<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: BSPtree</title><link>https://news.ycombinator.com/user?id=BSPtree</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 01 Nov 2026 12:59:30 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=BSPtree" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by BSPtree in "Show HN: NES Contra (1987) port (ASM –> C and then C –> WebAssembly)"]]></title><description><![CDATA[
<p>It does work with channels that produce pulse waves yes, but what I meant is that you can't supply samples of a wave and expect it to play it. The sound is still analog.</p>
]]></description><pubDate>Sun, 01 Nov 2026 09:28:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=50323919</link><dc:creator>BSPtree</dc:creator><comments>https://news.ycombinator.com/item?id=50323919</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50323919</guid></item><item><title><![CDATA[New comment by BSPtree in "GPT-5.6 Sol can beat Factorio on peaceful mode"]]></title><description><![CDATA[
<p>I sometimes wonder if Façade actually used neural networks for text generation or just simple markov chains... I remember pewdiepie saying melon and getting kicked out lol. Also the Sims would be awesome but imagine an RPG with rich worldbulding, and LLM's interacting with the lore, like in an Elder Scrolls or Fallout title. Wouldn't it be mind blowing?</p>
]]></description><pubDate>Sat, 31 Oct 2026 22:11:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=50320753</link><dc:creator>BSPtree</dc:creator><comments>https://news.ycombinator.com/item?id=50320753</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50320753</guid></item><item><title><![CDATA[New comment by BSPtree in "GPT-5.6 Sol can beat Factorio on peaceful mode"]]></title><description><![CDATA[
<p>This... Hopefully inference can become so cheap games can have simple LLM's integrated into them. Imagine an RPG with LLM's and with rich worldbuilding; like Fallout NV with LLM's. Honestly, scary!</p>
]]></description><pubDate>Sat, 31 Oct 2026 22:07:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=50320731</link><dc:creator>BSPtree</dc:creator><comments>https://news.ycombinator.com/item?id=50320731</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50320731</guid></item><item><title><![CDATA[New comment by BSPtree in "Show HN: NES Contra (1987) port (ASM –> C and then C –> WebAssembly)"]]></title><description><![CDATA[
<p>I would not think so, at least not in a meaningful way. That would require to edit the cartridge data thus the ROM, as all sprite data was contained within the cartridge. Sample based sound is impossible natively, as NES and older game consoles don't work with digital data but synthesizers. You could perhaps synthesize the music to WAV files and then enchance it. But then again, NES and thus its emulators have no way of playing digitized audio!</p>
]]></description><pubDate>Sat, 31 Oct 2026 20:41:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=50319978</link><dc:creator>BSPtree</dc:creator><comments>https://news.ycombinator.com/item?id=50319978</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50319978</guid></item><item><title><![CDATA[New comment by BSPtree in "Show HN: NES Contra (1987) port (ASM –> C and then C –> WebAssembly)"]]></title><description><![CDATA[
<p>Cool, how did you build the multiplayer mode? And how much AI was used?</p>
]]></description><pubDate>Sat, 31 Oct 2026 19:49:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=50319440</link><dc:creator>BSPtree</dc:creator><comments>https://news.ycombinator.com/item?id=50319440</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50319440</guid></item></channel></rss>