<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: YesBox</title><link>https://news.ycombinator.com/user?id=YesBox</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 13 Apr 2026 08:56:52 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=YesBox" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by YesBox in "Škoda DuoBell: A bicycle bell that penetrates noise-cancelling headphones"]]></title><description><![CDATA[
<p>for your safety, when people hear a car horn, they’re going to be looking for a car.</p>
]]></description><pubDate>Wed, 08 Apr 2026 15:10:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=47691323</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47691323</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47691323</guid></item><item><title><![CDATA[New comment by YesBox in "Significant progress made on Xbox 360 recompilation"]]></title><description><![CDATA[
<p>Where can I boot up Coke Studios? Enjoyed that game as a kid, including making music (which was so friggen cool! They had tons of samples you could just drag and drop into a timeline).<p>Edit: fun memory. I figured out how scamming works at some point. IIRC (and I may not) I set up a minigame in my studio, and contestants had to give me their furniture to participate in a game. Since furniture could stack weirdly, people made all sorts of crazy mazes that were actually quite difficult to navigate due to the fixed isometric perspective.<p>Each stage required handing over a more expensive item than the last. At some point someone handed over a super rare/expensive piece of furniture.<p>Not gonna erase that. ACTUALLY I think I figured out how to clone items due to a bug. Or mine infinite DBs. Used that as cover to get someone to give me their item. Was a long time ago.<p>Anyways, a user handed me their super rare item and I then gave them a stern warning on how this is a common scam and I just stole their item(s). Then I handed everything back over to them and they profusely thanked me. lol</p>
]]></description><pubDate>Thu, 02 Apr 2026 20:23:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=47619690</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47619690</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47619690</guid></item><item><title><![CDATA[New comment by YesBox in "ICAO issued new power bank restriction on flight"]]></title><description><![CDATA[
<p>I wasn't sure what a solid state battery is, so I looked it up on Wikipedia.<p>Fun fact though:<p>> Between 1831 and 1834, Michael Faraday discovered the solid electrolytes silver sulfide and lead(II) fluoride, which laid the foundation for solid-state ionics. Through his research, Michael Faraday took note of these solid compounds transitioning from insulators to conductors after being heated. <i>While this would take almost another century to be acknowledged</i> by Michael O'Keeffe in 1976, this mixed ionic/electronic conductions became the first record of a solid-state battery<p>(emphasis mine)</p>
]]></description><pubDate>Sun, 29 Mar 2026 00:07:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=47559209</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47559209</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47559209</guid></item><item><title><![CDATA[New comment by YesBox in "The gold standard of optimization: A look under the hood of RollerCoaster Tycoon"]]></title><description><![CDATA[
<p>I dont know how it's implemented by the standard/compiler (not my domain). The performance differences are well documented though.<p>I've used both in my pathing code and tested each in debug/release.<p>Even if the std:: implementation was as fast as possible, you're still adding bit manipulation on top of accessing the element, so it will be slower no matter what you do.</p>
]]></description><pubDate>Mon, 23 Mar 2026 18:22:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=47493244</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47493244</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47493244</guid></item><item><title><![CDATA[New comment by YesBox in "The gold standard of optimization: A look under the hood of RollerCoaster Tycoon"]]></title><description><![CDATA[
<p>>  A cache miss is going to mean anywhere from a 100 to 1000 cycle penalty. That blows out any sort of hit you take cutting your cycles from 3 to 1.<p>A good example of this is using std::vector<bool> vs. std::vector<uint8_t> in the debug build vs release build.<p>vector<bool> is much slower to access (it's a dynamic bitset). If you have a hot part of the code that frequently touches a vector<bool>, you'll see a multiple X slowdown in the debug build.<p>However, in the release build, there is no performance difference between the two (for me at least, I'm making a fairly complicated game). The cache misses bury it.</p>
]]></description><pubDate>Mon, 23 Mar 2026 15:18:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=47490714</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47490714</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47490714</guid></item><item><title><![CDATA[New comment by YesBox in "Rob Pike’s Rules of Programming (1989)"]]></title><description><![CDATA[
