<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: Bjorkbat</title><link>https://news.ycombinator.com/user?id=Bjorkbat</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 12 Apr 2026 14:30:19 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=Bjorkbat" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by Bjorkbat in "The Sideprocalypse"]]></title><description><![CDATA[
<p>I always got the impression that the only way a relatively average software developer could make a “successful” SaaS is if they built something weird and niche that appeals to an audience of <1000 paying customers.  In that sense, it doesn’t really matter if your competition is better at SEO since your competition never even thought to build something like this, never cared, and not to mention that the market for this thing is so small that SEO is arguably a wasted skill.  You’ll need to acquire these people by finding them directly or through word of mouth.<p>This blog post seems to fundamentally misunderstand the nature of solo-developer SaaS, but then again arguably mostly software developers also fundamentally misunderstand it.</p>
]]></description><pubDate>Mon, 16 Feb 2026 20:57:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=47040237</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=47040237</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47040237</guid></item><item><title><![CDATA[New comment by Bjorkbat in "Cache Monet"]]></title><description><![CDATA[
<p>To me demoscene is kind of synonymous with the Amiga, so I would argue that peak demoscene lines up with the rise and fall of the Amiga brand.<p>So I think that's maybe the other differentiator between web experiment and art, because demoscene has a very distinct but difficult to describe cultural element that makes me identify it as art.</p>
]]></description><pubDate>Sat, 14 Feb 2026 05:05:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=47011754</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=47011754</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47011754</guid></item><item><title><![CDATA[New comment by Bjorkbat in "Cache Monet"]]></title><description><![CDATA[
<p>I'm keenly aware, I have a pretty extensive collection of Hacker News bookmarks.  It's hard to articulate why I think these are different, but I think the best way to put it is that cachemonet feels a lot more avant garde, and perhaps also a reflection of a very particular form of "web culture" that has no clear successors.<p>People are experimenting with what you can do on the web, but the experiments aren't very "aesthetically inspiring".  For that reason I'm kind of lukewarm on neal.fun.<p>EDIT: so I think a better way to describe it is that when artists experiment with technology, you get something like cachemonet.  When developers experiment with technology, you get a web experiment that challenges conventional notions of what you can do with the web, but with varying degrees of creativity.  I think terra.layoutit.com is best appreciated by other web devs who can appreciate the sheer amount of work required to figure out how to render a terrain map in CSS, but otherwise it's basically just a tool to generate terrain height maps, and not a particularly good one.  Generating terrain maps in CSS is not a feature, but a handicap.</p>
]]></description><pubDate>Fri, 13 Feb 2026 17:14:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=47005109</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=47005109</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47005109</guid></item><item><title><![CDATA[New comment by Bjorkbat in "Cache Monet"]]></title><description><![CDATA[
<p>Finding out that this is over 10 years old has made me profoundly sad.  Despite the age of LLMs arguably unlocking massive amounts of productivity and agency for developers and non-developers alike, it feels as though we are living in a dark age of creativity on the web, maybe even a dark age for computer culture in general.</p>
]]></description><pubDate>Fri, 13 Feb 2026 16:31:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=47004566</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=47004566</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47004566</guid></item><item><title><![CDATA[New comment by Bjorkbat in "Project Genie: Experimenting with infinite, interactive worlds"]]></title><description><![CDATA[
<p>Ironically the physics are kind of my biggest criticism.  They call these "world models", but I think it's more accurate to call them "video game models" because they employ "video game physics" rather than real world physics, among other things<p>This is most evident in the way things collide.</p>
]]></description><pubDate>Thu, 29 Jan 2026 20:27:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=46816085</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=46816085</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46816085</guid></item><item><title><![CDATA[New comment by Bjorkbat in "Experts explore new mushroom which causes fairytale-like hallucinations"]]></title><description><![CDATA[
