<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: Flux159</title><link>https://news.ycombinator.com/user?id=Flux159</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sat, 20 Jun 2026 11:12:09 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=Flux159" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by Flux159 in "The first game engine for robotics"]]></title><description><![CDATA[
<p>Unreal will definitely get better results out of the box, but it's also possible to do photorealism with significantly less overhead (particularly UE shader compilation overhead) - useful for single purpose platforms. If you don't need to support lots of specific editor or game features, it may be a valuable investment.<p>UE is definitely used to obtain simulation data in other domains (this is coming from first hand experience in big tech), but usually through scripting UE handmade levels in python which also needed convoluted server systems at the time (hopefully this has gotten better now).</p>
]]></description><pubDate>Sun, 14 Jun 2026 21:39:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=48533066</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=48533066</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48533066</guid></item><item><title><![CDATA[New comment by Flux159 in "Show HN: A new benchmark for testing LLMs for deterministic outputs"]]></title><description><![CDATA[
<p>Agree that the choices are strange. Sonnet 4.6 was tested, but no Opus 4.6.<p>Gemini 3.1 and GLM 5 came out around the same time as Sonnet 4.6 (~Feb 2026) so it's strange that they are missing, but Gemini 2.5 Flash, Gemini 3 Flash, and GLM 4.7 are there.</p>
]]></description><pubDate>Wed, 29 Apr 2026 17:30:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=47951581</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=47951581</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47951581</guid></item><item><title><![CDATA[New comment by Flux159 in "Tim Davis – Probabilistic engineering and the 24-7 employee"]]></title><description><![CDATA[
<p>I think the reason we're not seeing many examples yet is that the full loop doesn't work completely autonomously yet. There's still a human in the loop at some critical points - specifically testing against a spec (runtime testing if say working on web or mobile app before shipping to users). LLMs can do compile time testing and validation, unit tests, and can write your end to end tests, but if you're shipping software to users, there's still a human somewhere involved. This isn't even mentioning marketing and actually getting your software into the hands of users - which while it can be automated, a lot of marketing with AI is still sloppy.</p>
]]></description><pubDate>Tue, 21 Apr 2026 06:48:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=47845392</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=47845392</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47845392</guid></item><item><title><![CDATA[New comment by Flux159 in "Kimi K2.6: Advancing open-source coding"]]></title><description><![CDATA[
<p>There’s some early work being done here by companies looking at making LLM ASICS like Taalas (HC1 gets 17k t/s for llama 8b - currently at 2.5kW which is closer to a single server, but this is their first chip).<p>There’s other options like photonic computing which might be able to reduce power significantly but are still in research as far as I can tell. Because so much money is invested in AI & traditional gpu inference is so power hungry, I would expect significant improvements in this space quickly.</p>
]]></description><pubDate>Mon, 20 Apr 2026 21:03:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=47840666</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=47840666</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47840666</guid></item><item><title><![CDATA[New comment by Flux159 in "The Gemini app is now on Mac"]]></title><description><![CDATA[
<p>I'm going to be honest - this is over a year late. I still use ChatGPT on Mac because it actually had a Mac App from May of 2024, whereas I had to go to the Gemini website to use Gemini. It was even worse because of the fragmented experience - there's been an iOS Gemini app for a while now. Integrating Gemini into Chrome is not the same experience as having a standalone app.<p>Now that it's at least here, hopefully Google can continue updating it instead of giving up on it if their metrics don't show as fast growth as iOS or Chrome usage.</p>
]]></description><pubDate>Wed, 15 Apr 2026 21:40:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=47785652</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=47785652</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47785652</guid></item><item><title><![CDATA[New comment by Flux159 in "Show HN: Robust LLM extractor for websites in TypeScript"]]></title><description><![CDATA[
<p>This looks pretty interesting! I haven't used it yet, but looked through the code a bit, it looks like it uses turndown to convert the html to markdown first, then it passes that to the LLM so assuming that's a huge reduction in tokens by preprocessing. Do you have any data on how often this can cause issues? ie tables or other information being lost?<p>Then langchain and structured schemas for the output along w/ a specific system prompt for the LLM. Do you know which open source models work best or do you just use gemini in production?<p>Also, looking at the docs, Gemini 2.5 flash is getting deprecated by June 17th <a href="https://ai.google.dev/gemini-api/docs/deprecations#gemini-2.5-flash-models" rel="nofollow">https://ai.google.dev/gemini-api/docs/deprecations#gemini-2....</a> (I keep getting emails from Google about it), so might want to update that to Gemini 3 Flash in the examples.</p>
