<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: Toqoz_</title><link>https://news.ycombinator.com/user?id=Toqoz_</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 02 Jul 2026 16:14:59 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=Toqoz_" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by Toqoz_ in "What to learn to be a graphics programmer"]]></title><description><![CDATA[
<p>> Second, "learning graphics programming" is like "learning phone programming", you spend more time fighting godawful software infrastructure more than you do actual programming. AI actually kind of helps this, but it doesn't completely remove the fact that 80% of your knowledge has a half-life of 18-24 months.<p>What kind of knowledge are you talking about here? learnopengl.com is still relevant today for its technical knowledge of fundamental graphics techniques, in spite of OpenGL itself slowly dying. The knowledge itself is overwhelmingly transferable to whatever modern graphics API you’re using.<p>With mobile development, I can see that you’re mostly learning surface level tools and APIs, which get changed frequently as a new iOS version comes out.  But with graphics it’s actually the opposite — most large features come with new hardware, and because most of your customers are generally using older hardware, you can’t even use those new features until the majority of users have upgraded and support it (usually with a new console generation).<p>Regardless of what you think of the games industry, graphics programmers are highly in demand and paid relatively very well.  It’s hard and there’s a lot of surface area to cover to really be excellent, but the knowledge is relevant, longstanding, and rewarding IMO.</p>
]]></description><pubDate>Thu, 02 Jul 2026 00:14:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=48754806</link><dc:creator>Toqoz_</dc:creator><comments>https://news.ycombinator.com/item?id=48754806</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48754806</guid></item><item><title><![CDATA[New comment by Toqoz_ in "Through the looking glass of benchmark hacking"]]></title><description><![CDATA[
<p>The article has this to say:<p>> Blocking web access outright would indeed prevent this, but isn’t possible as many benchmarks do require network access to download resources and hit relevant APIs to solve the task - the example above requires a video download from YouTube. Even if this weren’t the case, searching the web for context is a vital agent capability, so blocking it would stray from the downstream agent experience we wish to measure.</p>
]]></description><pubDate>Tue, 12 May 2026 21:13:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=48114687</link><dc:creator>Toqoz_</dc:creator><comments>https://news.ycombinator.com/item?id=48114687</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48114687</guid></item><item><title><![CDATA[New comment by Toqoz_ in "Ego, empathy, and humility at work"]]></title><description><![CDATA[
<p>This doesn’t read as all or nothing to me.  If you’re communicating with somebody who doesn’t understand the acronyms (or even someone who <i>might</i> not understand the acronyms), and you still do it, then yeah, it’s a signal that there may be something underneath the surface there.<p>Obviously if we’re all familiar then go right ahead and save us all some time, but it’s worth considering how something as benign as using acronyms might subtly exclude people from the conversation for no good reason.  The value of the article is in recognising this.</p>
]]></description><pubDate>Mon, 24 Nov 2025 21:59:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=46039906</link><dc:creator>Toqoz_</dc:creator><comments>https://news.ycombinator.com/item?id=46039906</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46039906</guid></item><item><title><![CDATA[New comment by Toqoz_ in "Valve releases Team Fortress 2 game code"]]></title><description><![CDATA[
<p>> CS is one of the very few (or only current) game where you can't get a cosmetic without paying (must purchase keys to open lootboxes) and you don't know what you are getting (lootboxes).<p>You get dropped items through playtime which you can sell on the community market to gain steam wallet funds, which you can then use to purchase most other cosmetics or even games.</p>
]]></description><pubDate>Tue, 18 Feb 2025 22:05:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=43095717</link><dc:creator>Toqoz_</dc:creator><comments>https://news.ycombinator.com/item?id=43095717</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43095717</guid></item><item><title><![CDATA[New comment by Toqoz_ in "Kepler, Nvidia's Strong Start on 28 nm"]]></title><description><![CDATA[
<p>“Poor Volta” was the line from AMD’s marketing team.</p>
]]></description><pubDate>Sat, 25 Nov 2023 07:26:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=38411910</link><dc:creator>Toqoz_</dc:creator><comments>https://news.ycombinator.com/item?id=38411910</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38411910</guid></item></channel></rss>