<p>I’m sure there’s some boring neuro-chemical explanation for this, and I won’t doubt or deny the neuro-chemical explanation, but the fact that there’s a mushroom that consistently brings about hallucinations of tiny people is so bizarre that I kind of want to indulge in equally bizarre explanations.  Maybe it’s not a hallucination and this mushroom simply allows us to see the tiny people all around us.  Maybe mushrooms are intelligent and are intentionally making us hallucinate tiny people.<p>It’s a little bit crazy, I know, but it’s odd to me that evolutionary forces would produce a mushroom that makes you have some specific hallucinations, rather than simply make things swirl together or simply produce intense feelings of euphoria or dread.  I mean, marijuana just gets you high and that’s that.</p>
]]></description><pubDate>Fri, 26 Dec 2025 22:57:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=46397279</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=46397279</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46397279</guid></item><item><title><![CDATA[New comment by Bjorkbat in "Nano Banana Pro"]]></title><description><![CDATA[
<p>Oh yeah, funny enough even though I’m a bit of an AI art hater I actually thought very early Midjourney looked good because of all had an impressionistic, dreamy quality.</p>
]]></description><pubDate>Thu, 20 Nov 2025 23:45:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=45999493</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=45999493</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45999493</guid></item><item><title><![CDATA[New comment by Bjorkbat in "Nano Banana Pro"]]></title><description><![CDATA[
<p>Funny enough that had crossed my mind with the woodchuck example, because at a glance I can't see any weird artifacts, but I felt confident I could tell it was AI generated immediately if I saw it in the wild, and I couldn't really explain why.  My immediate guess was "well, who the hell would actually bother to make something like this?"</p>
]]></description><pubDate>Thu, 20 Nov 2025 18:54:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=45996236</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=45996236</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45996236</guid></item><item><title><![CDATA[New comment by Bjorkbat in "Nano Banana Pro"]]></title><description><![CDATA[
<p>Something I find weird about AI image generation models is that even though they no longer produce weird "artifacts" that give away that the fact that it was AI generated, you can still recognize that it's AI due to stylistic choices.<p>Not all examples they gave were like this.  The example they gave of the word "Typography" would have fooled me as human-made.  The infographics stood out though.  I would have immediately noticed that the String of Turtles infographic was AI generated because of the stylistic choices.  Same for the guide on how to make chai.  I would be "suspicious" of the example they gave of the weather forecast but wouldn't immediately flag at as AI generated.<p>Similar note, earlier I was able to tell if something was AI generated right off the bat by noticing that it had a "Deviant Art" quality to it.  My immediate guess is that certain sources of training data are over-represented.</p>
]]></description><pubDate>Thu, 20 Nov 2025 18:00:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=45995553</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=45995553</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45995553</guid></item><item><title><![CDATA[New comment by Bjorkbat in "Doomsday scoreboard"]]></title><description><![CDATA[
<p>Reminds me of the old gem of the Web 1.0 internet that was Exit Mundi</p>
]]></description><pubDate>Tue, 21 Oct 2025 22:20:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=45662453</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=45662453</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45662453</guid></item><item><title><![CDATA[New comment by Bjorkbat in "America's future could hinge on whether AI slightly disappoints"]]></title><description><![CDATA[
<p>One of my most frustrating things regarding the potential of an AI bubble was some very smart and intelligent researcher being incredibly bullish on AI on Twitter because if you extrapolate graphs measuring AI's ability to complete long-duration tasks (<a href="https://metr.org/blog/2025-03-19-measuring-ai-ability-to-complete-long-tasks/" rel="nofollow">https://metr.org/blog/2025-03-19-measuring-ai-ability-to-com...</a>) or other benchmarks then by 2026 or 2027 then you've basically invented AGI.<p>I'm going to take his statements at face value and assume that he really does have faith in his own predictions and isn't trying to fleece us.<p>My gripe with this statement is that this prediction is based on proxies for capability that aren't particularly reliable.  To elaborate, the latest frontier models score something like 65% on SWE-bench, but I don't think they're as capable as a human that also scored 65%.  That isn't to say that they're incapable, but just that they aren't <i>as</i> capable as an equivalent human.  I think there's a very real chance that a model absolutely crushes the SWE-bench benchmark but still isn't quite ready to function as an independent software engineering agent.<p>So a lot of this bullishness basically hinges on the idea that if you extrapolate some line on a graph into the future, then by next year or the year after all white-collar work can be automated.  Terrifying as that is, this all hinges on the idea that these graphs, these benchmarks, are good proxies.<p>And if they aren't, oh wow.</p>
