<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: LarsDu88</title><link>https://news.ycombinator.com/user?id=LarsDu88</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 07 Sep 2026 15:26:51 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=LarsDu88" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by LarsDu88 in "The safest job from AI may be writing"]]></title><description><![CDATA[
<p>This feels premature. The thing about the LLMs people use today is that it's a handful of super expensively trained models serving 1000s of use cases ranging from frontier math to recipe planning.<p>We get to learn the foibles and language of Claude and ChatGPT as a result. The slop is almost detectable if you provide no steering prompts about story structure, narrative structure, or stylistic cues. And most writers are not finetuning the weights to their LLMs explicitly.<p>If you invest time into doing all that (not really trivial stuff), the results will be better.</p>
]]></description><pubDate>Mon, 31 Aug 2026 18:41:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=49513272</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49513272</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49513272</guid></item><item><title><![CDATA[New comment by LarsDu88 in "Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance"]]></title><description><![CDATA[
<p>I loved these games as a kid. So much so that I made a VR clone of sorts Rogue Stargun (<a href="https://roguestargun.com" rel="nofollow">https://roguestargun.com</a>)<p>Never quite got around to polishing it to the desired level (due to having kids), and Star Wars Squadrons ended up coming out before I even released the game.<p>I believe the XWA revamp project also has a VR mode</p>
]]></description><pubDate>Fri, 28 Aug 2026 06:18:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=49474981</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49474981</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49474981</guid></item><item><title><![CDATA[New comment by LarsDu88 in "Nvidia agrees to acquire Hugging Face for $13B"]]></title><description><![CDATA[
<p>Good ol commoditize your compliment model. Sell GPUs? Make LLMs cheap.<p>If Anthropic and OpenAI makes their own inference hardware, this is a shot across the bow for making their business worthless.<p>Expect the next NEMOTRON to top the AI performance indices.</p>
]]></description><pubDate>Thu, 27 Aug 2026 15:31:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=49466470</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49466470</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49466470</guid></item><item><title><![CDATA[New comment by LarsDu88 in "OpenAI Jalapeño: Better than Nvidia Blackwell"]]></title><description><![CDATA[
<p>Well Sam Altman finally has built a moat against Chinese open weight AI. Well done. But what will this mean for Cerebras?<p>I remember when Tesla was building its own inference chips, and after about 2 years and billions spent, the whole effort was scuttled b/c they simply could not keep up with the iteration and R&D cycles of dedicated chip companies. I suspect the same will be the case with OpenAI vs Cerebras + Nvidia/Groq</p>
]]></description><pubDate>Tue, 25 Aug 2026 19:12:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=49439098</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49439098</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49439098</guid></item><item><title><![CDATA[New comment by LarsDu88 in "I were 17, I'd learn how to build LLMs from scratch"]]></title><description><![CDATA[
<p>He has, but I think he's right in the sense that there will be better models. It would be premature to think that the current frontier model architectures will last into the future. It would be like making DVD engineering a standard part of high school curricula</p>
]]></description><pubDate>Tue, 25 Aug 2026 04:40:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=49429151</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49429151</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49429151</guid></item><item><title><![CDATA[New comment by LarsDu88 in "I were 17, I'd learn how to build LLMs from scratch"]]></title><description><![CDATA[
<p>I agree more with Yann LeCunn's salty reply. Over long run, knowing how autoregressive language models work from scratch will be just one step in having foundational understanding, and they might become dated... like knowing how a CRT monitor work. Something of historical interest and good for learning, but not crucial to being well-rounded.<p>There are other types of models like diffusion models right now that are showing more efficiency and have a higher ceiling for improvement. Understanding math and fundamentals are more important.</p>
]]></description><pubDate>Mon, 24 Aug 2026 17:42:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=49423343</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49423343</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49423343</guid></item><item><title><![CDATA[New comment by LarsDu88 in "SpacetimeDB: a short technical review"]]></title><description><![CDATA[
<p>This explains the grifting. Sorry Cloutier.</p>
]]></description><pubDate>Sat, 22 Aug 2026 16:02:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=49401050</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49401050</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49401050</guid></item><item><title><![CDATA[New comment by LarsDu88 in "SpacetimeDB: a short technical review"]]></title><description><![CDATA[
