<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: Vekz</title><link>https://news.ycombinator.com/user?id=Vekz</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 28 Sep 2026 13:09:58 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=Vekz" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[A fast, low-latency, open-hardware e-paper monitor and dev kit]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.crowdsupply.com/modos-tech/modos-paper-monitor/updates/our-campaign-is-live">https://www.crowdsupply.com/modos-tech/modos-paper-monitor/updates/our-campaign-is-live</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=44793928">https://news.ycombinator.com/item?id=44793928</a></p>
<p>Points: 3</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 05 Aug 2025 03:09:52 +0000</pubDate><link>https://www.crowdsupply.com/modos-tech/modos-paper-monitor/updates/our-campaign-is-live</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=44793928</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44793928</guid></item><item><title><![CDATA[New comment by Vekz in "Mikeal Rogers has died"]]></title><description><![CDATA[
<p>Very sad. I had met Mikeal a few times in the nearly Node community hackathons and meetups. He had been in my orbit of Node.js and Oakland communities for decades but we were never close. Always felt like ships in the night. I had been following his cancer diaries hoping for the best. There truly was a magic to that early Node.js hacker house days and Mikeal was a huge driving force for that.</p>
]]></description><pubDate>Wed, 11 Jun 2025 14:28:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=44247992</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=44247992</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44247992</guid></item><item><title><![CDATA[New comment by Vekz in "Show HN: I made an open-source laptop from scratch"]]></title><description><![CDATA[
<p>Bryan, thanks for publishing, this is great work. I'm curious if this this build could fit and swap a 13.3 E-ink screen with display board. Some open source hardware synergy with <a href="https://github.com/Modos-Labs/Glider/tree/main">https://github.com/Modos-Labs/Glider/tree/main</a></p>
]]></description><pubDate>Thu, 23 Jan 2025 05:52:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=42801111</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=42801111</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42801111</guid></item><item><title><![CDATA[New comment by Vekz in "EmacsConf 2024 Notes"]]></title><description><![CDATA[
<p>I was really impressed with the online presentation of EmacsConf 2024. Everything captured and published in org-mode: Transcripts, Comments, QA, Video links. Was really nice to peruse.</p>
]]></description><pubDate>Sat, 28 Dec 2024 17:19:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=42532546</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=42532546</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42532546</guid></item><item><title><![CDATA[New comment by Vekz in "Douglas Crockford Is Not Your Dad"]]></title><description><![CDATA[
<p>Deeply nested inline anonymous function callbacks are the anti pattern. Decoupled explicit named functions passed as callbacks are a significantly better developer experience and provide clearer stack traces. I never understood why this conversation didn't take the lexicon and instead the imo inferior `async` pattern got pushed hard.</p>
]]></description><pubDate>Sun, 08 Dec 2024 23:22:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=42361618</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=42361618</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42361618</guid></item><item><title><![CDATA[New comment by Vekz in "Core: an experimental new way to write videogames"]]></title><description><![CDATA[
<p>High performance real-time games it is questionable. Any genre that is more static turn based can be a great boon.</p>
]]></description><pubDate>Sun, 08 Sep 2024 20:00:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=41482746</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=41482746</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41482746</guid></item><item><title><![CDATA[Tech Breakdown: Third Person Cameras in Games]]></title><description><![CDATA[
<p>Article URL: <a href="https://blog.littlepolygon.com/posts/cameras/">https://blog.littlepolygon.com/posts/cameras/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=37283739">https://news.ycombinator.com/item?id=37283739</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Sun, 27 Aug 2023 15:43:32 +0000</pubDate><link>https://blog.littlepolygon.com/posts/cameras/</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=37283739</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=37283739</guid></item><item><title><![CDATA[New comment by Vekz in "Chiptune.app"]]></title><description><![CDATA[
<p>very cool I like the UI. Wish it had the catalog from keygenjukebox do net though.</p>
]]></description><pubDate>Sat, 15 Jul 2023 15:48:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=36737903</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=36737903</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36737903</guid></item><item><title><![CDATA[New comment by Vekz in "Show HN: I built a multiplayer voxel browser game engine"]]></title><description><![CDATA[
<p>> Where did the motivation come from?<p>I host a bay area indie gamedev coworking group. The coworking group's regular recurring meetup interval kept me in a peer pressure and positive feedback loop. I also felt the need in the market had not been addressed until this new wave of engines started appearing.<p>> I’m impressed that you can remember the obstacles you overcame several years ago.<p>I kept a daily journal in org-mode and separate dev log file. Can search through this and my commit history for lots of info.</p>
]]></description><pubDate>Wed, 26 Apr 2023 02:30:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=35709105</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=35709105</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35709105</guid></item><item><title><![CDATA[New comment by Vekz in "Show HN: I built a multiplayer voxel browser game engine"]]></title><description><![CDATA[