<p>Wow! I'm shocked Limbo took 3 years and had a larger team. I've played a bit of the game (but didn't complete it). Looking at the Steam reviews and a quick search shows me it takes 3-10 hours to beat the game. :O</p>
]]></description><pubDate>Thu, 19 Mar 2026 02:37:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=47434175</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47434175</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47434175</guid></item><item><title><![CDATA[New comment by YesBox in "Bus travel from Lima to Rio de Janeiro"]]></title><description><![CDATA[
<p>Thanks for reminding me how beautiful Rio ("Hio") is! I went to Brazil twice in the late 2000s. Brings back some fun memories:<p>- Most of the locals on the beach will start clapping when the sun begins to set. Ipanema is a beautiful beach/area.<p>- Brazilians are curious and happy to chat with foreigners. I particularly enjoyed how slowly everyone walked, not in a rush to get to anyplace.<p>- If you're staying in hostels, it's really easy to fall into the trap of hanging around other foreigners who pretty much all speak English fluently (which is fun, but isn't the main purpose of traveling IMO). I learned a little Portuguese before traveling which helped break out of that. I also couch surfed (stayed in strangers homes), which was fun.<p>- I found the cuisine to be light, though I was on a budget. Pretty sure I lost weight and had to eat more frequently. I miss Acia bowls.<p>- Dont drink unfiltered tap water, and make sure the bottled water seals aren't broken. I got sick a couple times regardless.<p>- Carnaval and soccer (football) matches are wild. Tons of energetic people.<p>- I was never mugged, but met a lot of people who were, or knew someone who was (locals and foreigners). Maybe things have changed. Traveling alone at night is not a good idea.</p>
]]></description><pubDate>Sun, 15 Mar 2026 21:02:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=47391874</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47391874</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47391874</guid></item><item><title><![CDATA[New comment by YesBox in "I was interviewed by an AI bot for a job"]]></title><description><![CDATA[
<p>Applicants are using AI too. I've heard from people who hire/post jobs that they gets hundreds to low thousands of applications, and maybe 5% of them have any relevant experience. The problem is the breakdown of trust is costing all of us.</p>
]]></description><pubDate>Wed, 11 Mar 2026 23:26:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=47343926</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47343926</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47343926</guid></item><item><title><![CDATA[New comment by YesBox in "Ask HN: What Are You Working On? (March 2026)"]]></title><description><![CDATA[
<p>Thanks! The vertical axis is also broken down into a grid in a sense. Each "cell" is placed in a specific floor as far as the engine is concerned.<p>So like (C++):<p><pre><code>   vector<uo_map<int, ObjStruct>>
</code></pre>
Each vector element is a floor. You just need to move the sprite up in screen space to position it.<p>Though I wish I went with a vector<vector<vector<ObjStruct>>> approach now a days <chunk_id>, <floor>, <object></p>
]]></description><pubDate>Mon, 09 Mar 2026 16:25:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=47311199</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47311199</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47311199</guid></item><item><title><![CDATA[New comment by YesBox in "Ask HN: What Are You Working On? (March 2026)"]]></title><description><![CDATA[
<p>Thank you! Really appreciate it :)</p>
]]></description><pubDate>Mon, 09 Mar 2026 15:15:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=47310181</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47310181</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47310181</guid></item><item><title><![CDATA[New comment by YesBox in "Ask HN: What Are You Working On? (March 2026)"]]></title><description><![CDATA[
<p>Not at launch, but I'll be looking into porting during early access! Everything in the game is cross-platform ready</p>
]]></description><pubDate>Mon, 09 Mar 2026 15:14:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=47310178</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47310178</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47310178</guid></item><item><title><![CDATA[New comment by YesBox in "Ask HN: What Are You Working On? (March 2026)"]]></title><description><![CDATA[
<p>Thanks :)<p>I'll be looking into porting during early access. I've heard the game runs on Linux with a compatibility layer though.<p>I do everything except the pixel art and buildings. It is a crazy amount of work!</p>
]]></description><pubDate>Mon, 09 Mar 2026 15:12:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=47310157</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47310157</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47310157</guid></item><item><title><![CDATA[New comment by YesBox in "Ask HN: What Are You Working On? (March 2026)"]]></title><description><![CDATA[
