<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: adrian17</title><link>https://news.ycombinator.com/user?id=adrian17</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 16 Jun 2026 02:07:44 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=adrian17" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by adrian17 in "Show HN: I wrote a C++ ray tracer from scratch without AI"]]></title><description><![CDATA[
<p>> Also, as you're using full double/f64-precision all the time, you're leaving a fair bit of performance on the table<p>There's another issue that popped up on my quick naive profiling run: std::shared_ptr<Material> in the HitRecord/HittableLightSample is assigned/copied and destroyed a lot, and somehow these refcount operations show up as half of all samples on my profile (presumably because even if there's no hit and the pointer stays nullptr, the smart pointer still must check if there's anything to deallocate).</p>
]]></description><pubDate>Mon, 15 Jun 2026 14:38:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=48541968</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=48541968</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48541968</guid></item><item><title><![CDATA[New comment by adrian17 in "Changing how we develop Ladybird"]]></title><description><![CDATA[
<p>Reading this leaves a weird taste in my mouth, since the author tends to regularly make nontrivial >1k LOC PRs (sometimes several per day) and merge them on the same day with no reviews at all. This is even ignoring the LLM aspect; I don't know what % of them are assisted, but even if it was 0%, this isn't the pace of development I'd be comfortable with.</p>
]]></description><pubDate>Fri, 05 Jun 2026 10:58:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=48410709</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=48410709</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48410709</guid></item><item><title><![CDATA[New comment by adrian17 in "Please Do Not Vibe Fuck Up This Software"]]></title><description><![CDATA[
<p>Yesterday's comment listed suspected commits alongside the issues: <a href="https://news.ycombinator.com/item?id=48334270">https://news.ycombinator.com/item?id=48334270</a></p>
]]></description><pubDate>Sun, 31 May 2026 10:01:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=48344394</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=48344394</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48344394</guid></item><item><title><![CDATA[New comment by adrian17 in "Everything in C is undefined behavior"]]></title><description><![CDATA[
<p>I think this is 6.3.2.3.7 in C99 about casting between pointer types:<p>> If the resulting pointer is not correctly aligned for the
pointed-to type, the behavior is undefined.<p>However, unless I’m missing something, producing such a pointer from an integer is apparently not insta-UB? 6.3.2.2.5:<p>> An integer may be converted to any pointer type. Except as previously specified, the
result is implementation-defined, might not be correctly aligned, might not point to an
entity of the referenced type, and might be a trap representation<p>And later on 6.5.3.2.4:<p>> If an invalid value has been assigned to the pointer, the behavior of the unary * operator is undefined.<p>Which implies that the invalid pointer must have been obtained without being already undefined, right?</p>
]]></description><pubDate>Wed, 20 May 2026 23:46:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=48215931</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=48215931</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48215931</guid></item><item><title><![CDATA[New comment by adrian17 in "C++26 Shipped a SIMD Library Nobody Asked For"]]></title><description><![CDATA[
<p>I agree with you, but just a small nit:<p>> First off, templates are the opposite of opaque due to the fundamental requirement that the implementation be visible to every translation unit using a template.<p>That's not strictly true, you can have an implementation hidden in a separate TU, as long as that TU instantiates the template for all template arguments that the users are going to use.</p>
]]></description><pubDate>Sun, 17 May 2026 12:27:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=48168301</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=48168301</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48168301</guid></item><item><title><![CDATA[New comment by adrian17 in "AI slop is killing online communities"]]></title><description><![CDATA[
<p>I've seen people like this 15+ years ago on #learnprogramming on Freenode, I'm guessing LLMs just tend to validate that behavior instead.</p>
]]></description><pubDate>Thu, 07 May 2026 22:11:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=48055806</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=48055806</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48055806</guid></item><item><title><![CDATA[New comment by adrian17 in "TurboQuant: A first-principles walkthrough"]]></title><description><![CDATA[
<p>I wonder how often this happens in practice - by "this", I mean industry/LLM world not noticing* some research until a bigger player repeats it with louder PR.<p>(*hopefully I didn't misunderstand the situation)</p>
]]></description><pubDate>Mon, 27 Apr 2026 08:32:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=47919090</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=47919090</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47919090</guid></item><item><title><![CDATA[New comment by adrian17 in "Google Gemma 4 Runs Natively on iPhone with Full Offline AI Inference"]]></title><description><![CDATA[
<p>They released the source (well, currently only the Android version) at <a href="https://github.com/google-ai-edge/gallery" rel="nofollow">https://github.com/google-ai-edge/gallery</a> .<p>At a glance, I see they do gather analytics about how much the app is used (model downloads, model invocations etc) without message content, pretty much just the model used.</p>