<p>The dependent work to setup a signaling server and ICE/STUN/TURN NAT punch through is a big barrier to using WebRTC.</p>
]]></description><pubDate>Wed, 26 Apr 2023 02:25:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=35709080</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=35709080</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35709080</guid></item><item><title><![CDATA[New comment by Vekz in "Show HN: I built a multiplayer voxel browser game engine"]]></title><description><![CDATA[
<p>Thanks for reading and sharing your work!<p>I host an indie gamedev coworking group in the bay area and on discord that you might find interesting. Will DM you.<p>> How did this one go? I ended up literally doing a `ln` for shared frontend/backend files.<p>Very easy with module imports. Same scene graph and entity component system shared between client and server.</p>
]]></description><pubDate>Wed, 26 Apr 2023 01:25:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=35708768</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=35708768</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35708768</guid></item><item><title><![CDATA[New comment by Vekz in "Show HN: I built a multiplayer voxel browser game engine"]]></title><description><![CDATA[
<p>Thank you. Great idea.</p>
]]></description><pubDate>Wed, 26 Apr 2023 00:00:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=35708286</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=35708286</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35708286</guid></item><item><title><![CDATA[New comment by Vekz in "Show HN: I built a multiplayer voxel browser game engine"]]></title><description><![CDATA[
<p>Too Real.</p>
]]></description><pubDate>Tue, 25 Apr 2023 22:54:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=35707827</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=35707827</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35707827</guid></item><item><title><![CDATA[New comment by Vekz in "Show HN: I built a multiplayer voxel browser game engine"]]></title><description><![CDATA[
<p>Thanks!</p>
]]></description><pubDate>Tue, 25 Apr 2023 22:54:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=35707826</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=35707826</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35707826</guid></item><item><title><![CDATA[Show HN: I built a multiplayer voxel browser game engine]]></title><description><![CDATA[
<p>Article URL: <a href="https://kevzettler.com/2023/04/25/multiplayer-voxel-game-engine/">https://kevzettler.com/2023/04/25/multiplayer-voxel-game-engine/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=35705063">https://news.ycombinator.com/item?id=35705063</a></p>
<p>Points: 236</p>
<p># Comments: 63</p>
]]></description><pubDate>Tue, 25 Apr 2023 19:00:40 +0000</pubDate><link>https://kevzettler.com/2023/04/25/multiplayer-voxel-game-engine/</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=35705063</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35705063</guid></item><item><title><![CDATA[A game engine agnostic third person camera math implementation]]></title><description><![CDATA[
<p>Article URL: <a href="https://radcade.com/game-engine-agnostic-third-person-camera/">https://radcade.com/game-engine-agnostic-third-person-camera/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=35526077">https://news.ycombinator.com/item?id=35526077</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 11 Apr 2023 14:58:04 +0000</pubDate><link>https://radcade.com/game-engine-agnostic-third-person-camera/</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=35526077</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35526077</guid></item><item><title><![CDATA[Unity Multiplayer Netcode for GameObjects Review]]></title><description><![CDATA[
<p>Article URL: <a href="https://radcade.com/unity-multiplayer-netcode-for-gameobjects/">https://radcade.com/unity-multiplayer-netcode-for-gameobjects/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=35469279">https://news.ycombinator.com/item?id=35469279</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 06 Apr 2023 15:03:46 +0000</pubDate><link>https://radcade.com/unity-multiplayer-netcode-for-gameobjects/</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=35469279</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35469279</guid></item><item><title><![CDATA[Content spoiler sensitivity for indie game devs]]></title><description><![CDATA[
<p>Article URL: <a href="https://radcade.com/indie-spoilers-and-surprises/">https://radcade.com/indie-spoilers-and-surprises/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=35082889">https://news.ycombinator.com/item?id=35082889</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 09 Mar 2023 16:17:05 +0000</pubDate><link>https://radcade.com/indie-spoilers-and-surprises/</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=35082889</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35082889</guid></item><item><title><![CDATA[New comment by Vekz in "Lisp-powered laptop with a battery life measured in years"]]></title><description><![CDATA[
<p>The team at Modos <a href="https://www.modos.tech/blog/get-involved-with-modos" rel="nofollow">https://www.modos.tech/blog/get-involved-with-modos</a> is building an open source Eink laptop</p>
]]></description><pubDate>Thu, 09 Mar 2023 06:28:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=35078764</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=35078764</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35078764</guid></item><item><title><![CDATA[Consider player freedom in game design]]></title><description><![CDATA[
<p>Article URL: <a href="https://radcade.com/game-design-player-freedom/">https://radcade.com/game-design-player-freedom/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=34970900">https://news.ycombinator.com/item?id=34970900</a></p>
<p>Points: 4</p>
<p># Comments: 1</p>
]]></description><pubDate>Tue, 28 Feb 2023 16:11:46 +0000</pubDate><link>https://radcade.com/game-design-player-freedom/</link><dc:creator>Vekz</dc:creator><comments>https://news.ycombinator.com/item?id=34970900</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34970900</guid></item></channel></rss>