<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: MarsIronPI</title><link>https://news.ycombinator.com/user?id=MarsIronPI</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 15 Apr 2026 11:17:29 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=MarsIronPI" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by MarsIronPI in "Someone bought 30 WordPress plugins and planted a backdoor in all of them"]]></title><description><![CDATA[
<p>It may be better from a DX perspective, but it's pure pain for distros like Debian who don't want to use cargo at build time to fetch arbitrary dependencies and instead use vetted system versions.</p>
]]></description><pubDate>Tue, 14 Apr 2026 12:02:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=47764497</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47764497</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47764497</guid></item><item><title><![CDATA[New comment by MarsIronPI in "Someone bought 30 WordPress plugins and planted a backdoor in all of them"]]></title><description><![CDATA[
<p>> I used to think that HN is full of enlightened open minded people who are open to correcting misconceptions if presented with new evidence, and adopting better practices.<p>Well, I don't think the average HNer has much of a say in how WordPress is operated, or even uses WordPress by preference.</p>
]]></description><pubDate>Mon, 13 Apr 2026 19:51:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=47757003</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47757003</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47757003</guid></item><item><title><![CDATA[New comment by MarsIronPI in "Someone bought 30 WordPress plugins and planted a backdoor in all of them"]]></title><description><![CDATA[
<p>Rust is like this too.  Every time I open a Rust project I look at Cargo.lock and see hundreds of recursive dependencies.  Compared to traditional C or C++ projects it's madness.</p>
]]></description><pubDate>Mon, 13 Apr 2026 19:49:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=47756989</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47756989</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47756989</guid></item><item><title><![CDATA[New comment by MarsIronPI in "MiniMax M2.7 Is Now Open Source"]]></title><description><![CDATA[
<p>I disagree.  Fine-tuning, while useful, feels more like patching executables than source code.  Besides, just because most people don't compile e.g. Android for themselves doesn't mean that Android should only be distributed in binary form.</p>
]]></description><pubDate>Mon, 13 Apr 2026 11:09:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=47750362</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47750362</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47750362</guid></item><item><title><![CDATA[New comment by MarsIronPI in "Google removes "Doki Doki Literature Club" from Google Play"]]></title><description><![CDATA[
<p>Seems like we should not be centralizing control like this.<p>Take control of your computing, user.</p>
]]></description><pubDate>Mon, 13 Apr 2026 01:11:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=47746357</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47746357</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47746357</guid></item><item><title><![CDATA[New comment by MarsIronPI in "MiniMax M2.7 Is Now Open Source"]]></title><description><![CDATA[
<p>Even the MIT-licensed weights are just that: open weights.  Let's not call the weights "source", because they're emphatically not.  I can't retrain Qwen from the ground up with different pre-training algorithms, for example.</p>
]]></description><pubDate>Sun, 12 Apr 2026 11:51:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=47738610</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47738610</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47738610</guid></item><item><title><![CDATA[New comment by MarsIronPI in "AI assistance when contributing to the Linux kernel"]]></title><description><![CDATA[
<p>If consent to use of your code in AI training can be revoked at any time, that makes training impossible, since if anyone ever withdraws consent, it's not like you can just take out their work from your finished model.</p>
]]></description><pubDate>Sat, 11 Apr 2026 13:06:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=47730227</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47730227</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47730227</guid></item><item><title><![CDATA[New comment by MarsIronPI in "Iran demands Bitcoin fees for ships passing Hormuz during ceasefire"]]></title><description><![CDATA[
<p><a href="https://news.ycombinator.com/newsguidelines.html">https://news.ycombinator.com/newsguidelines.html</a></p>
]]></description><pubDate>Thu, 09 Apr 2026 12:55:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=47703109</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47703109</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47703109</guid></item><item><title><![CDATA[New comment by MarsIronPI in "Iran demands Bitcoin fees for ships passing Hormuz during ceasefire"]]></title><description><![CDATA[
<p>> IMHO don't see how Israel-US can politically survive those two scenarios.<p>Is that such a bad thing?</p>
]]></description><pubDate>Wed, 08 Apr 2026 18:55:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=47694624</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47694624</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47694624</guid></item><item><title><![CDATA[New comment by MarsIronPI in "Battle for Wesnoth: open-source, turn-based strategy game"]]></title><description><![CDATA[
<p>Essentially it makes it so that if your attack is 4 swings attacking a unit on 50% defense territory, it will hit twice and miss twice every time.  Any remainders are dealt with randomly, but the seed is based on the save, so it removes save-scumming (which has always tempted me, and I don't like).</p>
]]></description><pubDate>Tue, 07 Apr 2026 13:10:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=47674820</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47674820</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47674820</guid></item><item><title><![CDATA[New comment by MarsIronPI in "Battle for Wesnoth: open-source, turn-based strategy game"]]></title><description><![CDATA[
