<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: adzm</title><link>https://news.ycombinator.com/user?id=adzm</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 02 Jul 2026 13:27:38 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=adzm" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by adzm in "British Origami: the 1955 exhibition by Akira Yoshizawa (2005)"]]></title><description><![CDATA[
<p>That's a bit of a letdown. This exhibition was the first major introduction of wet folding which allowed curved structures and opened up a whole world of possibilities. You can find plenty of images from Yoshizawa but I can't seem to find any from this in particular.</p>
]]></description><pubDate>Mon, 29 Jun 2026 00:26:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=48713276</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48713276</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48713276</guid></item><item><title><![CDATA[New comment by adzm in "Do LLMs pass the mirror test?"]]></title><description><![CDATA[
<p>It's quite distracting and frustrating. No idea why you'd want the beginning and ends of lines of text to be darker than the center.</p>
]]></description><pubDate>Sun, 28 Jun 2026 22:14:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=48712275</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48712275</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48712275</guid></item><item><title><![CDATA[New comment by adzm in "πFS"]]></title><description><![CDATA[
<p>It is worth noting that as the length of data increases it becomes extremely unlikely that the index and length of the sequence within pi would actually be smaller than the data.</p>
]]></description><pubDate>Wed, 10 Jun 2026 20:30:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=48482218</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48482218</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48482218</guid></item><item><title><![CDATA[New comment by adzm in "πFS"]]></title><description><![CDATA[
<p>I'm intrigued that π was capitalized to Π presumably automatically in the HN headline.</p>
]]></description><pubDate>Wed, 10 Jun 2026 20:27:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=48482176</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48482176</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48482176</guid></item><item><title><![CDATA[New comment by adzm in "1worldflag: A blue dot on a transparent background"]]></title><description><![CDATA[
<p>Transparency in a flag is new to me. It's surprisingly effective here. Could this be done with just cloth without synthetics by using thinner threads or thread count?</p>
]]></description><pubDate>Mon, 08 Jun 2026 03:09:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=48440919</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48440919</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48440919</guid></item><item><title><![CDATA[New comment by adzm in "Show HN: FFmpeg WebCLI – Full FFmpeg in Browser, Offline PWA, No Uploads(WASM)"]]></title><description><![CDATA[
<p>Note those only apply to scene_sad which is used for scene change detection and freeze detection and a few other things like mpdecimate -- it's a very specific use case</p>
]]></description><pubDate>Thu, 04 Jun 2026 21:30:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=48404892</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48404892</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48404892</guid></item><item><title><![CDATA[New comment by adzm in "Learn SQL Once, Use It for 30 Years"]]></title><description><![CDATA[
<p>KQL is a great language for quickly analyzing data, too. I've grown to love it.</p>
]]></description><pubDate>Thu, 04 Jun 2026 16:13:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=48400747</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48400747</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48400747</guid></item><item><title><![CDATA[New comment by adzm in "Learn SQL Once, Use It for 30 Years"]]></title><description><![CDATA[
<p>This is why I like things like React and Astro, for the most part it is just JavaScript in the end. Other than JSX which is already familiar from using HTML and has applications beyond React</p>
]]></description><pubDate>Thu, 04 Jun 2026 16:12:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=48400720</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48400720</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48400720</guid></item><item><title><![CDATA[New comment by adzm in "Ian's Secure Shoelace Knot"]]></title><description><![CDATA[
<p>The same concept applies to anything with two loops as well. You can use it to quickly and easily tie together garbage bag loops, or grocery bag loops etc.</p>
]]></description><pubDate>Thu, 04 Jun 2026 15:48:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=48400401</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48400401</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48400401</guid></item><item><title><![CDATA[New comment by adzm in "VoidZero Is Joining Cloudflare"]]></title><description><![CDATA[
<p>Migrate off vite to what exactly? I just migrated a personal project to vite and it simplified the existing webpack thing drastically, I was very impressed.</p>
]]></description><pubDate>Thu, 04 Jun 2026 15:45:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=48400356</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48400356</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48400356</guid></item><item><title><![CDATA[New comment by adzm in "DaVinci Resolve 21"]]></title><description><![CDATA[
<p>Excited to see Resolve continue to improve. Hopefully this encourages more improvement in the wider ecosystem as well. Adobe really could do some amazing stuff with Premiere and After Effects.</p>
]]></description><pubDate>Wed, 03 Jun 2026 20:03:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=48389207</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48389207</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48389207</guid></item><item><title><![CDATA[New comment by adzm in "Coreutils for Windows"]]></title><description><![CDATA[
