<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: RugnirViking</title><link>https://news.ycombinator.com/user?id=RugnirViking</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sat, 08 Aug 2026 02:23:04 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=RugnirViking" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by RugnirViking in "Managing AI Coding Costs at Scale"]]></title><description><![CDATA[
<p>> the models will find every possible algorithmic/design improvement<p>it's so hard to square such totalizing statements with my day to day experience with fable and sol, (every <i>possible</i>, improvement, really?? they are NOT omniscient) arguing with them/my colleagues' agents that no they have slowed down the system 200x with their terrible change, doing string operations on millions of db rows, trying to get it to understand that I don't care that it's calling it a "cache" if a cache hit is slower than what we had before.<p>These agents do let you learn codebases quickly, and produce code way faster. I don't look at IDEs all that often. But literally multiple times every single day I catch them doing something stupid.<p>I don't think its impossible that we could get better performance from the agents. I know ive tried all sorts of workflows and skills, few of which seem to have much effect on the things the models struggle with. I think a big part of it is encoding enough context for large codebases, and providing it with all the tools it needs to make it successful, things to automatically check its work, etc. But that's not automatic, in fact its generally a terrible judge of what it needs or what its bad at</p>
]]></description><pubDate>Fri, 07 Aug 2026 21:59:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=49216721</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49216721</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49216721</guid></item><item><title><![CDATA[New comment by RugnirViking in "Managing AI Coding Costs at Scale"]]></title><description><![CDATA[
<p>fable or sol w/ very high both planning and execution, yeah. I feel the "push back" part is a big part of my job now (on every step, planning, execution, and review) yeah, but that feels pretty incompatible with the sorts of "just let it do what it wants" which other people seem to be claiming</p>
]]></description><pubDate>Fri, 07 Aug 2026 21:57:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=49216699</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49216699</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49216699</guid></item><item><title><![CDATA[New comment by RugnirViking in "Managing AI Coding Costs at Scale"]]></title><description><![CDATA[
<p>Do you have issues with performance at the moment? Right now I tend to find that it produces absolutely terrible design patterns and especially performance. I mean maybe I don't know exactly what area you're looking at but yeah for us we tend to find it's terrible wrt dB/caching/scaling and often any performance improvements it proposes end up actually shooting itself in the foot and being worse than before but it's not very good at testing in an organized way to even notice it made it worse despite repeated prompts to do so  I mean if I prompt it to test performance in a handheld structured way (it is very bad at finding out what performance to test and why) before making changes I can usually figure it out but it usually takes insistence on the specifics to really ensure a good solution that will actually fix the problem</p>
]]></description><pubDate>Fri, 07 Aug 2026 20:05:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=49215578</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49215578</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49215578</guid></item><item><title><![CDATA[New comment by RugnirViking in "Born Against, or why hobby programming communities are against LLM usage"]]></title><description><![CDATA[
<p>isn't this clearly a misunderstanding between you and hypothetical AI art approver?<p>They're talking about the <i>result</i>, one must think. The idea that people who could not have approximate pictures of ideas that lived in their head can now have those things. They didn't create them by an in depth process, of course, and would be wrong to pass it off as though they did. But there is some value to the enjoyment gained from that existing (whether that relatively trival enjoyment is offset by other harms is for the reader to decide).<p>You're talking about the process and/or the developing of the skill of crafting and thinking about images better.<p>We also lack words to talk clearly about the distinction here around "make". Did I make a piece of art if I created a file on a computer in photoshop and then printed it? or did the printer make it? Did photoshop make it? (imo, all are true, but in differing senses of the word make). It seems to me that there is a sense that, no matter how trivial their involvement, a user of some AI art app is "making" something, in the same sense that steve jobs "made" the iPhone. In both cases, an engineer that literally designed the iPhone or an artist that spent years would perhaps rightfully feel upset by such characterization, but to get across the point cleanly is harder.<p>It's the same for the taxi. If I can't drive (perhaps I never learned, or some flaw with my body doesn't let me), a taxi does enable some things I could never do before. I am, of course, not literally the one driving. But if I can get to the shop myself now, there is something there.</p>
