<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: aleksiy123</title><link>https://news.ycombinator.com/user?id=aleksiy123</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 10 Jun 2026 14:52:41 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=aleksiy123" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by aleksiy123 in "More Molly Guards"]]></title><description><![CDATA[
<p>Severance really captured that vibe.</p>
]]></description><pubDate>Wed, 10 Jun 2026 11:09:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=48474546</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48474546</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48474546</guid></item><item><title><![CDATA[New comment by aleksiy123 in "They’re made out of weights"]]></title><description><![CDATA[
<p>It’s not even obvious that it isn’t conscious imho.</p>
]]></description><pubDate>Thu, 04 Jun 2026 11:59:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=48397426</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48397426</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48397426</guid></item><item><title><![CDATA[New comment by aleksiy123 in "Can A.I. produce writing that we want to read?"]]></title><description><![CDATA[
<p>Or even have Claude actually go through the whole process of thinking about story structure, iterating on it, reviewing, editing, researching etc.<p>I feel like people expect Claude to just 1 shot a good story from their 2 sentence prompt.<p>But even a human needs to sit down and apply a structured or semi structured process over a non trivial amount of time/turns/iterations.<p>If you asked most people to write a short story out of nowhere with no context and 1hr. Most of them are gonna write some generic stuff.</p>
]]></description><pubDate>Wed, 03 Jun 2026 04:34:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=48379944</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48379944</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48379944</guid></item><item><title><![CDATA[New comment by aleksiy123 in "Launch HN: Expanse (YC P26) – Unlock Wasted GPU Capacity"]]></title><description><![CDATA[
<p>Isn’t the fact that you just referenced it indicate that they do?<p>I feel like it’s probably just complexity.<p>Different workloads benefit from specific types of optimisations.</p>
]]></description><pubDate>Mon, 01 Jun 2026 15:43:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=48358405</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48358405</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48358405</guid></item><item><title><![CDATA[New comment by aleksiy123 in "My new obsession: A horse-racing board game of pure luck"]]></title><description><![CDATA[
<p>I think for big groups it’s not so much luck/randomness that is the key but complexity. Low complexity games are going to play better. They can be pure skill games. Many drinking games are (beer pong etc).<p>Luck/randomness is directly against determinism. A way of making feel less mechanical and opening up the combinatorial state space? Essentially increasing the fun/interest without introducing high complexity necessarily? As well as narrow the skill range as you say, but not necessarily over longer time horizons.<p>Like you can do a 2d matrix of luck and complexity.<p>Tic tac toe - low randomness, low complexity<p>Chess - low randomness, high complexity<p>Poker - med randomness, high complexity<p>Roulette - high randomness, low complexity</p>
]]></description><pubDate>Wed, 27 May 2026 16:12:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=48296412</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48296412</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48296412</guid></item><item><title><![CDATA[New comment by aleksiy123 in "Gemini CLI will stop working from June 18, 2026"]]></title><description><![CDATA[
<p>I saw someone in a different thread describe Google product/tool strategy as a:
“monkey knife fight”<p>And tbh I can’t really argue with that.</p>
]]></description><pubDate>Wed, 20 May 2026 12:38:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=48206719</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48206719</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48206719</guid></item><item><title><![CDATA[New comment by aleksiy123 in "Show HN: Semble – Code search for agents that uses 98% fewer tokens than grep"]]></title><description><![CDATA[
<p>how effective is RTK for you? worth using?</p>
]]></description><pubDate>Sun, 17 May 2026 22:06:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=48173601</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48173601</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48173601</guid></item><item><title><![CDATA[New comment by aleksiy123 in "Moving away from Tailwind, and learning to structure my CSS"]]></title><description><![CDATA[
