<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: Folcon</title><link>https://news.ycombinator.com/user?id=Folcon</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sat, 16 May 2026 10:39:28 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=Folcon" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by Folcon in "California bill would require patches or refunds when online games shut down"]]></title><description><![CDATA[
<p>Agreed, I'm pretty much doing the same thing for my indie game<p>It's now a lot more tractable to build a multiplayer game, on the other hand balancing it is a whole other kettle of fish</p>
]]></description><pubDate>Sat, 16 May 2026 05:24:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=48157081</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=48157081</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48157081</guid></item><item><title><![CDATA[New comment by Folcon in "The fun has been optimized out of the Internet"]]></title><description><![CDATA[
<p>Can we actually separate distribution from sharing?<p>I notice that all the advertising examples you listed are about spending time and not money, I'm wondering if there's something there?</p>
]]></description><pubDate>Tue, 05 May 2026 16:03:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=48024371</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=48024371</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48024371</guid></item><item><title><![CDATA[New comment by Folcon in "The fun has been optimized out of the Internet"]]></title><description><![CDATA[
<p>Just realised that reading your message, I really feel this, I've been designing a game and I've recently been having discussions with friends and people interested in it and it's just a really different experience talking with them vs posting about it, don't get me wrong, having a weekly cadence is nice and Sharing Saturdays can be really helpful to get the word out there, but it's such a different interaction and mindspace I end up in during the "plan to explain to people in this weird advertising, but not process about my passion project", vs "talk to someone about my passion"<p>And I'm aware that these are different activities, but I don't think they should be as far apart emotionally as they end up being?<p>For example the last discussion I had we talked about how I was exploring connecting the impact of actions in the small scale to the large scale, for example how designing a particular construct or vehicle, would change how efficiently a player would be able to mine and that would then impact how much that particular player made from mining in that area<p>This creates all sorts of interesting questions and even just that discussion was engaging</p>
]]></description><pubDate>Tue, 05 May 2026 15:56:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=48024272</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=48024272</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48024272</guid></item><item><title><![CDATA[New comment by Folcon in "An update on recent Claude Code quality reports"]]></title><description><![CDATA[
<p>The reason I've been querying the 1 hour is a user's quota resets are often longer than that, as a result I've seen situations where someone builds a large context, then hits their quota limit, waits 2+ hours, their cache is gone, their first message then eats 20%+ of their current session quota and the user doesn't want to compact as they're still trying to get the model into a good understanding of the problem, this seems to be a really painful consequence for users on anything less than a max plan which seems like an unintended consequence of Anthropic's own system design choices?<p>IE How their quota and caching interact with each other, it doesn't make pro and max a little different, it makes it significantly different by unintentionally penalising pro users</p>
]]></description><pubDate>Sun, 26 Apr 2026 11:18:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=47909379</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=47909379</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47909379</guid></item><item><title><![CDATA[New comment by Folcon in "Only one side will be the true successor to MS-DOS – Windows 2.x"]]></title><description><![CDATA[
<p>Huh, valid correction, thank you, never realised that those weren't synonyms</p>
]]></description><pubDate>Sat, 25 Apr 2026 23:46:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=47905784</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=47905784</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47905784</guid></item><item><title><![CDATA[New comment by Folcon in "Only one side will be the true successor to MS-DOS – Windows 2.x"]]></title><description><![CDATA[
<p>Yep, I still do love this little factoid</p>
]]></description><pubDate>Sat, 25 Apr 2026 16:48:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=47902767</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=47902767</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47902767</guid></item><item><title><![CDATA[New comment by Folcon in "An update on recent Claude Code quality reports"]]></title><description><![CDATA[
<p>There's problems with this approach as well I've found<p>I'm really beginning to feel the lack of control when it's comes to context if I'm being honest</p>
]]></description><pubDate>Fri, 24 Apr 2026 10:47:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=47888366</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=47888366</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47888366</guid></item><item><title><![CDATA[New comment by Folcon in "An update on recent Claude Code quality reports"]]></title><description><![CDATA[
