<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: NorwegianDude</title><link>https://news.ycombinator.com/user?id=NorwegianDude</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 28 Apr 2026 08:36:19 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=NorwegianDude" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by NorwegianDude in "PHP 8.6 Closure Optimizations"]]></title><description><![CDATA[
<p>A simple LAMP stack can give you <1ms page loads for most applications. Even 15 years ago you could serve over 100k/rps of lightweight PHP pages from a low end server.</p>
]]></description><pubDate>Thu, 23 Apr 2026 19:18:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=47880315</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=47880315</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47880315</guid></item><item><title><![CDATA[New comment by NorwegianDude in "SpaceX says it has agreement to acquire Cursor for $60B"]]></title><description><![CDATA[
<p>Just to point it out, Cursor has not made any good models themselves. Composer 2 is Kimi K2.5, and they tried to pass it as their own until people noticed that the api specified it as Kimi.</p>
]]></description><pubDate>Wed, 22 Apr 2026 05:41:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=47859527</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=47859527</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47859527</guid></item><item><title><![CDATA[New comment by NorwegianDude in "F-15E jet shot down over Iran"]]></title><description><![CDATA[
<p>It's especially bad considering the US had already taken out 100 % of Iran's military capabilities, according to the official statements.<p>What a clown show...</p>
]]></description><pubDate>Sat, 04 Apr 2026 10:29:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=47637769</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=47637769</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47637769</guid></item><item><title><![CDATA[New comment by NorwegianDude in "Agents that run while I sleep"]]></title><description><![CDATA[
<p>> I worked at a startup, they built their API in PHP because it was easy and fast. Now they're successful, app doesn't scale, high latency etc. What does their php code do? 95% of it is calling a DB.<p>So PHP worked perfectly, but the DB is slow? Your DB isn't going any faster by switching to something else, if that's what you think.<p>PHP is the future, where React has been heading for years.</p>
]]></description><pubDate>Wed, 11 Mar 2026 07:55:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=47332761</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=47332761</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47332761</guid></item><item><title><![CDATA[New comment by NorwegianDude in "How to run Qwen 3.5 locally"]]></title><description><![CDATA[
<p>Qwen3.5 27B works very well, to the point that if you use money on Claude 4.5 Haiku you could save hundreds of USD each day by running it yourself on a consumer GPU at home.</p>
]]></description><pubDate>Sun, 08 Mar 2026 19:56:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=47300731</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=47300731</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47300731</guid></item><item><title><![CDATA[New comment by NorwegianDude in "Qwen3.5 122B and 35B models offer Sonnet 4.5 performance on local computers"]]></title><description><![CDATA[
<p>At least for me, it's cheap. Even Claude Haiku 4.5 would cost over $60 each day for the same token amount, after accounting for electricity costs. I have the hardware for other reasons anyway, so why not use it, avoid privacy issues and save money.<p>Are the LLMs very useful? That is a whole other discussion...</p>
]]></description><pubDate>Sun, 01 Mar 2026 22:37:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=47211452</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=47211452</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47211452</guid></item><item><title><![CDATA[New comment by NorwegianDude in "Get free Claude max 20x for open-source maintainers"]]></title><description><![CDATA[
<p>I guess this might be a decent way to farm data? Those with larger OSS projects usually have better code quality, making it easier to create a dataset with maybe higher quality for training. Considering how often people leak data to the LLM services it's also an amazing way to get backdoors into many OSS projects.</p>