]]></description><pubDate>Wed, 15 Apr 2026 15:53:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=47780878</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=47780878</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47780878</guid></item><item><title><![CDATA[New comment by adrian17 in "Gemma 4 on iPhone"]]></title><description><![CDATA[
<p>No, only E2B and E4B.</p>
]]></description><pubDate>Sun, 05 Apr 2026 22:24:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=47654567</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=47654567</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47654567</guid></item><item><title><![CDATA[New comment by adrian17 in "The future of code search is not regex – 100x faster than ripgrep"]]></title><description><![CDATA[
<p>So the repo builds:<p>- C library<p>- neovim plugin<p>- MCP server<p>But not a plain binary, which is the main way ripgrep is directly used (...at least by humans), and compared with.</p>
]]></description><pubDate>Thu, 02 Apr 2026 10:29:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=47612463</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=47612463</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47612463</guid></item><item><title><![CDATA[New comment by adrian17 in "Epic Games to cut more than 1k jobs as Fortnite usage falls"]]></title><description><![CDATA[
<p>> Epic did it backwards — they built the game first, then tried to force the infrastructure (EGS) into existence with money.<p>Didn't Valve push Steam through HL2? It's a different kind of forcing of course, but still.</p>
]]></description><pubDate>Tue, 24 Mar 2026 20:47:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=47509005</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=47509005</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47509005</guid></item><item><title><![CDATA[New comment by adrian17 in "Python 3.15's JIT is now back on track"]]></title><description><![CDATA[
<p>It already has a fast path, from (I think) 3.11. If you run `object.x` repeatedly on the same type of object enough times, the interpreter will swap out the LOAD_ATTR opcode to `LOAD_ATTR_INSTANCE_VALUE` or `LOAD_ATTR_SLOT`, which only makes sure that the type is the same as before and loads the value from a specified offset, without doing a full lookup.</p>
]]></description><pubDate>Sun, 22 Mar 2026 15:33:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=47478573</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=47478573</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47478573</guid></item><item><title><![CDATA[New comment by adrian17 in "Python 3.15's JIT is now back on track"]]></title><description><![CDATA[
<p>I saw your documentation PR, thank you!<p>I also did some reading and experiments, so quickly talking about things I've found out re: refcount elimination:<p>Previously given an expression `c = a + b`, the compiler generated a sequence of two LOADs (that increment the inputs' refcounts), then BINARY_OP that adds the inputs and decrements the refcounts afterwards (possibly deallocating the inputs).<p>But if the optimizer can prove that the inputs definitely will have existing references after the addition finishes (like when `a` and `b` are local variables, or if they are immortals like `a+5`), then the entire incref/decref pair could be ignored. So in the new version, the DECREFs part of the BINARY_OP was split into separate uops, which are then possibly transformed into POP_TOP_NOP by the optimizer.<p>And I'm assuming that although normally splitting an op this much would usually cost some performance (as the compiler can't optimize them as well anymore), in this case it's usually worth it as the optimization almost always succeeds, and even if it doesn't, the uops are still generated in several variants for various TOS cache (which is basically registers) states so they still often codegen into just 1-2 opcodes on x86.<p>One thing I don't entirely understand, but that's super specific from my experiment, not sure if it's a bug or special case: I looked at tier2 traces for `for i in lst: (-i) + (-i)`, where `i` is an object of custom int-like class with overloaded methods (to control which optimizations happen). When its __neg__ returns a number, then I see a nice sequence of<p>_POP_TOP_INT_r32, _r21, _r10.<p>But when __neg__ returns a new instance of the int-like class, then it emits<p>_SPILL_OR_RELOAD_r31, _POP_TOP_r10, _SPILL_OR_RELOAD_r01, _POP_TOP_r10, etc.<p>Is there some specific reason why the "basic" pop is not specialized for TOS cache? Is it because it's the same opcode as in tier1, and it's just not worth it as it's optimized into specialized uops most of the time; or is it that it can't be optimized the same way because of the decref possibly calling user code?</p>
]]></description><pubDate>Fri, 20 Mar 2026 23:02:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=47461957</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=47461957</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47461957</guid></item><item><title><![CDATA[New comment by adrian17 in "Python 3.15's JIT is now back on track"]]></title><description><![CDATA[
<p>That's not true. I mean: it's true that it has little to do with OOP, but most imperative languages (only exception I know is Rust) have the issue, it's not "Python specific". For example (<a href="https://godbolt.org/z/aobz9q7Y9" rel="nofollow">https://godbolt.org/z/aobz9q7Y9</a>):<p>struct S {
    const int x;
    int f() const;
};
int S::f() const {
    int a = x;
    printf("hello\n");
    int b = x;
    return a-b;
