<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: Quot</title><link>https://news.ycombinator.com/user?id=Quot</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sat, 18 Jul 2026 02:04:04 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=Quot" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by Quot in "How Our Rust-to-Zig Rewrite Is Going"]]></title><description><![CDATA[
<p>I don't know enough about Zig to explain it, but there is more to ReleaseSafe than checks and panics. ReleaseSafe also clears memory that no longer has an owner (I might be describing that wrong, that is just how I understand it). I found this out with a rendering issue recently.<p>The bug was around passing a slice to OpenGL which referenced memory outside of its lifetime. Since the memory location had no owner, vertices would still exist in Dev builds and everything would work fine, but in ReleaseSafe the application would run and just have nothing to render.<p>Since OpenGL was trying to read the memory, there was no panic from Zig, but it was a cool look into how the different build modes handle memory.<p>This is the commit where I fixed the issue: <a href="https://github.com/quot/donut/commit/8fff107e76278c4bf55007cdc7aad34d8dc549b9" rel="nofollow">https://github.com/quot/donut/commit/8fff107e76278c4bf55007c...</a></p>
]]></description><pubDate>Thu, 16 Jul 2026 19:45:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=48939322</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=48939322</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48939322</guid></item><item><title><![CDATA[New comment by Quot in "Claude Code sends 33k tokens before reading the prompt; OpenCode sends 7k"]]></title><description><![CDATA[
<p>The vast majority of my company's enterprise plan use is through Claude Code even though we have access to the API and could be using OpenCode instead.<p>I don't fully agree with the premise that they intentionally increase system prompts, but the enterprise plan usage is going to make that a huge income for Anthropic.</p>
]]></description><pubDate>Sun, 12 Jul 2026 19:25:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=48883806</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=48883806</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48883806</guid></item><item><title><![CDATA[New comment by Quot in "StreetComplete: Fixing OpenStreetMap, one tiny quest at a time"]]></title><description><![CDATA[
<p>I agree! It seems like their work on the iOS app would bring them a lot closer to web app support as well. In the iOS tracking issue, they say the main changes are moving to Kotlin Multiplatform and Compose Multiplatform, which both support web as a target.</p>
]]></description><pubDate>Tue, 07 Jul 2026 14:39:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=48818512</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=48818512</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48818512</guid></item><item><title><![CDATA[New comment by Quot in "StreetComplete: Fixing OpenStreetMap, one tiny quest at a time"]]></title><description><![CDATA[
<p>StreetComplete has been making steady progress on an iOS port over the past few years.<p><a href="https://github.com/streetcomplete/StreetComplete/issues/5421" rel="nofollow">https://github.com/streetcomplete/StreetComplete/issues/5421</a></p>
]]></description><pubDate>Tue, 07 Jul 2026 14:09:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=48818130</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=48818130</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48818130</guid></item><item><title><![CDATA[New comment by Quot in "I Like Small Keyboards"]]></title><description><![CDATA[
<p>If anyone is looking into ergonomic keyboards, look into a layout other than Qwerty as well. I swapped to the Corne and Colemak-DH at the same time a few years ago. The Corne is beautiful, but I would say swapping to Colemak-DH provided much more ergonomic benefit for me.<p>I love my Corne but I never use it any more because I have to switch to my laptop keyboard too often. I am still able to use an ergo keyboard layout on both, so even when I can't use an ergo keyboard, it is still very comfortable to type.</p>
]]></description><pubDate>Mon, 06 Jul 2026 18:06:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=48808283</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=48808283</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48808283</guid></item><item><title><![CDATA[New comment by Quot in "Isseven"]]></title><description><![CDATA[
<p>7.0000000000000001 evaluates to true.</p>
]]></description><pubDate>Sun, 05 Apr 2026 02:13:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=47645522</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=47645522</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47645522</guid></item><item><title><![CDATA[New comment by Quot in "Firefox will have an option to disable all AI features"]]></title><description><![CDATA[
<p>My preference is Zen (<a href="https://zen-browser.app/" rel="nofollow">https://zen-browser.app/</a>), but there's also LibreWolf (<a href="https://librewolf.net/" rel="nofollow">https://librewolf.net/</a>) if you want a less customized fork.</p>
