<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: TulliusCicero</title><link>https://news.ycombinator.com/user?id=TulliusCicero</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sat, 22 Aug 2026 11:22:55 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=TulliusCicero" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by TulliusCicero in "Show HN: C# Game Engine with its own scripting language and IDE"]]></title><description><![CDATA[
<p>Eh, what's wrong with using Unity or Godot or GameMaker?</p>
]]></description><pubDate>Fri, 14 Aug 2026 10:49:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=49297009</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49297009</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49297009</guid></item><item><title><![CDATA[New comment by TulliusCicero in "Show HN: C# Game Engine with its own scripting language and IDE"]]></title><description><![CDATA[
<p>What's time traveling debugging?</p>
]]></description><pubDate>Fri, 14 Aug 2026 10:48:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=49297003</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49297003</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49297003</guid></item><item><title><![CDATA[New comment by TulliusCicero in "Making difficulty curves in games"]]></title><description><![CDATA[
<p>If the game has a sufficiently large group of players then yes that's not as bad. But you'll still end up with weak players fairly consistently having a bad time.</p>
]]></description><pubDate>Sun, 09 Aug 2026 06:57:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=49229064</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49229064</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49229064</guid></item><item><title><![CDATA[New comment by TulliusCicero in "Making difficulty curves in games"]]></title><description><![CDATA[
<p>Yeah, Hades did this with God mode and it worked very well.</p>
]]></description><pubDate>Sun, 09 Aug 2026 03:56:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=49228312</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49228312</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49228312</guid></item><item><title><![CDATA[New comment by TulliusCicero in "Making difficulty curves in games"]]></title><description><![CDATA[
<p>People who complain about SBMM being "sweaty" are typically stronger players who want to dunk on casuals. For them, it's true that non-SBMM is sweaty, because if you're even a top 10% player, you're gonna dominate most other people.<p>But what if you're a bottom 10% player? How non-sweaty is non-SBMM then? Is it not-sweaty to get absolutely demolished all the time even at your best?</p>
]]></description><pubDate>Sun, 09 Aug 2026 03:52:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=49228283</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49228283</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49228283</guid></item><item><title><![CDATA[New comment by TulliusCicero in "Quake – 30th Anniversary Update"]]></title><description><![CDATA[
<p>Exhaustive list of team-based PvP games where people don't complain about matchmaking:</p>
]]></description><pubDate>Fri, 07 Aug 2026 19:11:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=49215000</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49215000</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49215000</guid></item><item><title><![CDATA[New comment by TulliusCicero in "Quake – 30th Anniversary Update"]]></title><description><![CDATA[
<p>I mean good PvP systems have skill based matchmaking so almost everyone is winning and losing 50/50. Though, that's harder to do if you have a small playerbase.</p>
]]></description><pubDate>Fri, 07 Aug 2026 18:58:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=49214856</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49214856</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49214856</guid></item><item><title><![CDATA[New comment by TulliusCicero in "Quake – 30th Anniversary Update"]]></title><description><![CDATA[
<p>In the 90s, almost everyone was still bad at these games (because they were relatively new as a genre), so the skill discrepancies were smaller. I was there, I remember.<p>When the skill gaps are smaller it's not as big of a deal to play "stronger" players. But when the skill gaps are huge, it becomes a real problem.</p>
]]></description><pubDate>Fri, 07 Aug 2026 18:56:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=49214827</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49214827</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49214827</guid></item><item><title><![CDATA[New comment by TulliusCicero in "Quake – 30th Anniversary Update"]]></title><description><![CDATA[
<p>> Most new players did not want to get rekt for months on end while they learned the basics, however.<p>If that's the new player experience, you done fucked up. Making sure new players actually have fun is a critical part of the game's design. You can't just rely on "...and then new players will have to spend 50-60 hours getting demolished before they start having a good time."<p>Easing that transition could mean different things -- a campaign, skirmish mode vs bots, full-on PvE co-op mode, automatching that actually works, whatever -- but you do need something effective.</p>
]]></description><pubDate>Thu, 06 Aug 2026 21:30:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=49202860</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49202860</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49202860</guid></item><item><title><![CDATA[New comment by TulliusCicero in "How to Make a Nintendo 64 Game in 2026"]]></title><description><![CDATA[
<p>> which makes human-killing robots<p>I mean, that's just defense companies in general now. Would you rather have your own soldiers dying in a war, rather than robots? Ukraine is using AI in their targeting, is that something you condemn?<p>This is no different from the invention of machine guns or artillery. Yes, it's sad that these things will be used in war to kill (more) people. But intentionally avoiding that technology means you're just handicapping your own military and sacrificing others' lives for your principles.</p>
]]></description><pubDate>Thu, 06 Aug 2026 19:54:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=49201537</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49201537</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49201537</guid></item><item><title><![CDATA[New comment by TulliusCicero in "US beef prices have soared but farmers aren't making more money"]]></title><description><![CDATA[
<p>> A new pick-up truck that once cost $40,000 now runs to $100,000. A wooden fence post has gone from about $6 to as much as $19. A quarter-mile roll of barbed wire has doubled, from $60 to $130. Everything he uses day to day, he says, has jumped in price since the Covid pandemic.<p>I know why pick-ups have gone up in cost (though I don't think it's quite to 2.5x levels like suggested here since the pandemic), but wooden posts and barbed wire, it's less clear why those are so much more expensive now.</p>
