<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: allenu</title><link>https://news.ycombinator.com/user?id=allenu</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 12 Apr 2026 12:44:34 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=allenu" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by allenu in "Unfolder for Mac – A 3D model unfolding tool for creating papercraft"]]></title><description><![CDATA[
<p>I like the clean design of the landing page. I downloaded it and started the app and it needs an OBJ file to even do anything, so I wasn't able to play with it at all.<p>It would be cool if it included sample OBJ files to entice me to find my own later. Otherwise I feel like I just hit a wall immediately in the app will probably not try it again.</p>
]]></description><pubDate>Thu, 09 Apr 2026 19:36:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=47708671</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47708671</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47708671</guid></item><item><title><![CDATA[New comment by allenu in "Škoda DuoBell: A bicycle bell that penetrates noise-cancelling headphones"]]></title><description><![CDATA[
<p>I'm in total agreement regarding some designs that seem obvious later but really took several iterations to reach. There's definitely hindsight bias when a design works so well that it feels obvious.<p>My point was more that I've seen product demos where parts of a product were presented as having been pored over painstakingly when in reality it was decided on day one that it would work that way. However, because it's a prominent feature, it feels cheap to show the reality, so I get that for demos there's a bit of storytelling that goes into it so the audience feels like it was a revelation.<p>For UX that I've designed myself, I have definitely found that a lot of the great ones required a ton of iteration and almost "courage" to go against my initial bright ideas and look at things from a different perspective. It often required taking away elements that I thought were absolutely required at first but later realized made more sense to go without. If someone were to look at the final result, they would definitely think "Well, obviously that's how it should work." But more likely they'd have go through a similar journey that I did to come up with it if they hadn't seen the solution.<p>In a way it's like finding out how a magic trick worked. It's only obvious in retrospect.</p>
]]></description><pubDate>Thu, 09 Apr 2026 03:09:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=47698872</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47698872</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47698872</guid></item><item><title><![CDATA[New comment by allenu in "Ask HN: Any interesting niche hobbies?"]]></title><description><![CDATA[
<p>Sounds like a really cool idea. How do you organize the meetup and promote it to people if it ends up being random people? Do you set it up on meetup.com and have a theme at the minimum?<p>I've been to a lot of meetups and it's definitely hit or miss and obviously depends on the sociability of the people that show up. The better ones I've attended are generally ones where people aren't trying to network for work purposes and are there literally to just socialize. The networking ones I find very dull as it's people just talking shop and career and if you've nothing to offer them on the career front, they move on quickly.</p>
]]></description><pubDate>Wed, 08 Apr 2026 18:07:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=47694011</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47694011</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47694011</guid></item><item><title><![CDATA[New comment by allenu in "Škoda DuoBell: A bicycle bell that penetrates noise-cancelling headphones"]]></title><description><![CDATA[
<p>I love these types of videos because they create this fiction of how design happens, where people sit around a table with drawings and or come up with beautiful mock-ups (the motion sickness glasses is a good example). Often, a lot of design decisions are super obvious and don't require a lot of sweat and collaboration to come up with, but in videos they're made to appear very difficult as it presents better. And other things are super messy, but you're not going to show that as it's hard to communicate.</p>
]]></description><pubDate>Wed, 08 Apr 2026 17:43:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=47693664</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47693664</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47693664</guid></item><item><title><![CDATA[New comment by allenu in "Revision Demoparty 2026: Razor1911 [video]"]]></title><description><![CDATA[
<p>Copy-pasting is a clever way to do it!<p>I used to use TheDraw for doing ANSI art, but I also ended up making my own ANSI drawing tool back then. It's stupid to think of now, but one reason I made it was because I had a monochrome monitor, so I couldn't "see" color. I wanted a feature where I could put the cursor over a character and it would tell me the color there when I was drawing so I could still use color in the work.<p>I wasn't prolific, but did do a handful of ANSI art pieces for local BBS SysOps who liked them well enough. Only later on I realized when I got an actual color monitor that I had a few color mistakes in them and they never told me. lol</p>
]]></description><pubDate>Wed, 08 Apr 2026 07:40:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=47686721</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47686721</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47686721</guid></item><item><title><![CDATA[New comment by allenu in "Revision Demoparty 2026: Razor1911 [video]"]]></title><description><![CDATA[
<p>Beautiful. Masterfully done. I love all the BBS-era aesthetics and callouts. I hadn't seen FILE_ID.DIZ art in forever.</p>