]]></description><pubDate>Thu, 26 Mar 2026 05:09:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=47526820</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=47526820</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47526820</guid></item><item><title><![CDATA[Ask HN: How do you prevent AI generated GitHub issues?]]></title><description><![CDATA[
<p>Hey HN, I wanted to know if there are tools that will block or automatically close AI generated issues in my public github repos.<p>Github seems to want to do nothing about this & I'm tired of wasting my time reading issues that no one actually validated or are just used as marketing for yet another AI slop tool.<p>In the past week I've had a number of "security audits" generated completely by AI that do not help my project at all. If this continues, I might have to just block github issues entirely in my public repos.</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47339814">https://news.ycombinator.com/item?id=47339814</a></p>
<p>Points: 2</p>
<p># Comments: 1</p>
]]></description><pubDate>Wed, 11 Mar 2026 19:06:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=47339814</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=47339814</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47339814</guid></item><item><title><![CDATA[New comment by Flux159 in "Amazon Books Are Down"]]></title><description><![CDATA[
<p>Amazon checkout is not working for me right now. There's no Amazon specific status page it seems?<p>AWS has information about their UAE data centers, but haven't seen any confirmation from Amazon itself that amazon.com is having issues.</p>
]]></description><pubDate>Thu, 05 Mar 2026 20:13:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=47266687</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=47266687</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47266687</guid></item><item><title><![CDATA[New comment by Flux159 in "GPT‑5.3 Instant"]]></title><description><![CDATA[
<p>Thanks for clarifying! I guess the default for most users is going to be to use the router / auto switcher which is fine since most people won't change the default.<p>Just noting that I'm not against differentiation in products, but it gets very confusing for users when there's too many options (in the case of the consumer ChatGPT at least this is still more limited than in pre-GPT 5 days). The issue is that there's differentiation at what I pay monthly (free vs plus vs pro) and also at the model layer - which essentially becomes this matrix of different options / limits per model (and we're not even getting into capabilities).<p>For someone who uses codex as well, there are 5 models there when I use /model (on Plus plan, spark is only available for Pro plan users), limits also tied to my same consumer ChatGPT plan.<p>I imagine the model differentiation is only going to get worse as well since with more fine tuned use cases, there will be many different models (ie health care answers, etc.) - is it really on the user to figure out what to use? The only saving grace is that it's not as bad as Intel or AMD cpu naming schemes / cloud provider instance naming, but that's a very low bar.</p>
]]></description><pubDate>Tue, 03 Mar 2026 20:46:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=47238720</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=47238720</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47238720</guid></item><item><title><![CDATA[New comment by Flux159 in "MacBook Pro with M5 Pro and M5 Max"]]></title><description><![CDATA[
<p>So is this a minimal upgrade before the M6 Macbook Pros w/ OLED & a redesign later this year?<p>It doesn't even look like they added cellular as an option with their own C1X chip (getting around the licensing / cost issues since it's their own chip now).</p>
]]></description><pubDate>Tue, 03 Mar 2026 18:45:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=47236835</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=47236835</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47236835</guid></item><item><title><![CDATA[New comment by Flux159 in "GPT‑5.3 Instant"]]></title><description><![CDATA[
<p>I'm a bit confused by this branding (never even noticed that there was a 5.2-Instant), it's not a super fast 1000tok/s Cerebras based model which they have for codex-spark, it's just 5.2 w/out the router / "non-thinking" mode?<p>I feel like openai is going to get right back to where they were pre GPT-5 with a ton of different options and no one knows which model to use for what.</p>
]]></description><pubDate>Tue, 03 Mar 2026 18:41:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=47236785</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=47236785</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47236785</guid></item><item><title><![CDATA[New comment by Flux159 in "Advice, not control: the role of Remote Assistance in Waymo's operations"]]></title><description><![CDATA[
