<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: RedlineTriad</title><link>https://news.ycombinator.com/user?id=RedlineTriad</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 22 Apr 2026 11:50:07 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=RedlineTriad" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by RedlineTriad in "Firing the Lorentz Plasma Cannon [video]"]]></title><description><![CDATA[
<p>The last sentence is great, the only thing required for a quarter-mile range lightning turret is a bit of capital and 30ft of capacitors.</p>
]]></description><pubDate>Wed, 05 Feb 2025 15:29:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=42949863</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=42949863</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42949863</guid></item><item><title><![CDATA[New comment by RedlineTriad in "Things I Learned from Doing Triathlon in My 70s (2023)"]]></title><description><![CDATA[
<p>You may already know this but Dwayne Johnson is pretty obviously on steroids or some other kind of anabolic agent.<p>In Hollywood anabolics are quite common, since preparing for a role can be a very short term thing, testosterone decreases with age, and very low body fat but large physiques are seen as normal.<p>Also, shorter people generally have it easier to have a muscular looking physique because of how the muscle mass limit scales with size.</p>
]]></description><pubDate>Mon, 26 Aug 2024 13:46:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=41357067</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=41357067</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41357067</guid></item><item><title><![CDATA[New comment by RedlineTriad in "Mystery Flesh Pit National Park"]]></title><description><![CDATA[
<p>I quite enjoyed this narration/documentary of the flesh pit by Wendigoon:
<a href="https://youtu.be/zcKR0KhTgHg" rel="nofollow">https://youtu.be/zcKR0KhTgHg</a></p>
]]></description><pubDate>Mon, 19 Aug 2024 11:14:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=41289949</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=41289949</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41289949</guid></item><item><title><![CDATA[New comment by RedlineTriad in "Show HN: Play with an interactive heatmap of SF crime (and other cities)"]]></title><description><![CDATA[
<p>As always there is a relevant xkcd: <a href="https://xkcd.com/1138/" rel="nofollow">https://xkcd.com/1138/</a>
So many geographic statistics just boil down to population density maps instead.</p>
]]></description><pubDate>Thu, 08 Aug 2024 13:53:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=41191525</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=41191525</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41191525</guid></item><item><title><![CDATA[Surreal adventures with Cloudflare's (paid) support]]></title><description><![CDATA[
<p>Article URL: <a href="https://matteosonoio.it/cloudflare-support/">https://matteosonoio.it/cloudflare-support/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=41107545">https://news.ycombinator.com/item?id=41107545</a></p>
<p>Points: 4</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 30 Jul 2024 09:46:14 +0000</pubDate><link>https://matteosonoio.it/cloudflare-support/</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=41107545</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41107545</guid></item><item><title><![CDATA[New comment by RedlineTriad in "Creating a matchmaker for your multiplayer game"]]></title><description><![CDATA[
<p>Google has Open-Match[1] for matchmaking where you just have to provide an API that takes a batch of players and returns groups, and it handles the surrounding stuff, also integrates with Agones[2] to automatically provision servers on k8s.<p>[1] <a href="https://open-match.dev/" rel="nofollow">https://open-match.dev/</a><p>[2] <a href="https://agones.dev/" rel="nofollow">https://agones.dev/</a></p>
]]></description><pubDate>Mon, 10 Jun 2024 08:04:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=40631273</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=40631273</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40631273</guid></item><item><title><![CDATA[New comment by RedlineTriad in "HAProxy 3.0 Released"]]></title><description><![CDATA[
<p>An example of what seems to be a reasonable usecase for UDP proxy is Quilkin[1] from Google.
Made for hosting game servers on Kubernetes, and supports session auth, routing, monitoring, and various other features, some of them using prefix bits in UDP packages.<p>Also used for DOS protection without the traffic hitting the server.<p>Not sure how usable it is but Google actually has a lot of open-source stuff for game hosting on kubernetes with agones + openmatch + quilkin, I am somewhat tempted to play with them at some point.<p>[1] <a href="https://github.com/googleforgames/quilkin">https://github.com/googleforgames/quilkin</a></p>
]]></description><pubDate>Thu, 30 May 2024 07:30:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=40521096</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=40521096</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40521096</guid></item><item><title><![CDATA[New comment by RedlineTriad in "Who has time to watch a 4-hour YouTube video? Millions of us, it turns out."]]></title><description><![CDATA[
<p>A video I rather enjoyed is this history of EVE Online.
6 hours and almost 4 million views: <a href="https://youtu.be/BCSeISYcoyI" rel="nofollow">https://youtu.be/BCSeISYcoyI</a><p>I find these videos where a person just dedicated months/years to a single subject and condensed it down to hours to be amongst the most interesting.</p>
]]></description><pubDate>Tue, 28 May 2024 10:54:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=40499399</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=40499399</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40499399</guid></item><item><title><![CDATA[New comment by RedlineTriad in "NetBSD bans all commits of AI-generated code"]]></title><description><![CDATA[
<p>Small note: Zermatt (the town you are probably talking about) is not the only car-free one in Switzerland.
