<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: BearOso</title><link>https://news.ycombinator.com/user?id=BearOso</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 05 Jun 2026 02:52:19 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=BearOso" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by BearOso in "Should you normalize RGB values by 255 or 256?"]]></title><description><![CDATA[
<p>There is a fallacy here in assuming there's 256 steps from 0 to 255. That's not true, there's 256 values that can be represented in 8 bits, and 255 steps (spaces between those values) from 0 (black) to (255) pure white. Thus, the division by 255 isn't problematic. Of course, 128 isn't half grey, it isn't in 0-255 and quantized 8-bit values are almost always in sRGB, not linear perceptive space.<p>This is the same kind confusion that happens with sampling positions in modern APIs, where the location is specified in coordinates and not in pixel centers.</p>
]]></description><pubDate>Tue, 02 Jun 2026 00:31:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=48364351</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=48364351</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48364351</guid></item><item><title><![CDATA[New comment by BearOso in "Corporate America Is Starting to Ration AI as Cost Skyrockets"]]></title><description><![CDATA[
<p>I've noticed as well. A lot of pull requests are just agents running constantly, hoping to have produced something of value. Entropy is at an all-time high, though.</p>
]]></description><pubDate>Sat, 30 May 2026 14:31:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=48336635</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=48336635</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48336635</guid></item><item><title><![CDATA[New comment by BearOso in "Corporate America Is Starting to Ration AI as Cost Skyrockets"]]></title><description><![CDATA[
<p>Going from Opus 4.5 to 4.7 secretly required 6x more compute to run. 4.8 is apparently 30% more on top. I haven't seen any optimizations lately aside from distillation. Nobody's optimizing, they're just scaling up.</p>
]]></description><pubDate>Sat, 30 May 2026 14:27:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=48336589</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=48336589</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48336589</guid></item><item><title><![CDATA[New comment by BearOso in "Anthropic Cofounder Chris Olah's Remarks on Pope Leo XIV's "Magnifica Humanitas""]]></title><description><![CDATA[
<p>I agree. The pope seemed to take the opportunity to talk about the ethics in good faith, no pun intended. But Olah just used the association to aggrandize AI for marketing sake.</p>
]]></description><pubDate>Mon, 25 May 2026 20:14:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=48271155</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=48271155</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48271155</guid></item><item><title><![CDATA[New comment by BearOso in "Anthropic Cofounder Chris Olah's Remarks on Pope Leo XIV's "Magnifica Humanitas""]]></title><description><![CDATA[
<p>That line comes across as a wink to investors. They aspire for AI to displace human labor, as does he. Reading between the lines, it just confirms business as usual, and consequences aren't even worth thinking through.</p>
]]></description><pubDate>Mon, 25 May 2026 20:08:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=48271080</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=48271080</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48271080</guid></item><item><title><![CDATA[New comment by BearOso in "Memory has grown to nearly two-thirds of AI chip component costs"]]></title><description><![CDATA[
<p>What novel data hasn't already been used in training? What new algorithms are there? Can you post some links so we can read about them?</p>
]]></description><pubDate>Mon, 25 May 2026 18:52:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=48270289</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=48270289</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48270289</guid></item><item><title><![CDATA[New comment by BearOso in "Memory has grown to nearly two-thirds of AI chip component costs"]]></title><description><![CDATA[
<p>Unless there's a new paradigm, scaling up is all they can do to improve performance. They've shrunk down all the way to 1-bit models and all the low-hanging fruit is gone. There's no way for them to get much smaller, so they have to get bigger and faster to meet expectations.</p>
]]></description><pubDate>Sun, 24 May 2026 19:17:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=48260177</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=48260177</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48260177</guid></item><item><title><![CDATA[New comment by BearOso in "Anthropic's "Profitability" Swindle"]]></title><description><![CDATA[
<p>Meta also took on an additional $100B in debt recently to push AI and fired 4000 employees. The economics just don't add up at Meta, so they're a bad example.</p>
]]></description><pubDate>Fri, 22 May 2026 22:27:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=48242444</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=48242444</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48242444</guid></item><item><title><![CDATA[New comment by BearOso in "Steve Wozniak cheered after telling students they have AI – actual intelligence"]]></title><description><![CDATA[
<p>> Weren’t Schmidt’s comments on AI the harsh “truth” from the perspective of someone who directly benefits from the wealth extraction capabilities of AI?<p>There are no wealth extraction capabilities yet. It's a money pit. They're certainly hoping it'll surpass some breakpoint and become profitable by brute-forcing compute power, but that's very optimistic. The propaganda Schmidt is pushing envisions that future in hopes of raising current stock prices so they can afford the brute-forcing that's very unlikely to succeed.<p>My prediction is that we'll keep the tools we've acquired, probably refined a bit, but the LLM path is eventually a dead-end. After this, if they still try to monetize, remote models will be extremely expensive.</p>
]]></description><pubDate>Fri, 22 May 2026 14:43:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=48236613</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=48236613</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48236613</guid></item><item><title><![CDATA[New comment by BearOso in "Everything in C is undefined behavior"]]></title><description><![CDATA[
<p>We also have a very limited number of compilers and a small number of prevalent architectures today. As long as you know the behavior of the target compiler and architecture, the behavior is defined, it's just not specified.</p>
]]></description><pubDate>Wed, 20 May 2026 18:55:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=48212355</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=48212355</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48212355</guid></item><item><title><![CDATA[New comment by BearOso in "Bun's experimental Rust rewrite hits 99.8% test compatibility on Linux x64 glibc"]]></title><description><![CDATA[
