<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: Jare</title><link>https://news.ycombinator.com/user?id=Jare</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 24 May 2026 19:56:33 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=Jare" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by Jare in "Green card seekers must leave U.S. to apply, Trump administration says"]]></title><description><![CDATA[
<p>> the greatest country on earth.<p>Hundreds of millions of people from abroad shared that belief up until 2 decades ago or so. I don't think they believe it anymore. It's been like watching your awesome high school friend throw away their lives over time.</p>
]]></description><pubDate>Sat, 23 May 2026 14:45:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=48248158</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=48248158</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48248158</guid></item><item><title><![CDATA[New comment by Jare in "Google's Antigravity Bait and Switch"]]></title><description><![CDATA[
<p>I can't even remember the brand name because as soon as start with Ant... the next letter that comes naturally is an h. So I guess I'm safe.<p>Oddly enough, I reach out to the Gemini web chatbox frequently, even though the heavy duty stuff goes to Claude.</p>
]]></description><pubDate>Thu, 21 May 2026 17:29:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=48226255</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=48226255</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48226255</guid></item><item><title><![CDATA[New comment by Jare in "Mark Cuban: OpenAI Will Never Return the $1T It's Investing [video]"]]></title><description><![CDATA[
<p>> Fewer people applying for patents, because the minute you apply for the patent, it's available to everybody, which means every model can train on it<p>We know LLM companies have, for lack of a better word, "sidestepped" the copyright on millions of works with their "transformative fair use" arguments. Are LLMs also a way to sidestep patents?</p>
]]></description><pubDate>Wed, 06 May 2026 08:21:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=48033673</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=48033673</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48033673</guid></item><item><title><![CDATA[New comment by Jare in "XOR'ing a register with itself is the idiom for zeroing it out. Why not sub?"]]></title><description><![CDATA[
<p>This is the exact reason I remember from back in the 80's. Perform arithmetic, clear register, CF is still valid.</p>
]]></description><pubDate>Wed, 22 Apr 2026 20:05:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=47868585</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=47868585</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47868585</guid></item><item><title><![CDATA[New comment by Jare in "Game devs explain the tricks involved with letting you pause a game"]]></title><description><![CDATA[
<p>Mostly because determinism is an all or nothing proposition. Either EVERYTHING in game logic is perfectly deterministic and isolated from everything else, or it pretty much as if nothing was. So if you want to commit to determinism, you have to be constantly vigilant and debugging these maddening types of bugs. Whether this investment is worth it or not is up to each dev.<p>Sometimes you can find small areas of the game that can be deterministic and worth it. In a basketball game I worked on in the 90s, I designed the ball physics to be deterministic (running at 100hz). The moment the ball left the player hands it ran deterministically; we knew if it was going to hit the shot and if not, where the rebound would go to.</p>
]]></description><pubDate>Sun, 19 Apr 2026 15:54:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=47825210</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=47825210</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47825210</guid></item><item><title><![CDATA[New comment by Jare in "Game devs explain the tricks involved with letting you pause a game"]]></title><description><![CDATA[
<p>Doom and Wolf3d and many other multiplayer games of the 90s (including some I worked on) were deterministic/lockstep and machines only needed to exchange inputs (in a deterministic manner ofc).<p>Quake was completely different. The client/server term was aimed at describing that the game state is computed on the server, updated based on client inputs send to the server, and then the game state is sent from server to the clients for display. Various optimizations apply.<p>Deterministic/lockstep games more often used host/guest terminology to indicate that a machine was acting as coordinator/owner of the game, but none of them were serving state to others. This terminology is not strict and anyone could use those terms however they wanted, but it is a good ballpark.</p>
]]></description><pubDate>Sun, 19 Apr 2026 15:44:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=47825135</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=47825135</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47825135</guid></item><item><title><![CDATA[New comment by Jare in "Game devs explain the tricks involved with letting you pause a game"]]></title><description><![CDATA[
<p>Typical deterministic game engines will do this, send it to every machine as part of the initial game state, and also check the seed across machines on every simulation frame (or periodically) to detect desyncs.</p>
]]></description><pubDate>Sun, 19 Apr 2026 15:38:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=47825091</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=47825091</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47825091</guid></item><item><title><![CDATA[New comment by Jare in "Game devs explain the tricks involved with letting you pause a game"]]></title><description><![CDATA[
<p>I think the introduction of the term in networking simulations and games came with SIMNET <a href="https://en.wikipedia.org/wiki/SIMNET" rel="nofollow">https://en.wikipedia.org/wiki/SIMNET</a> and continued more widely in the DIS <a href="https://en.wikipedia.org/wiki/Distributed_Interactive_Simulation" rel="nofollow">https://en.wikipedia.org/wiki/Distributed_Interactive_Simula...</a><p>I first learned of it in some writing about a 1997 multiplayer game called, heh, Dead Reckoning.</p>
]]></description><pubDate>Sun, 19 Apr 2026 15:33:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=47825062</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=47825062</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47825062</guid></item><item><title><![CDATA[New comment by Jare in "Picasso’s Guernica (Gigapixel)"]]></title><description><![CDATA[
<p>> a photo of a sunset can be art
...