]]></description><pubDate>Thu, 06 Aug 2026 14:32:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=49197225</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49197225</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49197225</guid></item><item><title><![CDATA[New comment by RugnirViking in "When online commenters detect my art as AI"]]></title><description><![CDATA[
<p>if your sole goal in life is the relentless pursuit of as much cash as you can possibly grab a hold of on your short time on this planet, then you are right.<p>If you have a soul and aren't an awful creature that sees the world as a series of zero sum interactions, other concerns play into this. Things like <i>you actually enjoy the work</i> or <i>you feel proud of making the piece</i> or <i>you care that every last detail is as perfect as you are able to make it</i>.<p>Now I won't say that it's never right to use AI (goodness knows I do). But its totally wrong to suggest there is "no point" in ever doing things a different way from the cheapest possible technology</p>
]]></description><pubDate>Thu, 06 Aug 2026 14:19:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=49197052</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49197052</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49197052</guid></item><item><title><![CDATA[New comment by RugnirViking in "Why Erdős Problems Are Falling to AI"]]></title><description><![CDATA[
<p>> That means we will able to assume that nearly all the remaining conjectures are either true or undecidable<p>I mean, we could. But it doesn't really make sense to think that AIs are perfect at finding counterexamples, just because they are good (or even better than us). My general opinion is that they are <i>orthagonally</i> intelligent, that is, they are intelligent in an entirely different way to the way that people are. They are undoubtably clever, but the distance between when they are better than us at their best skill (or even most skills) and when they are better than us in all aspects is going to be MASSIVE.</p>
]]></description><pubDate>Thu, 06 Aug 2026 14:10:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=49196944</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49196944</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49196944</guid></item><item><title><![CDATA[New comment by RugnirViking in "Position: LLMs Can't Jump"]]></title><description><![CDATA[
<p>"there's currently no mechanism for producing an orthogonal directional change in the path"<p>idk the harnesses adding in "but wait -- " or some variation every few lines in the thinking trace seems to do great at this.</p>
]]></description><pubDate>Thu, 06 Aug 2026 10:32:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=49194879</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49194879</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49194879</guid></item><item><title><![CDATA[New comment by RugnirViking in "How to Make a Nintendo 64 Game in 2026"]]></title><description><![CDATA[
<p><a href="https://www.retroreversing.com/playstation-2-development-hardware" rel="nofollow">https://www.retroreversing.com/playstation-2-development-har...</a></p>
]]></description><pubDate>Thu, 06 Aug 2026 10:07:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=49194714</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49194714</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49194714</guid></item><item><title><![CDATA[New comment by RugnirViking in "Changes at Google DeepMind: Demis Hassabis from CEO to Chair, Jeff Dean departs"]]></title><description><![CDATA[
<p>there are a bunch of ways to look at this (dynamite as a specific kind of explosive, dynamite as a stand in for explosives in general, dynamite in the context of what else we would use for similar purposes if dynamite specifically wasn't invented)<p>and most of them come out on top. It's main innovation is that its a more stable explosive, much safer to use. Without it, I think a lot more people would have died in mining and construction accidents. It's not typically the kind of thing used for warfare, but im sure it has been for some (but would they just use something else?)</p>
]]></description><pubDate>Thu, 06 Aug 2026 09:15:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=49194366</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49194366</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49194366</guid></item><item><title><![CDATA[New comment by RugnirViking in "Most tech revolutions made work worse for employees"]]></title><description><![CDATA[
<p>> pretty consistently improved<p>I can accept the premise that condiitions have improved, but not that it was consistent. It seems to me that it was anything but; more like extremely spiky. great depression, postwar economic miracle. Massive labor movements rose and fell, general strikes... Plus most countries have had several wars + revolutions in the last 200 years, including two world wars. Not all of those are to do with technology, but I also dont think technology wasnt indirectly responsible for the conditions that created some of them</p>
