<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: a13o</title><link>https://news.ycombinator.com/user?id=a13o</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 18 Jun 2026 03:19:57 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=a13o" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by a13o in "UK Brings in Full Social Media Ban for Under-16s"]]></title><description><![CDATA[
<p>According to one poll, 75% of them will, yes<p><a href="https://wtop.com/lifestyle/2025/08/what-kids-say-it-would-take-to-get-them-off-their-phones/" rel="nofollow">https://wtop.com/lifestyle/2025/08/what-kids-say-it-would-ta...</a></p>
]]></description><pubDate>Mon, 15 Jun 2026 13:39:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=48541127</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=48541127</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48541127</guid></item><item><title><![CDATA[New comment by a13o in "Show HN: Number Gacha, a gacha game distilled to its essence"]]></title><description><![CDATA[
<p>I had a lot of fun. I think the progression curve gets boring around Boss Level 11. Introducing a prestige system could extend the runway.<p>I thought both Factor and Divide were interesting twists to the battle system, but neither were given enough room to breathe. With different boss numbers in the early progression, Factor can be tuned to make battles winnable that otherwise aren’t. That saves Divide for later in the progression. As it is now, they both surface around the same time and crowd each other’s debut.<p>It’d also be good to highlight new developments by making them unlockable in the Clubs skill tree. E.g. make an unlock or unlocks for “2-star numbers auto attack”. And “Unlock Factor where factorials of boss numbers get huge stat increases.” It mostly gives you a way to spell out and educate new mechanics, but also it pads out the Clubs skill tree which is a bit thin comped to other games like this.<p>I hope you keep iterating on it, it’s a really good game!</p>
]]></description><pubDate>Wed, 20 May 2026 13:46:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=48207711</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=48207711</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48207711</guid></item><item><title><![CDATA[New comment by a13o in "It is time to give up the dualism introduced by the debate on consciousness"]]></title><description><![CDATA[
<p>From a non-dual perspective either nobody is a p-zombie or everybody is a p-zombie. I think the trajectory of LLMs will be that consciousness sensations are abundant and low value, and that will give all the non-dual territory over to the illusionists (who now have a tangible example to point to.) Emergence won't be disproven but it'll be about as interesting as a penny stock. Everyone else is going to go to ground as a dualist and argue for some entirely new unreachable aspect of human exceptionalism, but they'll have ceded qualia as they did for souls. If I had to guess, they'll focus on embodied cognition because building high-fidelity bodies still seems really hard.</p>
]]></description><pubDate>Tue, 19 May 2026 01:17:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=48188097</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=48188097</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48188097</guid></item><item><title><![CDATA[New comment by a13o in "It is time to give up the dualism introduced by the debate on consciousness"]]></title><description><![CDATA[
<p>It’s going to be a long road, but I think as LLMs and their offspring create more and more convincing arguments for silicon consciousness we will conclude that consciousness is about as real as humours, and we’ve all been p-zombies this whole time.<p>Maybe the literary creature shoe should have started on the other foot, and sent us in search of proof that we are or are not p-angels. That at least puts the burden of proof on the compatibilists where it belongs.</p>
]]></description><pubDate>Mon, 18 May 2026 12:25:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=48178736</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=48178736</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48178736</guid></item><item><title><![CDATA[New comment by a13o in "Stephen's Sausage Roll remains one of the most influential puzzle games"]]></title><description><![CDATA[
<p>TV has the “puzzle box” genre and this is a much better fit for what Tunic is</p>
]]></description><pubDate>Wed, 22 Apr 2026 12:58:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=47862920</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=47862920</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47862920</guid></item><item><title><![CDATA[New comment by a13o in "Stephen's Sausage Roll remains one of the most influential puzzle games"]]></title><description><![CDATA[
<p>Snakebird is my vote for best puzzle game of all time</p>
]]></description><pubDate>Wed, 22 Apr 2026 12:54:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=47862878</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=47862878</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47862878</guid></item><item><title><![CDATA[New comment by a13o in "A new spam policy for “back button hijacking”"]]></title><description><![CDATA[
<p>This would have been great back when I used a search engine to visit web pages.</p>
]]></description><pubDate>Tue, 14 Apr 2026 11:17:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=47764081</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=47764081</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47764081</guid></item><item><title><![CDATA[New comment by a13o in "Apple's accidental moat: How the "AI Loser" may end up winning"]]></title><description><![CDATA[
<p>I think of it like a technology checkpoint. Make sure you got as far as everyone else when they gave up, so when the next innovation in that space comes along you can start back up on even footing.<p>You want to have your own pathway to production that dodges competitors’ patents, is somewhat defensible itself, maybe a brand, etc.</p>
]]></description><pubDate>Mon, 13 Apr 2026 14:35:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=47752610</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=47752610</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47752610</guid></item><item><title><![CDATA[New comment by a13o in "TikTok will not introduce end-to-end encryption, saying it makes users less safe"]]></title><description><![CDATA[
<p>Listed in the article are the National Society for the Prevention of Cruelty to Children and the Internet Watch Foundation, which monitors and removes child sexual abuse material from the internet.<p>The recent Meta lawsuits also mention opposition from the National Center for Missing and Exploited Children and Meta's own executives: Monika Bickert (head of content policy) and Antigone Davis (global head of safety). Both executives mention the danger end-to-end encryption poses to children when attached to a social media graph.<p><a href="https://www.reuters.com/legal/government/meta-executive-warned-facebook-messenger-encryption-plan-was-so-irresponsible-2026-02-24/" rel="nofollow">https://www.reuters.com/legal/government/meta-executive-warn...</a></p>
]]></description><pubDate>Wed, 04 Mar 2026 10:31:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=47245577</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=47245577</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47245577</guid></item><item><title><![CDATA[New comment by a13o in "Show HN: Badge that shows how well your codebase fits in an LLM's context window"]]></title><description><![CDATA[