]]></description><pubDate>Thu, 18 Dec 2025 19:06:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=46317062</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=46317062</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46317062</guid></item><item><title><![CDATA[New comment by Quot in "Material Theme has been pulled from VS Code's marketplace"]]></title><description><![CDATA[
<p>The maintainer goes into more detail here: <a href="https://news.ycombinator.com/item?id=43182156">https://news.ycombinator.com/item?id=43182156</a></p>
]]></description><pubDate>Wed, 26 Feb 2025 16:36:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=43185289</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=43185289</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43185289</guid></item><item><title><![CDATA[New comment by Quot in "Zed on Linux Is Here"]]></title><description><![CDATA[
<p>> 20% (35 chars) of screen space permanently wasted on a always on file browser<p>That is toggleable. Cmd+B on Mac. I usually keep it closed, but it's just a shortcut away when I need it.<p>> 4% (7 chars) of screen space permanently wasted by line numbers<p>You can disable that in the settings with:<p>"gutter": { "line_numbers": false }<p>> 2.7% (5 chars) of screen space taken up by a gutter<p>You can also disable the other items in the gutter to free up all of that space.<p>> So 27% of screen space effectively dead 99% of the time.<p>You can also press shift+esc at any time to toggle a fullscreen pane of whatever you are working on when you need more space without affecting your editor's state. I don't know the name of that action, I actually found that accidentally.<p>Edit: I forgot to mention, you can actually disable the tab bar now too if you want even more space. You would just need to rely on the tab switcher feature or file search to move around.</p>
]]></description><pubDate>Wed, 10 Jul 2024 18:44:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=40930052</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=40930052</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40930052</guid></item><item><title><![CDATA[New comment by Quot in "Neovide – A simple, no-nonsense, cross-platform GUI for Neovim"]]></title><description><![CDATA[
<p>You're right! That's pretty neat. I always thought terminal emulators were just simple text displays.<p>It looks like Wezterm even has preferences for how cursors are displayed.<p><a href="https://wezfurlong.org/wezterm/config/lua/config/cursor_blink_rate.html" rel="nofollow">https://wezfurlong.org/wezterm/config/lua/config/cursor_blin...</a></p>
]]></description><pubDate>Thu, 01 Feb 2024 18:55:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=39219685</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=39219685</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39219685</guid></item><item><title><![CDATA[New comment by Quot in "Neovide – A simple, no-nonsense, cross-platform GUI for Neovim"]]></title><description><![CDATA[
<p>If I had to guess, it's because terminals don't know what a cursor is. From the terminal's perspective, it is just told to print a solid blinking block at a certain location. Neovide knows what the cursor is because it is communicating directly with Neovim.<p>A terminal could do this, but there would need to be direct integration into Bash, ZSH, etc.</p>
]]></description><pubDate>Thu, 01 Feb 2024 15:33:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=39217010</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=39217010</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39217010</guid></item><item><title><![CDATA[New comment by Quot in "Microsoft Teams outage causes connection issues, message delays"]]></title><description><![CDATA[
<p>That's my experience too. This outage seemed like the same jank I see every day. It just took me longer to realize it's jankier than usual.</p>
]]></description><pubDate>Fri, 26 Jan 2024 21:29:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=39148704</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=39148704</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39148704</guid></item><item><title><![CDATA[New comment by Quot in "Overpass Turbo: A Web Based Data Mining Tool for OpenStreetMap"]]></title><description><![CDATA[
<p>I used StreetComplete when I had an Android phone. It looks for missing data near you, and gives you a really nice interface to input that data.<p>They are working on an iOS build, and I can't wait to start using it again.<p><a href="https://github.com/streetcomplete/StreetComplete/">https://github.com/streetcomplete/StreetComplete/</a><p>Edit: Also, OSM has a few wiki pages for editing software on different platforms.<p>- Android_apps_that_can_upload_changes_to_OSM - <a href="https://wiki.openstreetmap.org/wiki/Category:Android_apps_that_can_upload_changes_to_OSM" rel="nofollow">https://wiki.openstreetmap.org/wiki/Category:Android_apps_th...</a><p>- Android_apps_that_can_record_GPS_tracks - <a href="https://wiki.openstreetmap.org/wiki/Category:Android_apps_that_can_record_GPS_tracks" rel="nofollow">https://wiki.openstreetmap.org/wiki/Category:Android_apps_th...</a><p>- IOS_software - <a href="https://wiki.openstreetmap.org/wiki/Category:IOS_software" rel="nofollow">https://wiki.openstreetmap.org/wiki/Category:IOS_software</a><p>- Mobile_editors - <a href="https://wiki.openstreetmap.org/wiki/Category:Mobile_editors" rel="nofollow">https://wiki.openstreetmap.org/wiki/Category:Mobile_editors</a></p>
