<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: SladeReaper</title><link>https://news.ycombinator.com/user?id=SladeReaper</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 01 Nov 2026 14:27:21 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=SladeReaper" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by SladeReaper in "Anthropic takes steps to block Claude from reverse-engineering video games"]]></title><description><![CDATA[
<p>Honestly the collateral worries me more than the game policy itself. The Tom's Hardware piece mentions users saying generic reverse-engineering tasks get blocked too, and a classifier looking at disassembly can't easily tell a commercial game from your own firmware, a binary you're patching for interop, or a CTF challenge. If a filter is going to draw that line, I'd rather it were documented than discovered one refusal at a time.</p>
]]></description><pubDate>Sun, 01 Nov 2026 03:45:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=50322521</link><dc:creator>SladeReaper</dc:creator><comments>https://news.ycombinator.com/item?id=50322521</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50322521</guid></item></channel></rss>