> But if all the person contributes is a prompt, the text of that prompt is the extent of their art.<p>The natural question to pose is, does that mean that when the person who pressed the shutter button in that camera, that button press was the extent of their art? Of course not; intent, sensibility, timing, understanding there's something special about what's in front of you, preparing a composition, orchestrating poses, framing to create a special composition, manipulating the medium via speed or exposure or etc to create an appropriate texture... all those and more can play a part, and the button press is just the delivery method.<p>Millions of photos per day are not art even if they show a pretty thing, and nobody has a problem with that. Even when we actively try to capture something special, most people will later look at their photo and say "it shows the place, but it doesn't communicate anything like what being there made me feel".<p>So in the same way, I think the interesting discussion will be not that AI images are not art. Millions of prompts per day will not be art, and nobody (except grifters) has a problem with that. But how can AI become another vehicle for people to produce interesting art? Perhaps there's nothing special there. But I hope people with the drive to explore and the need to communicate continue giving it a shot and prove or disprove the notion that "it's just a prompt".</p>
]]></description><pubDate>Wed, 15 Apr 2026 07:30:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=47775791</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=47775791</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47775791</guid></item><item><title><![CDATA[New comment by Jare in "Tell HN: Docker pull fails in Spain due to football Cloudflare block"]]></title><description><![CDATA[
<p>It's a disgrace, but apparently all relevant forces still consider soccer the most important thing in the country.</p>
]]></description><pubDate>Sun, 12 Apr 2026 15:51:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=47741151</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=47741151</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47741151</guid></item><item><title><![CDATA[New comment by Jare in "The Vercel plugin on Claude Code wants to read your prompts"]]></title><description><![CDATA[
<p>> Overall our goal isn't to only collect data, it's to make the Vercel plugin amazing for building and shipping everything.<p>I have no idea how to read this and not go blind. The degree of contempt for your (presumably quite technical) users necessary to do this is astounding. From the article:<p>> That middle row. Every bash command - the full command string, not just the tool name - sent to telemetry.vercel.com. File paths, project names, env variable names, infrastructure details. Whatever’s in the command, they get it.<p>I don't even use Vercel in my field, but if it ever came up, it's going to be hard to undo the kind of association the name now has in my mind.</p>
]]></description><pubDate>Thu, 09 Apr 2026 17:39:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=47706753</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=47706753</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47706753</guid></item><item><title><![CDATA[New comment by Jare in "Session is shutting down in 90 days"]]></title><description><![CDATA[
<p>Plans are useless, but planning is essential. IIRC Nintendo had been operating for decades before they shifted to videogames. And Glitch (the MMO that gave birth to Slack) was also very much a product with a plan. Plan failed, or execution failed, or the industry shifted, or something else, or all or the above. But for sure it was not just "a bunch of talented people."</p>
]]></description><pubDate>Thu, 09 Apr 2026 17:00:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=47706161</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=47706161</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47706161</guid></item><item><title><![CDATA[New comment by Jare in "Revision Demoparty 2026: Razor1911 [video]"]]></title><description><![CDATA[
<p>>  I suppose part of the demo scene has always been secretive and reverse engineer it if you want to know.<p>Not really, there's tons of info and source code out there, but fairly scattered and disorganized. It just may not be easy to know how to search for it when coming from outside. But if you can strike a conversation with a demoscener, I never saw anyone wanting to hold back secrets, on the contrary, everyone has always been excited to talk about the magic to another enthusiast like themselves (ourselves).</p>
]]></description><pubDate>Wed, 08 Apr 2026 19:34:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=47695169</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=47695169</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47695169</guid></item><item><title><![CDATA[New comment by Jare in "Revision Demoparty 2026: Razor1911 [video]"]]></title><description><![CDATA[
