<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: Nuthen</title><link>https://news.ycombinator.com/user?id=Nuthen</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 09 Apr 2026 05:21:58 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=Nuthen" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by Nuthen in "Veracrypt project update"]]></title><description><![CDATA[
<p>Thank you for the extra visibility on this issue. I'm in the exact same boat: account suspended, waiting for the 60 days appeal process. Hopefully it will be resolved swiftly!</p>
]]></description><pubDate>Wed, 08 Apr 2026 21:16:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=47696388</link><dc:creator>Nuthen</dc:creator><comments>https://news.ycombinator.com/item?id=47696388</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47696388</guid></item><item><title><![CDATA[New comment by Nuthen in "John Carmack's arguments against building a custom XR OS at Meta"]]></title><description><![CDATA[
<p>Based on the latter tweet in the chain, I'm wondering if Carmack is hinting that Foveated Rendering (more processing power is diverted towards the specific part of the screen you're looking at) was one advantage envisioned for it. But perhaps he's saying that he's not so sure if the performance gains from it actually justify building a custom OS instead of just overclocking the GPU along with an existing OS?</p>
]]></description><pubDate>Fri, 29 Aug 2025 18:03:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=45067419</link><dc:creator>Nuthen</dc:creator><comments>https://news.ycombinator.com/item?id=45067419</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45067419</guid></item><item><title><![CDATA[New comment by Nuthen in "The slow death of authenticity in an attention economy"]]></title><description><![CDATA[
<p>Costco requires a yearly membership, so I think they are implying that the incentive is different. Costco has a strong incentive for you to leave with a decent time there, and feeling like you got a good deal (mostly through buying items in bulk) so you'll continue to renew your membership year after year.<p>At Walmart they might organize the store to get you to buy candy at the checkout line, or have a lot of less-than-healty options to tempt you near the essentials, to maximize the profit in that way. Because you're not shopping at Walmart because you want to be.<p>Disclaimer: I haven't been to Costco at a long time. And they still try to get you in their own way with free samples you can find all over the store.</p>
]]></description><pubDate>Fri, 27 Oct 2023 14:48:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=38039188</link><dc:creator>Nuthen</dc:creator><comments>https://news.ycombinator.com/item?id=38039188</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38039188</guid></item><item><title><![CDATA[New comment by Nuthen in "LÖVE: a framework to make 2D games in Lua"]]></title><description><![CDATA[
<p>First I had an unsuccessful journey with GameMaker, then a lot of time spent modding Minecraft in middle school without really understanding how to code. Finally, LÖVE ended up becoming my main time-sink for most of my free time through high school, about a decade ago.<p>Every evening I would start a new project. Some were random game ideas, some were to study certain aspects of math (like fractals), some were just meant to be nice to look at. This is where I learned a lot about game design, and also a lot of the harder aspects of programming (after that, my college CS degree ended up being a breeze).<p>I was working alongside an internet friend on these. Sometimes we would collaborate on something exciting, sometimes we would work alone on something and share lots of progress updates between each other. It was a really fun time. I think LÖVE having no GUI really helped our minds to run free while we learned how powerful computers could be.<p>Some of my LÖVE projects I remember the most fondly:<p>- A gravity simulation / art canvas where ships would fly around planets and paint a trail behind them [1].<p>- An online multiplayer platformer roguelike with full rollback netcode that handles 150ms+ ping (this was a real challenge!) - never completed.<p>- An online pseudo-rhythm game where you only have one button to use and you have to work with your friends to input in the correct order while a timer keeps ticking down [2].<p>The last one still lives rent free in my mind. This one still gets downloads today, it's the most popular project I've been a part of. But I suspect most players don't get past the step of needing to forward ports and find 3 friends to play a short 5 minute indie game. I'm proud of the idea behind it, but I don't have a good way to turn it into a full game without ruining the core idea.<p>LÖVE was my tool of choice for many gamejams, it was a breeze to put together a prototype once I had gotten comfortable. Today I think I have more perspective and wish I could go back in time to see more of my 100+ prototypes to completion, instead of always finding a reason something was imperfect and not worth pursuing. Now I just don't have the same amount of energy when I get home from my software day job, I often need the time just to unwind. Lately I'm trying to push through and make gamedev a habit even if it's hard, to get back some of the joy during the days I was in love with LÖVE.<p>Edit: Formatting<p>[1] <a href="https://love2d.org/imgmirrur/aIkrkdBl.png?1" rel="nofollow noreferrer">https://love2d.org/imgmirrur/aIkrkdBl.png?1</a><p>[2] <a href="https://ikroth.itch.io/boss-bashing-button-brawlers" rel="nofollow noreferrer">https://ikroth.itch.io/boss-bashing-button-brawlers</a></p>
]]></description><pubDate>Wed, 13 Sep 2023 14:39:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=37497368</link><dc:creator>Nuthen</dc:creator><comments>https://news.ycombinator.com/item?id=37497368</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=37497368</guid></item><item><title><![CDATA[New comment by Nuthen in "I still use Flash"]]></title><description><![CDATA[
<p>Great article, thank you for sharing this experience. The part I found most interesting is the section about the aspect ratio and interpolating between the 16:9 and 16:10 views relative to the original, although I'm having some trouble fully understanding the implementation. Why is the game interpolating between them based on the games aspect ratio?</p>
]]></description><pubDate>Wed, 21 Dec 2022 15:38:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=34082048</link><dc:creator>Nuthen</dc:creator><comments>https://news.ycombinator.com/item?id=34082048</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34082048</guid></item><item><title><![CDATA[New comment by Nuthen in "Bluetooth remains an 'unusually painful' technology after two decades"]]></title><description><![CDATA[
<p>Have the XM3 as well but I use Windows. This is an annoying issue with current Bluetooth headphones. Basically your choice is high quality audio but no microphone, or low quality audio with microphone. When you have the headphones connected it should offer 2 different sound outputs. One for stereo and one for hands free audio. If the stereo output is active then the microphone won't work at all.<p>Edit: Here's a post that explains the issue better than I can. <a href="https://www.reddit.com/r/sony/comments/fqf71z/wh1000xm3_can_only_use_stereo_or_handsfree_but/" rel="nofollow">https://www.reddit.com/r/sony/comments/fqf71z/wh1000xm3_can_...</a></p>
]]></description><pubDate>Wed, 20 Jul 2022 15:29:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=32167196</link><dc:creator>Nuthen</dc:creator><comments>https://news.ycombinator.com/item?id=32167196</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=32167196</guid></item></channel></rss>