<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: andresmanz</title><link>https://news.ycombinator.com/user?id=andresmanz</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 12 Jul 2026 04:49:16 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=andresmanz" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by andresmanz in "Magnum: C++11/C++14 and OpenGL Graphics Engine"]]></title><description><![CDATA[
<p>Do so! Especially if you can learn a thing or two. Using bloated engines isn't always the best solution anyway, and yoi seem to be well aware of that.<p>And don't forget to post it on HN in case you should publish something like that. It sounds awesome.</p>
]]></description><pubDate>Tue, 07 Jun 2016 20:42:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=11857633</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=11857633</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11857633</guid></item><item><title><![CDATA[New comment by andresmanz in "Bash on Ubuntu on Windows"]]></title><description><![CDATA[
<p>Same here. I use Windows maybe once or twice a year, and it's always a pain. "Winux" won't change that for me and to be honest, I don't really want to support Microsoft. Sure, I think VS is a pretty nice piece of software, but that's about it - too few reasons to switch.</p>
]]></description><pubDate>Thu, 07 Apr 2016 09:10:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=11445850</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=11445850</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11445850</guid></item><item><title><![CDATA[New comment by andresmanz in "Java for Everything (2014)"]]></title><description><![CDATA[
<p>Usually, game consoles and handhelds don't have a JVM installed. I don't see the point in porting (parts of) a JVM to these platforms for your games, especially considering the little benefit (if any at all) that would offer.</p>
]]></description><pubDate>Wed, 30 Mar 2016 10:09:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=11388187</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=11388187</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11388187</guid></item><item><title><![CDATA[New comment by andresmanz in "Java for Everything (2014)"]]></title><description><![CDATA[
<p>It did alright on PC. The problem I see there is that they had to reimplement it in C++/C# for other platforms, causing the updates to be way behind. Maybe I got that one wrong, but wasn't there some announcement that they'd switch to C++ in the PC version as well?<p>I'd like to add, though, that I don't generally see a problem with programming games in Java. I just prefer C++ for that, with portability being only one of the reasons.</p>
]]></description><pubDate>Wed, 30 Mar 2016 09:20:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=11388002</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=11388002</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11388002</guid></item><item><title><![CDATA[New comment by andresmanz in "Vulkan in 30 minutes"]]></title><description><![CDATA[
<p>Oooh, yes. It couldn't get any better, right? The amount of control you have here is just perfect.<p>If you don't like that, just wait a few days. I'm sure there will be tons of libraries that let you do that with a few lines of code.</p>
]]></description><pubDate>Wed, 17 Feb 2016 10:38:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=11116881</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=11116881</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11116881</guid></item><item><title><![CDATA[New comment by andresmanz in "GoQt"]]></title><description><![CDATA[
<p>Nice, I didn't know they'd add the compiler. I tried it back then, during the commercial license trial. But it didn't make much of a difference, if any. I remember being in a hurry, though, so maybe I did something wrong and I'd love to give it another try.</p>
]]></description><pubDate>Mon, 25 Jan 2016 13:24:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=10967003</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=10967003</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10967003</guid></item><item><title><![CDATA[New comment by andresmanz in "GoQt"]]></title><description><![CDATA[
<p>It does, but I'm not sure if material design is ready now. There is qml-material[0] though, and it's pretty good. But: The last time I checked (maybe 5 or 6 months ago), QML/Qt Quick apps on Android took <i>way</i> too long to launch. I couldn't do anything about it, so  haven't used it since then.<p>[0] <a href="https://github.com/papyros/qml-material" rel="nofollow">https://github.com/papyros/qml-material</a></p>
]]></description><pubDate>Sun, 24 Jan 2016 23:32:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=10964576</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=10964576</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10964576</guid></item><item><title><![CDATA[New comment by andresmanz in "Kojima Productions"]]></title><description><![CDATA[
<p>Thanks, I'll need it! The chances are low, but hey, why not? I've been planning this for 15 years.</p>
]]></description><pubDate>Wed, 16 Dec 2015 14:50:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=10744550</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=10744550</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10744550</guid></item><item><title><![CDATA[New comment by andresmanz in "Kojima Productions"]]></title><description><![CDATA[
<p>Wonderful, writing my application now. That's why I learned Japanese in the first place, and some day it <i>has</i> to pay off!<p>(Well, the experience alone was worth the effort, of course.)</p>
]]></description><pubDate>Wed, 16 Dec 2015 13:47:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=10744177</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=10744177</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10744177</guid></item><item><title><![CDATA[New comment by andresmanz in "I hate the C++ keyword auto"]]></title><description><![CDATA[
<p>Woah, that line immediately reminds me of JavaScript at work, and one of the reasons why I don't like it.</p>
]]></description><pubDate>Tue, 08 Dec 2015 21:12:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=10699565</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=10699565</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10699565</guid></item><item><title><![CDATA[New comment by andresmanz in "Remove the ++ and –- operators"]]></title><description><![CDATA[
<p>Because beginners could get confused when seeing the operators in other people's code, for example.<p>I remember the day I first saw a '++'. It was a rainy night, and I was inspecting a colleague's for loop, when suddenly a '++' operator appeared. I asked myself, "What in the holy bacon of Zeus is that?" So I looked it up in my book. My head almost exploded, and I asked myself if I should quit programming immediately. It was simply too complicated. After four months of agony and pain I finally recovered and started programming again. And yet... Sometimes, when it's raining outside, the memories come back. Programming... No, my <i>life</i> will never be the same again.</p>