]]></description><pubDate>Wed, 08 Apr 2026 07:20:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=47686514</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47686514</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47686514</guid></item><item><title><![CDATA[New comment by allenu in "Turning a MacBook into a touchscreen with $1 of hardware (2018)"]]></title><description><![CDATA[
<p>This project brings back memories. I worked somewhere over 20 years ago where we  were working on something just like this (touch displays using cameras). The biggest challenge was definitely the lighting conditions as you mentioned. We tried to rely on natural light but it was too unreliable. Darker skin tones were harder to pick up, and then you had issues with random reflections, light and shadow being cast on the screen, etc., which would make the system detect spurious fingers and touches.<p>We also had algorithms to detect finger shape to detect location of the pointer and when you were touching the screen. I saw way too many videos of fingers touching screens back then, so it's funny to see similar video clips here.</p>
]]></description><pubDate>Tue, 31 Mar 2026 08:01:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=47584092</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47584092</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47584092</guid></item><item><title><![CDATA[New comment by allenu in "Some things just take time"]]></title><description><![CDATA[
<p>> But if you are running in the wrong direction, speed is of very little value.<p>I think of it differently. Speed is great because it means you can change direction very easily, and being wrong isn't as costly. As long as you're tracking where you're going, if you end up in the wrong place, but you got there quickly and noticed it, you can quickly move in a different direction to get to the right place.<p>Sometimes we take time mostly because it's expensive to be wrong. If being wrong doesn't cost anything, going fast and being wrong a lot may actually be better as it lets you explore lots of options. For this strategy to work, however, you need good judgment to recognize when you've reached a wrong position.</p>
]]></description><pubDate>Sat, 21 Mar 2026 17:18:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=47469016</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47469016</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47469016</guid></item><item><title><![CDATA[New comment by allenu in "LotusNotes"]]></title><description><![CDATA[
<p>It must be a nod to Freud (i.e. id, ego, and super ego)</p>
]]></description><pubDate>Thu, 19 Mar 2026 06:44:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=47435751</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47435751</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47435751</guid></item><item><title><![CDATA[New comment by allenu in ""]]></title><description><![CDATA[
<p>Watering plants is also super easy once you do it regularly. You get a sense of how much water a plant needs just by looking at it and testing the soil (via moisture meter or just by touch). It's quite rewarding realizing how each plant differs.</p>
]]></description><pubDate>Mon, 16 Mar 2026 20:31:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=47404477</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47404477</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47404477</guid></item><item><title><![CDATA[New comment by allenu in "ASCII and Unicode quotation marks (2007)"]]></title><description><![CDATA[
<p>Just a guess, but it looks like an IBM Model M but with a German layout, or at least something from that era.</p>
]]></description><pubDate>Mon, 16 Mar 2026 07:51:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=47396165</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47396165</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47396165</guid></item><item><title><![CDATA[New comment by allenu in "Coding after coders: The end of computer programming as we know it?"]]></title><description><![CDATA[
<p>I was being a little facetious, but there are things that most people would find tedious today that we would put up with in the past. Writing anything long by hand (letters, essays), doing accounting without a spreadsheet, writing a game in only assembly language, using punch cards, typesetting newspapers and books manually...</p>
]]></description><pubDate>Sat, 14 Mar 2026 16:29:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=47378309</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47378309</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47378309</guid></item><item><title><![CDATA[New comment by allenu in "Digg is gone again"]]></title><description><![CDATA[
<p>I think you're spot on. It feels like parts were edited with AI and parts were left alone.<p>> This isn't just a Digg problem. It's an internet problem. But it hit us harder because trust is the product.<p>The statement this is making is presumably the crux of the problem (Digg cannot survive without trust!) but it's worded so poorly that it's hard to imagine someone sat down and figured these three sentences were the best way to make the point.</p>
]]></description><pubDate>Sat, 14 Mar 2026 08:37:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=47374584</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47374584</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47374584</guid></item><item><title><![CDATA[New comment by allenu in "Coding after coders: The end of computer programming as we know it?"]]></title><description><![CDATA[
<p>I was thinking about that recently. Maybe decades from now people will look at things like the Linux kernel or Doom and be shocked that mere humans were able to program large codebases by hand.</p>
]]></description><pubDate>Sat, 14 Mar 2026 05:43:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=47373707</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47373707</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47373707</guid></item><item><title><![CDATA[New comment by allenu in "Grief and the AI split"]]></title><description><![CDATA[