<p>From the leaked internal prompts, Opus 4.7 vs 4.6 recomputes several times over before returning the result. For heavy use like this, it costs Anthropic far more than you're paying as a consumer. They rely on the light users to offset the whales, and they're still at a significant net loss. If you tried this as an end-user, they might cut you off (though I understand their data centers are underutilized, so that wouldn't be for logistic reasons). Being part of the company and directly sanctioned, the author has unlimited access.<p>~7x overcompute * ~7x real cost to Anthropic * your 10-20k estimate for consumer use is my thought for actual total cost. If the honeymoon period runs out and they're still in business, this is what everyone will pay.</p>
]]></description><pubDate>Mon, 11 May 2026 14:55:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=48095845</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=48095845</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48095845</guid></item><item><title><![CDATA[New comment by BearOso in "Bun's experimental Rust rewrite hits 99.8% test compatibility on Linux x64 glibc"]]></title><description><![CDATA[
<p>It costs several times what it would cost a small team of engineers, even assuming you gave the engineers more time to do it. I'm guessing (wildly) this was around 0.5M USD in compute time. You do get the result quicker, though.</p>
]]></description><pubDate>Sat, 09 May 2026 20:44:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=48078070</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=48078070</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48078070</guid></item><item><title><![CDATA[New comment by BearOso in "Super ZSNES – GPU Powered SNES Emulator"]]></title><description><![CDATA[
<p>Not competing, I just develop it occasionally for fun. I'm the first to suggest bsnes or another of Near's projects as a first choice. Mesen2 is pretty good, too, but the Avalonia UI kind of irks me. Definitely run that through Retroarch.<p>I don't see anything worthwhile in this Super ZSNES project yet. We were all ZSNES users back in the days.</p>
]]></description><pubDate>Wed, 29 Apr 2026 14:28:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=47948961</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=47948961</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47948961</guid></item><item><title><![CDATA[New comment by BearOso in "Super ZSNES – GPU Powered SNES Emulator"]]></title><description><![CDATA[
<p>> This is from the original authors of ZSNES. I think they know what they're doing.<p>ZSNES is popular because of legacy and nostalgia. It was very fast and came at just the right time, but the developers aren't quite coding gods. Their expertise on the SNES is no match for late/later developers like Near and Sour.<p>With Super ZSNES, being a Unity project, you can get a fairly clear decompile of the IR, and the code doesn't seem all that impressive. It's alpha-quality, but generally coded like the original ZSNES was. Optimization is completely missing and accuracy is still out of whack, but synchronization is improved and it's doing a little better job of counting cycles. "GPU-powered" is a big stretch. <i>~~They're only taking advantage of it for fixed-function perspective transform on mode 7~~</i> Scratch that. It borrows the line-based algorithm from bsnes-hd, including the trick to interpolate the transform variables between mins and maxes. So the only GPU feature it uses is blending for bump-mapping.</p>
]]></description><pubDate>Tue, 28 Apr 2026 15:04:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=47935650</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=47935650</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47935650</guid></item><item><title><![CDATA[New comment by BearOso in "Super ZSNES – GPU Powered SNES Emulator"]]></title><description><![CDATA[
<p>I came up with something similar to your idea, a GPU compute PPU for future Snes9x. What they're doing is using legacy fixed-function API to draw quads, then blend a bump map on with the final image. It's weird. We have the tools to do some really cool things with GPUs, but they chose this. I'm more impressed by all the post-processing shaders people have come up with for all the other emulators.</p>
]]></description><pubDate>Tue, 28 Apr 2026 14:38:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=47935281</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=47935281</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47935281</guid></item><item><title><![CDATA[New comment by BearOso in "GitHub Copilot is moving to usage-based billing"]]></title><description><![CDATA[
<p>If you paid attention to the power requirements and amount of hardware being put into data centers, you should have realized that it cost them an order of magnitude more than you were being charged. To rework your analogy: they hooked you, now they're gonna see if they can reel you in.</p>
]]></description><pubDate>Mon, 27 Apr 2026 17:51:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=47924906</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=47924906</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47924906</guid></item><item><title><![CDATA[New comment by BearOso in "New 10 GbE USB adapters are cooler, smaller, cheaper"]]></title><description><![CDATA[
<p>Probably because with USB 3.2 2x2 they were reviewing too many longer cables that didn't meet the requirements, so they lowered the length so companies didn't submit them only to fail to get certified. It's worth noting that 1.2m is now in the USB4 spec.</p>
]]></description><pubDate>Sat, 25 Apr 2026 14:56:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=47901977</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=47901977</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47901977</guid></item><item><title><![CDATA[New comment by BearOso in "New 10 GbE USB adapters are cooler, smaller, cheaper"]]></title><description><![CDATA[
<p>The cable length is only for the spec. You can get longer cables that achieve the higher bandwidth, they're just not certified for that.</p>
]]></description><pubDate>Sat, 25 Apr 2026 13:52:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=47901569</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=47901569</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47901569</guid></item><item><title><![CDATA[New comment by BearOso in "Windows 9x Subsystem for Linux"]]></title><description><![CDATA[
<p>It's mostly explained if you go to the project page. For me, the I would say the hardest thing about something like this is gleaning the Microsoft driver APIs. In the 9x days, Microsoft documentation was not quite thorough and difficult to access. It's still not pleasant.</p>
]]></description><pubDate>Wed, 22 Apr 2026 16:45:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=47866066</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=47866066</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47866066</guid></item><item><title><![CDATA[New comment by BearOso in "Claude Opus wrote a Chrome exploit for $2,283"]]></title><description><![CDATA[
<p>This was using an exploit already fixed in a recent version and publicly known. It's worthless on the black market or as a bug bounty.</p>
]]></description><pubDate>Sat, 18 Apr 2026 18:12:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=47818095</link><dc:creator>BearOso</dc:creator><comments>https://news.ycombinator.com/item?id=47818095</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47818095</guid></item></channel></rss>