<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: Kyuuketsuki</title><link>https://news.ycombinator.com/user?id=Kyuuketsuki</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sat, 10 Oct 2026 05:48:19 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=Kyuuketsuki" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by Kyuuketsuki in "The fun factor of the video game Uplink"]]></title><description><![CDATA[
<p>Considered, yes, but Uplink is not open source, and it's not my right to do it either. I know the source is generally "out there" but the legality of that is murky.</p>
]]></description><pubDate>Sat, 28 Oct 2023 09:57:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=38048510</link><dc:creator>Kyuuketsuki</dc:creator><comments>https://news.ycombinator.com/item?id=38048510</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38048510</guid></item><item><title><![CDATA[New comment by Kyuuketsuki in "The fun factor of the video game Uplink"]]></title><description><![CDATA[
<p>Like I said, no release in a while.<p>I'm the original author. There's one other that works on code, and Vert (this blog) has been a tremendous help with asset updates.<p>Turns out however that rewriting the graphical engine takes a while.</p>
]]></description><pubDate>Sat, 28 Oct 2023 09:34:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=38048440</link><dc:creator>Kyuuketsuki</dc:creator><comments>https://news.ycombinator.com/item?id=38048440</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38048440</guid></item><item><title><![CDATA[New comment by Kyuuketsuki in "The fun factor of the video game Uplink"]]></title><description><![CDATA[
<p>There hasn't been a release in a while, but onlink is still in active development.</p>
]]></description><pubDate>Sat, 28 Oct 2023 08:30:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=38048178</link><dc:creator>Kyuuketsuki</dc:creator><comments>https://news.ycombinator.com/item?id=38048178</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38048178</guid></item><item><title><![CDATA[New comment by Kyuuketsuki in "The fun factor of the video game Uplink"]]></title><description><![CDATA[
<p>Visual C++ 6.0 for the compiler. I remember doing the "upgrade" to .NET 2003.<p>SDL was used for mac and linux versions, windows used glut.</p>
]]></description><pubDate>Sat, 28 Oct 2023 08:02:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=38048074</link><dc:creator>Kyuuketsuki</dc:creator><comments>https://news.ycombinator.com/item?id=38048074</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38048074</guid></item><item><title><![CDATA[New comment by Kyuuketsuki in "macOS command-line tools you might not know about"]]></title><description><![CDATA[
<p>One flag also not mentioned is -n, which allows you to run the same application in more than one instance. Historically the single most used utility for me, though the number of applications that have had design problems bad enough to warrant it has gone down.</p>
]]></description><pubDate>Tue, 27 Jun 2023 21:24:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=36498873</link><dc:creator>Kyuuketsuki</dc:creator><comments>https://news.ycombinator.com/item?id=36498873</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36498873</guid></item></channel></rss>