<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: aruametello</title><link>https://news.ycombinator.com/user?id=aruametello</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 21 Jun 2026 03:37:04 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=aruametello" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by aruametello in "CSSQuake"]]></title><description><![CDATA[
<p>Then Tresspasser CSS next<p><a href="https://en.wikipedia.org/wiki/Trespasser_(video_game" rel="nofollow">https://en.wikipedia.org/wiki/Trespasser_(video_game</a></p>
]]></description><pubDate>Sat, 20 Jun 2026 17:09:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=48610896</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=48610896</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48610896</guid></item><item><title><![CDATA[New comment by aruametello in "DynIP – Dynamic DNS with RFC 2136, IPv6, DNSSEC, and BYOD"]]></title><description><![CDATA[
<p>i can vouch for desec.io for having the option to have TXT, NS, CNAME, etc dns entries on their free tier! (limited to 1 domain, up to 50 entries)<p>i really had a bad time trying to get a letsencrypt certificate through the regular auth because it does require ports 80 and 443 tcp that by ISP blocks.<p>(you can get a letsencrypt cert through a TXT entry too, but most free DDNS´s providers dont seem to offer that)</p>
]]></description><pubDate>Tue, 26 May 2026 14:52:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=48280670</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=48280670</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48280670</guid></item><item><title><![CDATA[New comment by aruametello in "Gaussian Splat of a Strawberry"]]></title><description><![CDATA[
<p>out of the box, I imagine that surfaces can be lit, but probably not shadowed correctly. (structures aren’t solids, more like particles in 3d space)<p>it could look like the real-time lighting of an old game engine on rather modern assets. (quake 2-3 era)<p>or perhaps some "occlusion pre-pass" could be done to create a voxelized sparse volume from the splats that set a "voxel opacity value" for each to absorb light? (not far from how prebaked GI works nowadays)<p>note: not an expert on rendering, just a nutjob that did stuff in opengl in the old days.</p>
]]></description><pubDate>Tue, 19 May 2026 15:42:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=48194827</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=48194827</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48194827</guid></item><item><title><![CDATA[New comment by aruametello in "They Live (1988) inspired Adblocker"]]></title><description><![CDATA[
<p>perhalps ublock origin could merge this as an easter egg in the config?<p>(like a very poorly maintained easter egg, not a problem if is broken by something else)</p>
]]></description><pubDate>Tue, 12 May 2026 13:46:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=48108223</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=48108223</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48108223</guid></item><item><title><![CDATA[New comment by aruametello in "Super ZSNES – GPU Powered SNES Emulator"]]></title><description><![CDATA[
<p>> is it worth the headache of supporting way more hardware combinations?<p>no.<p>Probably is one of those of "because its fun" type of projects.</p>
]]></description><pubDate>Mon, 27 Apr 2026 18:32:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=47925405</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=47925405</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47925405</guid></item><item><title><![CDATA[New comment by aruametello in "SDL Now Supports DOS"]]></title><description><![CDATA[
<p>even better, windows running in dos.<p>oh wait...<p>(<a href="https://en.wikipedia.org/wiki/Windows_3.0" rel="nofollow">https://en.wikipedia.org/wiki/Windows_3.0</a>)</p>
]]></description><pubDate>Fri, 24 Apr 2026 18:37:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=47894175</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=47894175</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47894175</guid></item><item><title><![CDATA[New comment by aruametello in "Qwen3.6-35B-A3B: Agentic coding power, now open to all"]]></title><description><![CDATA[
<p>to be fair there are some degree of "hand curation" of the data so while "it is the internet", the actual trained data is a derivation of that.<p>in a mild but productive analogy:<p>I could actually hand a K&R book C programming book + lots of specs to say "this is the linux source code" (the raw data that were all observations were made, aka "the internet")
...or just send them the "kernel the source code" (the refined training data, after a LOT of manual stuff)
... that your compiler consumes to generate the kernel. (the Open Weights model, what they actually shared)<p>Mildly related rant: honestly its a bit shit to say "open source model" in a "open weights" model, its like saying World of Warcraft is opensource because they gave you an executable of the game. (you can still change it, but in more restricted ways)</p>
]]></description><pubDate>Fri, 17 Apr 2026 17:06:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=47808118</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=47808118</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47808118</guid></item><item><title><![CDATA[New comment by aruametello in "AI assistance when contributing to the Linux kernel"]]></title><description><![CDATA[
<p>> Fork the kernel!<p>pre "clanker-linux".<p>I am more intrigued by the inevitable Linux distro that will refuse any code that has AI contributions in it.</p>