<p>Its arguing that that source code that affects the behaviour of something should be easily discoverable from the point/points its behaviour affects. or alternatively more indirection/obfuscation is worse.<p>Its not so much about same file, as reducing distance to understanding, whether visually or by some sort of easily traceable path.<p>Like you would want to init a variable closer to its usage, Or that having a 100 wrapper functions is less understandable than inlining for a single statement, or global mutations are harder to trace then local, and that sometimes its easier to inline a single sql statement then split it out into a different file just because its 2 different languages.<p>Also, to be clear its possible to write CSS that exhibits less or more LoB. The file thing is more that I don't think HTML, CSS, JS "must" be written as separate files which is what the prevailing best practice used to be, justified as SoC. I just think splitting along the scope/behaviour lines rather than  file type is more understandable.</p>
]]></description><pubDate>Sun, 17 May 2026 03:20:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=48165784</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48165784</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48165784</guid></item><item><title><![CDATA[New comment by aleksiy123 in "Moving away from Tailwind, and learning to structure my CSS"]]></title><description><![CDATA[
<p>End users and even other programs/extensions can load rules to alter your styles. I think thats about as opposite of locality of behaviour as it gets. (no judgment on customization on being good/bad).<p>With the rest I don't really strongly disagree. I think its just a question of complexity. For simple things its fine, but for complex apps with teams of people :shrug:</p>
]]></description><pubDate>Sun, 17 May 2026 02:50:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=48165676</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48165676</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48165676</guid></item><item><title><![CDATA[New comment by aleksiy123 in "The Third Hard Problem"]]></title><description><![CDATA[
<p>Or non binary. How much are these the same and how.</p>
]]></description><pubDate>Sun, 17 May 2026 00:48:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=48165140</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48165140</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48165140</guid></item><item><title><![CDATA[New comment by aleksiy123 in "The Third Hard Problem"]]></title><description><![CDATA[
<p>Use multiple trees.</p>
]]></description><pubDate>Sun, 17 May 2026 00:47:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=48165133</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48165133</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48165133</guid></item><item><title><![CDATA[New comment by aleksiy123 in "Moving away from Tailwind, and learning to structure my CSS"]]></title><description><![CDATA[
<p>that’s exactly the part that is anti locality of behaviour.<p>I don’t want/need cascade. I only care about components and building up from them. And I would rather have it be explicit over implicit and scoped/encapsulated.<p>Call it composition over cascade.<p>To be clear I think it’s possible to do this without tailwind. And tailwind has other out of the box features/opinions.<p>But it works well enough without too much friction.</p>
]]></description><pubDate>Sun, 17 May 2026 00:05:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=48164925</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48164925</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48164925</guid></item><item><title><![CDATA[New comment by aleksiy123 in "Moving away from Tailwind, and learning to structure my CSS"]]></title><description><![CDATA[
<p>Sorry maybe that wasn’t the best example. It’s not really about separation of files. But how they connect.<p>In sql your code may be in a seperate file but your app code is still clearly calling the sql. The inlining vs not inlining is just abstraction. You could use a function, or a separate file or not,  a different language or not.<p>But there is a clear single call chain at the points where that behaviour is being applied and a single definition.<p>With css that’s not necessarily true. There’s a bunch of different rules that may or may not apply.</p>
]]></description><pubDate>Sat, 16 May 2026 22:58:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=48164529</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48164529</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48164529</guid></item><item><title><![CDATA[New comment by aleksiy123 in "Moving away from Tailwind, and learning to structure my CSS"]]></title><description><![CDATA[
<p>I think this assertion is where most of the conflict comes from.<p>There is a fair amount of people that disagree with the premise that it should be separated in that way (Including me).<p>I personally like this essay by the author of htmx on the topic<p><a href="https://htmx.org/essays/locality-of-behaviour/" rel="nofollow">https://htmx.org/essays/locality-of-behaviour/</a><p>Also just better composition imo.<p>Practically I think this means components of scoped css, html, js.<p>People never seem to have the same complaint about mixing or separating app code and sql in the same way?</p>
]]></description><pubDate>Sat, 16 May 2026 21:00:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=48163772</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48163772</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48163772</guid></item><item><title><![CDATA[New comment by aleksiy123 in "Mode collapse has a name, and he's selling cancer treatment advice on Amazon"]]></title><description><![CDATA[