<p>Regenerating?  Luanti doesn't ever regenerate terrain.  Do you mean generating the first time?  Or loading?  I've had it happen that I run into the edge of the mapblock and can't walk into the next one because it's loading or still generating.  Maybe give it another chance, because I can't picture the behavior you're describing.</p>
]]></description><pubDate>Tue, 07 Apr 2026 12:05:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=47673937</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47673937</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47673937</guid></item><item><title><![CDATA[New comment by MarsIronPI in "Anthropic expands partnership with Google and Broadcom for next-gen compute"]]></title><description><![CDATA[
<p>We're already seeing this with Qwen 3.5 and Gemma 4.  They're better than GPT-3.5 and they run on smartphones and old laptops.</p>
]]></description><pubDate>Tue, 07 Apr 2026 02:36:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=47670098</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47670098</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47670098</guid></item><item><title><![CDATA[New comment by MarsIronPI in "Miracle – A hackable window manager for Linux"]]></title><description><![CDATA[
<p>Huh.  I'm all for hackable software, but why WASM instead of something more introspective?  Dare I say... Lisp?<p>Ok, ok.  I concede the point: using WASM as a generic ABI is a neat idea.</p>
]]></description><pubDate>Tue, 07 Apr 2026 02:33:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=47670078</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47670078</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47670078</guid></item><item><title><![CDATA[New comment by MarsIronPI in "Battle for Wesnoth: open-source, turn-based strategy game"]]></title><description><![CDATA[
<p>Someday I hope Wesnoth will have Fire Emblem-esque cutscenes.  I can dream.<p>Oh, and I'd really like them to be in the original style of Heir to the Throne.  I'm a sucker for the old anime style of 1.10.</p>
]]></description><pubDate>Tue, 07 Apr 2026 02:32:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=47670064</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47670064</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47670064</guid></item><item><title><![CDATA[New comment by MarsIronPI in "Battle for Wesnoth: open-source, turn-based strategy game"]]></title><description><![CDATA[
<p>Yeah, except that troops in Wesnoth don't require fuel or ammo.  And you have to explicitly recall veterans.  And leveling up makes units grow into different, stronger units.</p>
]]></description><pubDate>Tue, 07 Apr 2026 02:30:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=47670060</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47670060</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47670060</guid></item><item><title><![CDATA[New comment by MarsIronPI in "Battle for Wesnoth: open-source, turn-based strategy game"]]></title><description><![CDATA[
<p>> flanking<p>The Zone of Control mechanic kind of simulates this.  If you're not careful about unit placement, you may find your units ganged up on by more enemies then they can handle.  On the other hand, if you keep a good formation, you can pretty much hold a solid line with a fairly modest number of troops.  Unless of course the enemy soldiers have "skirmisher", in which case they'll waltz right past your ZoC.<p>Actually, Wesnoth's ZoC is the reason I never could get into Fire Emblem.  I couldn't get used to not being able to protect my injured units without completely surrounding them.</p>
]]></description><pubDate>Tue, 07 Apr 2026 02:29:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=47670052</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47670052</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47670052</guid></item><item><title><![CDATA[New comment by MarsIronPI in "Battle for Wesnoth: open-source, turn-based strategy game"]]></title><description><![CDATA[
<p>I would need more time on my hands.</p>
]]></description><pubDate>Tue, 07 Apr 2026 02:26:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=47670035</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47670035</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47670035</guid></item><item><title><![CDATA[New comment by MarsIronPI in "Battle for Wesnoth: open-source, turn-based strategy game"]]></title><description><![CDATA[
<p>Wait, how is that build different from the one Alessandro Pira (?) has been publishing for years now?</p>
]]></description><pubDate>Tue, 07 Apr 2026 02:25:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=47670028</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47670028</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47670028</guid></item><item><title><![CDATA[New comment by MarsIronPI in "Battle for Wesnoth: open-source, turn-based strategy game"]]></title><description><![CDATA[
<p>Oh, I need to get back into playing Mindustry.<p>Wait, on second thought if I did that I wouldn't get anything done.</p>
]]></description><pubDate>Tue, 07 Apr 2026 02:23:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=47670020</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47670020</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47670020</guid></item><item><title><![CDATA[New comment by MarsIronPI in "Battle for Wesnoth: open-source, turn-based strategy game"]]></title><description><![CDATA[
<p>> Minetest<p>Heads up: they recently changed name to Luanti to get away from the "it's Minecraft but worse" perception.  They also un-bundled the built-in game and are trying to be a game engine these days.<p>I recommend looking into Age of Mending.  It's still in alpha, but if it's ever finished it'll give Minecraft a good run for its money, especially among the builder-minded players.</p>
]]></description><pubDate>Tue, 07 Apr 2026 02:21:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=47670004</link><dc:creator>MarsIronPI</dc:creator><comments>https://news.ycombinator.com/item?id=47670004</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47670004</guid></item></channel></rss>