<p>If you’re worried about fitting the window, make a RAG holding an AST transformation of your codebase</p>
]]></description><pubDate>Fri, 27 Feb 2026 19:31:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=47184521</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=47184521</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47184521</guid></item><item><title><![CDATA[New comment by a13o in "I miss thinking hard"]]></title><description><![CDATA[
<p>I’ve given these sorts of haystack search struggles completely over to the LLM. Whether it’s finding a bug in code or searching documentation for the answer, I view it as a near-obsolete skill. The past couple of decades it was important to know how to chase down documentation and zero in on the one line of config you were missing. Now it’s not.<p>I don’t view this as a hollowing out of my skill tree, I view it as freeing myself to focus on modern skills I need to develop. Such as learning how to steer LLM context windows towards maintainable solutions in large codebases.<p>I’m sure I’ll be thankful now and then that I know how to manually sift through stack traces for answers. But I expect those moments to be rarer and rarer. I basically never look at machine code, but I bet that used to be an important skill for programmers many decades ago.</p>
]]></description><pubDate>Wed, 04 Feb 2026 13:44:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=46885722</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=46885722</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46885722</guid></item><item><title><![CDATA[New comment by a13o in "SVG Path Editor"]]></title><description><![CDATA[
<p>I liked the results of vectorizer.ai and recraft.ai<p>Input image is important too. When working with the generalist LLM on the raster art, give it context that you are making a logo, direct it to use strokes and fills and minimal color palette, readable at small sizes, etc.</p>
]]></description><pubDate>Wed, 28 Jan 2026 17:14:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=46798285</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=46798285</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46798285</guid></item><item><title><![CDATA[New comment by a13o in "SVG Path Editor"]]></title><description><![CDATA[
<p>If you search for ‘vectorization AI’ there are a handful of specialized tools and apis that can do it. It worked well for a handful of logos I wanted to convert. Nano banana generated the raster logos, and these other tools vectorized them</p>
]]></description><pubDate>Wed, 28 Jan 2026 12:27:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=46794440</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=46794440</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46794440</guid></item><item><title><![CDATA[New comment by a13o in "Using Git add -p for fun (and profit)"]]></title><description><![CDATA[
<p>Atomic commits compose easier. In case you want to pull a few out to ship as their own topic. Or separate out the noisy changes so rebases are quicker. Separate out the machine-generated commit so you can drop it and regenerate it on top of whatever.<p>My commit messages are pretty basic “verbed foo” notes to myself, and I’m going to squash merge them to mainline anyway. The atomic commits, sometimes aided by git add -p, are to keep me nimble in an active codebase.</p>
]]></description><pubDate>Sun, 14 Dec 2025 14:42:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=46263352</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=46263352</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46263352</guid></item><item><title><![CDATA[New comment by a13o in "Game design is simple"]]></title><description><![CDATA[
<p>I wouldn’t say A Theory of Fun is “the book.” It’s more a coffee table read. “The book” is Jesse Schell’s The Art of Game Design</p>
]]></description><pubDate>Fri, 07 Nov 2025 12:24:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=45845693</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=45845693</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45845693</guid></item><item><title><![CDATA[New comment by a13o in "Video game union workers rally against $55B private acquisition of EA"]]></title><description><![CDATA[
<p>Most people don’t stay. They burn out and find work/life balance in other fields.<p>Once they realize how depressed their wages were in the games industry there’s no hope of getting them back.</p>
]]></description><pubDate>Thu, 16 Oct 2025 18:13:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=45608799</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=45608799</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45608799</guid></item><item><title><![CDATA[New comment by a13o in "Show HN: Seven39, a social media app that is only open for 3 hours every evening"]]></title><description><![CDATA[
<p>I don’t think volume of engagement is the main issue with social media. Rather, it’s the scope of access. Social media exposes us to too many people and we forget their humanity. Instead of information spreading across the globe along a lattice of trusted relationships, it teleports through bias-confirming wormholes.<p>Funny enough, the time zone restriction acts as a crude proxy for locality and slightly scratches the itch; more than the time window does.</p>
]]></description><pubDate>Tue, 11 Mar 2025 12:09:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=43331632</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=43331632</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43331632</guid></item><item><title><![CDATA[New comment by a13o in "FTC bans hidden junk fees in hotel, event ticket prices"]]></title><description><![CDATA[
<p>It’s a start. I’m bummed at how narrowly scoped this is. When the RFC period was open I wrote in to highlight how apartments charge surprise pet rent fees that don’t appear until the application process.</p>
]]></description><pubDate>Tue, 17 Dec 2024 22:21:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=42446029</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=42446029</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42446029</guid></item><item><title><![CDATA[New comment by a13o in "California bans sell-by dates"]]></title><description><![CDATA[
<p>> How are you supposed to know if you have milk that will quickly go bad etc.?<p>The milk will say "Best if Used By <date>".<p>This information can be found in the fifth sentence in the article.</p>
]]></description><pubDate>Thu, 10 Oct 2024 17:40:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=41801257</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=41801257</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41801257</guid></item><item><title><![CDATA[New comment by a13o in "I've built my first successful side project, and I hate it"]]></title><description><![CDATA[
<p>The wording in the fraud cancellation emails gave me a good laugh.<p>"My payment provider said you used a stolen credit card. Why did you do that? I've revoked your access."</p>
]]></description><pubDate>Wed, 21 Aug 2024 14:22:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=41310588</link><dc:creator>a13o</dc:creator><comments>https://news.ycombinator.com/item?id=41310588</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41310588</guid></item></channel></rss>