]]></description><pubDate>Tue, 14 Oct 2025 05:30:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=45576578</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=45576578</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45576578</guid></item><item><title><![CDATA[New comment by Bjorkbat in "Vibe engineering"]]></title><description><![CDATA[
<p>I definitely agree with you there.  I contracted with a company that had some older engineers who were in largely managerial roles who really liked using AI for personal projects, and honestly, I kind of get it.  Their work flow was basically prompt, get results, prompt again with modifications, rinse and repeat, it's low effort and has a nice REPL-like loop.  Paraphrasing a bit, but it basically re-kindled the joy of programming for them.<p>Haven't gotten the chance to ask, but I imagine managing a team of AI agents would feel a little too much like their day job, and consequently, suck the fun out of it.<p>That said, looking back, I think the reason why generative AI is so fun for so many coders is because programming has become unnecessarily complex.  I have to admit, programming nowadays for me feels like a bit of a slog at times because of the sheer effort it can sometimes take to implement the simplest things.  Doesn't have to be that way, but I think LLM copy-paste machines are probably the wrong direction.</p>
]]></description><pubDate>Wed, 08 Oct 2025 16:29:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=45517955</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=45517955</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45517955</guid></item><item><title><![CDATA[New comment by Bjorkbat in "Vibe engineering"]]></title><description><![CDATA[
<p>I think people underestimate the degree to which fun matters when it comes to productivity.  If something isn’t fun then I’ll likely put it off.  A 15 minute task can become hours, maybe days long, because I’m going to procrastinate on doing it.<p>If managing a bunch of AI agents is a very un-fun way to spend time, then I don’t think it’s the future.  If the new way of doing this is more work and more tedium, then why the hell have we collectively decided this is the new way to work when historically the approach has been to automate and abstract tedium so we can focus on what matters?<p>The people selling you the future of work don’t necessarily know better than you.</p>
]]></description><pubDate>Wed, 08 Oct 2025 14:37:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=45516677</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=45516677</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45516677</guid></item><item><title><![CDATA[New comment by Bjorkbat in "Claude Sonnet 4.5"]]></title><description><![CDATA[
<p>Yeah, I thought about that after I looked at the SWE-bench results.  It doesn't make sense that the SWE results are barely an improvement yet somehow the model is a more significant improvement when it comes to long tasks.  You'd expect a huge gain in one to translate to the other.<p>Unless the main area of improvement was tools and scaffolding rather than the model itself.</p>
]]></description><pubDate>Tue, 30 Sep 2025 06:41:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=45422608</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=45422608</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45422608</guid></item><item><title><![CDATA[New comment by Bjorkbat in "Claude Sonnet 4.5"]]></title><description><![CDATA[
<p>> Practically speaking, we’ve observed it maintaining focus for more than 30 hours on complex, multi-step tasks.<p>Really curious about this since people keep bringing it up on Twitter.  They mention it pretty much off-handedly in their press release and doesn't show up at all in their system card.  It's only through an article on The Verge that we get more context.  Apparently they told it to build a Slack clone and left it unattended for 30 hours, and it built a Slack clone using 11,000 lines of code (<a href="https://www.theverge.com/ai-artificial-intelligence/787524/anthropic-releases-claude-sonnet-4-5-in-latest-bid-for-ai-agents-and-coding-supremacy" rel="nofollow">https://www.theverge.com/ai-artificial-intelligence/787524/a...</a>)<p>I have very low expectations around what would happen if you took an LLM and let it run unattended for 30 hours on a task, so I have a lot of questions as to the quality of the output</p>
