<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: andyfilms1</title><link>https://news.ycombinator.com/user?id=andyfilms1</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 17 Aug 2026 08:39:11 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=andyfilms1" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by andyfilms1 in "How Hollywood stopped making movies in Hollywood"]]></title><description><![CDATA[
<p><a href="https://www.reddit.com/r/cinematography/comments/1p2exyx/check_out_the_imax_setup_on_the_odyssey_featuring/" rel="nofollow">https://www.reddit.com/r/cinematography/comments/1p2exyx/che...</a></p>
]]></description><pubDate>Mon, 03 Aug 2026 20:46:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=49161189</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=49161189</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49161189</guid></item><item><title><![CDATA[New comment by andyfilms1 in "How Hollywood stopped making movies in Hollywood"]]></title><description><![CDATA[
<p>> Stagecraft is just one implementation but you don't think that the Unreal 3D worlds that are used behind it are beginning to be generated with AI?<p>They are not. Source: I have run one of these LED volume studios for 4 years.<p>> Color management and maintaining context across multiple renders is actually the conversation we were talking about and the software that he is using has mechanisms to define context across a rendered shots and even across multiple projects. He just wasn't using them as it's an alien concept to him. My point is all of that is possible and solved and will become easier as the market matures.<p>These problems <i>are</i> solved...ACES, DRT, FDL, etc. exist, are open, and AI companies are welcome to utilize them. But for some reason, they don't (or can't.)<p>> I also have a friend who was significantly involved in Odyssey and I think the reason why so many films are made with film at the moment is because the industry is clinging on to what it believes is authentic when being pushed towards a commoditized race to the bottom.<p>The reason people are still shooting on film is because it forces you to slow down and think about every decision, because mistakes become very costly. The decision to shoot on film objectively does not make technical sense, and studios would much prefer people shoot on cheaper digital cameras. But filmmakers still use it because of the specific creative mindset it requires of you.<p>> The end goal of all of this is actually customized content where the film that I see and the film that you see is different because it's rendered to our tastes. There's a whole school of thought there around a collective experience versus an individual experience, but the technology will allow it if it's completely digitally created and one would assume that will be where it will go.<p>The end goal...for who? Totally fine if this is something you want and interests you, but unless you have a time machine, this is just speculation.</p>
]]></description><pubDate>Mon, 03 Aug 2026 20:45:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=49161178</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=49161178</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49161178</guid></item><item><title><![CDATA[New comment by andyfilms1 in "How Hollywood stopped making movies in Hollywood"]]></title><description><![CDATA[
<p>With a few notable exceptions (James Cameron) the film industry is largely unconcerned with "possibility." I think this is often why there is such a big misunderstanding from tech folks about how movies are made, since tech is very feature and tool driven whereas filmmaking is very much process-driven.<p>The Odyssey was shot on IMAX cameras half the size of a car that weighed 400lbs. It's easy to call that out as being ridiculous, surely a much smaller camera system could have achieved 99% the same results, etc. but that totally misses the point. Nolan <i>could</i> have shot it on anything he wanted, and he <i>chose</i> the less convenient way, because that is his process. If he was forced to use a more reasonable camera, it would not have been a Christopher Nolan film.<p>Sure, I'm down with that mix of generation + animation + mocap workflow. But at some point, people will going to look around at all the equipment, the people in mocap suits, the thousands of hours of generation and the millions of dollars of compute, and just wonder...wouldn't it be easier to just film someone with a real camera?</p>
]]></description><pubDate>Mon, 03 Aug 2026 18:39:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=49159749</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=49159749</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49159749</guid></item><item><title><![CDATA[New comment by andyfilms1 in "How Hollywood stopped making movies in Hollywood"]]></title><description><![CDATA[
<p>Sure, but saying that AI is the magic bullet to solve this is completely speculative. If and when a fully GenAI film is released and performs well at the box office, than I'm sure the industry will align itself to the new direction. But pretending like that situation is an <i>inevitability</i> is just wishful thinking...any number of things could, or could not happen.</p>
]]></description><pubDate>Mon, 03 Aug 2026 18:29:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=49159647</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=49159647</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49159647</guid></item><item><title><![CDATA[New comment by andyfilms1 in "How Hollywood stopped making movies in Hollywood"]]></title><description><![CDATA[
<p>Man, this is so misguided....<p>1. Stagecraft/virtual production is a thing, yes, but the backgrounds are not "AI rendered," they're 3D scenes built in Unreal. They have to be, because they need to dynamically react to the camera moving to create parallax.<p>2. Yes, some people are using AI to plan scenes. With respect to your relative, those people are not the ones getting hired on large projects. When someone is hired in the film industry, they're hired for <i>their</i> specific taste, creative eye, and opinions. That contribution is literally their whole job. Outsourcing that task to AI is, within the industry, seen as an indication that someone is inexperienced or simply bad at their job.