]]></description><pubDate>Sat, 28 Feb 2026 02:13:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=47189229</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=47189229</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47189229</guid></item><item><title><![CDATA[New comment by NorwegianDude in "100M-Row Challenge with PHP"]]></title><description><![CDATA[
<p>Fun challenge, but running the benchmark on Apple hardware is a weird decision as Apple doesn't even have server hardware. Would make much more sense to run it on a dedicated Linux box as that is more accessible and more realistic.</p>
]]></description><pubDate>Thu, 26 Feb 2026 17:15:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=47168934</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=47168934</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47168934</guid></item><item><title><![CDATA[New comment by NorwegianDude in "Tesla is committing automotive suicide"]]></title><description><![CDATA[
<p>I guess people are just a few days from starting to earn $30k/yr on their model 3s, as musk said it years ago? lol</p>
]]></description><pubDate>Thu, 29 Jan 2026 20:23:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=46816043</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=46816043</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46816043</guid></item><item><title><![CDATA[New comment by NorwegianDude in "Apple to soon take up to 30% cut from all Patreon creators in iOS app"]]></title><description><![CDATA[
<p>To be fair, he's completely right. I have a lot of experience with IE6 and safari on iOS, and while IE6 was bad and did weird shit, Safari is much worse. It's amazing that things can work in any browser, without ever even thinking about it, but then on Safari you get weird behaviour, straight up rendering bugs because of some weird race conditions with the engine or even crashes.<p>The latest issue that I've noticed yesterday is the button nav bar on the screen when running PWAs. The button is over the bottom navbar of the PWA, and despite apple themselves coming up with the API to inform the browser about safe display areas, it doesn't work in PWAs on iOS. PWA mode on iOS != non PWA on iOS. They often behave completely different and you often have to use JS for basic things to work, like clicking a link(yup, this was a thing for years).</p>
]]></description><pubDate>Thu, 29 Jan 2026 19:55:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=46815662</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=46815662</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46815662</guid></item><item><title><![CDATA[New comment by NorwegianDude in "Many Small Queries Are Efficient in SQLite"]]></title><description><![CDATA[
<p>If you're looking up values from a 3 GB DB, most would have to hit RAM. Lookups form a hash map can be fast, but SQLite does quite a bit more than just a hash map lookup, and it would usually hit RAM, not L3 cache.</p>
]]></description><pubDate>Mon, 26 Jan 2026 03:23:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=46761505</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=46761505</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46761505</guid></item><item><title><![CDATA[New comment by NorwegianDude in "Italy investigates Activision Blizzard for pushing in-game purchases"]]></title><description><![CDATA[
<p>> You could always allow users to choose the amount and just include the transaction fee.<p>I'd be happy to do that, but it's not really as simple as it seems. Multiple of my payment providers have fees I'm not allowed to disclose, and the same Norwegian Consumer Council has also repeatedly stated that they do not want payment fees to be passed on to the consumer as that might be unfair to those who can't use specific payment options. They are passed on to the consumer either way, so... That's the only reason I don't provide tiny purchases, as the fees will result in negative value of the sale. But again, I'd be happy if I could just add fees to the price so that people could just buy exactly the amount they want.<p>> If card networks are operating in the country, they'd have to abide by the country's rules too.
