again for the advice though, i appreciate your effort. thank you!</p>
]]></description><pubDate>Thu, 28 Jul 2022 15:33:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=32265732</link><dc:creator>AdammadA</dc:creator><comments>https://news.ycombinator.com/item?id=32265732</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=32265732</guid></item></channel></rss>