<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: KapKap66</title><link>https://news.ycombinator.com/user?id=KapKap66</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 05 Apr 2026 00:02:36 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=KapKap66" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by KapKap66 in "Microsoft increases Office 365 and Microsoft 365 license prices"]]></title><description><![CDATA[
<p>Are you sure it still offers perpetual licenses? Because I just checked the Toonboom site and didn't see any.<p>Maybe you got in before they enshittified too :)?</p>
]]></description><pubDate>Tue, 09 Dec 2025 01:56:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=46200409</link><dc:creator>KapKap66</dc:creator><comments>https://news.ycombinator.com/item?id=46200409</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46200409</guid></item><item><title><![CDATA[New comment by KapKap66 in "Micron Announces Exit from Crucial Consumer Business"]]></title><description><![CDATA[
<p>They didn't mess up Valve yet :)</p>
]]></description><pubDate>Wed, 03 Dec 2025 23:08:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=46141558</link><dc:creator>KapKap66</dc:creator><comments>https://news.ycombinator.com/item?id=46141558</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46141558</guid></item><item><title><![CDATA[New comment by KapKap66 in "A fast, growable array with stable pointers in C"]]></title><description><![CDATA[
<p>If I understand the article right, if this is an issue I think you can get around it by redesigning your approach to first retrieve the segment and segment length directly and then access the data within the segment like a traditional array, instead of going through your accessor functions every time. Should help with the problem a bit.</p>
]]></description><pubDate>Thu, 07 Aug 2025 11:47:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=44823254</link><dc:creator>KapKap66</dc:creator><comments>https://news.ycombinator.com/item?id=44823254</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44823254</guid></item><item><title><![CDATA[New comment by KapKap66 in "Performance and telemetry analysis of Trae IDE, ByteDance's VSCode fork"]]></title><description><![CDATA[
<p>I just wanna read stuff written by people and not bots<p>simple as</p>
]]></description><pubDate>Sun, 27 Jul 2025 19:08:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=44703716</link><dc:creator>KapKap66</dc:creator><comments>https://news.ycombinator.com/item?id=44703716</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44703716</guid></item><item><title><![CDATA[New comment by KapKap66 in "The world could run on older hardware if software optimization was a priority"]]></title><description><![CDATA[
<p>Well if you believe that, start up a video game with a framerate limiter and set your game's framerate limit to 10 fps and tell me how much you enjoy the experience.  By default your game will likely be running at either 60 fps or 120 fps if you're vertical synced (depends on your monitor's refresh rate). Make sure to switch back and forth between 10 and 60/120 to compare.<p>Even your average movie captures at 24 hz. Again, very likely you've never actually just compared these things for yourself back to back, as I mentioned originally.</p>
]]></description><pubDate>Tue, 13 May 2025 20:49:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=43977562</link><dc:creator>KapKap66</dc:creator><comments>https://news.ycombinator.com/item?id=43977562</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43977562</guid></item><item><title><![CDATA[New comment by KapKap66 in "The world could run on older hardware if software optimization was a priority"]]></title><description><![CDATA[
<p>There's a problem when people who aren't very sensitive to latency and try and track it, and that is that their perception of what "instant" actually means is wrong. For them, instant is like, one second. For someone who cares about latency, instant is less than 10 milliseconds, or whatever threshold makes the difference between input and result imperceptible. People have the same problem judging video game framerates because they don't compare them back to back very often (there are perceptual differences between framerates of 30, 60, 120, 300, and 500, at the minimum, even on displays incapable of refreshing at these higher speeds), but you'll often hear people say that 60 fps is "silky smooth," which is not true whatsoever lol.<p>If you haven't compared high and low latency directly next to each other then there are good odds that you don't know what it looks like. There was a twitter video from awhile ago that did a good job showing it off that's one of the replies to the OP. It's here: <a href="https://x.com/jmmv/status/1671670996921896960" rel="nofollow">https://x.com/jmmv/status/1671670996921896960</a><p>Sorry if I'm too presumptuous, however; you might be completely correct and instant is instant in your case.</p>
]]></description><pubDate>Tue, 13 May 2025 17:54:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=43975741</link><dc:creator>KapKap66</dc:creator><comments>https://news.ycombinator.com/item?id=43975741</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43975741</guid></item><item><title><![CDATA[New comment by KapKap66 in "AI is killing some companies, yet others are thriving – let's look at the data"]]></title><description><![CDATA[
<p>I do some game development research on reddit sometimes, and with fairly high frequency I find the highest quality results are something like 10+ years old. Occasionally I find something insightful in more recent threads but it's often heavily downvoted or hidden; it almost seems like difficult-or-controversial-but-content-heavy-meaningful answers automatically get thrashed by readers.<p>Just commiserating, I guess...</p>
]]></description><pubDate>Sat, 01 Mar 2025 00:10:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=43213783</link><dc:creator>KapKap66</dc:creator><comments>https://news.ycombinator.com/item?id=43213783</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43213783</guid></item><item><title><![CDATA[New comment by KapKap66 in "America is in the midst of an extraordinary startup boom"]]></title><description><![CDATA[
<p>There's thousands of video games for instance that are just blatantly obviously bad ideas but nevertheless get years of work put into them. This goes for any tier too, indies, AA, AAA, etc. Why? Still haven't figured that out, but I've seen way too much effort put into games that are destined to fail. I don't know where that drive comes from particularly in the indie space but I really wish I had it. Point is, the quality of an idea does not seem to be a major factor that constrains people from committing a ton of resources bringing it into reality.</p>
]]></description><pubDate>Sun, 12 May 2024 15:28:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=40335216</link><dc:creator>KapKap66</dc:creator><comments>https://news.ycombinator.com/item?id=40335216</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40335216</guid></item><item><title><![CDATA[New comment by KapKap66 in "Disappearing Polymorphs"]]></title><description><![CDATA[
<p>This is mentioned directly in the wiki article!</p>
]]></description><pubDate>Mon, 30 Oct 2023 06:28:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=38066305</link><dc:creator>KapKap66</dc:creator><comments>https://news.ycombinator.com/item?id=38066305</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38066305</guid></item><item><title><![CDATA[New comment by KapKap66 in "'It's quite soul-destroying': how we fell out of love with dating apps"]]></title><description><![CDATA[
<p>How tall are you again?</p>
]]></description><pubDate>Sun, 29 Oct 2023 20:01:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=38062142</link><dc:creator>KapKap66</dc:creator><comments>https://news.ycombinator.com/item?id=38062142</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38062142</guid></item><item><title><![CDATA[New comment by KapKap66 in "Making Games"]]></title><description><![CDATA[
<p>I followed the Lemma development/game thread you had on Facepunch loosely; I would check up on it occasionally to see how things progressed since I was interested in parkour games at the time.<p>I don't really have a point to make, but I thought I'd share.</p>
]]></description><pubDate>Wed, 28 Jun 2023 17:55:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=36510090</link><dc:creator>KapKap66</dc:creator><comments>https://news.ycombinator.com/item?id=36510090</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36510090</guid></item></channel></rss>