Yes, but currently the laws are not compatible. You can't follow one without breaking the other.<p>The problem isn't displaying a price, but how to do it in a way that makes sense. It doesn't really make anything more clear when it's called the same thing as the currency in game and has no fixed conversion because of fees making up a larger cut for small purchases. The Norwegian Consumer Council want's users to be able to buy the smalles unit of currency if thwy want, but that must be relatively very expensive because of the fees. They alsy want prices to reflect the most expensive method of acquisition of the currency. This will 100 % result in totally unrealistic prices, that are easy to confuse with the in game currency. It's clearly easier if you buy a fixed bundle of 1000 "gold coins" for $10, and the price is listed as "Buy a $500 paiting for 100 gold coins" instead of "Buy a $500 paiting for 100 gold coins($50 real money)".</p>
]]></description><pubDate>Sun, 25 Jan 2026 06:58:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=46751497</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=46751497</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46751497</guid></item><item><title><![CDATA[New comment by NorwegianDude in "Italy investigates Activision Blizzard for pushing in-game purchases"]]></title><description><![CDATA[
<p>You do have some weird takes on why I'm doing things. The game is free. Not because I'm trying to exploit someone, but because it's much harder and more expensive to market a paid game. I don't have DLCs, cause all content is free for everyone, and forcing players to pay to play by putting content behind paywalls is not something I want to do, and also something the same Norwegian Consumer Council says should not be allowed in games.</p>
]]></description><pubDate>Sun, 25 Jan 2026 06:21:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=46751309</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=46751309</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46751309</guid></item><item><title><![CDATA[New comment by NorwegianDude in "Italy investigates Activision Blizzard for pushing in-game purchases"]]></title><description><![CDATA[
<p>A one time payment for an ongoing service is not sustainable. Infrastructure and content isn't free, the same way you don't pay a one time payment for netflix.</p>
]]></description><pubDate>Sun, 25 Jan 2026 05:55:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=46751173</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=46751173</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46751173</guid></item><item><title><![CDATA[New comment by NorwegianDude in "Italy investigates Activision Blizzard for pushing in-game purchases"]]></title><description><![CDATA[
<p>It's not solved if you're not allowed to bill for fees seperatly. The end result is the same, so it's a dumb rule. It just makes it less clear what you're actually paying for.</p>
]]></description><pubDate>Sun, 25 Jan 2026 05:51:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=46751156</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=46751156</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46751156</guid></item><item><title><![CDATA[New comment by NorwegianDude in "Italy investigates Activision Blizzard for pushing in-game purchases"]]></title><description><![CDATA[
<p>Didn't I just say that it wasn't part of some evil plan? Prices of things have no relattion to that the different bundle sizes are. In-game prices are constant to ensure that people get what they pay for. The price in real money for the in-game currency is adjusted for inflation every now and then.</p>
]]></description><pubDate>Sun, 25 Jan 2026 05:25:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=46751024</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=46751024</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46751024</guid></item><item><title><![CDATA[New comment by NorwegianDude in "Many Small Queries Are Efficient in SQLite"]]></title><description><![CDATA[
<p>40 million reads per second, on a single core? 40 million reads/s is 25 ns per read, that is faster than any RAM I know of.</p>
]]></description><pubDate>Sun, 25 Jan 2026 04:03:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=46750587</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=46750587</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46750587</guid></item><item><title><![CDATA[New comment by NorwegianDude in "I Like GitLab"]]></title><description><![CDATA[
<p>I've been using GitLab since the early days, but a week ago I switched to Forgejo. Power usage on the server dropped by 10%, despite both being idle most of the time.<p>As the author says, GitLab feels sluggish, and is bloated with 1001 thing I'd never use that just makes the UI a pain. Despite all the features I don't need, some that I would benefit from are disabled in the free version.<p>Forgejo is simpler. It allows me to hide features per project that I don't need. Bit there are some tradeoffs. Updates on GitLab was great. I've been letting it self update for years with no issues. This does not work on Forgejo. Forgejo is also a lot less polished, and some features just doesn't seem to work like they should.</p>
]]></description><pubDate>Sat, 24 Jan 2026 14:19:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=46743778</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=46743778</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46743778</guid></item><item><title><![CDATA[New comment by NorwegianDude in "Many Small Queries Are Efficient in SQLite"]]></title><description><![CDATA[
<p>I do t have time to test myself now, but it would be interesting to see a proper benchmark. We all know it's not suitable for high write concurrency, but SQLite should be a very good amount faster for reads because of the lack of overhead. But how much faster is it really?</p>
]]></description><pubDate>Sat, 24 Jan 2026 14:05:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=46743650</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=46743650</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46743650</guid></item><item><title><![CDATA[New comment by NorwegianDude in "Instabridge has acquired Nova Launcher"]]></title><description><![CDATA[
<p>SEK, not EUR.</p>
]]></description><pubDate>Wed, 21 Jan 2026 03:11:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=46700676</link><dc:creator>NorwegianDude</dc:creator><comments>https://news.ycombinator.com/item?id=46700676</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46700676</guid></item></channel></rss>