<p>At revision there was a cool seminar about the author of a music synth who used AI to modernize it. He begun his talk with words for the audience along the lines of "Please don't do a Life of Brian, I am not here saying Jehova".<p>It makes sense that a creative medium with a long tradition of pushing boundaries of what people can create, frowns on use of generative tech <i>unless you have created it yourself</i>. Back in the day the pushback was against using AMOS, or a PC, or programming in C, or using a GPU, or using MP3, or using Photoshop, or using another group's demo engine, or using a commercial game engine, or... AI is just the latest. And like its predecessors, it will gain legitimacy if people create genuinely interesting experiences with it.</p>
]]></description><pubDate>Wed, 08 Apr 2026 19:21:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=47694984</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=47694984</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47694984</guid></item><item><title><![CDATA[New comment by Jare in "The curious case of retro demo scene graphics"]]></title><description><![CDATA[
<p>I don't know about "recent"... demos for their own sake had clearly splintered off of the cracking scene by 1991, 35 years ago.</p>
]]></description><pubDate>Mon, 30 Mar 2026 16:49:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=47576703</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=47576703</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47576703</guid></item><item><title><![CDATA[New comment by Jare in "Neovim 0.12.0"]]></title><description><![CDATA[
<p>I imagine you are left with manual dependencies, manual updates, and possibly without lazy loading or portable configuration. That stuff is not strictly necessary and may be easy to roll your own if you're very into it, but it's comfortable to have a standard.</p>
]]></description><pubDate>Sun, 29 Mar 2026 19:41:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=47566487</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=47566487</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47566487</guid></item><item><title><![CDATA[New comment by Jare in "People inside Microsoft are fighting to drop mandatory Microsoft Account"]]></title><description><![CDATA[
<p>Yes, I was bunching up Xcode with "Apple ecosystem". I presume you can get clang/gcc without AppleID (but haven't actually done it myself), and for sure many other dev tools.<p>I'd definitely much prefer if even for "ecosystem" the companies would not require online account except where truly necessary (purchases?), but for operating the OS itself, I do feel there's a line in the sand where online account requirement = no.</p>
]]></description><pubDate>Fri, 27 Mar 2026 16:34:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=47544900</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=47544900</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47544900</guid></item><item><title><![CDATA[New comment by Jare in "People inside Microsoft are fighting to drop mandatory Microsoft Account"]]></title><description><![CDATA[
<p>I don't recall macos forcing it. They definitely over-suggest it and the ecosystem (especially for dev) is very full of it and I consider that a problem, but it's limited in scope. If you don't want the Apple ecosystem, as far as I know you never need an AppleID.</p>
]]></description><pubDate>Fri, 27 Mar 2026 15:43:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=47544167</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=47544167</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47544167</guid></item><item><title><![CDATA[New comment by Jare in "Iran-linked hackers breach FBI director's personal email"]]></title><description><![CDATA[
<p>I don't know, these days skeletons seem to be treated as funny decoration and we're in a permanent state of Halloween.</p>
]]></description><pubDate>Fri, 27 Mar 2026 15:24:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=47543824</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=47543824</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47543824</guid></item><item><title><![CDATA[New comment by Jare in "We haven't seen the worst of what gambling and prediction markets will do"]]></title><description><![CDATA[
<p>I'd be ok with the rule only if the candidate liked the field. I respect anyone who is willing to have a bad time in order to put food on the table, and be upfront about it. There's plenty of psychopathic candidates where I won't get that datapoint simply because they were luckier with the job market.</p>
]]></description><pubDate>Fri, 27 Mar 2026 00:03:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=47537467</link><dc:creator>Jare</dc:creator><comments>https://news.ycombinator.com/item?id=47537467</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47537467</guid></item></channel></rss>