<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: alexanderson</title><link>https://news.ycombinator.com/user?id=alexanderson</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 21 Oct 2026 08:15:05 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=alexanderson" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by alexanderson in "Tsrs: A Port of TypeScript to Rust"]]></title><description><![CDATA[
<p>They mention in the post they are working with Theo to absorb tsgo-rs into tsrs.</p>
]]></description><pubDate>Tue, 20 Oct 2026 14:58:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=50167413</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=50167413</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50167413</guid></item><item><title><![CDATA[New comment by alexanderson in "Parque Arqueológico do Solstício"]]></title><description><![CDATA[
<p>Thought this was a new AWS product for half a second.</p>
]]></description><pubDate>Thu, 03 Sep 2026 13:41:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=49549819</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=49549819</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49549819</guid></item><item><title><![CDATA[New comment by alexanderson in "Apple M5 chip"]]></title><description><![CDATA[
<p>Apple has always been a hardware company first - think of how they sell consumers computers with the OS for free, while Microsoft primarily just sells the OS (when comparing the consumer business; I don’t want to get into all the other stuff Microsoft does).<p>Now that they own the SoC design pipeline, they’re really able to flex these muscles.</p>
]]></description><pubDate>Wed, 15 Oct 2025 13:26:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=45592163</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=45592163</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45592163</guid></item><item><title><![CDATA[Galactic Algorithm]]></title><description><![CDATA[
<p>Article URL: <a href="https://en.wikipedia.org/wiki/Galactic_algorithm">https://en.wikipedia.org/wiki/Galactic_algorithm</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=45130802">https://news.ycombinator.com/item?id=45130802</a></p>
<p>Points: 11</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 04 Sep 2025 18:47:13 +0000</pubDate><link>https://en.wikipedia.org/wiki/Galactic_algorithm</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=45130802</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45130802</guid></item><item><title><![CDATA[New comment by alexanderson in "Can You Gerrymander Your Party to Power?"]]></title><description><![CDATA[
<p>A similar game which demonstrates different methods of gerrymandering can be found here: <a href="https://polytrope.com/district/" rel="nofollow">https://polytrope.com/district/</a></p>
]]></description><pubDate>Wed, 13 Aug 2025 17:32:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=44891321</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=44891321</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44891321</guid></item><item><title><![CDATA[New comment by alexanderson in "Show HN: I made first declaritive SVG,canvas framework"]]></title><description><![CDATA[
<p>This website looks like a blatant ripoff of the design of the Remix website. <a href="https://remix.run" rel="nofollow">https://remix.run</a></p>
]]></description><pubDate>Mon, 17 Jun 2024 16:21:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=40707395</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=40707395</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40707395</guid></item><item><title><![CDATA[React Conf 2024]]></title><description><![CDATA[
<p>Article URL: <a href="https://conf.react.dev">https://conf.react.dev</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=39046596">https://news.ycombinator.com/item?id=39046596</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 18 Jan 2024 19:43:47 +0000</pubDate><link>https://conf.react.dev</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=39046596</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39046596</guid></item><item><title><![CDATA[New comment by alexanderson in "U.S. has world’s highest rate of children living in single-parent households (2019)"]]></title><description><![CDATA[
<p>Freakonomics most recent podcast episode was about this very topic, and the data that indicates how valuable two-parent households can be to the parents and the children.<p><a href="https://freakonomics.com/podcast/when-did-marriage-become-a-luxury-good/" rel="nofollow noreferrer">https://freakonomics.com/podcast/when-did-marriage-become-a-...</a></p>
]]></description><pubDate>Sun, 24 Sep 2023 00:22:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=37628927</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=37628927</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=37628927</guid></item><item><title><![CDATA[New comment by alexanderson in "Thorium – A Starship Bridge Simulator"]]></title><description><![CDATA[
<p>I actually only discovered that book a few years ago, but it aligns a lot with my vision. I wrote a short book review on Twitter! <a href="https://twitter.com/ralex1993/status/1259560390368694272" rel="nofollow">https://twitter.com/ralex1993/status/1259560390368694272</a></p>
]]></description><pubDate>Thu, 02 Mar 2023 00:55:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=34990543</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=34990543</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34990543</guid></item><item><title><![CDATA[New comment by alexanderson in "Thorium – A Starship Bridge Simulator"]]></title><description><![CDATA[
<p>It's built with Node.js and Electron on the backend, a bespoke JSON-based database, a React frontend built with Vite, three.js and React Three Fiber for the 3D views, and an adapted network layer based on tRPC that supports live queries over WebSockets, so data updates are automatically propagated to all subscribed clients.<p>My biggest regret is the database. During gameplay, the database needs to be in memory so the game loop has as little latency as possible, so the database is just for persistence when the app closes. I really should use something built for this purpose, like sqlite. But the database engine I'm using is designed to be transparent and convenient. It uses a JavaScript proxy to track any time a data mutation is made to the in-memory database, and dumps that to the JSON file on a throttle.<p>Everything else is meeting my needs just fine.</p>
]]></description><pubDate>Wed, 01 Mar 2023 23:11:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=34989658</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=34989658</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34989658</guid></item><item><title><![CDATA[New comment by alexanderson in "Thorium – A Starship Bridge Simulator"]]></title><description><![CDATA[
<p>It's a networked video game. If you're in the living room, folks are expected to bring their own computer. Each computer maps to a station on the bridge of a spaceship, like navigator or tactical.<p>The hope is that the game can be hosted over the internet through port-forwarding or on a VPC. That "part of a larger event" is actually in reference to running the game over a LAN at a convention.<p>The USS Voyager is a physical bridge simulator in Utah, USA that uses the Thorium Classic software, the precursor to Thorium Nova.</p>
