<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: Vel0cityX</title><link>https://news.ycombinator.com/user?id=Vel0cityX</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 10 Apr 2026 12:58:48 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=Vel0cityX" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by Vel0cityX in "Gameboy Emulator in ARM Assembly"]]></title><description><![CDATA[
<p>This is all of course a very rudimentary GB emulator, not accurate at all.</p>
]]></description><pubDate>Fri, 04 Feb 2022 17:27:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=30209754</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=30209754</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=30209754</guid></item><item><title><![CDATA[New comment by Vel0cityX in "Show HN: Combining UTC and local times (time zones) in one new clock"]]></title><description><![CDATA[
<p>This is why people make fun of tech bros</p>
]]></description><pubDate>Wed, 20 Oct 2021 13:58:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=28930750</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=28930750</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=28930750</guid></item><item><title><![CDATA[New comment by Vel0cityX in "A digital museum of video game levels"]]></title><description><![CDATA[
<p>You can change the sensitivity from here <a href="https://i.imgur.com/1go67wZ.png" rel="nofollow">https://i.imgur.com/1go67wZ.png</a></p>
]]></description><pubDate>Thu, 22 Jul 2021 09:44:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=27917077</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=27917077</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27917077</guid></item><item><title><![CDATA[New comment by Vel0cityX in "Show HN: PSX Party – Online Multiplayer Playstation 1 Emulator Using WebRTC"]]></title><description><![CDATA[
<p>> If I'm understanding this correctly this offloads the copyright issue by making it the users responsibility to upload a rom?<p>It doesn't, though.<p>It sources roms from the Internet Archive: <a href="https://i.imgur.com/4bX7Oow.png" rel="nofollow">https://i.imgur.com/4bX7Oow.png</a><p>Legally dubious.</p>
]]></description><pubDate>Wed, 30 Dec 2020 19:59:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=25585380</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=25585380</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=25585380</guid></item><item><title><![CDATA[New comment by Vel0cityX in "Show HN: PSX Party – Online Multiplayer Playstation 1 Emulator Using WebRTC"]]></title><description><![CDATA[
<p>> ROM game commands<p>This phrase doesn't mean anything.<p>The game list includes games that do not support PlayStation Link Cable, so this has to implement netplay the same way other emulators do:<p>Both host and client emulate the game in sync, exchanging controller input<p>Edit: Seems like I was wrong about the latter, it runs the emulator on the host only, who sends video/audio from clients (and they send inputs).</p>
]]></description><pubDate>Wed, 30 Dec 2020 19:57:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=25585360</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=25585360</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=25585360</guid></item><item><title><![CDATA[New comment by Vel0cityX in "Neural Supersampling for Real-Time Rendering"]]></title><description><![CDATA[
<p>My thoughts exactly, I didn't see anything on the paper addressing that.<p>I suppose it's assumed that with the contributions of this one, future work can be done to make it faster.</p>
]]></description><pubDate>Sat, 04 Jul 2020 05:02:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=23730257</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=23730257</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23730257</guid></item><item><title><![CDATA[New comment by Vel0cityX in "Neural Supersampling for Real-Time Rendering"]]></title><description><![CDATA[
<p>No idea what "some of the input" means, or why you thought "Low Resolution Input" is disingenuous?<p>It uses color, depth and subpixel motion vectors of 1-4 previous frames. All things that modern game engines can easily calculate.
You didn't even need to read the paper to get this info, it's literally in a picture on the blog post.</p>
]]></description><pubDate>Sat, 04 Jul 2020 05:00:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=23730247</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=23730247</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23730247</guid></item><item><title><![CDATA[New comment by Vel0cityX in "Neural Supersampling for Real-Time Rendering"]]></title><description><![CDATA[
<p>Except Nvidia has published pretty much nothing about their method.</p>
]]></description><pubDate>Sat, 04 Jul 2020 04:58:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=23730232</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=23730232</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23730232</guid></item><item><title><![CDATA[New comment by Vel0cityX in "Neural Supersampling for Real-Time Rendering"]]></title><description><![CDATA[
<p>Did you read the paper? Or the benchmarks at least?
In its fastest mode, it takes like 18ms. Not even usable in real time if you target 30fps.<p>Great start but definitely needs additional work to be usable in games.</p>
]]></description><pubDate>Sat, 04 Jul 2020 04:58:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=23730231</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=23730231</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23730231</guid></item><item><title><![CDATA[New comment by Vel0cityX in "Inori/GPCS4: A Playstation 4 emulator just begin"]]></title><description><![CDATA[
<p>Here's a link to the talk & blog post: <a href="https://fail0verflow.com/blog/2016/console-hacking-2016-postscript" rel="nofollow">https://fail0verflow.com/blog/2016/console-hacking-2016-post...</a></p>
]]></description><pubDate>Sat, 08 Feb 2020 21:16:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=22278395</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=22278395</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=22278395</guid></item><item><title><![CDATA[New comment by Vel0cityX in "Inori/GPCS4: A Playstation 4 emulator just begin"]]></title><description><![CDATA[
<p>I'll believe it when I see it :)<p>Anyway, PS4 emulation isn't very affected by this.