]]></description><pubDate>Tue, 04 Aug 2026 22:28:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=49176113</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49176113</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49176113</guid></item><item><title><![CDATA[New comment by RugnirViking in "Amazonian civilization had estimated 3M people in 3% of forest area"]]></title><description><![CDATA[
<p>>  distinction between natural systems and simply dominating them with technology<p>No? There's a rhetorical distinction, there isn't a physical distinction. It's like holistic medicine vs modern medicine, or wellness vs health, or human-centered design vs regular design, or chemical-free food vs regular food<p>Any given thing is one or the other of these soley based on your perspective of it. Im sending this message to you right now by performing a ritual on a object made of rocks some guy found in the ground</p>
]]></description><pubDate>Tue, 04 Aug 2026 11:56:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=49167404</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49167404</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49167404</guid></item><item><title><![CDATA[New comment by RugnirViking in "Bonsai: Janestreet's UI Library"]]></title><description><![CDATA[
<p>They're a trading firm that hires really clever people to use math to trade. Their strategies are, presumably, very complicated and ever changing, and secrecy about them is the point - you get bigger margins for longer if people don't learn about your 'one weird trick' (that and also that there is presumably another side to your trades losing out on upside, and they might not be best pleased to learn about it.</p>
]]></description><pubDate>Mon, 03 Aug 2026 14:55:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=49156628</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49156628</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49156628</guid></item><item><title><![CDATA[New comment by RugnirViking in "Bonsai: Janestreet's UI Library"]]></title><description><![CDATA[
<p>this - most of the internal software at my job that's actually important is very dense, with keyboard navigation and shortcuts. The ones that somebody makes to sell themselves to upper management while angling for a promotion look very pretty, and never get used.<p>And yet, we make such beautiful and vacant software ourselves for our clients, because again, its b2b, so you aren't selling to the people who actually have to use the software. Im glad at least we arent forced that often to use specific internal tools, the better ones just get adopted organically</p>
]]></description><pubDate>Mon, 03 Aug 2026 14:54:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=49156615</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49156615</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49156615</guid></item><item><title><![CDATA[New comment by RugnirViking in "Note-Taking and Personal Knowledge Management"]]></title><description><![CDATA[
<p>> I still don't know how or why to take proper notes<p>I find that there is some element of ritual to "proper" notes. Its personal, and everyone differs. Any given system may sound logcal and sensible, but its most important that you write something, anything. Everything else doesnt really matter. I like to use real paper and pen, and start with a wide ruler drawn margin on the left (of course, you can buy paper with this. I prefer to do it by hand. It <i>feels</i> right.) and the date and subject at the top.
Then I put keys on the left (page numbers, question numbers, subtopics, speakers in a meeting) and values on the right (insights, things that seemed cool, the steps of a particularly tricky bit, definitions of words)<p>I put a dash before tasks I have to do, and a question mark on words or concepts I heard but didn't understand and I need to go look up later.<p>Literally none of this is necessary. It supports my learning only in the sense that it makes me feel like im doing things right. I rarely ever come back and read them (usually only ad-hoc looking for something I knew I wrote but cant remember, not a structured review of them). Your system is for you to figure out yourself. A lot of it came from imitating my math teachers. But maybe the description helped?<p>Some days I write the date and a margin, and nothing else. No pressure, not every day is a notes day. Some days you learn a ton, and others don't challenge you at all. Thats normal too.</p>
]]></description><pubDate>Mon, 03 Aug 2026 13:41:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=49155700</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49155700</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49155700</guid></item><item><title><![CDATA[New comment by RugnirViking in "Show HN: Isopolis – Isometric pixel map of SF"]]></title><description><![CDATA[
<p>from his dev blog: "All map math happens in a single fixed ... plane... The intended effect was a classic Sim City view of the city. "</p>
