<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: BSTRhino</title><link>https://news.ycombinator.com/user?id=BSTRhino</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 07 Apr 2026 05:59:41 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=BSTRhino" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by BSTRhino in "Show HN: SkiFlee (an HTML5 game)"]]></title><description><![CDATA[
<p>Oh there is a listing, that's cool! Thank you!</p>
]]></description><pubDate>Sun, 05 Apr 2026 04:24:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=47646097</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=47646097</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47646097</guid></item><item><title><![CDATA[New comment by BSTRhino in "Show HN: SkiFlee (an HTML5 game)"]]></title><description><![CDATA[
<p>Oh actually that does help actually, thank you :) I kind of think of this game as a comedy and was trying to fit that theme</p>
]]></description><pubDate>Fri, 03 Apr 2026 10:03:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=47624889</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=47624889</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47624889</guid></item><item><title><![CDATA[New comment by BSTRhino in "Show HN: SkiFlee (an HTML5 game)"]]></title><description><![CDATA[
<p>Ah, actually that's a good point, yes I will add a marker or something. Thanks for playing!</p>
]]></description><pubDate>Fri, 03 Apr 2026 03:29:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=47622890</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=47622890</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47622890</guid></item><item><title><![CDATA[New comment by BSTRhino in "Show HN: SkiFlee (an HTML5 game)"]]></title><description><![CDATA[
<p>Haha fair enough, I have had that music in my head for days since making this game<p>Ah it's always interesting to see what other people come up with, thanks for sharing!</p>
]]></description><pubDate>Fri, 03 Apr 2026 00:12:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=47621886</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=47621886</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47621886</guid></item><item><title><![CDATA[Show HN: SkiFlee (an HTML5 game)]]></title><description><![CDATA[
<p>This is a silly little multiplayer game I made for a gamejam that involves skiiing and not crashing. Some of you who are nostalgic for the 90s might like it :)</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47621557">https://news.ycombinator.com/item?id=47621557</a></p>
<p>Points: 8</p>
<p># Comments: 9</p>
]]></description><pubDate>Thu, 02 Apr 2026 23:30:09 +0000</pubDate><link>https://easel.games/@raysplaceinspace/skiflee</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=47621557</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47621557</guid></item><item><title><![CDATA[New comment by BSTRhino in "Good CTE, Bad CTE"]]></title><description><![CDATA[
<p>Ah typo, sorry CTEs!</p>
]]></description><pubDate>Wed, 01 Apr 2026 01:20:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=47595629</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=47595629</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47595629</guid></item><item><title><![CDATA[New comment by BSTRhino in "Good CTE, Bad CTE"]]></title><description><![CDATA[
<p>Love CYEs, use them all the time, great article.</p>
]]></description><pubDate>Tue, 31 Mar 2026 19:23:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=47592188</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=47592188</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47592188</guid></item><item><title><![CDATA[Easel is now an expression language (March 2026 update)]]></title><description><![CDATA[
<p>Article URL: <a href="https://easel.games/blog/2026-mar-update">https://easel.games/blog/2026-mar-update</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47581286">https://news.ycombinator.com/item?id=47581286</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 31 Mar 2026 00:17:09 +0000</pubDate><link>https://easel.games/blog/2026-mar-update</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=47581286</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47581286</guid></item><item><title><![CDATA[New comment by BSTRhino in "Looking at Unity made me understand the point of C++ coroutines"]]></title><description><![CDATA[
<p>This is one reason why I built coroutines into my game programming language Easel (<a href="https://easel.games" rel="nofollow">https://easel.games</a>). I think they let you keep the flow of the code matching the flow of the your logic (top-to-bottom), rather than jumping around, and so I think they are a great tool for high-level programming. The main thing is stopping the coroutines when the entity dies, and in Easel that is done by implying ownership from the context they are created in. It is quite a cool way of coding I think, avoids the state machines like the OP stated, keeps everything straightforward step-by-step and so all the code feels more natural in my opinion. In Easel they are called behaviors if anyone is interested in more detail: <a href="https://easel.games/docs/learn/language/behaviors" rel="nofollow">https://easel.games/docs/learn/language/behaviors</a></p>
]]></description><pubDate>Wed, 25 Mar 2026 23:35:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=47524767</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=47524767</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47524767</guid></item><item><title><![CDATA[New comment by BSTRhino in "Ask HN: What Are You Working On? (March 2026)"]]></title><description><![CDATA[
<p><a href="https://easel.games" rel="nofollow">https://easel.games</a><p>A 2D game programming language with automatic multiplayer. Normally when you make a multiplayer game, you have to constantly think about how every bit of state is going to be synchronized. Easel bakes the multiplayer into the programming language itself, underneath all your code, so you can just code as if all players are in one shared world, like a singleplayer game, and Easel just makes your game multiplayer completely automatically. It’s intended as a fun way for beginners to learn to code - like a combination of Scratch and Roblox.</p>
]]></description><pubDate>Mon, 09 Mar 2026 19:49:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=47314479</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=47314479</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47314479</guid></item><item><title><![CDATA[New comment by BSTRhino in "iPhone 17e"]]></title><description><![CDATA[