<p>Tbh I have no idea, I’m mostly thinking about it from what I can do when using the frontier models, so I don’t think such low level changes are available to me.<p>But another dumb idea I had was a set of random words inspired by Terry Davis godsay <a href="https://github.com/orhun/godsays" rel="nofollow">https://github.com/orhun/godsays</a><p>With a more appropriate wordlist appropriate. Call it muses.</p>
]]></description><pubDate>Sat, 16 May 2026 20:38:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=48163575</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48163575</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48163575</guid></item><item><title><![CDATA[New comment by aleksiy123 in "Mode collapse has a name, and he's selling cancer treatment advice on Amazon"]]></title><description><![CDATA[
<p>I’ve been thinking about how to get creativity out of llms, apart from temperature. The thing is even humans have a hard time with creativity.<p>Is it really surprising that llms don’t just one shot a unique story when they are all starting from roughly similar training data and state and a roughly 30 secs of processing time.<p>I had Gemini do some deep research for me around processes and frameworks to prompt ideation and creativity and they do exist. See SCAMPER and others.<p>Another interesting thing that comes up is using random decks of cards as prompts.<p>See Oblique Strategies, Deck of Lenses, the Story engine and similar.<p>I guess I still believe that even creativity is still fundamentally a type of search, as well as problem solving. Manipulating and or combining existing ideas in unexplored ways and breaking out of bias.<p>So I kinda want to experiment with these two approaches:<p>1. Longer running workflows that follow a framework and loop.<p>2. Some simple cli tools with these decks and a random draw to trigger interesting directions.<p>I think really just need to break llms out of their initial start state which is mostly the same for everyone.<p>And to run over longer horizons and so the higher level reasoning flows.</p>
]]></description><pubDate>Sat, 16 May 2026 19:14:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=48162913</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48162913</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48162913</guid></item><item><title><![CDATA[New comment by aleksiy123 in "A History of IDEs at Google"]]></title><description><![CDATA[
<p>code monkeys</p>
]]></description><pubDate>Wed, 13 May 2026 22:12:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=48128290</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48128290</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48128290</guid></item><item><title><![CDATA[New comment by aleksiy123 in "A History of IDEs at Google"]]></title><description><![CDATA[
<p>thats just a large project tho? not necessarily a mono repo.<p>A mono repo doesn't necessarily mean large compile times, because it depends on the projects and their dependencies within that repo.</p>
]]></description><pubDate>Wed, 13 May 2026 22:10:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=48128267</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48128267</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48128267</guid></item><item><title><![CDATA[New comment by aleksiy123 in "I returned to AWS, and was reminded why I left"]]></title><description><![CDATA[
<p>Went through a similar phase,<p>I think a mix of 2. and 3. is good for a small team or solo dev. Im throwing in a bit of homelab as well by adding some action runners and models on my desktop as well.<p>But cloudflare is great value for small teams. Not sure how it as at higher scale.<p>On the topic of env and config. It took me a while to get this write, and maybe overengineered.<p>But I invested a lot of time in trying to standardize env definitions, secrets manager, and per env config definition defined in my nx projects, and consumed by the commands or deployers. As well as pulumi for IaC.<p>I tried a couple of different approaches, but finally I just decided to use typescript as my config language. I use nx project.json but defined using typescript. And just define the env config as typescript functions to be injected to each command or deployment as a pure function of target env.</p>
]]></description><pubDate>Sun, 10 May 2026 17:17:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=48085805</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48085805</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48085805</guid></item><item><title><![CDATA[New comment by aleksiy123 in "Bun's experimental Rust rewrite hits 99.8% test compatibility on Linux x64 glibc"]]></title><description><![CDATA[
<p>It’s also just a useful exercise in general, especially for getting feedback for models and harnesses.<p>I’ve been thinking about setting up a non trivial project to use as a benchmark for any plugins and/or harness changes I make.<p>Having a prebuilt verification suite is great. You can use it to asses things like token usage, time, across different harnesses, models, plugins.</p>
]]></description><pubDate>Sat, 09 May 2026 21:57:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=48078658</link><dc:creator>aleksiy123</dc:creator><comments>https://news.ycombinator.com/item?id=48078658</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48078658</guid></item></channel></rss>