<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: animal531</title><link>https://news.ycombinator.com/user?id=animal531</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 28 Aug 2026 10:05:06 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=animal531" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by animal531 in "What happens when an LLM never sees material beyond fifth grade?"]]></title><description><![CDATA[
<p>That's quite a complicated problem.<p>If someone comes to me and asks a general question I can easily say no. But if I go up to for example a librarian and ask them where to find book N, then I would expect them to either know where it is, or how to find it.<p>If instead I asked them what the weather was going to be tomorrow, then I don't know would again be a reasonable response.<p>So for me the line becomes a search engine problem where no just means "there are no pages for this search result", but translated into LLM.<p>I think instead of Yes/No I'd rather want some probabilities such as, "This response is N% accurate based on these research metrics", or "M% accurate based on the latest research on topic O at date P" etc.</p>
]]></description><pubDate>Sun, 16 Aug 2026 14:50:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=49320655</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=49320655</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49320655</guid></item><item><title><![CDATA[New comment by animal531 in "Exact, parallel 2D Delaunay triangulation for int32 coordinates"]]></title><description><![CDATA[
<p>Very nice results. For my Unity C# code I use Andy's package: <a href="https://github.com/andywiecko/BurstTriangulator" rel="nofollow">https://github.com/andywiecko/BurstTriangulator</a><p>Looking at his performance graph it looks like he does about 1 million points in around 320ms or so (if I managed to read his graph correctly), albeit for float2 values and using Unity Burst which does SIMD+multiple threads.</p>
]]></description><pubDate>Thu, 06 Aug 2026 12:57:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=49196040</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=49196040</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49196040</guid></item><item><title><![CDATA[New comment by animal531 in "Holocloth"]]></title><description><![CDATA[
<p>Two Minute Papers often post info on some cloth papers:
<a href="https://www.youtube.com/@TwoMinutePapers/videos" rel="nofollow">https://www.youtube.com/@TwoMinutePapers/videos</a><p>Here's just one:
<a href="https://www.youtube.com/watch?v=Wibbnn3hV4U" rel="nofollow">https://www.youtube.com/watch?v=Wibbnn3hV4U</a></p>
]]></description><pubDate>Mon, 03 Aug 2026 12:36:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=49154938</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=49154938</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49154938</guid></item><item><title><![CDATA[New comment by animal531 in "SIMD for Collision"]]></title><description><![CDATA[
<p>Unity has begun to roll out CoreCLR in beta now which is a move from Mono to modern .NET 10.<p>The official release and LTS versions are still some months out though.</p>
]]></description><pubDate>Sun, 26 Jul 2026 15:21:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=49059029</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=49059029</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49059029</guid></item><item><title><![CDATA[New comment by animal531 in "SIMD for Collision"]]></title><description><![CDATA[
<p>My favourite is probably Bepuphysics due to its C# nature: <a href="https://www.youtube.com/watch?v=tjtwSq3u6Dg" rel="nofollow">https://www.youtube.com/watch?v=tjtwSq3u6Dg</a><p>Unfortunately it was created before Unity could use vectorization and other C# engines were just starting out as well.<p>The source, a great resource for learning C# SIMD, even though its a few years old by now: <a href="https://github.com/bepu/bepuphysics2" rel="nofollow">https://github.com/bepu/bepuphysics2</a></p>
]]></description><pubDate>Sun, 26 Jul 2026 11:56:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=49057207</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=49057207</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49057207</guid></item><item><title><![CDATA[New comment by animal531 in "Why Are There No Empires in Age of Empires? (2019)"]]></title><description><![CDATA[
<p>My favourite way of playing old Civ 1-3 as a kid was to build a solid circle of units that would gradually expand and move out to fill all the available space.<p>Eventually you'd own all the land and your units would just be camped along the beachline, enjoying some downtime.</p>
]]></description><pubDate>Wed, 22 Jul 2026 17:45:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=49010595</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=49010595</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49010595</guid></item><item><title><![CDATA[New comment by animal531 in "VTubing: How a Japanese Phenomenon Is Going Worldwide"]]></title><description><![CDATA[
