<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: almostdeadguy</title><link>https://news.ycombinator.com/user?id=almostdeadguy</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 10 Jun 2026 05:37:32 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=almostdeadguy" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by almostdeadguy in "I design with Claude more than Figma now"]]></title><description><![CDATA[
<p>If you can vibe code it, you can vibe deploy it, and deal with the consequences.</p>
]]></description><pubDate>Mon, 08 Jun 2026 00:31:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=48440084</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=48440084</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48440084</guid></item><item><title><![CDATA[New comment by almostdeadguy in "You can just say it"]]></title><description><![CDATA[
<p>Society would certainly be better without people who judge others by their market value.</p>
]]></description><pubDate>Sat, 30 May 2026 02:01:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=48331652</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=48331652</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48331652</guid></item><item><title><![CDATA[New comment by almostdeadguy in "Please Use AI"]]></title><description><![CDATA[
<p>I think its fascinating how many people in tech think there's a clearly defined and agreed upon "right way" of using this technology that everyone knows and abides by. Paul Graham, for example: <a href="https://x.com/paulg/status/2058871512451412457" rel="nofollow">https://x.com/paulg/status/2058871512451412457</a><p>It's like we memory holed the last 20 years of social media that was supposed to be all upside; just democratic, global connectionism, empowerment, etc. I have too much exposure to people using AI in various, even sometimes subtle "wrong ways" to really agree.</p>
]]></description><pubDate>Fri, 29 May 2026 14:38:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=48323651</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=48323651</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48323651</guid></item><item><title><![CDATA[New comment by almostdeadguy in "AWS Fired the One Employee Who Gave a Damn"]]></title><description><![CDATA[
<p>Linguists centuries from now are going to wonder why everyone suddenly started writing like Paul Graham.</p>
]]></description><pubDate>Tue, 26 May 2026 13:23:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=48279525</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=48279525</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48279525</guid></item><item><title><![CDATA[New comment by almostdeadguy in "Open source Kanban desktop app that runs parallel agents on every card"]]></title><description><![CDATA[
<p>Running your code once or even dozens of times is not proof of correctness, see decades of software engineering practices around testing.<p>I'm sorry, but all you guys pretending like you don't have to review code now are going to get seriously burned by this. I also have to ask: do you think you provide any value to your company?</p>
]]></description><pubDate>Tue, 26 May 2026 13:12:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=48279375</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=48279375</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48279375</guid></item><item><title><![CDATA[New comment by almostdeadguy in "Open source Kanban desktop app that runs parallel agents on every card"]]></title><description><![CDATA[
<p>People keep saying this like it’s some meaningful point, but the reality is many people in different projects have a shared need for that code to work correctly, and there is a social proof involved in used open source libraries. That is why people look at downloads and dependent projects as heuristics of stability and correctness. That is not the case with (and cannot be obtained with) code authored by generative AI.</p>
]]></description><pubDate>Sat, 23 May 2026 00:06:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=48243103</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=48243103</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48243103</guid></item><item><title><![CDATA[New comment by almostdeadguy in "Steve Wozniak cheered after telling students they have AI – actual intelligence"]]></title><description><![CDATA[
<p>I'm less sure of the fact that ending subsidized token consumption (in isolation) will happen and change this. I think we've seen this play out before with other tech companies where discounting early use ends up entrenching demand and allowing the company to build larger and more efficient infrastructure.<p>I'm slightly _more_ convinced (still not all that strongly) that the rising cost of memory and chips, data center construction that gets outpaced by computing demand, increasing energy costs, and low switching costs for customers will force the model labs to make changes that increase the barrier to entry (either via higher pricing, more restrictive rate limiting, etc.). or force their customers into longer term commitments.</p>
]]></description><pubDate>Fri, 22 May 2026 11:57:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=48234653</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=48234653</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48234653</guid></item><item><title><![CDATA[New comment by almostdeadguy in "The Burning Man MOOP Map"]]></title><description><![CDATA[
<p>I think the counter-intuitive examples of people who attend that you and others in the replies are pointing out are a demonstration of how many contradictions exist in these principals.<p>I am the type of person who thinks many, many things about the way the world currently exists need to change, but I am incredibly skeptical of the purported mission of the Burning Man Project to "extend the culture" of these principles to the wider world.</p>