<p>Also still on my iPhone 12 mini. A new mini would be an instant buy for me :)</p>
]]></description><pubDate>Tue, 03 Mar 2026 00:39:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=47226357</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=47226357</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47226357</guid></item><item><title><![CDATA[New comment by BSTRhino in "Easel: What's New? (Feb 2026)"]]></title><description><![CDATA[
<p>Hi everyone, I've been making Easel for nearly 4 years now. It's a beginner-friendly programming language that features automatic multiplayer, which means teenagers can make games they can actually play with each other. This is the update for this month :)</p>
]]></description><pubDate>Sat, 28 Feb 2026 03:00:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=47189665</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=47189665</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47189665</guid></item><item><title><![CDATA[Easel: What's New? (Feb 2026)]]></title><description><![CDATA[
<p>Article URL: <a href="https://easel.games/blog/2026-feb-update">https://easel.games/blog/2026-feb-update</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47189664">https://news.ycombinator.com/item?id=47189664</a></p>
<p>Points: 1</p>
<p># Comments: 1</p>
]]></description><pubDate>Sat, 28 Feb 2026 03:00:37 +0000</pubDate><link>https://easel.games/blog/2026-feb-update</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=47189664</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47189664</guid></item><item><title><![CDATA[Autistic Job Interview Simulator Game]]></title><description><![CDATA[
<p>Article URL: <a href="https://easel.games/@raysplaceinspace/logical-answer">https://easel.games/@raysplaceinspace/logical-answer</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47059442">https://news.ycombinator.com/item?id=47059442</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Wed, 18 Feb 2026 10:20:02 +0000</pubDate><link>https://easel.games/@raysplaceinspace/logical-answer</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=47059442</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47059442</guid></item><item><title><![CDATA[New comment by BSTRhino in "Ask HN: What are you working on? (February 2026)"]]></title><description><![CDATA[
<p><a href="https://easel.games" rel="nofollow">https://easel.games</a><p>A beginner-friendly programming language for 2D games where multiplayer is automatic. Intended to be an engaging way for teenagers to learn to code by making games they can play with their friends. Like a blend of Scratch and Roblox. I've been working on this for 3 years!</p>
]]></description><pubDate>Mon, 09 Feb 2026 22:19:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=46952339</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=46952339</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46952339</guid></item><item><title><![CDATA[Free storage, name filtering – Easel's January 2026 update]]></title><description><![CDATA[
<p>Article URL: <a href="https://easel.games/blog/2026-jan-update">https://easel.games/blog/2026-jan-update</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=46852088">https://news.ycombinator.com/item?id=46852088</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Mon, 02 Feb 2026 03:28:41 +0000</pubDate><link>https://easel.games/blog/2026-jan-update</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=46852088</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46852088</guid></item><item><title><![CDATA[New comment by BSTRhino in "Adventure Game Studio: OSS software for creating adventure games"]]></title><description><![CDATA[
<p>I truly loved Old Skies! It was my favourite game last year.</p>
]]></description><pubDate>Sun, 01 Feb 2026 22:24:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=46850012</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=46850012</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46850012</guid></item><item><title><![CDATA[Show HN: The Logical Answer (an Autism Simulator)]]></title><description><![CDATA[
<p>Article URL: <a href="https://easel.games/@raysplaceinspace/logical-answer">https://easel.games/@raysplaceinspace/logical-answer</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=46844920">https://news.ycombinator.com/item?id=46844920</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Sun, 01 Feb 2026 09:52:09 +0000</pubDate><link>https://easel.games/@raysplaceinspace/logical-answer</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=46844920</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46844920</guid></item><item><title><![CDATA[New comment by BSTRhino in "Ask HN: What are you working on? (January 2026)"]]></title><description><![CDATA[
<p><a href="https://easel.games" rel="nofollow">https://easel.games</a><p>A beginner-friendly programming language for 2D games where multiplayer is automatic. Intended to be an engaging way for teenagers to learn to code by making games they can play with their friends. Like a blend of Scratch and Roblox. I've been working on this for 3 years!</p>
]]></description><pubDate>Sun, 11 Jan 2026 19:39:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=46579111</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=46579111</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46579111</guid></item><item><title><![CDATA[New comment by BSTRhino in "Show HN: Easel - learn to code by making games you can play together"]]></title><description><![CDATA[
<p>If you're asking why Easel is a new programming language and not an existing one, the biggest reason is that building our own programming language meant we could build multiplayer into the fabric of the programming language, making multiplayer 100% automatic. There is a big difference between 99% automatic and 100% automatic. When it's 100% automatic, you really can put it in the hands of a beginner programmer on their first day of coding and they can actually make a multiplayer game. Teenagers these days spend a lot of time playing online multiplayer games and we believe that give them a tool that lets them make them themselves is an attractive enough proposition for them to choose Easel over other choices.</p>
]]></description><pubDate>Sat, 03 Jan 2026 11:27:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=46475377</link><dc:creator>BSTRhino</dc:creator><comments>https://news.ycombinator.com/item?id=46475377</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46475377</guid></item></channel></rss>