<p>Oh I'm sure it very enjoyable. This is more on the question of "could it have been a better game with better reviews" if more time had been spent on gamedev versus spacetimedb?<p>I suspect the answer to that is probably nuanced. Spacetime probably gets more VC funding based on the DB rather than being a game. Trying to make a successful indie MMORPG without pre-existing IP is going to be an uphill battle in 2026 with or without fancy backend innovations.</p>
]]></description><pubDate>Fri, 21 Aug 2026 16:57:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=49390868</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49390868</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49390868</guid></item><item><title><![CDATA[New comment by LarsDu88 in "SpacetimeDB: a short technical review"]]></title><description><![CDATA[
<p>I remember a friend showing me some stuff about this when they were still trying to pursue the MMORPG route and I am surprised this company is still alive given the amount of unnecessary overengineering that went into that effort.<p>The model of putting ECS like logic as code and putting all that code as stored procs solves a handful of db transaction issues that none of the major mmorpgs really had issues with 20 years ago when mmorpgs were all the rage and when computers were 100x-1000x slower than today. A lot of engineering is going to solving and cutting out these database round trips that were not even an issue 20 years ago and even less of an issue today.<p>On the other hand the actual hard parts about building a multiplayer game, such as roll back, physics, collisions, all of that sort of stuff, well this actually doesn't really help with any of that. If anything it makes all of those things even more difficult. I imagine that the developers of this game probably had to come up with some pretty interesting hacks that probably didn't benefit from their DB to get anything resembling physics to work.<p>Layered on top of that are the known anti-patterns around using stored procs within databases, which spacetimedb does't address at all. You can't really run your tests just on your client because the application logic is split between client and db-server leading to spaghetti code and poor iteration cycles for game design. The database itself also doesn't horizontally scale beyond a single node.<p>Just take a peek at the steam reviews for BitCraft. The recent ones are actually pretty scathing and it seems like, despite all this engineering, the developers haven't really listened to their playerbase. With all of this effort centered around building a custom database, users still can't, say, build homes for themselves in this game, something that you can certainly do in probably most all other MMORPGs.<p>I think this will go down as a cautionary example of not listening to your users and spending engineering effort on the wrong types of problems. I think one of the most important skills for an engineer is actually not just having good technical ideas but knowing the right types of problems to solve and, most importantly, listening to your audience, your users, and your stakeholders. I wish the developers the best of luck and hope they can pivot successfully.</p>
]]></description><pubDate>Fri, 21 Aug 2026 06:03:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=49384341</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49384341</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49384341</guid></item><item><title><![CDATA[New comment by LarsDu88 in "DiffusionGemma Technical Report"]]></title><description><![CDATA[
<p>Ok, you are correct. These models don't train noise predictors at all unlike first gen image diffusion</p>
]]></description><pubDate>Thu, 20 Aug 2026 18:54:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=49378620</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49378620</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49378620</guid></item><item><title><![CDATA[New comment by LarsDu88 in "DiffusionGemma Technical Report"]]></title><description><![CDATA[
<p>Denoising is probably the weakest part of this model. There is recent research from Kaiming He showing that predicting the noise is actually not the best strategy for image generation since noise space is so large.<p>Simply predicting the surface of the data you are trying to generate is far more representationally efficient, and perhaps in the next few months we'll see a version of that for LLMs</p>
]]></description><pubDate>Thu, 20 Aug 2026 18:05:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=49378067</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49378067</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49378067</guid></item><item><title><![CDATA[New comment by LarsDu88 in "Code-native generation of highly programmable 3D assets (2026)"]]></title><description><![CDATA[
<p>I was thinking about this approach, and this paper basically validates it.<p>The inference cost must be extremely high compared to diffusion based approaches.  I wonder if this would ever be useful for more organic sculpting type workflows. E.g. for organic non-hard surface models, use a diffusion model for generation, and leverage this LLM codegen and tool call approach for retopology and cleanup.</p>
]]></description><pubDate>Wed, 19 Aug 2026 18:49:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=49365627</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49365627</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49365627</guid></item><item><title><![CDATA[New comment by LarsDu88 in "Cerebras CS-4"]]></title><description><![CDATA[
