<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: WordNotSee</title><link>https://news.ycombinator.com/user?id=WordNotSee</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 03 Sep 2026 06:38:21 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=WordNotSee" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by WordNotSee in "Fable 5.1 World Modeling"]]></title><description><![CDATA[
<p>Fundamentally it’s an image model predicting out frames of a sequence.<p>It’s not enough to call it just an image model though. Not quite video either because it’s so specific to rendering images of the world.<p>Thus, “world model”?<p>The problem I have with “world” is it should imply so much more depth. To me this is actually a “POV image model” or “First-person perspective model” (maybe we call this an FPM).<p>There could also be TPMs (third-person models).<p>This maps better to modern game and 3D dev phrasing, where “world model” might imply 3D object collections spatially organized in a cohesive file format - complete with interactivity, audio, and all the baseline constituents of what one might call a “world”.<p>FPMs and TPMs, think about it. Reserve POVMs for photographic realism.</p>
]]></description><pubDate>Thu, 03 Sep 2026 01:41:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=49544985</link><dc:creator>WordNotSee</dc:creator><comments>https://news.ycombinator.com/item?id=49544985</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49544985</guid></item></channel></rss>