<p>Hi Boris<p>I'm curious why 1 hour was chosen?<p>Is increasing it a significant expense?<p>Ever since I heard about this behaviour I've been trying to figure out how to handle long running Claude sessions and so far every approach I've tried is suboptimal<p>It takes time to create a good context which can then trigger a decent amount of work in my experience, so I've been wondering how much this is a carefully tuned choice that's unlikely to change vs something adjustable</p>
]]></description><pubDate>Fri, 24 Apr 2026 10:45:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=47888352</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=47888352</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47888352</guid></item><item><title><![CDATA[New comment by Folcon in "Turtle WoW classic server announces shutdown after Blizzard wins injunction"]]></title><description><![CDATA[
<p>Yes, and talented modders sometimes become a new studio, that's all I was wondering, if that was going to happen here</p>
]]></description><pubDate>Wed, 22 Apr 2026 05:29:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=47859443</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=47859443</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47859443</guid></item><item><title><![CDATA[New comment by Folcon in "Turtle WoW classic server announces shutdown after Blizzard wins injunction"]]></title><description><![CDATA[
<p>That's what I mean by a positive example<p>A fan project still encroaches and Blizzard as many have pointed out is well within their rights to do this<p>In case I wasn't clear enough, I'm not a fan of this move, I don't think it's a good thing they're doing, however I can't deny they can choose to do it<p>If we want their behaviour to be constrained, then we've got to either convince them otherwise, regulate away their ability to do this or weaken copyright to prevent this<p>That's the reality of the situation</p>
]]></description><pubDate>Mon, 20 Apr 2026 09:33:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=47832039</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=47832039</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47832039</guid></item><item><title><![CDATA[New comment by Folcon in "Game devs explain the tricks involved with letting you pause a game"]]></title><description><![CDATA[
<p>Hey, I'm working on a grand strategy game as well based on a fictional setting, would love to chat and compare notes if you're open to it, my email is in my profile</p>
]]></description><pubDate>Mon, 20 Apr 2026 05:27:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=47830668</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=47830668</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47830668</guid></item><item><title><![CDATA[New comment by Folcon in "Turtle WoW classic server announces shutdown after Blizzard wins injunction"]]></title><description><![CDATA[
<p>Don't disagree, just thinking it's a shame as it's non-trivial to create a good team that creates something new, even if it is on top of something old<p>Also, I'm not sure they have to start by creating an MMO</p>
]]></description><pubDate>Mon, 20 Apr 2026 04:55:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=47830526</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=47830526</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47830526</guid></item><item><title><![CDATA[New comment by Folcon in "Turtle WoW classic server announces shutdown after Blizzard wins injunction"]]></title><description><![CDATA[
<p>It's not a small thing to create a team who's proven to ship a successful offering, trust me I've spent a lot of time trying to figure out how to do it and hitting that bar is hard<p>Honestly as someone building a game right now, I'd love to meet some people who are trying things and are open to meeting</p>
]]></description><pubDate>Mon, 20 Apr 2026 04:52:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=47830511</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=47830511</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47830511</guid></item><item><title><![CDATA[New comment by Folcon in "Turtle WoW classic server announces shutdown after Blizzard wins injunction"]]></title><description><![CDATA[
<p>I mean, I don't disagree with you in this case, but if not this, then to a degree, what is IP for?<p>This just happens to be a positive example, IP still exists to restrict certain kinds of competition<p>I mean you can't get a clearer case of copycatting than this, as much as I'm a fan of pirate servers, assuming that they don't stifle the original game and considering calling Blizzard an 800 pound gorilla is quite an understatement in this case, I doubt this could</p>
]]></description><pubDate>Mon, 20 Apr 2026 04:38:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=47830456</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=47830456</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47830456</guid></item><item><title><![CDATA[New comment by Folcon in "Turtle WoW classic server announces shutdown after Blizzard wins injunction"]]></title><description><![CDATA[
<p>I could be wrong and being a bit naive, but what prevents them from creating an original game now?<p>The team have proven credentials at this point surely?<p>Not to mention at least some of their players must actually like what they do vs wow, unless I'm mistaken about that part and it's still mostly nostalgia</p>
]]></description><pubDate>Mon, 20 Apr 2026 04:32:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=47830423</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=47830423</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47830423</guid></item><item><title><![CDATA[New comment by Folcon in "Turtle WoW classic server announces shutdown after Blizzard wins injunction"]]></title><description><![CDATA[
