<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: Wirbelwind</title><link>https://news.ycombinator.com/user?id=Wirbelwind</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sat, 13 Jun 2026 02:29:01 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=Wirbelwind" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by Wirbelwind in "Show HN: Continue? Y/N: A 60-second game about AI agent permission fatigue"]]></title><description><![CDATA[
<p>that's a good callout. .internal is a reserved TLD so it shouldn't resolve publicly, but that's a good point about being wary of changing this while letting claude refactor a project for something that's best configured separately. Moving it to permanent mutation!</p>
]]></description><pubDate>Fri, 29 May 2026 07:49:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=48320298</link><dc:creator>Wirbelwind</dc:creator><comments>https://news.ycombinator.com/item?id=48320298</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48320298</guid></item><item><title><![CDATA[New comment by Wirbelwind in "Show HN: Continue? Y/N: A 60-second game about AI agent permission fatigue"]]></title><description><![CDATA[
<p>thanks for the pointer! renamed it to npm ci so it's still 'safe'</p>
]]></description><pubDate>Thu, 28 May 2026 20:11:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=48314752</link><dc:creator>Wirbelwind</dc:creator><comments>https://news.ycombinator.com/item?id=48314752</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48314752</guid></item><item><title><![CDATA[New comment by Wirbelwind in "Show HN: Continue? Y/N: A 60-second game about AI agent permission fatigue"]]></title><description><![CDATA[
<p>that's a great point, and also the problem with relying on a human-in-the-loop to catch these kind of issues when it can be circumvented even if they were perfect</p>
]]></description><pubDate>Thu, 28 May 2026 19:48:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=48314412</link><dc:creator>Wirbelwind</dc:creator><comments>https://news.ycombinator.com/item?id=48314412</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48314412</guid></item><item><title><![CDATA[New comment by Wirbelwind in "Show HN: Continue? Y/N: A 60-second game about AI agent permission fatigue"]]></title><description><![CDATA[
<p>Good catch, this has now been nerfed and this approach has gotten its own title</p>
]]></description><pubDate>Thu, 28 May 2026 19:45:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=48314380</link><dc:creator>Wirbelwind</dc:creator><comments>https://news.ycombinator.com/item?id=48314380</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48314380</guid></item><item><title><![CDATA[New comment by Wirbelwind in "Show HN: Continue? Y/N: A 60-second game about AI agent permission fatigue"]]></title><description><![CDATA[
<p>and added! Made one for each stat separately</p>
]]></description><pubDate>Thu, 28 May 2026 19:44:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=48314371</link><dc:creator>Wirbelwind</dc:creator><comments>https://news.ycombinator.com/item?id=48314371</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48314371</guid></item><item><title><![CDATA[New comment by Wirbelwind in "Show HN: Continue? Y/N: A 60-second game about AI agent permission fatigue"]]></title><description><![CDATA[
<p>Thanks all for checking it out and your suggestions!<p>If anyone is curious about the actual underlying risks and problems with some mitigations (like the 17% false-negative rates of Auto Mode), I wrote up a quick summary of some of the approaches here<p><a href="https://scalex.dev/blog/ai-agent-permissions/" rel="nofollow">https://scalex.dev/blog/ai-agent-permissions/</a></p>
]]></description><pubDate>Thu, 28 May 2026 16:13:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=48311036</link><dc:creator>Wirbelwind</dc:creator><comments>https://news.ycombinator.com/item?id=48311036</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48311036</guid></item><item><title><![CDATA[New comment by Wirbelwind in "Show HN: Continue? Y/N: A 60-second game about AI agent permission fatigue"]]></title><description><![CDATA[
<p>That's a great idea, stay tuned</p>
]]></description><pubDate>Thu, 28 May 2026 16:09:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=48310974</link><dc:creator>Wirbelwind</dc:creator><comments>https://news.ycombinator.com/item?id=48310974</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48310974</guid></item><item><title><![CDATA[Show HN: Continue? Y/N: A 60-second game about AI agent permission fatigue]]></title><description><![CDATA[
<p>Article URL: <a href="https://llmgame.scalex.dev">https://llmgame.scalex.dev</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=48308376">https://news.ycombinator.com/item?id=48308376</a></p>
<p>Points: 386</p>
<p># Comments: 162</p>
]]></description><pubDate>Thu, 28 May 2026 13:02:00 +0000</pubDate><link>https://llmgame.scalex.dev</link><dc:creator>Wirbelwind</dc:creator><comments>https://news.ycombinator.com/item?id=48308376</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48308376</guid></item><item><title><![CDATA[2 years with Shape-Up, and why we switched back]]></title><description><![CDATA[
<p>Article URL: <a href="https://scalex.dev/blog/2-years-with-shape-up/">https://scalex.dev/blog/2-years-with-shape-up/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=46205259">https://news.ycombinator.com/item?id=46205259</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 09 Dec 2025 14:29:00 +0000</pubDate><link>https://scalex.dev/blog/2-years-with-shape-up/</link><dc:creator>Wirbelwind</dc:creator><comments>https://news.ycombinator.com/item?id=46205259</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46205259</guid></item><item><title><![CDATA[Simplifying Code: Migrating from Reactive to Virtual Threads]]></title><description><![CDATA[
<p>Article URL: <a href="https://scalex.dev/blog/simplifying-code-journey-from-reactive-to-virtual-threads/">https://scalex.dev/blog/simplifying-code-journey-from-reactive-to-virtual-threads/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=44899506">https://news.ycombinator.com/item?id=44899506</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 14 Aug 2025 12:16:22 +0000</pubDate><link>https://scalex.dev/blog/simplifying-code-journey-from-reactive-to-virtual-threads/</link><dc:creator>Wirbelwind</dc:creator><comments>https://news.ycombinator.com/item?id=44899506</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44899506</guid></item><item><title><![CDATA[Beyond the beep and saving sleep: optimizing the On-Call experience]]></title><description><![CDATA[
<p>Article URL: <a href="https://scalex.dev/blog/2024-02-28_beyond-the-beep-and-saving-sleep--optimizing-the-on-call-experience-84776f2e513c/">https://scalex.dev/blog/2024-02-28_beyond-the-beep-and-saving-sleep--optimizing-the-on-call-experience-84776f2e513c/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=39543815">https://news.ycombinator.com/item?id=39543815</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Wed, 28 Feb 2024 21:42:07 +0000</pubDate><link>https://scalex.dev/blog/2024-02-28_beyond-the-beep-and-saving-sleep--optimizing-the-on-call-experience-84776f2e513c/</link><dc:creator>Wirbelwind</dc:creator><comments>https://news.ycombinator.com/item?id=39543815</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39543815</guid></item><item><title><![CDATA[How to make software architecture trade-off decisions]]></title><description><![CDATA[
<p>Article URL: <a href="https://medium.com/@alex.wauters/how-to-make-architecture-trade-off-decisions-cb23482e1dfe">https://medium.com/@alex.wauters/how-to-make-architecture-trade-off-decisions-cb23482e1dfe</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=30455583">https://news.ycombinator.com/item?id=30455583</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 24 Feb 2022 15:08:50 +0000</pubDate><link>https://medium.com/@alex.wauters/how-to-make-architecture-trade-off-decisions-cb23482e1dfe</link><dc:creator>Wirbelwind</dc:creator><comments>https://news.ycombinator.com/item?id=30455583</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=30455583</guid></item></channel></rss>