<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: TheFuntastic</title><link>https://news.ycombinator.com/user?id=TheFuntastic</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 29 Oct 2026 00:10:42 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=TheFuntastic" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by TheFuntastic in "Meta Blocks President Lula's Facebook Page, Campaign Ads 2 Weeks from Election"]]></title><description><![CDATA[
<p>Careless People (the book) is a great study on how Facebook ran out of growth in western territories (due to market saturation), combined with a callous disregard for the consequences to regular people - led to an ever increasing willingness to deploy political levers in order to keep the hyper growth train running...</p>
]]></description><pubDate>Sun, 27 Sep 2026 12:08:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=49865984</link><dc:creator>TheFuntastic</dc:creator><comments>https://news.ycombinator.com/item?id=49865984</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49865984</guid></item><item><title><![CDATA[New comment by TheFuntastic in "I've procrastinated working on my thesis for more than a year"]]></title><description><![CDATA[
<p>This very might well be their one thing already... but the risk of failing your "one thing" is so paralysing because then who are you without that?<p>In that regard the second part is good advice: "diversifying the portfolio of who you are as a person". It might not help finish the thesis, but will help life feel more whole if they don't.</p>
]]></description><pubDate>Fri, 20 Jan 2023 13:51:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=34453098</link><dc:creator>TheFuntastic</dc:creator><comments>https://news.ycombinator.com/item?id=34453098</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34453098</guid></item><item><title><![CDATA[Why Rust Is the Future of Game Development]]></title><description><![CDATA[
<p>Article URL: <a href="https://thefuntastic.com/blog/why-rust-is-the-future-game-dev">https://thefuntastic.com/blog/why-rust-is-the-future-game-dev</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=25033247">https://news.ycombinator.com/item?id=25033247</a></p>
<p>Points: 10</p>
<p># Comments: 2</p>
]]></description><pubDate>Mon, 09 Nov 2020 10:16:37 +0000</pubDate><link>https://thefuntastic.com/blog/why-rust-is-the-future-game-dev</link><dc:creator>TheFuntastic</dc:creator><comments>https://news.ycombinator.com/item?id=25033247</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=25033247</guid></item><item><title><![CDATA[Fighting Rust’s Type System – An OOP Programmer Learns about FP]]></title><description><![CDATA[
<p>Article URL: <a href="https://thefuntastic.com/blog/fighting-rusts-type-system">https://thefuntastic.com/blog/fighting-rusts-type-system</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=24856264">https://news.ycombinator.com/item?id=24856264</a></p>
<p>Points: 3</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 22 Oct 2020 09:32:17 +0000</pubDate><link>https://thefuntastic.com/blog/fighting-rusts-type-system</link><dc:creator>TheFuntastic</dc:creator><comments>https://news.ycombinator.com/item?id=24856264</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=24856264</guid></item><item><title><![CDATA[New comment by TheFuntastic in "A Documentary to Celebrate Conway's Game of Life 50th Anniversary on SciAm"]]></title><description><![CDATA[
<p>Me: No way I'm watching all 23 mins... 23 mins later, fascinating!<p>One of the best explanations of Turing completeness in Game of Life I've come across</p>
]]></description><pubDate>Tue, 06 Oct 2020 09:27:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=24696031</link><dc:creator>TheFuntastic</dc:creator><comments>https://news.ycombinator.com/item?id=24696031</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=24696031</guid></item><item><title><![CDATA[Building a tide clock with Rust and Raspberry Pi]]></title><description><![CDATA[
<p>Article URL: <a href="https://thefuntastic.com/blog/rust-tide-clock">https://thefuntastic.com/blog/rust-tide-clock</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=24695997">https://news.ycombinator.com/item?id=24695997</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 06 Oct 2020 09:21:01 +0000</pubDate><link>https://thefuntastic.com/blog/rust-tide-clock</link><dc:creator>TheFuntastic</dc:creator><comments>https://news.ycombinator.com/item?id=24695997</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=24695997</guid></item><item><title><![CDATA[A casual dev from 2009 is impressed by modern site building tools]]></title><description><![CDATA[
<p>Article URL: <a href="https://thefuntastic.com/blog/hello-world">https://thefuntastic.com/blog/hello-world</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=24373137">https://news.ycombinator.com/item?id=24373137</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 04 Sep 2020 09:01:56 +0000</pubDate><link>https://thefuntastic.com/blog/hello-world</link><dc:creator>TheFuntastic</dc:creator><comments>https://news.ycombinator.com/item?id=24373137</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=24373137</guid></item><item><title><![CDATA[Creatures: The game that used machine learning AI in 1996]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.youtube.com/watch?v=Y-6DzI-krUQ">https://www.youtube.com/watch?v=Y-6DzI-krUQ</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=23688005">https://news.ycombinator.com/item?id=23688005</a></p>
<p>Points: 3</p>
<p># Comments: 1</p>