]]></description><pubDate>Wed, 01 Mar 2023 23:07:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=34989619</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=34989619</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34989619</guid></item><item><title><![CDATA[New comment by alexanderson in "Thorium – A Starship Bridge Simulator"]]></title><description><![CDATA[
<p>This is why I hesitate to attempt any fundraising. Stretch goals and donor rewards scare me.<p>Fortunately, the scope of this is significantly less than Star Citizen, since all of the first-person content of the game is supposed to happen in real-life, LARP-style.</p>
]]></description><pubDate>Wed, 01 Mar 2023 23:05:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=34989592</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=34989592</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34989592</guid></item><item><title><![CDATA[New comment by alexanderson in "Thorium – A Starship Bridge Simulator"]]></title><description><![CDATA[
<p>Back in my day, we used to do 17-hour overnight missions, where the crew would have to sleep in ships, since the simulation would continue through the night.<p>We once did an away mission where the crew was stranded on a remote planet and running out of water. We split the crew, where one half we going to find a viable water source and the other needed to track down a local scientist who had the parts we needed to repair the ship.<p>After dressing them up in our weirdest costumes, we trekked them outside. The water group were sent to a local convenience store with a couple of dollar bills and told to "act natural" as they picked up some bottled water. I was happy to find that they absolutely did not act normal.<p>The other group went to a local staff member's house, which had been decorated to look like the scientists laboratory.<p>Needless to say, the whole experience was quite memorable, and highlights how the computer controls are only part of what makes the simulation fun.</p>
]]></description><pubDate>Wed, 01 Mar 2023 23:03:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=34989576</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=34989576</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34989576</guid></item><item><title><![CDATA[New comment by alexanderson in "Thorium – A Starship Bridge Simulator"]]></title><description><![CDATA[
<p>psst. If you're still living in the area, they do group missions for adults too. If you've got the time and willing friends, definitely opt for a 5-hour mission. It'll be just as much fun as you remember.</p>
]]></description><pubDate>Wed, 01 Mar 2023 21:14:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=34988449</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=34988449</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34988449</guid></item><item><title><![CDATA[New comment by alexanderson in "Thorium – A Starship Bridge Simulator"]]></title><description><![CDATA[
<p>Definitely one of my inspirations. Spaceteam is an entirely different kind of chaos. I love it.</p>
]]></description><pubDate>Wed, 01 Mar 2023 21:11:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=34988409</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=34988409</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34988409</guid></item><item><title><![CDATA[New comment by alexanderson in "Thorium – A Starship Bridge Simulator"]]></title><description><![CDATA[
<p>Yeah, the intention is the station count is adaptive. You choose the number of players and the ship you'll play with, and it automatically generates an appropriate station configuration.<p>So if you have fewer players, you can play on a smaller ship that doesn't have any non-player crew members. Or, conversely, a large group will have additional stations to spread the work out a little bit.<p>Hopefully everything feels meaningful and impactful at every crew and ship size and nothing feels like busywork.</p>
]]></description><pubDate>Wed, 01 Mar 2023 20:15:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=34987672</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=34987672</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34987672</guid></item><item><title><![CDATA[New comment by alexanderson in "Thorium – A Starship Bridge Simulator"]]></title><description><![CDATA[
<p>I'm hoping for it! The engine supports multiple player ships, so if one of those player ships happened to spawn from another player ship, and if that ship happened to be smaller and have a single player station, the engine doesn't really care.</p>
]]></description><pubDate>Wed, 01 Mar 2023 19:26:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=34987043</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=34987043</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34987043</guid></item><item><title><![CDATA[New comment by alexanderson in "Thorium – A Starship Bridge Simulator"]]></title><description><![CDATA[
<p>Very much up in the air at the moment, but it will likely be what you typically find in bridge simulators. For tactical, a beam weapon, a projectile weapon, some kind of point-defense, shields, and a targeting scheme for all of them.<p>If you want to help guide what's included and how they fit together, I'm happy to entertain proposals in the Github discussions or Discord.<p>I should add that Thorium Nova will include a lot more inter-ship controls. Things like security officers, system maintenance, medical teams, cargo transfer, power grid distribution - that kind of thing. Adding all of that will effectively double the max-crew size of the typical 6 you see in other bridge sims.</p>
]]></description><pubDate>Wed, 01 Mar 2023 18:51:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=34986664</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=34986664</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34986664</guid></item><item><title><![CDATA[New comment by alexanderson in "Thorium – A Starship Bridge Simulator"]]></title><description><![CDATA[
<p>I've actually got WebGamepad support built into the pilot station. Start up the game, start a flight, and load up the pilot station. Then plug in your gamepad, wiggle it so the browser recognizes it, and a config icon will appear in the bottom right. From there you should be able to configure every control on that screen to work with the buttons and sticks on your gamepad.<p>DMX and other show-control features will come much later, after the main gameplay features are completed. But they're my favorite part, so I'll definitely get to them eventually.</p>
]]></description><pubDate>Wed, 01 Mar 2023 18:49:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=34986638</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=34986638</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34986638</guid></item><item><title><![CDATA[New comment by alexanderson in "Thorium – A Starship Bridge Simulator"]]></title><description><![CDATA[
<p>The game is under active development, and I'm trying to keep an open governance model, where anyone can contribute ideas and shape the direction of development. If you want, feel free to pop into the Github discussions to propose how to build these kinds of mechanics into the game!</p>
]]></description><pubDate>Wed, 01 Mar 2023 18:23:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=34986227</link><dc:creator>alexanderson</dc:creator><comments>https://news.ycombinator.com/item?id=34986227</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34986227</guid></item></channel></rss>