<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: InterlooperX</title><link>https://news.ycombinator.com/user?id=InterlooperX</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 19 Oct 2026 20:05:13 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=InterlooperX" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by InterlooperX in "Passkeys are not a trap"]]></title><description><![CDATA[
<p>That is my understanding as well but I like to point out:  
The private ssh key lives on the hardware it was created on. It never leaves the system. Even root cannot "copy paste" that sucker around and chuck it into a password manager app or even "better" on a cloud service so you can use it on any device you log into.<p>I liked the idea that passkeys work the same way but now for logging into services like amazon or google etc.<p>Imagine my face when I learned that that so many interpretations of passkeys exist that actually create that private part in a passwordmanager or chuck it into iCloud or equivalents.<p>I wondered if the inventor of the private/public keyexchange still lives or if he would spin in his grave hearing what happened...<p>I would have been on board if the passkeys only existed on your hardware period.  
I would have accepted that I would need to set up access from devices of my choosing and therefore cannot log into these services from any old "cyber cafe" on a whim.<p>But I would, as an emergency BCM measure, expect a sort of breakglass phrase that I could obtain and keep safe like at a bank deposit box or similar in case all hardware with keys to said service would die at the same time.<p>I understand though, that for most all this would look like way to inconvenient and using the cloud instead is so much more convenient which is why they decided to hollow out the concept of the passkey.</p>
]]></description><pubDate>Thu, 15 Oct 2026 09:27:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=50101241</link><dc:creator>InterlooperX</dc:creator><comments>https://news.ycombinator.com/item?id=50101241</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50101241</guid></item><item><title><![CDATA[New comment by InterlooperX in "Bitburner, programming-based incremental game"]]></title><description><![CDATA[
<p>I like it well enough. Played it a bunch and actually managed to finally build that rocket. But I was not really skilled enough I guess.<p>Because the last couple of hours I basically just waited until enough resources for the last part of the rocket were built. I simply couldn't be arsed to rip apart the awful spaghetti code like things I have build to make it faster. It was really exhausting just sitting there ingame, knowing what i build works and will eventually produce enough but may god did it take its time for that.<p>From a game mechanic perspective, what I was missing in that game was a plateau at least of some kind.  
Since natural resources always run out the game was basically always forcing you to be on the go and keep on doing stuff, thus risking breaking something somewhere and then rushing to fix what broke all the while you originally were supposed to be doing something else etc.  
There was simply never a time were you could actually take a step back and take stock of what you build and take your time to try and work out on how to alter things to make them more efficient.  
Every change I made was basically never for the sake of streamlining anything. It was always a forced change by some external factor. Always. And this feeling of constantly being "chased" kind of reduced the replayability of this game for me.</p>
]]></description><pubDate>Fri, 29 May 2026 07:44:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=48320263</link><dc:creator>InterlooperX</dc:creator><comments>https://news.ycombinator.com/item?id=48320263</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48320263</guid></item><item><title><![CDATA[New comment by InterlooperX in "W – The European social network for verified humans"]]></title><description><![CDATA[
<p>Wow. Is that all? And here I though, iris scans, dna sample and the promise of my eventual first born would be in there. What a bargain.<p>Can't wait to do this and then get to use my "W account" to log into pornhub...</p>
]]></description><pubDate>Tue, 12 May 2026 10:52:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=48106465</link><dc:creator>InterlooperX</dc:creator><comments>https://news.ycombinator.com/item?id=48106465</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48106465</guid></item><item><title><![CDATA[New comment by InterlooperX in "4Chan mocks £520k fine for UK online safety breaches"]]></title><description><![CDATA[
<p>If only it were isolated to the UK. I know a website that does not hold content itself but rather links to other sites. Basically exactly what google does.<p>And yet, me sitting in Germany suddenly saw a nice banned notice when trying to access the site claiming this is because of "a high court verdict yadayadaya".<p>Why on earth do I now find ways around a UK court order to unblock a website when I am nowhere near their country? They should at least try and keep things within their jurisdiction.</p>
]]></description><pubDate>Fri, 20 Mar 2026 08:33:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=47451982</link><dc:creator>InterlooperX</dc:creator><comments>https://news.ycombinator.com/item?id=47451982</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47451982</guid></item><item><title><![CDATA[New comment by InterlooperX in "Microsoft's Copilot chatbot is running into problems"]]></title><description><![CDATA[
<p>Which is why it is baffling to me that MS won't let the end users alone.<p>I am still battling with the fact they are hell bend on removing the whole "local users" approach of personal computing.<p>Why stop giving people the option to use their computer the way they want to?