]]></description><pubDate>Wed, 24 Jan 2024 15:55:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=39118834</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=39118834</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39118834</guid></item><item><title><![CDATA[New comment by Quot in "YouTube slows down video load times when using Firefox"]]></title><description><![CDATA[
<p>Just going off this tweet, it seems to be user-agent based: <a href="https://fixupx.com/endermanch/status/1726605997698068630" rel="nofollow noreferrer">https://fixupx.com/endermanch/status/1726605997698068630</a></p>
]]></description><pubDate>Mon, 20 Nov 2023 17:17:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=38350843</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=38350843</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38350843</guid></item><item><title><![CDATA[New comment by Quot in "Ask HN: Released games built on FOSS engines?"]]></title><description><![CDATA[
<p>SteamDB detects game engines based on games’ file manifests.<p><a href="https://steamdb.info/tech/" rel="nofollow noreferrer">https://steamdb.info/tech/</a><p>It’s not perfect because some engines (like Godot) have export options to bundle games into a single executable that SteamDB can’t use for engine detection.</p>
]]></description><pubDate>Tue, 17 Oct 2023 17:35:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=37918567</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=37918567</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=37918567</guid></item><item><title><![CDATA[New comment by Quot in "Unity plan pricing and packaging updates"]]></title><description><![CDATA[
<p>It seems disingenuous to pick one of the most popular games of this year as an example when the pricing goes down with more sales.<p>I would like to see that same breakdown for the much smaller games that barely pass the sales threshold. That is the main Unity audience. Vampire Survivors is a huge outlier that didn't even start using Unity until after it became a massive hit.<p><a href="https://www.rockpapershotgun.com/vampire-survivors-makes-its-full-leap-to-a-new-engine-next-month-bringing-better-performance-and-stability" rel="nofollow noreferrer">https://www.rockpapershotgun.com/vampire-survivors-makes-its...</a></p>
]]></description><pubDate>Tue, 12 Sep 2023 15:30:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=37482771</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=37482771</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=37482771</guid></item><item><title><![CDATA[New comment by Quot in "North Korean campaign targeting security researchers"]]></title><description><![CDATA[
<p>From the article: "The shellcode used in this exploit is constructed in a similar manner to shellcode observed in previous North Korean exploits."</p>
]]></description><pubDate>Thu, 07 Sep 2023 19:46:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=37424576</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=37424576</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=37424576</guid></item><item><title><![CDATA[New comment by Quot in "Privacyguides.org – The guide to restoring your online privacy"]]></title><description><![CDATA[
<p>I thought this was a rebranding of PrivacyTools, but it's a fork by some of the former members.<p><a href="https://www.privacyguides.org/en/about/privacytools/" rel="nofollow">https://www.privacyguides.org/en/about/privacytools/</a></p>
]]></description><pubDate>Mon, 01 May 2023 20:27:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=35778677</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=35778677</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35778677</guid></item><item><title><![CDATA[Elementary OS 7]]></title><description><![CDATA[
<p>Article URL: <a href="https://blog.elementary.io/os-7-available-now/">https://blog.elementary.io/os-7-available-now/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=34598987">https://news.ycombinator.com/item?id=34598987</a></p>
<p>Points: 150</p>
<p># Comments: 92</p>
]]></description><pubDate>Tue, 31 Jan 2023 18:04:37 +0000</pubDate><link>https://blog.elementary.io/os-7-available-now/</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=34598987</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34598987</guid></item><item><title><![CDATA[New comment by Quot in "Godot 4 Beta 1"]]></title><description><![CDATA[
<p>One of the benefits of 4.0 is also the modularity of it with GDExtension. The major parts of the engine (including the physics) can be swapped with replacements without the need to recompile the entire engine. I'd usually say that is a long shot for community run projects, but even Bevy engine has community made extensions for separate physics engines.<p><a href="https://bevyengine.org/assets/#physics" rel="nofollow">https://bevyengine.org/assets/#physics</a><p>Forgetting about extensions, though, I see your point and almost agree, but Godot has shown that they will put in the work to improve their project, even if that means removing features like they did with visual scripting. Their physics engine will definitely be rough at first, but based on their past work, I believe they are willing and able to maintain it.</p>
]]></description><pubDate>Thu, 15 Sep 2022 19:06:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=32857004</link><dc:creator>Quot</dc:creator><comments>https://news.ycombinator.com/item?id=32857004</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=32857004</guid></item></channel></rss>