]]></description><pubDate>Thu, 06 Aug 2026 14:36:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=49197276</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49197276</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49197276</guid></item><item><title><![CDATA[New comment by TulliusCicero in "The "Disability Dongle": Why Silicon Valley Hates Me and You"]]></title><description><![CDATA[
<p>That's a pretty ridiculous analogy. Simply inventing something doesn't force the invention onto anyone.</p>
]]></description><pubDate>Wed, 05 Aug 2026 23:42:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=49190575</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49190575</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49190575</guid></item><item><title><![CDATA[New comment by TulliusCicero in "The "Disability Dongle": Why Silicon Valley Hates Me and You"]]></title><description><![CDATA[
<p>> The vast majority of cases are individual; owned by myriad businesses, charities, foundations.<p>Agreed, but the solution is more general. If you want handicapped people to have more access, that probably means widespread societal change through regulations, like the ADA (which obviously didn't fix everything, but was at least a big step forward).</p>
]]></description><pubDate>Wed, 05 Aug 2026 18:29:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=49186932</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49186932</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49186932</guid></item><item><title><![CDATA[New comment by TulliusCicero in "The "Disability Dongle": Why Silicon Valley Hates Me and You"]]></title><description><![CDATA[
<p>I'll grant you Musk being terrible, no argument there, but that's not tech companies as a whole.<p>And California hardly needed any help to sabotage its HSR, the state's whole process for that kind of development is incredibly backwards and broken, sadly.</p>
]]></description><pubDate>Wed, 05 Aug 2026 17:21:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=49185948</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49185948</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49185948</guid></item><item><title><![CDATA[New comment by TulliusCicero in "The "Disability Dongle": Why Silicon Valley Hates Me and You"]]></title><description><![CDATA[
<p>So it's basically just Tesla/Musk here, when people say "tech companies"?<p>Musk is an asshole, no argument there, but most tech company CEOs aren't nearly that crazy.</p>
]]></description><pubDate>Wed, 05 Aug 2026 17:19:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=49185922</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49185922</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49185922</guid></item><item><title><![CDATA[New comment by TulliusCicero in "The "Disability Dongle": Why Silicon Valley Hates Me and You"]]></title><description><![CDATA[
<p>Really letting the perfect be the enemy of the good here. No, we can't let people attempt new inventions, some of which may actually help, because the mere fact that people will see them may result in less attention for more basic, important stuff.<p>Is there solid evidence that TED talks about stair-climbing wheelchairs undermine actual regulations and investments in ramps, or is this more of a "my source is that I made it up" kind of situation?</p>
]]></description><pubDate>Wed, 05 Aug 2026 17:17:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=49185889</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49185889</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49185889</guid></item><item><title><![CDATA[New comment by TulliusCicero in "The "Disability Dongle": Why Silicon Valley Hates Me and You"]]></title><description><![CDATA[
<p>100% agree about the UX problems. Most engineers would be happy to fix those issues, but of course, companies always want the new features...because that's what customers want and what drives more $$$.<p>Sadly, it's true that the % of new sales generated by improving a11y beyond the bare minimum isn't going to be terribly large. That's why it's important to have regulations that mandate decent support, because the monetary incentive that drives corporate behavior just isn't there.</p>
]]></description><pubDate>Wed, 05 Aug 2026 17:13:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=49185829</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49185829</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49185829</guid></item><item><title><![CDATA[New comment by TulliusCicero in "The "Disability Dongle": Why Silicon Valley Hates Me and You"]]></title><description><![CDATA[
<p>The fact that this is or isn't happening is basically unrelated to inventing new stuff. It's almost entirely a political issue, not one of engineering.</p>
]]></description><pubDate>Wed, 05 Aug 2026 17:09:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=49185762</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49185762</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49185762</guid></item><item><title><![CDATA[New comment by TulliusCicero in "The "Disability Dongle": Why Silicon Valley Hates Me and You"]]></title><description><![CDATA[
<p>They generally would, though for the most part I imagine they're just ambivalent here. As long as workers can get to work, that's most of what they care about.</p>
]]></description><pubDate>Wed, 05 Aug 2026 17:08:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=49185730</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49185730</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49185730</guid></item><item><title><![CDATA[New comment by TulliusCicero in "The "Disability Dongle": Why Silicon Valley Hates Me and You"]]></title><description><![CDATA[
<p>> Many "engineer types" will gladly care about doorknobs and infrastructure details.<p>Some will, and that's great, but as the blog post accurately points out, the invention of these things isn't the primary issue, it's the lack of implementation. And that isn't the fault of the engineers designing better doorknobs or ramps.<p>> Tech companies pushed for exactly that outcome and spent a lot on lobbying and convincing. We totally can blame them for it.<p>Bullshit. The US has had underfunded transit for near a century now because of our obsession with cars. Trying to blame this on tech companies is a lame excuse.</p>
]]></description><pubDate>Wed, 05 Aug 2026 17:07:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=49185721</link><dc:creator>TulliusCicero</dc:creator><comments>https://news.ycombinator.com/item?id=49185721</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49185721</guid></item></channel></rss>