What does MS get out of pushing everybody into online account for an on prem system?<p>It should be evident to them by now that there is a portion of users that will continue to find ways to use their computer the way they want to.<p>This cat and mouse game has gone on long enough. MS should be happy to retain any end user they can at this point and not continue to piss of some nerds that still use your operating system under the one condition that they get to do so the way they see fit.</p>
]]></description><pubDate>Thu, 05 Feb 2026 08:28:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=46897157</link><dc:creator>InterlooperX</dc:creator><comments>https://news.ycombinator.com/item?id=46897157</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46897157</guid></item><item><title><![CDATA[New comment by InterlooperX in "Are Apple gift cards safe to redeem?"]]></title><description><![CDATA[
<p>Still, with Point 1) I wonder what exactly was happening.
To think straight away "suspected fraud/criminal activity" for merely entering a voucher code a second time?<p>As a sane person I would expect a mere popup saying "Voucher code was already redeemed. try another one" Nothing more.<p>The ONLY other thing I can currently think of why Apple straight away went to "criminal" would be that the brick and mortar store failed to activate the card when they sold it.<p>You know, someone shoplifts such a card thinking they got it made. Even though you'd think everybody should know that the code you scratch of that card is only active after the clerk at the register did his thing.<p>If Apple then receives this voucher code that they must have in their databases but it has a big "not activated flag" next to it, THEN I could start to believe why they would lock down the account that tried to redeem, it.<p>And even then it seems iffy. Because how should I as the consumer know if the clerk did everything right with the activation?</p>
]]></description><pubDate>Fri, 19 Dec 2025 07:14:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=46323061</link><dc:creator>InterlooperX</dc:creator><comments>https://news.ycombinator.com/item?id=46323061</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46323061</guid></item><item><title><![CDATA[New comment by InterlooperX in "Fix HDMI-CEC weirdness with a Raspberry Pi and a $7 cable"]]></title><description><![CDATA[
<p>Agreed that CEC is weird. Never thought about adding yet another device like the Pi into the mix to help control everything, though...<p>I have accepted that I am apparently in the minority with my setup.  
In fact I was actually surprised to read that OP has a Denon as, just by what I have read about the topic of home theater", everyone else seems to be doing just fine with a simple soundbar which has one! hdmi socket.<p>So, here is my setup:
-Dumb TV (Panasonic. So old it doesn't have a CI+ module built in, it is "just" a CI module)
-Denon AV Receiver
-Nintendo Wii
-Nintendo Switch Dock
-Original Xbox
-Blueray Player
-HTPC
-Satellite Receiver
-AppleTV<p>Excessive? Maybe but I still own all that stuff, have room for it in my cabinet so I like to convenience of powering each of these on when I feel like it without having to unearth them from a storage room and then fiddle with cables to connect everything for just a short time of usage.<p>Basically everything is plugged into the Denon. And then a single HDMI cable goes from the Denon to the TV. So the TV stays on one HDMI channel and everything else happens on the Denon. Switch Inputs on there and you get the corresponding Audio/video signal from the chosen device.<p>So far I have been lucky that in order to switch everything on, I could use a Harmony One. I could simply program the power on command for the TV, then switch to HDMI1 and turn on the Satellite receiver. This was the default. Put it on a news station and you got yourself some background noise. If you want to switch, you just had to tell the Harmony to switch its input to any other device listed above.<p>It really irks me that the Harmony line is dead and I don't know what I will do should the remote, one day, stop to function.
Now I wonder if I would have to go the Pi route to have that switch things around depending on devices announcing themself when turned on.</p>
]]></description><pubDate>Tue, 16 Dec 2025 09:31:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=46286519</link><dc:creator>InterlooperX</dc:creator><comments>https://news.ycombinator.com/item?id=46286519</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46286519</guid></item><item><title><![CDATA[New comment by InterlooperX in "Steam Machine"]]></title><description><![CDATA[
<p>I still wonder how Steam generally handles Linux' multi user setup.<p>When I last looked into it, it seemed like Steam gets installed into the user's space of the linux user that did the installation.<p>As in, you have two Linux accounts and each would not only have to install their own Steam client. They would also have to download their own copy of the games they play into their own steam library.<p>And if the game is like 100GB in size that would mean you would have to se aside 200GB if both linux accounts would buy this game.<p>I feel like having to muck about with symlinks and stuff just to get both steam installations to believe this path is their library seems like a bit cumbersome.<p>Especially since I dont know how steam generally reacts when "someone else" aka not them makes changes to that library. I'd hate having to "repair" the library everytime I play just because my steam detected the changes from my brothers steam to that library as suspicious.<p>Windows does a lot of things wrong. So much that I would love to switch but the way it handles two windows accounts with their own steam account and one steam installation/library is at least working the way i would expect it to.</p>
]]></description><pubDate>Thu, 13 Nov 2025 12:56:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=45914358</link><dc:creator>InterlooperX</dc:creator><comments>https://news.ycombinator.com/item?id=45914358</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45914358</guid></item><item><title><![CDATA[New comment by InterlooperX in "Steam Frame"]]></title><description><![CDATA[
<p>I am wondering about this "dedicated 6 GHz dongle".