]]></description><pubDate>Thu, 07 May 2026 19:53:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=48054031</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=48054031</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48054031</guid></item><item><title><![CDATA[New comment by almostdeadguy in "The map that keeps Burning Man honest"]]></title><description><![CDATA[
<p>These people in fact are some of the principal figures dictating the dominant culture and status quo.</p>
]]></description><pubDate>Thu, 07 May 2026 19:20:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=48053614</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=48053614</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48053614</guid></item><item><title><![CDATA[New comment by almostdeadguy in "LLMs consistently pick resumes they generate over ones by humans or other models"]]></title><description><![CDATA[
<p>Happy for everyone trying to invent SEO hacking for resumes.</p>
]]></description><pubDate>Sat, 02 May 2026 15:52:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=47987468</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=47987468</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47987468</guid></item><item><title><![CDATA[New comment by almostdeadguy in "Where the goblins came from"]]></title><description><![CDATA[
<p>That the industrial revolutions use of steel to augment or replace labor was similar in every way to using LLMs to do the same? Seems on point to me.</p>
]]></description><pubDate>Thu, 30 Apr 2026 12:08:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=47961256</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=47961256</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47961256</guid></item><item><title><![CDATA[New comment by almostdeadguy in "Where the goblins came from"]]></title><description><![CDATA[
<p>Famously Andrew Carnegie spent years trying to get the steel to stop talking about goblins.</p>
]]></description><pubDate>Thu, 30 Apr 2026 11:30:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=47960939</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=47960939</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47960939</guid></item><item><title><![CDATA[New comment by almostdeadguy in "Modern Board Games: and why you should play them (2022)"]]></title><description><![CDATA[
<p>To me that’s a hallmark of a game that isn’t very interesting! If you can discover a dominant strategy in a handful of plays, the game probably isn’t worth your time IMO.</p>
]]></description><pubDate>Fri, 24 Apr 2026 00:05:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=47883859</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=47883859</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47883859</guid></item><item><title><![CDATA[New comment by almostdeadguy in "Modern Board Games: and why you should play them (2022)"]]></title><description><![CDATA[
<p>I think there has been a shift in what kinds of games get published that privileges a slim set of experiences that are possible in board games and risks narrowing the range of what people think a board game is capable of. I agree there’s a vast range of different player types and psychological rewards people get out of playing games, but I personally find myself increasingly uninterested in new game designs, because the designs I like are harder to sell to impulsive buyers, players who don’t want to play a game repeatedly, or players who will have difficulty playing games again if anyone has a bad time (which I totally get! But it means designs that might prompt negative emotions are not sought by many publishers). I wouldn’t even say “heavy” games are the problem (I disagree with OP about high time commitment being a problem, there’s many games like that that deliver commensurate value to me).</p>
]]></description><pubDate>Thu, 23 Apr 2026 23:49:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=47883762</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=47883762</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47883762</guid></item><item><title><![CDATA[New comment by almostdeadguy in "Modern Board Games: and why you should play them (2022)"]]></title><description><![CDATA[
<p>If you are not yet a player of modern hobby board games and are interested to try some I recommend this method for picking some to try out:<p><a href="https://boardgamegeek.com/search/boardgame?sort=rank&advsearch=1&range%5Byearpublished%5D%5Bmin%5D=1990&range%5Byearpublished%5D%5Bmax%5D=2007&B1=Submit" rel="nofollow">https://boardgamegeek.com/search/boardgame?sort=rank&advsear...</a><p>These are the top ranked games on BGG from 1990 - 2007. Pick a few of these, try to pick games that are highly differentiated from each other by category and mechanisms on their BGG pages (also I recommend you pick ones with under ~2hrs expected play time to start). Read the rules for one, go to your local board game cafe with some friends and play it. Try to recruit friends willing to play a game more than once, even if they initially dislike it (hard ask, I know, but sometimes games only reveal themselves after repeated plays). If you are enjoying this, repeat this with a couple picks and try to determine what are the features of these games that you enjoy (may be shared mechanisms, but eventually I think you will come to a more philosophical understanding of what you enjoy about board games, if you enjoy them!). You may find out early in this, that you don't really enjoy games except for the social experience. That's extremely common.<p>I do not recommend looking at kickstarters or the current top ranked games on BGG, or looking at recent youtube reviews.</p>