<p>This seems like it’s in response to the congressional testimony last week to clarify some things about their remote assistance systems.<p>It’s interesting that they only have 70 people for this - I can understand the outside the US ones for nighttime assistance and they need to be able to scale for other countries too in the future.<p>What I’m still wondering is what is limiting the scaling for Waymo - just cars or also the sensor systems? They’ve had their new test vehicles in SF for a while but I still think that most customers only get their Jaguars right now (and still limited on highway driving to specific customers in the Bay Area).</p>
]]></description><pubDate>Wed, 18 Feb 2026 01:34:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=47055920</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=47055920</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47055920</guid></item><item><title><![CDATA[New comment by Flux159 in "WebMCP Proposal"]]></title><description><![CDATA[
<p>This was announced in early preview a few days ago by Chrome as well: <a href="https://developer.chrome.com/blog/webmcp-epp" rel="nofollow">https://developer.chrome.com/blog/webmcp-epp</a><p>I think that the github repo's README may be more useful: <a href="https://github.com/webmachinelearning/webmcp?tab=readme-ov-file" rel="nofollow">https://github.com/webmachinelearning/webmcp?tab=readme-ov-f...</a><p>Also, the prior implementations may be useful to look at: <a href="https://github.com/MiguelsPizza/WebMCP" rel="nofollow">https://github.com/MiguelsPizza/WebMCP</a> and <a href="https://github.com/jasonjmcghee/WebMCP" rel="nofollow">https://github.com/jasonjmcghee/WebMCP</a></p>
]]></description><pubDate>Mon, 16 Feb 2026 17:55:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=47038007</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=47038007</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47038007</guid></item><item><title><![CDATA[New comment by Flux159 in "My eighth year as a bootstrapped founder"]]></title><description><![CDATA[
<p>I'm currently a solo bootstrapped founder, have done short stints in the past - 1 year in 2022, then became cofounder of a funded startup for a year. Now doing it again.<p>Question is how you stay motivated to keep at it - looks like it took about 4 years before you made similar to your Google salary, did family pressure or external pressure ever impact you? Or is it mainly just keep your eyes on the longer term goal?<p>I'm also quite lucky that I was aiming for lean-FIRE before I left Facebook, so I have the luxury of being able to keep at it, but sometimes it is demotivating seeing peers / others.</p>
]]></description><pubDate>Tue, 10 Feb 2026 21:02:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=46966872</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=46966872</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46966872</guid></item><item><title><![CDATA[New comment by Flux159 in "Ask HN: What are you working on? (February 2026)"]]></title><description><![CDATA[
<p>A native WebGPU JS engine (no browser needed) <a href="https://github.com/mystralengine/mystralnative/" rel="nofollow">https://github.com/mystralengine/mystralnative/</a><p>Already have my own JS engine & the basics of three.js and pixi.js 8 working, roadmap to v1.0.0 posted in github issues. Aiming to show it to folks at GDC in March.</p>
]]></description><pubDate>Mon, 09 Feb 2026 03:48:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=46941371</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=46941371</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46941371</guid></item><item><title><![CDATA[New comment by Flux159 in "Show HN: Mystral Native – Run JavaScript games natively with WebGPU (no browser)"]]></title><description><![CDATA[
<p>WASM shouldn't be an issue since the draco decoder uses it - but it may only work with V8 (for quickjs builds it wouldn't work, but the default builds use V8+dawn). Obviously with an alpha runtime, there may be bugs.<p>I think it would be super cool to have some sort of extension before WebGPU (web) has it. I was taking a look at the prior example & it seems like there's good ongoing discussion linked here about it: <a href="https://github.com/gpuweb/gpuweb/issues/535" rel="nofollow">https://github.com/gpuweb/gpuweb/issues/535</a>. Also I believe that Metal has hardware ray tracing support now too?<p>Re: Implementation, a few options exist - a separate Dawn fork with RT is one path (though Dawn builds are slow, 1-2 hours on CI). Another approach would be exposing custom native bindings directly from MystralNative alongside the WebGPU APIs - that might make iteration much faster for testing feasibility. The JS API would need to be feature-flagged so the same code gracefully falls back when running on web (did this for a native draco impl too that avoids having to load wasm: <a href="https://mystralengine.github.io/mystralnative/docs/api/native-apis" rel="nofollow">https://mystralengine.github.io/mystralnative/docs/api/nativ...</a>).</p>
]]></description><pubDate>Sat, 31 Jan 2026 19:08:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=46839701</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=46839701</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46839701</guid></item><item><title><![CDATA[New comment by Flux159 in "Show HN: Mystral Native – Run JavaScript games natively with WebGPU (no browser)"]]></title><description><![CDATA[