]]></description><pubDate>Tue, 30 Jun 2020 08:37:11 +0000</pubDate><link>https://www.youtube.com/watch?v=Y-6DzI-krUQ</link><dc:creator>TheFuntastic</dc:creator><comments>https://news.ycombinator.com/item?id=23688005</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23688005</guid></item><item><title><![CDATA[New comment by TheFuntastic in "Copying data is wasteful, mutating data is dangerous"]]></title><description><![CDATA[
<p>As a game developer working in managed languages (aka Unity/C#) this problem is one of my biggest headaches. I was hoping the article would provide divine insight, unfortunately the recommend solution doesn't really solve the problem (as I see it).<p>Whilst 2n array alloc is better than 3n, both are creating short lived memory objects. Do that in a hot code path and suddenly you've got tremendous garbage pressure your garbage collector is going to choke on.<p>One can optimise this by calculating results into a cached array, but that creates opportunities for bugs (results of previous caches persisting). I would dearly love to see a solution that allows me to code in a functional style without sacrificing performance.</p>
]]></description><pubDate>Thu, 09 Jan 2020 17:36:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=22003400</link><dc:creator>TheFuntastic</dc:creator><comments>https://news.ycombinator.com/item?id=22003400</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=22003400</guid></item><item><title><![CDATA[New comment by TheFuntastic in "Is Git Irreplaceable? (2019)"]]></title><description><![CDATA[
<p>This reads to me as a failure of imagination. Any mid size game development shop is going to feel this pain - not just giants like Microsoft and Google. I believe the Unity Game Engine has a user base in the millions? Even a subset of that may be small in comparison to the entire developer population but by no means microscopic.</p>
]]></description><pubDate>Tue, 07 Jan 2020 10:31:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=21978697</link><dc:creator>TheFuntastic</dc:creator><comments>https://news.ycombinator.com/item?id=21978697</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=21978697</guid></item><item><title><![CDATA[New comment by TheFuntastic in "How to Run Great Product Team Meetings"]]></title><description><![CDATA[
<p>This starts off as another "let's bash standups" article, but after I read further down I found myself nodding more and more.<p>It put into words something I've seen first hand - how blockers are actually unmade decisions. And then gives useful guidance on how facilitate this from a project management point of view.<p>I've often seen how three people around a white board can make more progress than months of discussion and decision paralysis. Also the article states how standups can be useful towards the end of a product lifecycle when most decisions have already been taken. This was a new way to think about for it me, but I have to agree.<p>There seems to be lots of pragmatic real world earned wisdom in the article, unfortunately it's hidden behind a clickbait opening.</p>
]]></description><pubDate>Tue, 05 Nov 2019 11:36:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=21451427</link><dc:creator>TheFuntastic</dc:creator><comments>https://news.ycombinator.com/item?id=21451427</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=21451427</guid></item><item><title><![CDATA[Cadence – a game of creating music using logic]]></title><description><![CDATA[
<p>Article URL: <a href="http://madewithmonsterlove.itch.io/cadence-demo">http://madewithmonsterlove.itch.io/cadence-demo</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=9196028">https://news.ycombinator.com/item?id=9196028</a></p>
<p>Points: 7</p>
<p># Comments: 1</p>
]]></description><pubDate>Fri, 13 Mar 2015 07:48:12 +0000</pubDate><link>http://madewithmonsterlove.itch.io/cadence-demo</link><dc:creator>TheFuntastic</dc:creator><comments>https://news.ycombinator.com/item?id=9196028</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=9196028</guid></item><item><title><![CDATA[Cadence – a music puzzle game that only the technically minded seem to solve.]]></title><description><![CDATA[
<p>Article URL: <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=232627088">http://steamcommunity.com/sharedfiles/filedetails/?id=232627088</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=7435253">https://news.ycombinator.com/item?id=7435253</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 20 Mar 2014 13:07:34 +0000</pubDate><link>http://steamcommunity.com/sharedfiles/filedetails/?id=232627088</link><dc:creator>TheFuntastic</dc:creator><comments>https://news.ycombinator.com/item?id=7435253</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=7435253</guid></item><item><title><![CDATA[New comment by TheFuntastic in "JavaScript Scope Context Coloring"]]></title><description><![CDATA[
<p>Many thanks!</p>
]]></description><pubDate>Sun, 07 Apr 2013 09:30:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=5506624</link><dc:creator>TheFuntastic</dc:creator><comments>https://news.ycombinator.com/item?id=5506624</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=5506624</guid></item><item><title><![CDATA[New comment by TheFuntastic in "JavaScript Scope Context Coloring"]]></title><description><![CDATA[
<p>Can anyone point to which particular crockford talk this was inspired by? I've had the idea for scope highlighting bashing around my head for a while now, would love to know more.</p>
]]></description><pubDate>Sun, 07 Apr 2013 07:57:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=5506466</link><dc:creator>TheFuntastic</dc:creator><comments>https://news.ycombinator.com/item?id=5506466</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=5506466</guid></item></channel></rss>