<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: Rabidgremlin</title><link>https://news.ycombinator.com/user?id=Rabidgremlin</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 03 Jul 2026 10:05:11 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=Rabidgremlin" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by Rabidgremlin in "Codex just found a "workaround" of not having sudo on my PC"]]></title><description><![CDATA[
<p>For some very basic level protection use devcontainers and install the agent into that....<p>A better approach is to use the Docker Sandboxes feature. Locks things way down so that the agent only has access to the files you give it and you can lock down its network access too. Also does things like keep any credentials outside of the container (microvm actually).</p>
]]></description><pubDate>Mon, 01 Jun 2026 02:55:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=48352135</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=48352135</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48352135</guid></item><item><title><![CDATA[New comment by Rabidgremlin in "Show HN: I created a tool to design and create foamcore inserts for boardgames"]]></title><description><![CDATA[
<p>Yep it is Bootstrap. Well bootstrap-react to be more precise.</p>
]]></description><pubDate>Fri, 09 Jan 2026 01:40:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=46549114</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=46549114</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46549114</guid></item><item><title><![CDATA[New comment by Rabidgremlin in "Show HN: I created a tool to design and create foamcore inserts for boardgames"]]></title><description><![CDATA[
<p>The site was actually built as an experiment on "spec first" coding with AI agents... in this case using Codex CLI. Underlying tech is Typescript, React, Zustard (for state), Bootstrap (for layout/components) and Konva JS (for 2D canvas) and vite for building/bundling. Deployed to AWS S3 bucket fronted by AWS cloud front using Github actions.</p>
]]></description><pubDate>Fri, 09 Jan 2026 01:40:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=46549111</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=46549111</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46549111</guid></item><item><title><![CDATA[New comment by Rabidgremlin in "Show HN: I created a tool to design and create foamcore inserts for boardgames"]]></title><description><![CDATA[
<p>I'm planning on adding a video.</p>
]]></description><pubDate>Fri, 09 Jan 2026 01:28:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=46549031</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=46549031</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46549031</guid></item><item><title><![CDATA[New comment by Rabidgremlin in "Show HN: I created a tool to design and create foamcore inserts for boardgames"]]></title><description><![CDATA[
<p>Welcome to a whole new obsession!</p>
]]></description><pubDate>Fri, 09 Jan 2026 01:27:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=46549029</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=46549029</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46549029</guid></item><item><title><![CDATA[New comment by Rabidgremlin in "Show HN: I created a tool to design and create foamcore inserts for boardgames"]]></title><description><![CDATA[
<p>Nice idea. Will add it to the list</p>
]]></description><pubDate>Fri, 09 Jan 2026 01:27:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=46549026</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=46549026</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46549026</guid></item><item><title><![CDATA[New comment by Rabidgremlin in "Show HN: I created a tool to design and create foamcore inserts for boardgames"]]></title><description><![CDATA[
<p>Yeah... I had that tabs/slots and STL on my list but lot priority</p>
]]></description><pubDate>Fri, 09 Jan 2026 01:26:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=46549024</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=46549024</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46549024</guid></item><item><title><![CDATA[New comment by Rabidgremlin in "Show HN: I created a tool to design and create foamcore inserts for boardgames"]]></title><description><![CDATA[
<p>It does snap but it was a bit iffy. I have improved it so give it a try.<p>Re SVG export it is on the list.</p>
]]></description><pubDate>Fri, 09 Jan 2026 01:23:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=46548994</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=46548994</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46548994</guid></item><item><title><![CDATA[New comment by Rabidgremlin in "Show HN: I created a tool to design and create foamcore inserts for boardgames"]]></title><description><![CDATA[
<p>Yeah, foam core is easy to work with but a bit thick. The tool does let you set the thickness in the project properties so you may be have some luck setting it to be thinner.</p>
]]></description><pubDate>Fri, 09 Jan 2026 01:22:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=46548985</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=46548985</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46548985</guid></item><item><title><![CDATA[New comment by Rabidgremlin in "Show HN: I created a tool to design and create foamcore inserts for boardgames"]]></title><description><![CDATA[
<p>I'll hopefully get a video up soon</p>
]]></description><pubDate>Fri, 09 Jan 2026 01:21:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=46548979</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=46548979</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46548979</guid></item><item><title><![CDATA[New comment by Rabidgremlin in "Show HN: I created a tool to design and create foamcore inserts for boardgames"]]></title><description><![CDATA[
<p>Interesting idea. Definitely something I could add.</p>
]]></description><pubDate>Fri, 09 Jan 2026 01:20:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=46548973</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=46548973</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46548973</guid></item><item><title><![CDATA[New comment by Rabidgremlin in "Show HN: I created a tool to design and create foamcore inserts for boardgames"]]></title><description><![CDATA[
<p>yep, agree</p>
]]></description><pubDate>Fri, 09 Jan 2026 01:20:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=46548970</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=46548970</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46548970</guid></item><item><title><![CDATA[New comment by Rabidgremlin in "Show HN: I created a tool to design and create foamcore inserts for boardgames"]]></title><description><![CDATA[