<p>Finally, tee in the command prompt. I want to like powershell but the way it handles [] in filenames has bitten me so many times and fixing it turns simple things into verbose LiteralPath incantations</p>
]]></description><pubDate>Tue, 02 Jun 2026 17:58:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=48373761</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48373761</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48373761</guid></item><item><title><![CDATA[New comment by adzm in "Should you normalize RGB values by 255 or 256?"]]></title><description><![CDATA[
<p>note that floating point audio very often exceeds [-1.0, 1.0] within the pipeline, just to be tamed at the very end of the mix to fit within those bounds. this is pretty much why every modern DAW uses floating point these days.</p>
]]></description><pubDate>Mon, 01 Jun 2026 19:44:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=48361659</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48361659</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48361659</guid></item><item><title><![CDATA[New comment by adzm in "Bijou64: A variable-length integer encoding"]]></title><description><![CDATA[
<p>I believe SQLite3 uses a somewhat different implementation:<p>> A variable-length integer or "varint" is a static Huffman encoding of 64-bit twos-complement integers that uses less space for small positive values. A varint is between 1 and 9 bytes in length. The varint consists of either zero or more bytes which have the high-order bit set followed by a single byte with the high-order bit clear, or nine bytes, whichever is shorter. The lower seven bits of each of the first eight bytes and all 8 bits of the ninth byte are used to reconstruct the 64-bit twos-complement integer. Varints are big-endian: bits taken from the earlier byte of the varint are more significant than bits taken from the later bytes.<p>from <a href="https://www.sqlite.org/fileformat2.html#varint" rel="nofollow">https://www.sqlite.org/fileformat2.html#varint</a><p>The one you linked for SQLite4 (abandoned project) is probably a better approach. I recall that the author has said that SQLite3's varint implementation is regretful.</p>
]]></description><pubDate>Fri, 29 May 2026 18:49:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=48327614</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48327614</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48327614</guid></item><item><title><![CDATA[New comment by adzm in "Show HN: Hallucinate – Massively Multiplayer Online Rave"]]></title><description><![CDATA[
<p>Yeah that's not very PLUR :(</p>
]]></description><pubDate>Thu, 28 May 2026 06:44:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=48305473</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48305473</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48305473</guid></item><item><title><![CDATA[New comment by adzm in "One Million Beings"]]></title><description><![CDATA[
<p>Well, I'm interested, will be neat to see what the actual result is. For context, they are an established artist with a very interesting style <a href="https://en.wikipedia.org/wiki/David_OReilly_(artist)" rel="nofollow">https://en.wikipedia.org/wiki/David_OReilly_(artist)</a> maybe most well known by people here for the video game Everything (and the Adventure Time episode _A Glitch Is a Glitch_)</p>
]]></description><pubDate>Wed, 27 May 2026 17:38:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=48297661</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48297661</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48297661</guid></item><item><title><![CDATA[New comment by adzm in "Unicode 18.0.0 Beta"]]></title><description><![CDATA[
<p>Personally I think the whole emoji thing is a triumph of Unicode. Being able to convey more subtext through emoji makes communication so much easier especially across language boundaries.</p>
]]></description><pubDate>Wed, 27 May 2026 11:24:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=48292549</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48292549</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48292549</guid></item><item><title><![CDATA[New comment by adzm in "Does anybody like React?"]]></title><description><![CDATA[
<p>React is great honestly. It's a simple mental model. Hooks are fun and compose well. JSX makes sense: Astro is a great example of how something that is certainly not react still has react-like syntax and is immediately accessible to anyone with react experience.</p>
]]></description><pubDate>Tue, 26 May 2026 02:16:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=48274202</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48274202</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48274202</guid></item><item><title><![CDATA[New comment by adzm in "What is the history of the ERROR_ARENA_TRASHED error code?"]]></title><description><![CDATA[
<p>Oh this is great to know! I actually used this before when writing an arena allocator, since it seemed to be relevant and was already built into a system that was relying on WIN32 and HRESULT errors to begin with. I always had fun trying to find existing error codes among Windows' header files to use for other things.</p>
]]></description><pubDate>Sat, 23 May 2026 05:16:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=48244934</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48244934</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48244934</guid></item><item><title><![CDATA[New comment by adzm in "The Letter S, by Donald Knuth (1980) [pdf]"]]></title><description><![CDATA[
<p>(1980)</p>
]]></description><pubDate>Thu, 21 May 2026 02:40:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=48217167</link><dc:creator>adzm</dc:creator><comments>https://news.ycombinator.com/item?id=48217167</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48217167</guid></item></channel></rss>