<p>Honestly I'm not sure, but I suspect it's because for Gabe, Valve is his iterated prisoners dilemma<p>He's got to take care of it or no more yachts<p>Though part of it just might be helpful knows and respects hit market, at least well enough to understand them, I vaguely recall he left Microsoft to start a game company after seeing how much people fell head over heels with games and thinking there was value there</p>
]]></description><pubDate>Mon, 20 Apr 2026 04:23:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=47830382</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=47830382</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47830382</guid></item><item><title><![CDATA[New comment by Folcon in "Official Clojure Documentary page with Video, Shownotes, and Links"]]></title><description><![CDATA[
<p>Couldn't you have one test that requires your -main and runs it?<p>Just fire that off every now and then?<p>Basically the same thing, but you don't lose repl state</p>
]]></description><pubDate>Fri, 17 Apr 2026 13:08:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=47805539</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=47805539</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47805539</guid></item><item><title><![CDATA[New comment by Folcon in "The future of everything is lies, I guess: Work"]]></title><description><![CDATA[
<p>The most interesting factor of the dynamic around things like near singularity is the things that I feel are coupled to it<p>Basically the ability to reason about first and second order effects<p>IE, before the cellphone was invented you could have predicted the it, things like star trek envisaged a world of portable communication<p>What impact the cellphone had was predictable to some people, on the one hand increased convenience of communication as well as the end of making a call and wondering who was going to pick up, which was a definite consideration pre-mobile when you called a place and not a person, now we just assume that when we call someone we'll get them and not their family<p>The second order effects were less obvious, ease of access to someone meant being always accessible, so now everyone could be contacted whenever someone wanted them, it changed the dynamics of life for many, not to mention the effects of different technologies combining, the personal computer and the mobile phone becoming one in the form of the smartphone gave everyone a computer in their pocket, let alone adding the internet into the mix<p>Each of these changes were completely unpredictable to the people pre-cellphone, once again, compare modern day trek and the originals<p>I still vividly remember the moment one of the characters in discovery asked the computer to give her a mirror, the same behaviour of countless people now using the fact that their selfie camera functionally gives them a portable mirror in the form of their phone, that was unpredictable<p>So that's one form of being unable to predict the future<p>But there's another interesting dynamic I think, which is each direction of technical development is accelerating, which means that we may soon hit the point that only a subject matter expert will be able to predict or perhaps even be aware of what happens in any particular field, so we may get a period where before we can't predict the future, we may have some strange middle ground where we're constantly surprised by the developments we see around ourselves and when we look into it find this new discovery has been around months or years<p>I certainly have experienced that once or twice, however I'm wondering if that may become the new normal</p>
]]></description><pubDate>Wed, 15 Apr 2026 09:15:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=47776591</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=47776591</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47776591</guid></item><item><title><![CDATA[New comment by Folcon in "LLM plays an 8-bit Commander X16 game using structured "smart senses""]]></title><description><![CDATA[
<p>Ahh, sorry I misunderstood you<p>Agreed</p>
]]></description><pubDate>Tue, 14 Apr 2026 12:15:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=47764611</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=47764611</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47764611</guid></item><item><title><![CDATA[New comment by Folcon in "Ask HN: What Are You Working On? (April 2026)"]]></title><description><![CDATA[
<p>I've been building small games on and off over the last decade, started taking it a bit more seriously over the last 3 months and I've started building a specific game that I'm slowly building out<p>It's a top down ARPG called Mechstain where the player creates and pilots voxel based mechs<p>Instead of traditional gear, your mech has a physical voxel footprint that you the player have to fit weapons and components inside<p>Your job is to manage space, power and mass, what you can fit and power directly becomes your stats and abilities, essentially a bin packing problem<p>Basically take Diablo 2 and remix it with Kerbal Space Program, still fleshing out the various systems, but I'm really enjoying the process of slowly designing systems, iterating on it and fleshing it out<p>It's quite fun taking thoughts I've been noodling on for years and trying to figure out if they synergise with what I'm looking at and do they provide interesting player decisions<p>Recently onboarded a 3d artist and it's really making things look a lot better<p>If anyone has experience lighting + vfx in this sort of game, I'd love to talk to them, still trying to figure that out =)</p>
]]></description><pubDate>Mon, 13 Apr 2026 09:42:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=47749784</link><dc:creator>Folcon</dc:creator><comments>https://news.ycombinator.com/item?id=47749784</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47749784</guid></item></channel></rss>