So, I am gathering that this thing, just like the quest will be able to run things locally but is also supposed to be able to stream pcvr stuff from a connected pc where steam is running.<p>I would have thought they give you a wired connection for that. you know, like the quest. but with the option to do it wireless.<p>My question would be:
given that the wireless solution in the quest apparently is a peer-to-peer pairing of the headset and the pc through the local networks wireless router, just much of a difference will this dedicated 6GHz dongle make?<p>Would I be kidding myself if I assumed using this dongle would give me the analog experience of when I am using a dedicated dongle to connect my xboy controller to my pc?  
I mean, I plug it in, the dongle automagically comes pre-paired with the headset, I start steam on pc, hit play on a VR title and I get to play right away?
Because that is my current experience with my controller that is connected via a dedicated wireless dongle. I hated the bluetooth connection. But using this dongle is really making a difference here.<p>So, I wonder just how "painless" this will all be with the new headset.
I held out on buying a quest because the wireless connection through my router would not be possible simply because I cant change my router at the moment and while it is fine for everything i use it for, it would not be enough to stream the quest data. Therefore I would have always wanted a "wired" connection, simply because my router wouldnt be able to do it.<p>Therefore I was a bit miffed when I learned that this new headset would not come with a wired option. But if this dongle can do everything a wired connection can do without having to go through my router then this would be absolutely game changing for me.</p>
]]></description><pubDate>Thu, 13 Nov 2025 12:10:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=45913956</link><dc:creator>InterlooperX</dc:creator><comments>https://news.ycombinator.com/item?id=45913956</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45913956</guid></item><item><title><![CDATA[New comment by InterlooperX in "iPhone Pocket"]]></title><description><![CDATA[
<p>Didn't we turn the clocks back recently? Maybe someone just gave it too big a push... oh god, so it's only April 2025? I don't want to go through all that again.</p>
]]></description><pubDate>Wed, 12 Nov 2025 09:32:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=45898148</link><dc:creator>InterlooperX</dc:creator><comments>https://news.ycombinator.com/item?id=45898148</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45898148</guid></item><item><title><![CDATA[New comment by InterlooperX in "72% of devs believe Steam has a monopoly on PC games, according to study"]]></title><description><![CDATA[
<p>Agreed. The Steam platform has so much value for developers and yet they still complain about the 30%.<p>To put into perspective, when Epic only takes 15%. They themselves admitted that is not a sustainable thing. EGS is constantly losing money.
So now I invite everyone to gauge just how "big" the EGS is. How many "features" they offer etc. This platform in so much smaller than Steam and even they state that a 15% cut is not sustainable to keep the light on.<p>Judging just how big the Steam platform is, do people honestly think Valve could be forced into reducing their cut to this proposed 15%? When this little hobbyshop that is EGS cannot make it work. Why would it work for a much much larger and therefore more expensive platform?<p>I am furthermore given to understand when you distribute on Steam you are free to run your own store front. You are free to create your own Steam keys for your games and sell them in your shop which is supposedly have a 0% cut for Valve.
Of course then you would have to run your own store with all the effort and cost that go along with it.
Or you simply put it on Steam. A storefront visited by millions of paying customers. Which handles everything. From purchase/refund/CDN for Downloading and updating the game binaries/communityhub to directly engage with the customers if you wish<p>In the end, the only way they are forced to use steam is because that is where the customers are. and since there are alternatives around, these customers could very well shop some place else. but they dont. they shop where they get the best experience. and if that is on steam, thats where they go.<p>If "developers" were really honest they would all disclose just how much they sold on Steam vs any other digital store front in case they distribute their offerings to any store that will let them.
Just because you get 4 sales on Epic vs 4 million sales on Steam does mean Steam is a monopoly. It just means Epic is a steaming pile and given the chance the customer goes to the better option.</p>
]]></description><pubDate>Wed, 05 Nov 2025 13:06:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=45822428</link><dc:creator>InterlooperX</dc:creator><comments>https://news.ycombinator.com/item?id=45822428</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45822428</guid></item></channel></rss>