<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: Vaskivo</title><link>https://news.ycombinator.com/user?id=Vaskivo</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 10 May 2026 08:47:32 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=Vaskivo" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by Vaskivo in "‘Bluey’s World’: How a Cute Aussie Puppy Became a Juggernaut"]]></title><description><![CDATA[
<p>There's an episode where the father is trying to teach Bluey to play chess. It is implied by the mother that he's only doing that because "all smart kids play chess, therefore she should learn chess."<p>The teaching fails, not because she doesn't understand but because she and Bingo end up making up the fantasy of the game. (To the point that sacrificing a piece is a shock and abhorrent).<p>It ends up with the mother intervening, beating the dad at the game and saying "Work on the heads later, for now, just hearts."<p>So to you, I say: Bill Nye, yes. Bluey, yes too. Each in their own time... If the kids feel like it.</p>
]]></description><pubDate>Fri, 21 Mar 2025 21:10:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=43440845</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=43440845</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43440845</guid></item><item><title><![CDATA[New comment by Vaskivo in "They don't make readers like they used to"]]></title><description><![CDATA[
<p>"Alternate history" is a common literary genre.<p>People will always explore the "what ifs."</p>
]]></description><pubDate>Sat, 14 Sep 2024 17:44:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=41541441</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=41541441</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41541441</guid></item><item><title><![CDATA[New comment by Vaskivo in "Samsung sees 95% drop in profits for a second consecutive quarter"]]></title><description><![CDATA[
<p>I have the zx1 _compact_: <a href="https://www.gsmarena.com/sony_xperia_xz1_compact-8610.php" rel="nofollow noreferrer">https://www.gsmarena.com/sony_xperia_xz1_compact-8610.php</a><p>Which is 129mm tall and has a 4.6 inches display.<p>Still, the Zenphone is about 15mm taller. I'll check it out. Thanks.</p>
]]></description><pubDate>Sat, 29 Jul 2023 21:52:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=36925065</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=36925065</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36925065</guid></item><item><title><![CDATA[New comment by Vaskivo in "Samsung sees 95% drop in profits for a second consecutive quarter"]]></title><description><![CDATA[
<p>I like small phones. I dont want to have something larger that 5.5 inches in my pocket.<p>Five years ago I bought a Sony xperia zx1 compact, due to its form factor. I've been looking for a new phone for about a year, but all of them are too big or under powered for my liking.<p>To me, the alternative seems to be foldable phones.<p>I'll probably buy a Motorola razr 40 in the coming weeks.<p>Also, an iPhone is not a option.</p>
]]></description><pubDate>Sat, 29 Jul 2023 17:43:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=36922631</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=36922631</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36922631</guid></item><item><title><![CDATA[New comment by Vaskivo in "Ask HN: Those who quit their jobs without anything planned. How did it go?"]]></title><description><![CDATA[
<p>About a year ago a quit my job. I was unhappy with some decisions the employer and just left. I had some savings and a side project I wanted to make.<p>Spent the following seven months making an Android game. I wasn't expecting to make any money from it, but really wanted to build and launch MY GAME :)<p>Following that, I spent two to three months interviewing... And I'm now employed at a foreign, fully remote early stage startup. So everything turned out just I wanted it to.<p>I have no children nor any loans, so all my finances were very flexible and manageable.</p>
]]></description><pubDate>Mon, 22 Nov 2021 12:58:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=29305866</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=29305866</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=29305866</guid></item><item><title><![CDATA[New comment by Vaskivo in "Show HN: One Way Dungeon – A game I've been developing in the last five months"]]></title><description><![CDATA[
<p>The music comes from this guy: <a href="https://wingless-seraph.net/en/index.html" rel="nofollow">https://wingless-seraph.net/en/index.html</a><p>I'm in no way affiliated with him. Found his music on itch.io and fell in love with it. I was surprised by it's quality.</p>
]]></description><pubDate>Thu, 20 May 2021 08:48:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=27218888</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=27218888</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27218888</guid></item><item><title><![CDATA[New comment by Vaskivo in "Show HN: One Way Dungeon – A game I've been developing in the last five months"]]></title><description><![CDATA[