<p>It should hopefully work better on a phone/tablet now. I'm planning on adding a video soo showing how to use the app and what it does... but you can check out <a href="https://www.reddit.com/r/boxinsertdesigner/" rel="nofollow">https://www.reddit.com/r/boxinsertdesigner/</a> for examples</p>
]]></description><pubDate>Fri, 09 Jan 2026 01:20:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=46548968</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=46548968</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46548968</guid></item><item><title><![CDATA[New comment by Rabidgremlin in "Show HN: I created a tool to design and create foamcore inserts for boardgames"]]></title><description><![CDATA[
<p>eek, I forgot I had posted here and got distracted with the holidays.... will start to respond now..</p>
]]></description><pubDate>Fri, 09 Jan 2026 01:18:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=46548950</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=46548950</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46548950</guid></item><item><title><![CDATA[Show HN: I created a tool to design and create foamcore inserts for boardgames]]></title><description><![CDATA[
<p>As a holiday project to test out spec first development using Codex CLI, I ended up creating <a href="https://boxinsertdesigner.com/" rel="nofollow">https://boxinsertdesigner.com/</a><p>It lets you design a box insert in 2D and spits out a cutting list.<p>I'm looking for feedback, bugs, feature ideas etc and figured this would be a good place to find it :)</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=46407292">https://news.ycombinator.com/item?id=46407292</a></p>
<p>Points: 53</p>
<p># Comments: 30</p>
]]></description><pubDate>Sun, 28 Dec 2025 01:00:52 +0000</pubDate><link>https://boxinsertdesigner.com/</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=46407292</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46407292</guid></item><item><title><![CDATA[New comment by Rabidgremlin in "Ask HN: Modern day equivalent to HyperCard?"]]></title><description><![CDATA[
<p>If he wants to advance in the game space then he can either keep in the "visual  coding" area using something like <a href="https://www.construct.net/en" rel="nofollow">https://www.construct.net/en</a> or start heading down the text coding path with <a href="https://godotengine.org/" rel="nofollow">https://godotengine.org/</a> or <a href="https://www.lexaloffle.com/pico-8.php" rel="nofollow">https://www.lexaloffle.com/pico-8.php</a></p>
]]></description><pubDate>Thu, 02 May 2024 21:27:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=40241547</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=40241547</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40241547</guid></item><item><title><![CDATA[New comment by Rabidgremlin in "Show HN: Auto-generate an OpenAPI spec by listening to localhost"]]></title><description><![CDATA[
<p>100% agree with you... taking the time to do/go design first greatly improves the quality of the final API...<p>But as some comments below point out, an OpenAPI spec is a pain to create manually which is why TypeSpec from Microsoft is such a great tool. Lets you focus on the important bits of creating a solid API (model, consistency, best practices) in an easy to use DSL that spits out a fully documented OpenAPI spec to build against! see <a href="https://typespec.io/" rel="nofollow">https://typespec.io/</a></p>
]]></description><pubDate>Tue, 26 Mar 2024 01:46:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=39823467</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=39823467</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39823467</guid></item><item><title><![CDATA[New comment by Rabidgremlin in "L-System Simulations"]]></title><description><![CDATA[
<p>mmm, I have it on disk from a POVRay book I bought like 20+ years ago.... I wonder if the Internet Archive has it ???</p>
]]></description><pubDate>Mon, 17 Jul 2023 03:01:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=36753587</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=36753587</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36753587</guid></item><item><title><![CDATA[New comment by Rabidgremlin in "L-System Simulations"]]></title><description><![CDATA[
<p>I have a bunch of plant examples here <a href="http://blog.rabidgremlin.com/tags/l-systems/" rel="nofollow noreferrer">http://blog.rabidgremlin.com/tags/l-systems/</a></p>
]]></description><pubDate>Sun, 16 Jul 2023 19:51:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=36750784</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=36750784</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36750784</guid></item><item><title><![CDATA[New comment by Rabidgremlin in "Ask HN: Software architects – what’s your typical day look like?"]]></title><description><![CDATA[
<p>I've had an "architect" job in some form or another for 20+ years, so have learnt plenty of things that would have greatly surprised my younger self...<p>My day job is basically to be a "force multiplier" and it boils down to:<p>- cat herding = meetings, discussions, negotiation, "shoulder to cry on" = way more soft skills then I ever thought I'd need<p>- Big picture stuff = "town planning" for tech, second order thinking, pulling together cohesive plans/strategies, principles, constraints = way harder to effectively communicate this stuff than my younger stuff would have thought<p>- rapid altitude changes = dropping from the 10000ft view down to helping a team troubleshoot some production issue, helping a junior dev with a code issue, solving a dispute between devs, hands on evaluation of some new tech, then jumping back up to talk to a leadership team about some new grand strategy, or to planning out a multi year program of work = a ton of skills that my younger self would have never have guessed at, finance, budgets, "business" language, operating models along with keeping my technical skills sharp<p>In terms of resources:<p>- Anything around learning to story tell and communicate effectively<p>- The "97 Things Every Software Architect Should Know" essays<p>- Your tech skills - write PoC apps, side-projects, try out new tech, learn to quickly grok strengths & weaknesses of tech</p>
]]></description><pubDate>Tue, 06 Dec 2022 21:52:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=33887610</link><dc:creator>Rabidgremlin</dc:creator><comments>https://news.ycombinator.com/item?id=33887610</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33887610</guid></item></channel></rss>