<p>A design that bakes the architecture into silicon would be 10x faster, and imagine a version that does all the multiplication ops using single log-amp addition versus dozens of transistors to cut down the amount of silicon used by 50x. The ceiling for AI optimized hardware is extremely high.<p>Stack on top of that the fact that diffusion based models like the ones made by Inception Labs are far faster and more efficient than autoregressive LLMs and have an even higher ceiling of optimization (single step path prediction via model distillation versus 50 step denoise is currently an active area for image diffusion)<p>The human brain is soon neither going to be more powerful nor energy efficient than the stuff we use to run AI.</p>
]]></description><pubDate>Wed, 19 Aug 2026 17:18:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=49364384</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49364384</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49364384</guid></item><item><title><![CDATA[New comment by LarsDu88 in "Cerebras CS-4"]]></title><description><![CDATA[
<p>That's a Lord of the Rings length book from a frontier model (Sol) every 15 minutes.</p>
]]></description><pubDate>Wed, 19 Aug 2026 17:15:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=49364332</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49364332</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49364332</guid></item><item><title><![CDATA[New comment by LarsDu88 in "Ask HN: GitHub employees what's going on? Why?"]]></title><description><![CDATA[
<p>The fools thought we needed data centers for agents, but we actually needed data centers for Github!</p>
]]></description><pubDate>Tue, 18 Aug 2026 20:24:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=49352167</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49352167</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49352167</guid></item><item><title><![CDATA[New comment by LarsDu88 in "Soup Raiders goes native: What you gain by building your own game engine"]]></title><description><![CDATA[
<p>Bevy is very much an engine. It's an just an engine without an editor.<p>A really, really well designed engine is just going to be a library of highly modular components with a nice editor or two thrown in.<p>As the old adage goes "Build libraries not frameworks"</p>
]]></description><pubDate>Fri, 14 Aug 2026 22:47:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=49305549</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49305549</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49305549</guid></item><item><title><![CDATA[New comment by LarsDu88 in "Soup Raiders goes native: What you gain by building your own game engine"]]></title><description><![CDATA[
<p>This is the infamous "stack fallacy" <a href="https://techcrunch.com/2016/01/18/why-big-companies-keep-failing-the-stack-fallacy/" rel="nofollow">https://techcrunch.com/2016/01/18/why-big-companies-keep-fai...</a><p>The idea that the layer above your own is trivial to build (e.g. biology is just chemistry, or chemistry is just applied physics)<p>At some point I built a little 2d game engine, but the same amount of time would have been better served actually building a game in Unity. Eventually I solo developed a full 3d VR app for the MetaQuest.</p>
]]></description><pubDate>Fri, 14 Aug 2026 22:43:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=49305528</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49305528</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49305528</guid></item><item><title><![CDATA[New comment by LarsDu88 in "Project VEGA"]]></title><description><![CDATA[
<p>They finally did it. Someone decided to automate fun.
Instead of having fun yourself, your AI agent can have fun for you.</p>
]]></description><pubDate>Fri, 14 Aug 2026 18:14:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=49302555</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49302555</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49302555</guid></item><item><title><![CDATA[New comment by LarsDu88 in "AI Generated 3D Models Flood Market, but Almost No One Is Buying Them"]]></title><description><![CDATA[
<p>I'm sorry to say this, but the voxelization diffusion model I mentioned is effectively AI sculpting, and AI animation is already quite good (for humanoids at least)<p>Virtually all the dominos have fallen except good topology at the moment, and unfortunately that's the biggest domino there is.<p>AI videogen and image gen will hollow out a lot of 3d work that isn't explicitly gaming oriented IMO, and eventually even that work may go away once better World-Action-Models come online.</p>
]]></description><pubDate>Thu, 13 Aug 2026 17:55:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=49289618</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49289618</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49289618</guid></item><item><title><![CDATA[New comment by LarsDu88 in "AI Generated 3D Models Flood Market, but Almost No One Is Buying Them"]]></title><description><![CDATA[
<p>The real algorithm that's needed is an intelligent AI mesh retopologizer.<p>Honestly more of a reinforcement learning AI problem than a generative AI problem IMO</p>
]]></description><pubDate>Thu, 13 Aug 2026 16:04:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=49288024</link><dc:creator>LarsDu88</dc:creator><comments>https://news.ycombinator.com/item?id=49288024</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49288024</guid></item></channel></rss>