Crews don't want to work for those people, and audiences don't want to watch content created that way.<p>3. It's easy to "expect" that "one day" AI might become the way movies are captured if you don't actually understand the limitations of AI video generation versus the demands of filmmakers and the expectations of audiences. 
Putting aside the obvious stuff like continuity, shot duration, and resolution...GenAI is not color managed, it's not physically accurate, the results can't be copyrighted and it struggles with anything not in its training data (I.E., genuinely new ideas.)<p>This is NOT to say that this technology has no future in the film industry, obviously it does. But half the movies at the Oscars last year were shot on <i>film,</i> so the notion that all filmmaking is just going to turn into pixel soup being generated from prompts is just hilarious to everyone actually within the industry.</p>
]]></description><pubDate>Mon, 03 Aug 2026 17:32:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=49158907</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=49158907</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49158907</guid></item><item><title><![CDATA[Show HN: Jotchi, a smart scratchpad for the busy brain]]></title><description><![CDATA[
<p>I love the idea of projects like Obsidian, but since I already have difficulty dealing with one brain, the idea of managing a second has never really worked for me.<p>Since I'm always working on a bunch of stuff, I never really know if a particular piece of information will be important later or not. Ideally, I wanted a place that I could just dump notes into, and let the notepad itself organize everything in a clear and fast to navigate way.<p>Ultimately, that lead to Jotchi, which became a sort of cell-based scratchpad. It's keyboard navigable, supports inline arithmetic (with units and re-calculation on edits,) connects to existing cloud storage providers, has Markdown support, and more.<p>While there is an API and MCP server, Jotchi itself uses various heuristics to attempt to automatically organize your information. For example, typing similar notes in quick succession will automatically group them together, or typing a hex code will display it as a color. This happens way faster than an LLM could do, which makes the experience quite fluid.<p>This is still evolving, but I've been using it for a month or so now and just wanted to share it, and get some feedback!</p>
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<p>Comments URL: <a href="https://news.ycombinator.com/item?id=49156746">https://news.ycombinator.com/item?id=49156746</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Mon, 03 Aug 2026 15:04:25 +0000</pubDate><link>https://jotchi.com/app</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=49156746</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49156746</guid></item><item><title><![CDATA[New comment by andyfilms1 in "PGSimCity - How PostgreSQL Works"]]></title><description><![CDATA[
<p>This is good general advice. If your software needs a "tour," that's a good indicator you should work on your UX instead. If you're just excited to tell the user about a new feature, they'll discover it when they need it.</p>
]]></description><pubDate>Mon, 27 Jul 2026 02:46:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=49064661</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=49064661</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49064661</guid></item><item><title><![CDATA[New comment by andyfilms1 in "“We have information that Moonshot distilled Fable for the development of K3”"]]></title><description><![CDATA[
<p>Oh, so mass theft is okay as long as American companies are doing it</p>
]]></description><pubDate>Wed, 22 Jul 2026 18:21:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=49011159</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=49011159</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49011159</guid></item><item><title><![CDATA[New comment by andyfilms1 in "Filmgrab: Films A-Z"]]></title><description><![CDATA[
<p>If this is important to you, Shotdeck is a (paid) alternative with tons of detail about every shot.</p>
]]></description><pubDate>Wed, 15 Jul 2026 13:08:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=48920298</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=48920298</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48920298</guid></item><item><title><![CDATA[New comment by andyfilms1 in "Understanding the Odin programming language"]]></title><description><![CDATA[
<p>I used WASM</p>
]]></description><pubDate>Sun, 12 Jul 2026 19:48:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=48884044</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=48884044</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48884044</guid></item><item><title><![CDATA[New comment by andyfilms1 in "Understanding the Odin programming language"]]></title><description><![CDATA[
<p>Okay, I mean obviously :D I was more trying to convey the feeling of it.</p>
]]></description><pubDate>Sun, 12 Jul 2026 19:47:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=48884033</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=48884033</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48884033</guid></item><item><title><![CDATA[New comment by andyfilms1 in "Understanding the Odin programming language"]]></title><description><![CDATA[
<p>Odin is not like JS or something where you'd need a VM or transpilation process to target an embedded system. It's just C with nicer syntax and modern data structures, there's no "squeezing" required. You just compile for the target you want to run on.<p>Here's a UI framework, if you scroll down you'll see it on a Raspi Pico: <a href="https://github.com/MadlyFX/Ansuz" rel="nofollow">https://github.com/MadlyFX/Ansuz</a></p>
]]></description><pubDate>Sun, 12 Jul 2026 16:57:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=48882578</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=48882578</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48882578</guid></item><item><title><![CDATA[New comment by andyfilms1 in "Understanding the Odin programming language"]]></title><description><![CDATA[