]]></description><pubDate>Mon, 03 Aug 2026 12:09:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=49154687</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49154687</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49154687</guid></item><item><title><![CDATA[New comment by RugnirViking in "Show HN: Isopolis – Isometric pixel map of SF"]]></title><description><![CDATA[
<p>interesting with the alcatraz island - I notice its invented some houses, and turned a cruise ship into a rock. I appreciate the difficulty and getting a lora to understand it - despite this the finished project is beautiful<p>I also feel that some of the technical explanations are a little dense here in the dev blog. I forget who it was who I saw mentioning it here on HN, but I've been having a lot of success with getting models to (re)write technical explanations in <a href="https://en.wikipedia.org/wiki/Simplified_Technical_English" rel="nofollow">https://en.wikipedia.org/wiki/Simplified_Technical_English</a></p>
]]></description><pubDate>Mon, 03 Aug 2026 12:06:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=49154657</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49154657</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49154657</guid></item><item><title><![CDATA[New comment by RugnirViking in "AI poster wins Ohio State Fair contest"]]></title><description><![CDATA[
<p>the post I was replying to boiled down people's decisions as "What is the risk of getting caught and is it worth risking?"<p>I was linking it to mention that many (most?) people's mental model of risk is extremely conservative. They would forego an expected value 10x reward just for predictability/certainty. Similarly, I believe people weigh the "risk of getting caught" extremely highly in their heads. Far higher than it makes sense to from a purely game theoretic perspective.<p>However, this is probably a good thing. I like such people.</p>
]]></description><pubDate>Mon, 03 Aug 2026 11:16:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=49154241</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49154241</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49154241</guid></item><item><title><![CDATA[New comment by RugnirViking in "AI poster wins Ohio State Fair contest"]]></title><description><![CDATA[
<p>I agree. When I say I learned "the lesson", there are two possible takeaways a person can take. If you want to win, it really helps to play the game to win (i.e. use these strategies). If you want to focus on your own pride and making something delightful that makes the world better, you have to explicitly choose that, and reject the idea in your mind that you will be rewarded for it. You might be rewarded anyway, but you can't expect it else you will often end up disappointed when you compare yourself to others.</p>
]]></description><pubDate>Mon, 03 Aug 2026 11:13:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=49154206</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49154206</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49154206</guid></item><item><title><![CDATA[New comment by RugnirViking in "AI poster wins Ohio State Fair contest"]]></title><description><![CDATA[
<p>I considered writing some more about this but couldn't quite put it into words. Its amazing from my own position as someone deep in technology and the like that there are people so remote that they couldn't recognize this (and seemingly didn't consider this as a possibility) that are out there living life. I need to get off the internet more.</p>
]]></description><pubDate>Mon, 03 Aug 2026 00:09:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=49149728</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49149728</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49149728</guid></item><item><title><![CDATA[New comment by RugnirViking in "AI poster wins Ohio State Fair contest"]]></title><description><![CDATA[
<p>>  most people<p>I'm aware that social trust in some places is lower than others (and that im lucky enough to live in a place with high social trust), but I really don't think this is true. Though ruthless optimisers do exist, my experience suggests the idea that most people do this is laughable. I'd guess 1% or thereabouts. I think most people are kinda bumbling along on autopilot trying to make people happy and avoid others getting too mad at them without expending too much effort(not the same as minimizing effort) + without deviating too much from their routine.<p>Meditate a while, if you will, on the results of this poll:
<a href="https://www.bbc.com/news/articles/cn0njd4e2evo" rel="nofollow">https://www.bbc.com/news/articles/cn0njd4e2evo</a><p>I met a few of the ruthless optimiser types back when I was in the startup world. They aren't too bad if you can keep them at arms length, predictable in their own way. But if they get some power over you or you have to spend a lot of time with them it can quickly become miserable.</p>
]]></description><pubDate>Mon, 03 Aug 2026 00:00:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=49149665</link><dc:creator>RugnirViking</dc:creator><comments>https://news.ycombinator.com/item?id=49149665</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49149665</guid></item></channel></rss>