<p>I really enjoyed godot. Once I "got" some of the concepts, I became very fast in creating elements and changing them. And I used GDScript.<p>When I built the first prototype[0] I also used the opportunity to try out godot. I like it a lot. It's main concept (scene <==> node) felt really elegant.<p>Some other engines might have better features. But One Way Dungeon is a 2D game with no real-time gameplay or physics or networking... So ease of use is more important than high-end capabilities.<p>[0] you can read the whole story here: <a href="https://news.ycombinator.com/item?id=27208333" rel="nofollow">https://news.ycombinator.com/item?id=27208333</a></p>
]]></description><pubDate>Thu, 20 May 2021 08:44:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=27218873</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=27218873</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27218873</guid></item><item><title><![CDATA[New comment by Vaskivo in "Show HN: One Way Dungeon – A game I've been developing in the last five months"]]></title><description><![CDATA[
<p>Thank you for your feedback.<p>Could you please email me with the detail of the crash?<p>You can see my email in my profile. Or inside the app. Top left button in the title menu.</p>
]]></description><pubDate>Thu, 20 May 2021 08:39:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=27218833</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=27218833</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27218833</guid></item><item><title><![CDATA[New comment by Vaskivo in "Show HN: One Way Dungeon – A game I've been developing in the last five months"]]></title><description><![CDATA[
<p>Thank you for your feedback.</p>
]]></description><pubDate>Thu, 20 May 2021 08:37:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=27218820</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=27218820</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27218820</guid></item><item><title><![CDATA[New comment by Vaskivo in "Show HN: One Way Dungeon – A game I've been developing in the last five months"]]></title><description><![CDATA[
<p>Thank you for your feedback.<p>I'm currently trying to figure a way to make the "post battle" smoother.<p>Inside the dungeon, I'm planning on adding "events". To mix it up a bit from battles. But I want it to continue linear and simple. The game is, in fact, a "boss rush game" with a "dungeon crawler" look.</p>
]]></description><pubDate>Thu, 20 May 2021 08:35:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=27218803</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=27218803</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27218803</guid></item><item><title><![CDATA[New comment by Vaskivo in "Show HN: One Way Dungeon – A game I've been developing in the last five months"]]></title><description><![CDATA[
<p>Thank you for your feedback.<p>I know of that optimal strategy. And it's something I'll try "to fix" in a future version.</p>
]]></description><pubDate>Thu, 20 May 2021 08:30:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=27218771</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=27218771</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27218771</guid></item><item><title><![CDATA[New comment by Vaskivo in "Show HN: One Way Dungeon – A game I've been developing in the last five months"]]></title><description><![CDATA[
<p>Thank you for your feedback.<p>I'll take it into account in further improvements.</p>
]]></description><pubDate>Thu, 20 May 2021 08:27:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=27218758</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=27218758</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27218758</guid></item><item><title><![CDATA[New comment by Vaskivo in "Show HN: One Way Dungeon – A game I've been developing in the last five months"]]></title><description><![CDATA[
<p>@modeless is correct. I used the Godot engine [0].<p>Out of the box, it allows you to export to Windows, Mac OS, Linux and web (HTML5 with WebAssemply, IIRC).<p>It also allows exporting to Android and iOS if you have the correct SDKs. (I don't have a mac, so I can't make a iOS build)<p>Some people also managed to export to consoles. But they don't share that integration because it would make them break the NDA.<p>[0] <a href="https://godotengine.org/" rel="nofollow">https://godotengine.org/</a></p>
]]></description><pubDate>Thu, 20 May 2021 08:26:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=27218754</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=27218754</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27218754</guid></item><item><title><![CDATA[New comment by Vaskivo in "Show HN: One Way Dungeon – A game I've been developing in the last five months"]]></title><description><![CDATA[
<p>It's just like @bavila said. I took some time to fulfill one of my life goals.<p>Some people quit their jobs and travel the world. I stayed home and made a game.</p>
]]></description><pubDate>Thu, 20 May 2021 08:22:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=27218739</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=27218739</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27218739</guid></item><item><title><![CDATA[New comment by Vaskivo in "Show HN: One Way Dungeon – A game I've been developing in the last five months"]]></title><description><![CDATA[