<p>So in theory it should be possible, but it might require customizing the Dawn or wgpu-native builds if they don't support it (this is providing the JS bindings / wrapper around those two implementations of wgpu.h). But I've already added a special C++ method to handle draco compression natively, adding some mystral native only methods is not out of the question (however, I would want to ensure that usage of those via JS is always feature flagged so that it doesn't break when run on web).<p>Did you write your WebGPU chessboard using the raw JS APIs? Ideally it should work, but I just fixed up some missing APIs to get Three.js working in v0.1.0, so if there are issues, then please open up an issue on github - will try to get it working so we close any gaps.</p>
]]></description><pubDate>Sat, 31 Jan 2026 01:31:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=46832378</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=46832378</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46832378</guid></item><item><title><![CDATA[New comment by Flux159 in "Show HN: Mystral Native – Run JavaScript games natively with WebGPU (no browser)"]]></title><description><![CDATA[
<p>AssemblyScript was just mentioned as some prior work, I don't think that AssemblyScript would work as is for games.<p>I realize the major issues with TS->C++ though (or any language to C++, Facebook has prior work converting php to C++ <a href="https://en.wikipedia.org/wiki/HipHop_for_PHP" rel="nofollow">https://en.wikipedia.org/wiki/HipHop_for_PHP</a> that was eventually deprecated in favor of HHVM). I think that iteratively improving the JS engine (Mystral.js the one that is not open source yet but is why MystralNative exists) to work with the compiler would be the first step and ensuring that games and examples built on top with a subset of TS is a starting point here. I don't think that the goal for MystralScript should be to support Three.js or any other engine to begin with as that would end up going down the same compatibility pits that hiphop did.<p>Being able to update the entire stack here is actually very useful - in theory parts of mystral.js could just be embedded into mystralnative (separate build flags, probably not a standard build) avoiding any TS->C++ compilation for core engine work & then ensuring that games built on top are using the strict subset of TS that does work well with the AOT compilation system. One option for numbers is actually using comment annotations (similar to how JSDoc types work for typescript compiler, specifically using annotations in comments to make sure that the web builds don't change).<p>Re: TS compiler - I do have some basics started here and I am already seeing that tests are pretty slow. I don't think that the tsgo compiler has a similar API though for parsing & emitters right now, so as much as I would like to switch to it (I have for my web projects & the speed is awesome), I don't think I can yet until the API work is clarified: <a href="https://github.com/microsoft/typescript-go/discussions/455" rel="nofollow">https://github.com/microsoft/typescript-go/discussions/455</a></p>
]]></description><pubDate>Fri, 30 Jan 2026 19:27:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=46828761</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=46828761</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46828761</guid></item><item><title><![CDATA[New comment by Flux159 in "Show HN: Mystral Native – Run JavaScript games natively with WebGPU (no browser)"]]></title><description><![CDATA[
<p>Followup comment about Apple disallowing JIT - will need to confirm if JSC is allowed to JIT or only inside of a webview. I was able to get JSC + wgpu-native rendering in an iOS build, but would need to confirm if it can pass app review.<p>There's 2 other performance things that you can do by controlling the runtime though - add special perf methods (which I did for draco decoding - there is currently one __mystralNativeDecodeDracoAsync API that is non standard), but the docs clearly lay out that you should feature gate it if you're going to use it so you don't break web builds: <a href="https://mystralengine.github.io/mystralnative/docs/api/native-apis" rel="nofollow">https://mystralengine.github.io/mystralnative/docs/api/nativ...</a><p>The other thing is more experimental - writing an AOT compiler for a subset of Typescript to convert it into C++ then just compile your code ("MystralScript") - this would be similar to Unity's C# AOT compiler and kinda be it's own separate project, but there is some prior work with porffor, AssemblyScript, and Static Hermes here, so it's not completely just a research project.</p>
]]></description><pubDate>Fri, 30 Jan 2026 11:11:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=46823024</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=46823024</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46823024</guid></item><item><title><![CDATA[New comment by Flux159 in "Show HN: Mystral Native – Run JavaScript games natively with WebGPU (no browser)"]]></title><description><![CDATA[
<p>I remember reading about Ejecta a long time ago! I had completely forgotten about it, but it is similar! The funny thing is to support UI elements, I had to also support canvas2d through Skia (although not 100% yet), so maybe impact could even work at some point (would require extensive testing obviously).</p>
]]></description><pubDate>Fri, 30 Jan 2026 11:02:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=46822960</link><dc:creator>Flux159</dc:creator><comments>https://news.ycombinator.com/item?id=46822960</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46822960</guid></item></channel></rss>