<p>Some more interesting topics around the subject that I haven't seen covered in the comments:<p>- Hololive is huge and they definitely take a decent cut for their efforts. But why do people sign with them? The short answer is that they're a well oiled machine where people go through a sign up process where they create a test video etc. If accepted they're placed into groups (such as Hololive English) etc., but at the same time they also get to interact with all the other groups which immediately raises their popularity significantly.<p>They also look for some other related skills, for example probably all of the English group can sing semi-professionally on a stage etc.<p>In general your success is pretty much guaranteed once accepted, it just becomes a question of scale.<p>- Downsides: Usually the vtuber character, name, image and all other related copyrights belong to them. If there are disagreements then you can leave depending on your contract, but you can no longer use that character in any way. For example Nimi Nightmare used to be Fauna in Hololive, but she left and restarted on her own, whereas some other really popular streamers left but never seemed to resurface.<p>In general they also don't seem to collaborate much with vtubers outside of their space, so I'm sure there are some rules in play there.</p>
]]></description><pubDate>Tue, 21 Jul 2026 14:49:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=48993056</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=48993056</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48993056</guid></item><item><title><![CDATA[New comment by animal531 in "VTubing: How a Japanese Phenomenon Is Going Worldwide"]]></title><description><![CDATA[
<p>I also wondered this before I ever saw any. There is a gradient from someone streaming with no cam, then a non-human vtuber, then human vtuber and finally a real human.<p>The simplest answer is probably that we all have our likes and dislikes, but personally for me I fall inbetween the non-human and vtuber section. If they stream permanently as e.g. a fish I find it too odd, whereas apparently my brain is perfectly happy seeing any kind of expressive humanoid that I can link to the speaking person.<p>If they have no cam then its just a voice over which feels too impersonal for the streaming space, which I don't like.</p>
]]></description><pubDate>Tue, 21 Jul 2026 14:39:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=48992942</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=48992942</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48992942</guid></item><item><title><![CDATA[New comment by animal531 in "The Low-Tech AI of Elden Ring"]]></title><description><![CDATA[
<p>Roughly speaking FSM + stack based approaches are perfectly fine for 100 entities, but not for 1k.<p>Once you get to that point you can still make it work but it will take a lot of work to make it as fast as possible, whereas you'd have been better served by more branchless approaches that doesn't parse/jump the FSM.</p>
]]></description><pubDate>Wed, 24 Jun 2026 15:13:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=48661216</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=48661216</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48661216</guid></item><item><title><![CDATA[New comment by animal531 in "The four programming questions from my 1994 Microsoft internship interview (2023)"]]></title><description><![CDATA[
<p>Memory is a funny thing.<p>I also take months to learn new names, but I can tell you that my second interview  ever was for a company which did low level SCADA work. Even though I never took that job or worked in any such related field I can still tell you what it stands for.</p>
]]></description><pubDate>Mon, 01 Jun 2026 12:35:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=48356016</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=48356016</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48356016</guid></item><item><title><![CDATA[New comment by animal531 in "The worst job interview I ever had"]]></title><description><![CDATA[
<p>Cultural fit is the number one predictor for a successful fit, however a big wall here is with certain personality types (especially surrounding IT).<p>In general we don't open up easily to strangers and hate personal questions. We consider many social questions to be just fluff and will either brush them off or pick something with far too much personal information.<p>These issues especially surface when being interviewed by a non-IT worker.</p>
]]></description><pubDate>Wed, 27 May 2026 10:50:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=48292270</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=48292270</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48292270</guid></item><item><title><![CDATA[New comment by animal531 in "Why is almost everyone right-handed? A new study connects it to bipedalism"]]></title><description><![CDATA[
<p>As a kid I found it interesting that people pretty much always crossed their arms and/or their legs when sitting on the ground in the same pattern.<p>After that re-trained myself a few times out of interest to do it the other way around, and one goes through the four odd phases of having to focus on it vs it just happening correctly without thinking about it.<p>From what I remember it could take 2-4 weeks before you would just do it both without thinking and correctly.</p>
]]></description><pubDate>Wed, 20 May 2026 14:31:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=48208508</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=48208508</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48208508</guid></item><item><title><![CDATA[New comment by animal531 in "The Mushroom That Makes People Have the Exact Same Hallucination"]]></title><description><![CDATA[
<p>There's a matching eye/brain condition where older people very rapidly develop cataracts or other eye problems and they spontaneously start seeing little people everywhere.<p>Usually their vision becomes blurry, but the tiny characters remain in perfect focus.</p>