<p>Not at the moment.<p>For that, I'd have to get a MAC and some iPhones to generate and test a iOS build.<p>When the app generates enough money to get them, I'll do it.</p>
]]></description><pubDate>Thu, 20 May 2021 08:20:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=27218721</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=27218721</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27218721</guid></item><item><title><![CDATA[New comment by Vaskivo in "Show HN: One Way Dungeon – A game I've been developing in the last five months"]]></title><description><![CDATA[
<p>Thank you for your feedback.<p>I definetely need to "speed up" the battles. And iterate a bit more in the UI.</p>
]]></description><pubDate>Thu, 20 May 2021 08:17:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=27218705</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=27218705</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27218705</guid></item><item><title><![CDATA[New comment by Vaskivo in "Show HN: One Way Dungeon – A game I've been developing in the last five months"]]></title><description><![CDATA[
<p>Because the game design was better suited for mobile.<p>IMO, putting it on PC/console would require the game to be more complex. And allow for longer play sessions (it is a bit repettitive and grindy).</p>
]]></description><pubDate>Wed, 19 May 2021 14:12:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=27208899</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=27208899</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27208899</guid></item><item><title><![CDATA[New comment by Vaskivo in "Show HN: One Way Dungeon – A game I've been developing in the last five months"]]></title><description><![CDATA[
<p>It all started with a game jam I did in April 2020. I enjoyed the result. And it kept popping back in my mind.<p>November 24th I picked it up again, full-time. I plublished One Way Dungeon last friday. So it was about five and a half month work. While I'm a professional (backend) software developer, and have played around with game dev, I never worked on and finished a game.<p>Last weekend I shared it with a small group of people (just to check everything was OK on their devices and with downloading it from Google Play.) And yesterday I started sharing it on the internet.<p>I don't have any concrete numbers to share. Google's reports are still a couple of days late. And I predict a spike on users starting yesterday.<p>I'm going back to a normal job because:<p>- I am unemployed. I have some savings but I don't want to spend more than I already have.<p>-  I don't predict One Way Dungeon to generate enough income to keep me working on it indefinitely. I might be wrong. But competition in mobile gaming is fierce!<p>- I'm kinda missing working on backend. And working with people.</p>
]]></description><pubDate>Wed, 19 May 2021 13:34:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=27208333</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=27208333</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27208333</guid></item><item><title><![CDATA[New comment by Vaskivo in "Show HN: One Way Dungeon – A game I've been developing in the last five months"]]></title><description><![CDATA[
<p>The goal was to design and develop a game alone. And then publish it.<p>It's no 100% mine. But anything that isn't I paid for it. So it "came from me" anyways.<p>You can see the assets I bought in the credits section. And I even hired a designer to help with UI/UX.<p>I have a dev blog, but as development went on I kinda skimped on it. Here it is: <a href="https://vaskivodev.gitlab.io/onewaydungeon/" rel="nofollow">https://vaskivodev.gitlab.io/onewaydungeon/</a></p>
]]></description><pubDate>Wed, 19 May 2021 13:12:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=27208089</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=27208089</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27208089</guid></item><item><title><![CDATA[New comment by Vaskivo in "Show HN: One Way Dungeon – A game I've been developing in the last five months"]]></title><description><![CDATA[
<p>Five months ago, I quit my job and started making a game alone. One Way Dungeon was what came of it. And the accomplishment of a life goal.<p>I'll continue supporting the game and adding new content to it. But not at full time. I'm going back to a "normal life".<p>(For those who don't want to install it or don't have Android, you can play it here: <a href="https://vaskivodev.gitlab.io/onewaydungeon/builds/release-1-0-1/" rel="nofollow">https://vaskivodev.gitlab.io/onewaydungeon/builds/release-1-...</a>)<p>I welcome all and any criticism. And I hope you like it.
Thank you!</p>
]]></description><pubDate>Wed, 19 May 2021 10:03:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=27206524</link><dc:creator>Vaskivo</dc:creator><comments>https://news.ycombinator.com/item?id=27206524</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27206524</guid></item></channel></rss>