]]></description><pubDate>Thu, 23 Apr 2026 16:10:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=47877489</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=47877489</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47877489</guid></item><item><title><![CDATA[New comment by almostdeadguy in "Modern Board Games: and why you should play them (2022)"]]></title><description><![CDATA[
<p>We're living in a renaissance in terms of the quantity of board games being released, but personally I am finding a declining number of titles I'm even remotely interested in each year, and many of the titles I am interested in are remakes/reprints of older titles!<p>I think with the increased public interest in hobby board games, the pursuit of profit has lead to some really negative changes in the games that tend to get published.</p>
]]></description><pubDate>Thu, 23 Apr 2026 15:53:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=47877283</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=47877283</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47877283</guid></item><item><title><![CDATA[New comment by almostdeadguy in "Modern Board Games: and why you should play them (2022)"]]></title><description><![CDATA[
<p>100% agree, I think the past 10-15 years of changes in the hobby have been profoundly negative.<p>- The trend towards videogame-ifying board games<p>- The trend towards "cozy" games, i.e. games that are not interactive, have no potential to produce negative emotions, and focus on a solitary optimization puzzle.<p>- The kickstarter-ification of games that focus on early release exclusives, excessive plastic, aesthetics over game design, etc.<p>I really urge players today to look at some of the games from the 90s to early 2000s if they're interested in getting into the hobby. Seek out some of the "classic" hobby games. Even some games predating that are fantastic, but you will also run into a lot of over-the-top simulationist war games during the 80s period.</p>
]]></description><pubDate>Thu, 23 Apr 2026 15:37:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=47877043</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=47877043</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47877043</guid></item><item><title><![CDATA[New comment by almostdeadguy in "Modern Board Games: and why you should play them (2022)"]]></title><description><![CDATA[
<p>Figure your site deserves a plug ;)<p><a href="https://18xx.games/" rel="nofollow">https://18xx.games/</a></p>
]]></description><pubDate>Thu, 23 Apr 2026 15:11:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=47876683</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=47876683</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47876683</guid></item><item><title><![CDATA[New comment by almostdeadguy in "Modern Board Games: and why you should play them (2022)"]]></title><description><![CDATA[
<p>- 18xx games (1889, 1830, The Old Prince 1871, etc.). Basically stock market games built around running train companies.<p>- Games by the publisher Splotter Spellen (i.e. Indonesia, Food Chain Magnate, etc.). Interactive games, usually with an economic bent. Turn order manipulation is a large part of these games. Splotter games often feel like they are designed in a lineage similar to Uwe Rosenberg games, where you can see threads of design traits shared between games.<p>- Carl Chudyk designed games (Innovation, Glory To Rome, etc.). Games that feel random and broken but have lots of tactical play embedded in them. Tempo is challenging to figure out in these games (IMO), and sometimes there is a non-linear progression aspect to them.<p>- Older euros, predating the trend toward solitary play: El Grande, Tigris and Euphrates, Bridges of Shangri-La, Medina, etc. No single connective feature, but these are games that are more on the combinatorial and strategic side but predate the development of the "personal player board" as the primary place the game is played.<p>- Pax Games: Pax Pamir, Pax Porfiriana, etc. History-based card tableau games that all feature a conveyer-belt market mechanism (where you buy cards from a market and cards get progressively discounted the longer they're visible and give you turn lookahead). Semi-economic, but more about the interaction of card abilities (and sometimes map play). Very fun weird games, just ignore the footnotes in games designed by Phil Eklund (I also don't love the futurist optimism in Matt Eklund's Pax Transhumanity, but that's me).<p>- Some abstracts (such a time investment to get deep into these, but they're obviously fantastic games): The Gipf Series, TwiXt, Hive, Paco Ŝako. I'm not yet sure what type of abstract games I most enjoy, still figuring that out.<p>I tend to like strategic, competitive games with higher interactivity, but with lower amounts of "take that"-type interactivity.</p>
]]></description><pubDate>Thu, 23 Apr 2026 15:01:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=47876551</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=47876551</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47876551</guid></item><item><title><![CDATA[New comment by almostdeadguy in "Everything we like is a psyop?"]]></title><description><![CDATA[
<p>The implicit rationalization here is "this is a problem that pre-dates our involvement, everyone is already doing this". Classic dodge for bad actors.</p>
]]></description><pubDate>Fri, 17 Apr 2026 16:14:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=47807510</link><dc:creator>almostdeadguy</dc:creator><comments>https://news.ycombinator.com/item?id=47807510</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47807510</guid></item></channel></rss>