<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: Borzadaran</title><link>https://news.ycombinator.com/user?id=Borzadaran</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 25 Sep 2026 05:39:48 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=Borzadaran" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by Borzadaran in "Open-source interactive C tutorial in the browser"]]></title><description><![CDATA[
<p>Interactive tutorials are great for lowering the entry barrier, but technical accuracy is crucial for beginners. It's suggested to stick to a single C standard (like C99), properly cover essential topics like structs and pointers, and prefer _Bool over macros for booleans. Overall, the effort is appreciated.</p>
]]></description><pubDate>Sun, 27 Apr 2025 14:33:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=43812225</link><dc:creator>Borzadaran</dc:creator><comments>https://news.ycombinator.com/item?id=43812225</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43812225</guid></item><item><title><![CDATA[New comment by Borzadaran in "Cloth"]]></title><description><![CDATA[
<p>What fascinates me the most is how setting a few parameters and constraints can lead to such realistic motion. It feels like a reminder that the world around us might just be a set of hidden models and forces — and our task is to discover and simulate them. Beautiful work!</p>
]]></description><pubDate>Sat, 26 Apr 2025 15:05:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=43804255</link><dc:creator>Borzadaran</dc:creator><comments>https://news.ycombinator.com/item?id=43804255</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43804255</guid></item><item><title><![CDATA[New comment by Borzadaran in "Cloth"]]></title><description><![CDATA[
<p>This is seriously impressive work — simple yet mesmerizing. Really highlights how powerful Verlet integration is for creating natural, believable cloth simulations. For anyone interested, I'd also recommend checking out Jakobsen's paper from the Hitman game engine — it's a classic. Thanks for sharing this inspiring project!</p>
]]></description><pubDate>Sat, 26 Apr 2025 15:03:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=43804230</link><dc:creator>Borzadaran</dc:creator><comments>https://news.ycombinator.com/item?id=43804230</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43804230</guid></item><item><title><![CDATA[New comment by Borzadaran in "Moon"]]></title><description><![CDATA[
<p>Wow, hats off to Bartosz!  He has clearly poured so much time and effort into crafting this incredible blog. Hold on, though—check out their other articles too. Each one is a gem! Let's show some respect for his hard work—here's his sponsor link. Go ahead and support him!<p><a href="https://www.patreon.com/posts/on-moon-118130286" rel="nofollow">https://www.patreon.com/posts/on-moon-118130286</a></p>
]]></description><pubDate>Wed, 18 Dec 2024 05:43:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=42448382</link><dc:creator>Borzadaran</dc:creator><comments>https://news.ycombinator.com/item?id=42448382</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42448382</guid></item><item><title><![CDATA[New comment by Borzadaran in "I designed a cube that balances itself on a corner"]]></title><description><![CDATA[
<p>Very cool project.</p>
]]></description><pubDate>Mon, 12 Feb 2024 05:45:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=39341822</link><dc:creator>Borzadaran</dc:creator><comments>https://news.ycombinator.com/item?id=39341822</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39341822</guid></item></channel></rss>