<p>My career background is software, but I've been a creative person my whole life.<p>Ive hired out help for the pixel art, and then I enhance everything with shaders (tech art).<p>If you're gonna make a game as an indie, you need to figure out ways to fill in your skill gaps. The competition is brutal. If you can't do it/dont have time to learn and do it, then the only other option is to hire out.<p>or<p>A lot of studios are formed from people (cofounders) who depart larger studios, so if you really want to get into the industry, you could start there and network.</p>
]]></description><pubDate>Mon, 09 Mar 2026 15:04:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=47310066</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47310066</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47310066</guid></item><item><title><![CDATA[New comment by YesBox in "Ask HN: What Are You Working On? (March 2026)"]]></title><description><![CDATA[
<p>Thanks! Designing your own buildings is optional. The game has a feature to place zones where buildings automatically grow, but will be limited to residential and office zones at early access launch.</p>
]]></description><pubDate>Mon, 09 Mar 2026 14:29:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=47309612</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47309612</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47309612</guid></item><item><title><![CDATA[New comment by YesBox in "Ask HN: What Are You Working On? (March 2026)"]]></title><description><![CDATA[
<p>The limited transportation options is temporary (the game is launching into early access).<p>Both adults owning a car will be dynamic/based on the city once there are more transportation options.<p>I'll also be adding options so the player can control how difficult traffic management is.</p>
]]></description><pubDate>Mon, 09 Mar 2026 14:25:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=47309550</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47309550</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47309550</guid></item><item><title><![CDATA[New comment by YesBox in "Ask HN: What Are You Working On? (March 2026)"]]></title><description><![CDATA[
<p>Thanks! Yes, I created my own engine to maximize efficiency (where needed). I think it was the right choice for me.</p>
]]></description><pubDate>Mon, 09 Mar 2026 02:23:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=47304155</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47304155</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47304155</guid></item><item><title><![CDATA[New comment by YesBox in "Ask HN: What Are You Working On? (March 2026)"]]></title><description><![CDATA[
<p>Cool! I was going to shamelessly ask if your DnD group had an open spot I could interview for :), but you're not in Austin.<p>(If you're a local reading this and enjoy DnD w/ roleplay and acting, email's in my profile)</p>
]]></description><pubDate>Mon, 09 Mar 2026 01:56:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=47303957</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47303957</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47303957</guid></item><item><title><![CDATA[New comment by YesBox in "Ask HN: What Are You Working On? (March 2026)"]]></title><description><![CDATA[
<p>I changed gears and moved into the video games industry at the end of 2021.<p>I started developing a city builder called Metropolis 1998 [1], but wanted to take the genre in new directions, building on top of what modern games have to offer:<p>- Watch what's happening inside buildings and design your own (optional)<p>- Change demand to a per-business level<p>- Bring the pixel art 3D render aesthetic back from the dead (e.g RollerCoaster Tycoon) [2]<p>I just updated my Steam page with some recent snapshots from my game. Im really happy with how the game is turning out!<p>[1] <a href="https://store.steampowered.com/app/2287430/Metropolis_1998/" rel="nofollow">https://store.steampowered.com/app/2287430/Metropolis_1998/</a><p>[2] The art in my game is hand drawn though</p>
]]></description><pubDate>Mon, 09 Mar 2026 01:33:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=47303797</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47303797</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47303797</guid></item><item><title><![CDATA[New comment by YesBox in "Labor market impacts of AI: A new measure and early evidence"]]></title><description><![CDATA[
<p>I’ll believe it when I see the code</p>
]]></description><pubDate>Sat, 07 Mar 2026 05:40:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=47284832</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47284832</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47284832</guid></item><item><title><![CDATA[New comment by YesBox in "LLMs work best when the user defines their acceptance criteria first"]]></title><description><![CDATA[
<p>Heh, people like to have someone else to blame.</p>
]]></description><pubDate>Sat, 07 Mar 2026 05:34:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=47284796</link><dc:creator>YesBox</dc:creator><comments>https://news.ycombinator.com/item?id=47284796</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47284796</guid></item></channel></rss>