There are quite a few others[0], 10 towns in total, according to this website.<p>[0] <a href="https://urbanaccessregulations.eu/countries-mainmenu-147/switzerland" rel="nofollow">https://urbanaccessregulations.eu/countries-mainmenu-147/swi...</a></p>
]]></description><pubDate>Thu, 16 May 2024 08:39:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=40376344</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=40376344</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40376344</guid></item><item><title><![CDATA[New comment by RedlineTriad in "Swipos-GIS/GEO, nationwide GNSS RTK correction for centimeter accurate location"]]></title><description><![CDATA[
<p>The swiss solution does come with per hour pricing but it's still 0.50 CHF / minute. Which is still very expensive for hobbyists.<p>I feel like the marginal costs for users is so low that it would be better if it were handled as a common good like GNSS systems themselves.</p>
]]></description><pubDate>Fri, 10 May 2024 18:42:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=40322434</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=40322434</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40322434</guid></item><item><title><![CDATA[New comment by RedlineTriad in "Swipos-GIS/GEO, nationwide GNSS RTK correction for centimeter accurate location"]]></title><description><![CDATA[
<p>I just learned that Switzerland has a nationwide RTK network for cm level positional accuracy using GPS, Galileo, GALILEO, and/or Beidou, GNSS systems.
And they have a nice map of all the station locations[0].<p>It's a bit of shame that the pricing seems to be rather steep for frivolous use, but it seems to be rather new.<p>It would be interesting to see what possibilities a totally free nationwide RTK system would open up.<p>Swisstopo is a government organization that already provides many services like highly accurate maps for free.<p>[0] <a href="https://shop.swipos.ch/Map/SensorMap.aspx" rel="nofollow">https://shop.swipos.ch/Map/SensorMap.aspx</a></p>
]]></description><pubDate>Fri, 10 May 2024 13:02:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=40318488</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=40318488</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40318488</guid></item><item><title><![CDATA[Swipos-GIS/GEO, nationwide GNSS RTK correction for centimeter accurate location]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.swisstopo.admin.ch/en/swipos-gisgeo-for-rtk-and-postprocessing-applications">https://www.swisstopo.admin.ch/en/swipos-gisgeo-for-rtk-and-postprocessing-applications</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=40318487">https://news.ycombinator.com/item?id=40318487</a></p>
<p>Points: 67</p>
<p># Comments: 37</p>
]]></description><pubDate>Fri, 10 May 2024 13:02:54 +0000</pubDate><link>https://www.swisstopo.admin.ch/en/swipos-gisgeo-for-rtk-and-postprocessing-applications</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=40318487</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40318487</guid></item><item><title><![CDATA[New comment by RedlineTriad in "Ask HN: Social media with a high barrier to entry?"]]></title><description><![CDATA[
<p>If I remember correctly Hack The Box (The CTF Platform) used to require solving a small challenge to even create an account. Though I wouldn't exactly classify it as social media.</p>
]]></description><pubDate>Thu, 02 May 2024 11:23:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=40234883</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=40234883</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40234883</guid></item><item><title><![CDATA[New comment by RedlineTriad in ".test"]]></title><description><![CDATA[
<p>One example where I had issues with Mailhog was that the docker images was very bloated 138.8MB[0], there was a PR that should have brought it back to 7MB or something but it was never merged.<p>And not sure about this, but at least for docker, the included certificates can become outdated if not frequently rebuilt, and since Mailhog is software used when testing, being able to spin up a ready-to-use sandboxed instance is very useful.<p>[0] <a href="https://hub.docker.com/r/mailhog/mailhog/tags" rel="nofollow">https://hub.docker.com/r/mailhog/mailhog/tags</a></p>
]]></description><pubDate>Mon, 29 Apr 2024 12:57:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=40197709</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=40197709</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40197709</guid></item><item><title><![CDATA[New comment by RedlineTriad in "Why does Windows use backslash as path separator? (2019)"]]></title><description><![CDATA[
<p>This sadly isn't quite the case as this post demonstrates[0]<p>> - The path is limited to MAX_PATH (260 chars)<p>> - Unless you prefix the path with \\?\<p>> - However using \\?\ disables automatic conversion of / to \ in the path (and some other normalization)<p>See previous discussion[1]<p>[0] <a href="https://mastodon.gamedev.place/@AshleyGullen/111109299141510319" rel="nofollow">https://mastodon.gamedev.place/@AshleyGullen/111109299141510...</a><p>[1] <a href="https://news.ycombinator.com/item?id=37632232">https://news.ycombinator.com/item?id=37632232</a></p>