]]></description><pubDate>Thu, 03 Dec 2015 21:38:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=10672849</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=10672849</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10672849</guid></item><item><title><![CDATA[New comment by andresmanz in "IncludeOS: C++ unikernel now free and open source"]]></title><description><![CDATA[
<p>I think that was just a comparison, because Linux can be <i>very</i> small.</p>
]]></description><pubDate>Wed, 02 Dec 2015 10:10:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=10662034</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=10662034</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10662034</guid></item><item><title><![CDATA[New comment by andresmanz in "Mozilla Wants To Split Off Its Thunderbird Email/Chat Client"]]></title><description><![CDATA[
<p>Same here, I'm 26. The industry has changed a lot when people realized you could make a shitload of money with the web/scripting stuff. Coding schools, open source communities and huge companies <i>love</i> HTML and JavaScript and Python and Ruby for their simplicity. Just take a bunch of people, tell them they could make a lot of money by learning some dead simple languages and there you go. Doesn't matter if they write the most disastrous code in the whole universe.<p>Look at Code Academy, for example. They add new programming languages and technologies every now and then, but basically it's always the same. Just like their audience. They won't add C to that list, because that wouldn't work for this average not-nerdy-enough-for-real-programming audience.</p>
]]></description><pubDate>Tue, 01 Dec 2015 14:16:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=10655419</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=10655419</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10655419</guid></item><item><title><![CDATA[A Little Structure]]></title><description><![CDATA[
<p>Article URL: <a href="http://blog.cleancoder.com/uncle-bob/2015/09/23/ALittleStructure.html">http://blog.cleancoder.com/uncle-bob/2015/09/23/ALittleStructure.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=10267499">https://news.ycombinator.com/item?id=10267499</a></p>
<p>Points: 3</p>
<p># Comments: 0</p>
]]></description><pubDate>Wed, 23 Sep 2015 19:29:26 +0000</pubDate><link>http://blog.cleancoder.com/uncle-bob/2015/09/23/ALittleStructure.html</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=10267499</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10267499</guid></item><item><title><![CDATA[New comment by andresmanz in "React Native for Android"]]></title><description><![CDATA[
<p>Thank you very much for your detailed answer. That really helps and I will finally learn React now.</p>
]]></description><pubDate>Tue, 15 Sep 2015 13:03:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=10220372</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=10220372</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10220372</guid></item><item><title><![CDATA[New comment by andresmanz in "React Native for Android"]]></title><description><![CDATA[
<p>I'm sorry for the stupid question, but I'm in a hurry: I don't really want to write the whole app logic in JavaScript. Is it possible in an easy way to have a React Native UI on top of a common C/C++ code base? I don't know React yet, but it gets <i>very</i> interesting now and I'd like to give it a try. Maybe it could completely replace Qt for me.</p>
]]></description><pubDate>Tue, 15 Sep 2015 10:25:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=10219820</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=10219820</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10219820</guid></item><item><title><![CDATA[New comment by andresmanz in "Node v4.0.0"]]></title><description><![CDATA[
<p>Some do[0], even if they shouldn't.<p>[0] <a href="https://en.m.wikipedia.org/wiki/File:Desktop_on_Windows_Server_2016.png" rel="nofollow">https://en.m.wikipedia.org/wiki/File:Desktop_on_Windows_Serv...</a></p>
]]></description><pubDate>Tue, 08 Sep 2015 19:43:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=10187786</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=10187786</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10187786</guid></item><item><title><![CDATA[New comment by andresmanz in "Show HN: Libsoundio 1.0.0 – cross-platform audio input and output"]]></title><description><![CDATA[
<p>Cross-platform, open source, lightweight and C(++). The example code on the website could use a little clean-up, but it's fine. Perfect! Thank you, sir.</p>
]]></description><pubDate>Fri, 04 Sep 2015 20:18:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=10172665</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=10172665</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10172665</guid></item><item><title><![CDATA[New comment by andresmanz in "Unreal Engine 4.9 Released"]]></title><description><![CDATA[
<p>I think it's a blessing. For me the most wonderful thing about game development is learning. I could learn so many things already and thanks to large engines like UE, I can learn even more every day. The larger engines are often used at huge companies, where they can make use of pretty much every single feature sooner or later.<p>I love writing everything from scratch just for the sake of learning. And yet I love engines like UE for trying new stuff and real world projects.<p>In large code bases, automatic testing significantly facilitates adding new features. I don't really know how they test UE, though.</p>
]]></description><pubDate>Mon, 31 Aug 2015 18:56:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=10148416</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=10148416</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10148416</guid></item><item><title><![CDATA[New comment by andresmanz in "Windows 10 Review"]]></title><description><![CDATA[
<p><i>> Things I'm missing - Can't play Witcher 3 (but apparently a native version is coming soon), and I'll probably miss out on SW: Battlefront.</i><p>That's the one single reason why I keep Windows 8.1 on my HD. Over the last 3 years I've used Windows for maybe 13-14 hours in total. Fortunately, more and more games come out on Linux, too. And some games run pretty good in Wine. Fallout 3, for example, runs <i>faster</i> on Linux (with higher settings) than it does on Windows. Even though I updated everything, disabled pretty much anything that could run in the background and don't have much installed.<p>I can't even imagine how Windows can still be the preferred OS for gaming nowadays. Using Windows is a pain in the butt, and so is playing games on it. The whole OS by default wastes precious resources those games could use, and it gets worse with every new version. On Linux I'm the only person who tells the OS how and when to waste the resources.</p>
]]></description><pubDate>Thu, 27 Aug 2015 15:09:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=10129855</link><dc:creator>andresmanz</dc:creator><comments>https://news.ycombinator.com/item?id=10129855</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10129855</guid></item></channel></rss>