<p>You can look at my repo here: <a href="https://github.com/MadlyFX/odin-embedded-boilerplate" rel="nofollow">https://github.com/MadlyFX/odin-embedded-boilerplate</a><p>I don't believe Xtensa (ESP32) is supported yet, but people have been asking for it, so it may happen at some point. ARM is well supported now though, obviously.</p>
]]></description><pubDate>Sun, 12 Jul 2026 16:53:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=48882544</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=48882544</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48882544</guid></item><item><title><![CDATA[New comment by andyfilms1 in "Understanding the Odin programming language"]]></title><description><![CDATA[
<p>I've been using Odin for about 6 months now, and to be honest, it's hard to find fault with it. I've used it for STM32 microcontroller firmware, web and desktop applications, and all are performant and compile quickly.<p>My one issue is (and I'm fully aware it will never happen) I do wish there was some sort of first-class solution to inheritance. I've grown to love procedural programming, but some problems really are just better solved with a more OOP approach. Just because classes exist does not mean they need to be used.<p>But as far as a language to "get stuff done" with as few tradeoffs as possible, Odin is about as good as I can imagine a language being.</p>
]]></description><pubDate>Sun, 12 Jul 2026 14:10:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=48881360</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=48881360</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48881360</guid></item><item><title><![CDATA[New comment by andyfilms1 in "Microsoft fire idTech team at Id software"]]></title><description><![CDATA[
<p>And therein lies the rub. Unreal 5 is massive and complex, and there comes a point where it takes longer to understand how to layer on your own customizations than just to start from scratch. Especially for indie developers.<p>I wanted to make a little editor utility (the UE editor is built in UE) that changed the way viewport selection was handled. I think I got to 5 layers of abstraction before I gave up. 5 layers, for a left-click object select.</p>
]]></description><pubDate>Tue, 07 Jul 2026 22:53:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=48825104</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=48825104</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48825104</guid></item><item><title><![CDATA[New comment by andyfilms1 in "The Particle Box – Kinetic Molecular Theory Simulator"]]></title><description><![CDATA[
<p>Can I ask a dumb question to those smarter than I: Is this way of visualizing temperature/pressure accurate, or is it an abstraction for convenience in the same way that depicting electrons "flowing through wires" is?</p>
]]></description><pubDate>Sun, 05 Jul 2026 14:03:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=48794383</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=48794383</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48794383</guid></item><item><title><![CDATA[New comment by andyfilms1 in "Half-Baked Product"]]></title><description><![CDATA[
<p>The key difference is the founder built a product in search of a problem to solve, rather than the other way around.<p>The "secret" is just to talk to people in the field they're trying to "revolutionize," and ideally observe them work. Often, people become blind to workflow problems and workarounds become normal process. They never even consider to look for a better way to do something. Those are the opportunities for founders to solve.<p>But what I've seen a lot is founders just arbitrarily coming up with an idea that sounds cool on paper, raising money, and only realizing too late that there is zero actual market fit.</p>
]]></description><pubDate>Fri, 03 Jul 2026 14:56:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=48775822</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=48775822</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48775822</guid></item><item><title><![CDATA[New comment by andyfilms1 in "How to ask for help from people who don't know you"]]></title><description><![CDATA[
<p>When I was younger, I was always paranoid when I reached out to somebody and didn't hear back. Now that I'm older and busier, I totally get it. Clearly state who you are, what you want, and what your timeline is. It's far easier to reply to a message like that, than to parse paragraphs of fluffery looking for an ask.</p>
]]></description><pubDate>Thu, 02 Jul 2026 19:43:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=48766391</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=48766391</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48766391</guid></item><item><title><![CDATA[New comment by andyfilms1 in "When I reject AI code even if it works"]]></title><description><![CDATA[
<p>I will say--as someone who has fielded late night troubleshooting calls--I totally understand OP's point of view. It's reasonable to expect that you will be able to answer questions about something that you ship, or brainstorm ways to solve a problem a customer is encountering while using something you provided them.<p>The obvious counterargument is "well, just ask the AI for those answers," but the AI lacks the context and experience that you have. Sometimes, genuinely, the user really is just "holding it wrong," but none of the current AI models would ever admit that, and you'd spend hours trying to solve an unsolvable problem.</p>
]]></description><pubDate>Sun, 21 Jun 2026 02:15:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=48615052</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=48615052</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48615052</guid></item><item><title><![CDATA[New comment by andyfilms1 in "Vacuum-Form Signage"]]></title><description><![CDATA[
<p>Gridfinity is fun, but just about any other organizational method is easier and faster.</p>
]]></description><pubDate>Thu, 11 Jun 2026 13:42:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=48490248</link><dc:creator>andyfilms1</dc:creator><comments>https://news.ycombinator.com/item?id=48490248</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48490248</guid></item></channel></rss>