]]></description><pubDate>Thu, 25 Apr 2024 10:55:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=40155876</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=40155876</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40155876</guid></item><item><title><![CDATA[New comment by RedlineTriad in "Ask HN: Who are your favorite tech youtubers"]]></title><description><![CDATA[
<p>Some of my favorites are:<p>Acerola, GPU and shader programming: <a href="https://www.youtube.com/@Acerola_t" rel="nofollow">https://www.youtube.com/@Acerola_t</a><p>Sebastian Lague, various mostly visual algorithms for games: <a href="https://www.youtube.com/@SebastianLague" rel="nofollow">https://www.youtube.com/@SebastianLague</a><p>Freya Holmér, beautiful game dev related math: <a href="https://www.youtube.com/@acegikmo" rel="nofollow">https://www.youtube.com/@acegikmo</a><p>pannenkoek2012, how Mario 64 limitations create the most interesting bugs: <a href="https://www.youtube.com/@pannenkoek2012" rel="nofollow">https://www.youtube.com/@pannenkoek2012</a><p>Jon Gjengset, some of the most in-depth rust content: <a href="https://www.youtube.com/@jonhoo" rel="nofollow">https://www.youtube.com/@jonhoo</a><p>AngeTheGreat, physics engine game dev including sound simulation: <a href="https://www.youtube.com/@AngeTheGreat" rel="nofollow">https://www.youtube.com/@AngeTheGreat</a><p>fasterthanlime, diverse, mostly rust content: <a href="https://www.youtube.com/@fasterthanlime" rel="nofollow">https://www.youtube.com/@fasterthanlime</a><p>Bisqwit, retro programming: <a href="https://www.youtube.com/@Bisqwit" rel="nofollow">https://www.youtube.com/@Bisqwit</a><p>CodeParade, higher dimensional and fractal game dev: <a href="https://www.youtube.com/@CodeParade" rel="nofollow">https://www.youtube.com/@CodeParade</a><p>suckerpinch, code that should not be though of, let alone executed: <a href="https://www.youtube.com/@tom7" rel="nofollow">https://www.youtube.com/@tom7</a><p>SimonDev, game dev, performance focused, video quality varies: <a href="https://www.youtube.com/@simondev758" rel="nofollow">https://www.youtube.com/@simondev758</a><p>And many mentioned by SilverCode</p>
]]></description><pubDate>Wed, 24 Apr 2024 14:52:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=40145080</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=40145080</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40145080</guid></item><item><title><![CDATA[New comment by RedlineTriad in "Motion blur all the way down (2022)"]]></title><description><![CDATA[
<p>I was researching this because I was wondering how fast you can make LED flicker for lighting effects before it looks like constant brightness.<p>I found most of the information on Wikipedia[0], and the limit seems to be at about 80hz, but together with movement, some people can see stroboscopic effects up to 10khz.<p>[0] <a href="https://en.wikipedia.org/wiki/Flicker_fusion_threshold#Stroboscopic_effect" rel="nofollow">https://en.wikipedia.org/wiki/Flicker_fusion_threshold#Strob...</a></p>
]]></description><pubDate>Tue, 05 Mar 2024 10:45:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=39601720</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=39601720</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39601720</guid></item><item><title><![CDATA[New comment by RedlineTriad in "YouTube Says It Has More Than 100M Premium and Music Subscribers"]]></title><description><![CDATA[
<p>And 15,90 CHF  (18.56 USD) in Switzerland (for one person).<p>Steam and other digital service providers always have really high, or the highest prices in Switzerland.</p>
]]></description><pubDate>Fri, 02 Feb 2024 08:52:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=39226592</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=39226592</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39226592</guid></item><item><title><![CDATA[New comment by RedlineTriad in "Infinite Craft"]]></title><description><![CDATA[
<p>Sadly the creator shut it down, but Elemental 3 was basically the same premise, but instead of AI for combinations it had user suggestions and ratings.<p>He made a video to visualize some of the final data though:
<a href="https://youtu.be/rQWwfYSUckY" rel="nofollow">https://youtu.be/rQWwfYSUckY</a><p>Also I vaguely remember a game with basically the same premise but the goal was to create life.</p>
]]></description><pubDate>Thu, 01 Feb 2024 13:08:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=39215540</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=39215540</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39215540</guid></item><item><title><![CDATA[New comment by RedlineTriad in "Since when does Windows support forward slash as path separator?"]]></title><description><![CDATA[
<p>According to this post[0] (though I never tested it), sometimes, when using long paths, Windows will disable the forward/backwards slash normalization.<p>[0] <a href="https://news.ycombinator.com/item?id=37632232">https://news.ycombinator.com/item?id=37632232</a></p>
]]></description><pubDate>Tue, 30 Jan 2024 08:22:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=39187615</link><dc:creator>RedlineTriad</dc:creator><comments>https://news.ycombinator.com/item?id=39187615</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39187615</guid></item></channel></rss>