<p>I've noticed that too and it's not too different from political discussions. At the end of the day, I think the split is really about different values people have, their identity, and justice.<p>A lot of developers' identities is tied to their ability to create quality solutions as well as having control over the means of production (for lack of a better term). An employer mandating that they start using AI more and change their quality standards is naturally going to lead to a sense of injustice about it all.</p>
]]></description><pubDate>Fri, 13 Mar 2026 19:11:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=47368378</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47368378</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47368378</guid></item><item><title><![CDATA[New comment by allenu in "Grief and the AI split"]]></title><description><![CDATA[
<p>> I think the real divide is over quality and standards.<p>I think there are multiple dimensions that people fall on regarding the issue and it's leading to a divide based on where everyone falls on those dimensions.<p>Quality and standards are probably in there but I think risk-tolerance/aversion could be behind some how you look at quality and standards. If you're high on risk-taking, you might be more likely to forego verifying all LLM-generated code, whereas if you're very risk-averse, you're going to want to go over every line of code to make sure it works just right for fear of anything blowing up.<p>Desire for control is probably related, too. If you desire more control in how something is achieved, you probably aren't going to like a machine doing a lot of the thinking for you.</p>
]]></description><pubDate>Fri, 13 Mar 2026 00:07:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=47359062</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47359062</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47359062</guid></item><item><title><![CDATA[New comment by allenu in "Big data on the cheapest MacBook"]]></title><description><![CDATA[
<p>I was using a M1 Mac Mini and only 8GB of RAM on it to build iOS apps for maybe a year. It's absolutely doable, though it very noticeably gets a little less snappy when building projects. When building in Xcode and then switching to Firefox to browse for instance, I could tell it took slightly longer to switch tabs and YouTube playback would occasionally stutter if too much was happening.<p>I also was using an Intel MacBook Pro with 16GB at the time. Doing the same thing there was much smoother and snappier. On the whole, it actually made me want to just the laptop instead since it "felt" nicer. (This isn't measuring build times or anything like that, just snappiness of the OS.)</p>
]]></description><pubDate>Thu, 12 Mar 2026 15:52:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=47352626</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47352626</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47352626</guid></item><item><title><![CDATA[New comment by allenu in "Throwing away 18 months of code and starting over"]]></title><description><![CDATA[
<p>I definitely encountered this second-system effect recently. I have an app that works well because it was written to target a specific use case. User (and I) wanted some additional features, but the original architecture just couldn't handle these new features, so I had to do a rewrite from the ground up.<p>As I rewrote it, I started pulling in more "nice to haves" or else opening up the design for the potential to support more and more future features. I eventually got to a point where it became unwieldy as it had too many open-ended architectural decisions and a lot of bloat.<p>I ended up scrapping this v2 before releasing it and worked on a v3 but with a more focused architecture, having some things open-ended but choosing not to pursue them yet as I knew that would just introduce unneeded bloat.<p>I was quite aware of the second-system effect when doing all this, but I still succumbed to it. Thankfully, the v3 rewrite didn't take as long since I was able to incorporate a lot of the v2 design decisions but scaled some of them back.</p>
]]></description><pubDate>Tue, 10 Mar 2026 19:25:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=47327731</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47327731</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47327731</guid></item><item><title><![CDATA[New comment by allenu in "Darkrealms BBS"]]></title><description><![CDATA[
<p>I wrote some BBS door games back in the day and was thinking of making a new one today, although not multi-player. It would be in the style of the old games (ANSI-style art and text) but for a single-player and with a daily play limitation as well. You'd only play a few minutes each day and if you died, you'd have to come back the next day. Nothing concrete yet, but I definitely would like to make one just for old time's sake.</p>
]]></description><pubDate>Tue, 10 Mar 2026 05:36:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=47319420</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47319420</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47319420</guid></item><item><title><![CDATA[New comment by allenu in "It took four years until 2011’s iOS 5 gave everyone an emoji keyboard"]]></title><description><![CDATA[
<p>You're probably right about the terminology being around for a while, but I think most people just called them smileys (i.e. ;) would be called a "winking smiley"). I remember seeing the term used maybe in the early- or mid-90s either on a BBS or Usenet and thinking "Ah, that's what they're called" and as a nerd being annoyed that nobody used that term colloquially.</p>
]]></description><pubDate>Fri, 06 Mar 2026 19:18:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=47279748</link><dc:creator>allenu</dc:creator><comments>https://news.ycombinator.com/item?id=47279748</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47279748</guid></item></channel></rss>