]]></description><pubDate>Mon, 29 Sep 2025 18:11:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=45416914</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=45416914</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45416914</guid></item><item><title><![CDATA[New comment by Bjorkbat in "Resurrect the Old Web"]]></title><description><![CDATA[
<p>> I used to make Dragonball Z fan sites...<p>Based<p>I'm working on a revamp of my personal site.  I do a lot of creative coding, most of them are throwaway experiments, so I thought I'd showcase more of them there.  Besides that though, I have some "rare pepes" that I've been meaning to put somewhere.  What I like about these is that they're highly polished, animated gifs that imitate the sort of "holographic" effect you'd find in rare collector's cards, but at the same time you can't track down who originally made them, they aren't part of some professional's online portfolio.  In that sense they feel like a special piece of internet folk art, made by some complete rando.<p>Nowadays we have Pinterest and the like, but I really like the idea of creating my own little online space for images I like.</p>
]]></description><pubDate>Thu, 25 Sep 2025 22:02:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=45379759</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=45379759</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45379759</guid></item><item><title><![CDATA[New comment by Bjorkbat in "Resurrect the Old Web"]]></title><description><![CDATA[
<p>It really is crazy how much was lost when Apple killed Flash.  Absolutely miss Newgrounds.  It's still around of course, I'm reflecting more on the vibes when it was in its heyday.  Unbelievable the games people were making with Flash back then and how it spawned the careers of a ton of indie darlings.  Also, not Flash at all, but does anyone remember Exit Mundi?  Absolute gold.<p>Honestly, I kind of look back on blogging unfavorably.  Before that people made websites to showcase their interests and hobbies, and because of that even the most basic looking websites could have a lot of "color" to them.  Then blogging became a thing and people's websites became bland and minimalist.  Arguably blogging culture is as responsible for the death of creativity on the internet as much as the constraints of mobile-friendly web design and Apple's aforementioned killing of Flash.</p>
]]></description><pubDate>Thu, 25 Sep 2025 16:53:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=45375364</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=45375364</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45375364</guid></item><item><title><![CDATA[New comment by Bjorkbat in "Meta Ray-Ban Display"]]></title><description><![CDATA[
<p>My thoughts as I reconcile my conflicting feelings on this.  I think it should be objectively cool that Meta has finally managed to come out with a pair of smart glasses that come incredibly close to being a practical wearable.<p>The thing is, it's honestly hard to imagine doing anything cool with them.  I think this has less to do with hardware limitations and more to do with vendor restrictions.<p>I think Meta is fundamentally incapable of making anything cool.  Hence why they had to partner with Ray-Ban to make these glasses rather than making their own.  I think Meta's failure to realize their version of the metaverse had to do with their inability to recognize coolness and taste as much as anything else.  I think any and all apps Meta ships with these glasses are cursed to be a mediocre experience.<p>I think Apple could do a better job but at the end of the day I think the most interesting (not necessarily best) would be ones with the most developer freedom.</p>
]]></description><pubDate>Thu, 18 Sep 2025 17:30:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=45292492</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=45292492</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45292492</guid></item><item><title><![CDATA[New comment by Bjorkbat in "When did AI take over Hacker News?"]]></title><description><![CDATA[
<p>My personal favorite from that time was a website builder called "The Grid" which really overhyped on its promises.<p>It never had a public product, but people in the private beta mentioned that they did have a product, just that it wasn't particularly good.  It took forever to make websites, they were often overly formulaic, the code was terrible, etc etc.<p>10 years later and some of those complaints still ring true</p>
]]></description><pubDate>Sun, 17 Aug 2025 20:15:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=44934562</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=44934562</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44934562</guid></item><item><title><![CDATA[New comment by Bjorkbat in "Dev Compass – Programming Philosophy Quiz"]]></title><description><![CDATA[
<p>Ooh, fun, a FizzBuzzFeed quiz!</p>
]]></description><pubDate>Sun, 17 Aug 2025 01:46:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=44928264</link><dc:creator>Bjorkbat</dc:creator><comments>https://news.ycombinator.com/item?id=44928264</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44928264</guid></item></channel></rss>