]]></description><pubDate>Mon, 27 Apr 2026 10:45:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=47919912</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=47919912</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47919912</guid></item><item><title><![CDATA[New comment by animal531 in "Amateur armed with ChatGPT solves an Erdős problem"]]></title><description><![CDATA[
<p>I've somehow managed to train mine out of trying to fluff me up the whole time, its become very factual.<p>Overall it saves me a lot of time reading when it's just focusing on the details.</p>
]]></description><pubDate>Sun, 26 Apr 2026 13:39:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=47910245</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=47910245</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47910245</guid></item><item><title><![CDATA[New comment by animal531 in "Game devs explain the tricks involved with letting you pause a game"]]></title><description><![CDATA[
<p>You also often need several tiers of pausing. For example when paused you want the current game time to be zero, but you also want to ignore only some user inputs. You don't want to disable the menu or pause/unpause actions along with player actions, also you might want to pause dialog but not music (although you might alter it for the menu).<p>Then there are others such as vfx that can have their own tiers, you might have something in the background that is difficult to pause, stop and/or resume.<p>Then there are other things such as timers etc. that will need special handling, graphics card interactions etc. When done with those you also need to be able to resume and ensure that all of the previous will continue as if nothing have ever happened.<p>In the same vein some other "simple" things like saving/loading the game is often anything but.</p>
]]></description><pubDate>Mon, 20 Apr 2026 15:55:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=47836121</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=47836121</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47836121</guid></item><item><title><![CDATA[New comment by animal531 in "In Denmark, the spread of solar panels has become a divisive issue"]]></title><description><![CDATA[
<p>Not mentioned is that studies are showing that areas over solar farms remain stable in temperature, but surrounding areas get a few degrees warmer, which is problematic for either people living close to them and/or if they are planted next to crops, other infrastructure etc.</p>
]]></description><pubDate>Tue, 14 Apr 2026 13:10:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=47765209</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=47765209</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47765209</guid></item><item><title><![CDATA[New comment by animal531 in "A dot a day keeps the clutter away"]]></title><description><![CDATA[
<p>Although looking at his, several of them are so covered in dots as to be opaque anyway.<p>I'd have maybe used different colored dots, e.g. N blue, then remove them and place 1 green etc. as a counter and so on.</p>
]]></description><pubDate>Wed, 01 Apr 2026 10:58:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=47599217</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=47599217</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47599217</guid></item><item><title><![CDATA[New comment by animal531 in "Typing and Keyboards"]]></title><description><![CDATA[
<p>I kind of wonder what the key difference is over 40 years for typing text vs code.<p>I type text at a rather slow rate due to poor training and never having really tried to improve, but when it comes to code I can output code sequences so much faster.</p>
]]></description><pubDate>Mon, 30 Mar 2026 12:56:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=47573690</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=47573690</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47573690</guid></item><item><title><![CDATA[New comment by animal531 in "How much precision can you squeeze out of a table?"]]></title><description><![CDATA[
<p>Ah, very cool. My personal favourite is this one: 
<a href="https://archive.org/details/engineeringformu00giec_0/page/n5/mode/2up" rel="nofollow">https://archive.org/details/engineeringformu00giec_0/page/n5...</a><p>My father owned a copy of it which I still have to this day. It had a lot of different formulas than the ones we were taught in school, and I liked the range of topics that it covered.</p>
]]></description><pubDate>Fri, 27 Mar 2026 10:41:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=47541035</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=47541035</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47541035</guid></item><item><title><![CDATA[New comment by animal531 in "Epic Games to cut more than 1k jobs as Fortnite usage falls"]]></title><description><![CDATA[
<p>And yet somehow the stats show that most likely 2026 is easily on track to be a bumper gaming year, surpassing 2025.<p>Revenue wise they might be down from the 6bn in 2025 to somewhere in the mid 5's, so might as well get rid of 1000 employees while handing out bigger bonuses to senior staff.</p>
]]></description><pubDate>Tue, 24 Mar 2026 17:02:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=47505806</link><dc:creator>animal531</dc:creator><comments>https://news.ycombinator.com/item?id=47505806</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47505806</guid></item></channel></rss>