Only thing it would benefit from would be that you'd be able to decrypt the firmware (and therefore run the emulator) without needing a hacked PS4 (like RPCS3 does with PS3 firmware).<p>Historically most people just pirate the firmware anyway (see: PS1 BIOS) so even there realistically it doesn't affect things that much. I consider this is a long-term, nice-to-have feature.</p>
]]></description><pubDate>Sat, 08 Feb 2020 11:19:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=22275209</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=22275209</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=22275209</guid></item><item><title><![CDATA[New comment by Vel0cityX in "Inori/GPCS4: A Playstation 4 emulator just begin"]]></title><description><![CDATA[
<p>Still gotta emulate a very modern AMD GPU :)
Just the shader translation (from GCN -> SPIR-V so it can be passed to the host gfx driver) is quite a challenging task actually.<p>Not to mention the fact that the PS4 has an APU and utilizes Uniform memory access (UMA). A simplified explanation is that both the GPU and CPU can read/write the same memory (with _very_ high bandwidth compared to conventional PCs), which will likely make optimizing high-end games that take advantage of this difficult.</p>
]]></description><pubDate>Sat, 08 Feb 2020 09:21:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=22274881</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=22274881</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=22274881</guid></item><item><title><![CDATA[New comment by Vel0cityX in "Inori/GPCS4: A Playstation 4 emulator just begin"]]></title><description><![CDATA[
<p>Both games and the firmware are encrypted with several layers of encryption.</p>
]]></description><pubDate>Sat, 08 Feb 2020 09:19:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=22274877</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=22274877</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=22274877</guid></item><item><title><![CDATA[New comment by Vel0cityX in "Inori/GPCS4: A Playstation 4 emulator just begin"]]></title><description><![CDATA[
<p>I know the dev and he isn't actually a student, his GitHub profile was just not updated.<p>Not to say that there aren't many university students interested in challenging topics like emulator development - I am one myself and know several other students in the emudev scene.<p>Anyway, university doesn't play a big role for most people, you don't learn many relevant things regarding that there anyway (other than bare essentials).
You learn by doing. Just need to be curious enough to motivate you. That's true for most programming topics, not just emudev.</p>
]]></description><pubDate>Sat, 08 Feb 2020 09:11:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=22274844</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=22274844</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=22274844</guid></item><item><title><![CDATA[New comment by Vel0cityX in "Inori/GPCS4: A Playstation 4 emulator just begin"]]></title><description><![CDATA[
<p>You provide the emulator with decrypted modules/libraries (dumped from a hacked PS4) that originally reside in the encrypted firmware .PUP.<p>I'm associated with PS4 emulation and the project, any other questions welcome.</p>
]]></description><pubDate>Sat, 08 Feb 2020 09:04:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=22274818</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=22274818</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=22274818</guid></item><item><title><![CDATA[New comment by Vel0cityX in "A simple C++11 thread pool implementation"]]></title><description><![CDATA[
<p>It also has 2.9k stars on GitHub for some reason.</p>
]]></description><pubDate>Thu, 09 Jan 2020 16:55:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=22002847</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=22002847</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=22002847</guid></item><item><title><![CDATA[New comment by Vel0cityX in "The Awkward but Essential Art of Office Chitchat"]]></title><description><![CDATA[
<p>> weirdly enough it's good to appear somewhat "incompetent", but still in reality be able to deliver<p>How so? To maintain lower expectations & set yourself up to surprise people positively?</p>
]]></description><pubDate>Mon, 23 Sep 2019 12:49:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=21048383</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=21048383</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=21048383</guid></item><item><title><![CDATA[New comment by Vel0cityX in "Color Emulation"]]></title><description><![CDATA[
<p>> there are some super swanky terminals and emulators that have that part already done
Like 'cool-retro-term': <a href="https://github.com/Swordfish90/cool-retro-term" rel="nofollow">https://github.com/Swordfish90/cool-retro-term</a></p>
]]></description><pubDate>Sat, 14 Sep 2019 05:25:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=20969077</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=20969077</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=20969077</guid></item><item><title><![CDATA[New comment by Vel0cityX in "I interviewed at six top companies in Silicon Valley in six days"]]></title><description><![CDATA[
<p>Except you don't need to have them _memorized_. You shouldn't. That's not the point.</p>
]]></description><pubDate>Sat, 19 Jan 2019 02:51:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=18945025</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=18945025</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=18945025</guid></item><item><title><![CDATA[New comment by Vel0cityX in "Firefox 64 Released"]]></title><description><![CDATA[
<p>Or Vivaldi (<a href="https://vivaldi.com" rel="nofollow">https://vivaldi.com</a>), which has many such quality of life improvements over both Chrome and Firefox.</p>
]]></description><pubDate>Wed, 12 Dec 2018 16:42:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=18665352</link><dc:creator>Vel0cityX</dc:creator><comments>https://news.ycombinator.com/item?id=18665352</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=18665352</guid></item></channel></rss>