}<p>The compiler can't reuse 'x' unless it's able to prove that it definitely couldn't have changed during the `printf()` call - and it's unable to prove it. The member is loaded twice. C++ compilers can usually only prove it for trivial code with completely inlined functions that doesn't mutate any external state, or mutates in a definitely-not-aliasing way (strict aliasing). (and the `const` don't do any difference here at all)<p>In Python the difference is that it can basically never prove it at all.</p>
]]></description><pubDate>Wed, 18 Mar 2026 10:11:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=47423702</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=47423702</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47423702</guid></item><item><title><![CDATA[New comment by adrian17 in "Python 3.15's JIT is now back on track"]]></title><description><![CDATA[
<p>I think CPython already had tier2 and some tracing infrastructure when the copy-and-patch JIT backend was added; it's the "JIT frontend" that's more obscure to me.</p>
]]></description><pubDate>Tue, 17 Mar 2026 21:28:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=47418568</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=47418568</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47418568</guid></item><item><title><![CDATA[New comment by adrian17 in "Python 3.15's JIT is now back on track"]]></title><description><![CDATA[
<p>I'm been occasionally glancing at PR/issue tracker to keep up to date with things happening with the JIT, but I've never seen where the high level discussions were happening; the issues and PRs always jumped right to the gritty details. Is there anywhere a high-level introduction/example of how trace projection vs recording work and differ? Googling for the terms often returns CPython issue tracker as the first result, and repo's jit.md is relatively barebones and rarely updated :(<p>Similarly, I don't entirely understand refcount elimination; I've seen the codegen difference, but since the codegen happens at build time, does this mean each opcode is possibly split into two (or more?) stencils, with and without removed increfs/decrefs? With so many opcodes and their specialized variants, how many stencils are there now?</p>
]]></description><pubDate>Tue, 17 Mar 2026 20:44:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=47418043</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=47418043</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47418043</guid></item><item><title><![CDATA[New comment by adrian17 in "No right to relicense this project"]]></title><description><![CDATA[
<p>The drop"-in" compatibility claims are also just wrong? I ran it on the old test suite from 6.0 (which is completely absent now), and quickly checking:<p>- the outputs, even if correctly deduced, are often incompatible: "utf-16be" turns into "utf-16-be", "UTF-16" turns into "utf-16-le" etc. FWIW, the old version appears to have been a bit of a mess (having had "UTF-16", "utf-16be" and "utf-16le" among its outputs) but I still wouldn't call the new version _compatible_,<p>- similarly, all `ascii` turn into `Windows-1252`<p>- sometimes it really does appear more accurate,<p>- but sometimes it appears to flip between wider families of closely related encodings, like one SHIFT_JIS test (confidence 0.99) turns into cp932 (confidence 0.34), or the whole family of tests that were determined as gb18030 (chinese) are now sometimes determined as gb2312 (the older subset of gb18030), and one even as cp1006, which AFAIK is just wrong.<p>As for performance claims, they appear not entirely false - analyzing all files took 20s, versus 150s with v6.0. However, looks like the library sometimes takes 2s to lazy initialize something, which means that if one uses `chardetect` CLI instead of Python API, you'll pay this cost each time and get several times slower instead.<p>Oh, and this "Negligible import memory (96 B)" is just silly and obviously wrong.</p>
]]></description><pubDate>Thu, 05 Mar 2026 13:49:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=47261532</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=47261532</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47261532</guid></item><item><title><![CDATA[New comment by adrian17 in "No right to relicense this project"]]></title><description><![CDATA[
<p>FWIW, I don't think there's even a room for interpretation here, given the commit that created the README (and almost all commits since the rewrite started 4 days ago) is authored by<p>> dan-blanchard and claude committed 4 days ago</p>
]]></description><pubDate>Thu, 05 Mar 2026 12:09:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=47260693</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=47260693</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47260693</guid></item><item><title><![CDATA[New comment by adrian17 in "Building a new Flash"]]></title><description><![CDATA[
<p>I'm talking about the .fla (XFL) format, not .swf (which is documented well - though that doesn't mean its exact behavior its understood well)<p>(note: I'm one of Ruffle's maintainers)</p>
]]></description><pubDate>Thu, 05 Mar 2026 09:41:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=47259650</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=47259650</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47259650</guid></item><item><title><![CDATA[New comment by adrian17 in "Building a new Flash"]]></title><description><![CDATA[
<p>AFAIK the .fla format was never fully documented or reverse engineered by anyone (FFDEC has an exporter, but not importer), so this alone would be a bold claim.</p>
]]></description><pubDate>Wed, 04 Mar 2026 21:36:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=47254246</link><dc:creator>adrian17</dc:creator><comments>https://news.ycombinator.com/item?id=47254246</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47254246</guid></item></channel></rss>