]]></description><pubDate>Fri, 10 Apr 2026 21:45:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=47724027</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=47724027</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47724027</guid></item><item><title><![CDATA[New comment by aruametello in "Every GPU That Mattered"]]></title><description><![CDATA[
<p>4000 certainly did, the "shader execution reordering" gave an meaningful uplift to tasks that "underutilized warp units due to scattered useful pixels".<p>it seems to have helped path tracing by a lot.</p>
]]></description><pubDate>Tue, 07 Apr 2026 13:31:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=47675123</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=47675123</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47675123</guid></item><item><title><![CDATA[New comment by aruametello in "Every GPU That Mattered"]]></title><description><![CDATA[
<p>its a very honorable mention in my eyes because its more appropriate of the tile of "first independent Graphics unit" than the Geforce 2. (did more than just blast already projected triangles at the screen)<p>not that it was an awesome product, but certainly it was flexible.<p>a good (albeit tiny) demo of that is that vquake has the same wobbling water distortion of the software renderer quake but rendered entirely through the gpu. Perhaps with some interpretation this could be called the "caveman discovered fire" of the pixel shading era.</p>
]]></description><pubDate>Tue, 07 Apr 2026 13:19:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=47674953</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=47674953</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47674953</guid></item><item><title><![CDATA[New comment by aruametello in "Every GPU That Mattered"]]></title><description><![CDATA[
<p>+1 to that, when i first saw unreal tournament with the add-on compressed texture pack was a real WOW moment.</p>
]]></description><pubDate>Tue, 07 Apr 2026 13:12:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=47674847</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=47674847</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47674847</guid></item><item><title><![CDATA[New comment by aruametello in "Intel Announces Arc Pro B70 and Arc Pro B65 GPUs"]]></title><description><![CDATA[
<p>(VR enthusiast here, mostly under windows)<p>intel support has been mild to non existent in the VR space unfortunately. Given the very finicky latency + engine support i wouldn’t bet on a great experience, but hope for the best for more competition in this market. (even amd has a lot of caveats comparing to nvidia)<p>Footnotes:<p>* critical "as low as it can be" low latency support on intel XE is still not as mature as nvidia, amd was lagging behind until recently.<p>* Not sure about "multiprojection" rendering support on intel, lack of support can kill vr performance or make it incompatible. (the optimized vr games often rely on it)</p>
]]></description><pubDate>Thu, 26 Mar 2026 18:53:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=47534230</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=47534230</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47534230</guid></item><item><title><![CDATA[New comment by aruametello in "Nvidia greenboost: transparently extend GPU VRAM using system RAM/NVMe"]]></title><description><![CDATA[
<p>Post traumatic "nvidia TurboCache" disorder triggered.<p><a href="https://en.wikipedia.org/wiki/TurboCache" rel="nofollow">https://en.wikipedia.org/wiki/TurboCache</a><p>(Not the same thing 1:1, but worth the joke anyway)</p>
]]></description><pubDate>Thu, 19 Mar 2026 13:24:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=47439016</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=47439016</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47439016</guid></item><item><title><![CDATA[New comment by aruametello in "The unlikely story of Teardown Multiplayer"]]></title><description><![CDATA[
<p>(not a teardown dev)<p>i had brainstormed a bit a similar problem (non world aligned voxels "dynamic debris" in a destructible environment. One of the ideas that came through was to have a physics solver like the physX Flex sdk.<p><a href="https://developer.nvidia.com/flex" rel="nofollow">https://developer.nvidia.com/flex</a>
* 12 years old, but still runs in modern gpus and is quite interesting on itself as a demo
* If you run it, consider turning on the "debug view", it will show the colision primitives intead of the shapes.<p>General purpose physics engine solvers arent that much gpu friendly, but if the only physical primitive shape being simulated are spheres (cubes are made of a few small spheres, everything is a bunch of spheres) the efficiency of the simulation improves quite a bit. (no need for conditional treatment of collisions like sphere+cube, cube+cylinder, cylinder+sphere and so on)<p>wondered if it could be solved by having a single sphere per voxel, considering only the voxels at the surface of the physically simulated object.</p>
]]></description><pubDate>Tue, 17 Mar 2026 15:07:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=47413739</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=47413739</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47413739</guid></item><item><title><![CDATA[New comment by aruametello in "Parallels confirms MacBook Neo can run Windows in a virtual machine"]]></title><description><![CDATA[
<p>from what i seen in "low end" ssds like the "120gb sata sandisk ones" under windows in heavy near constant pagging loads is that they exceed by quite a lot their manufacturer lifetime TBW before actually actually started producing actual filesystem errors.<p>I can see this could be a weaker spot in the durability of this device, but certainly it still could take a few years of abuse before anything breaks.<p>an outdated study (2015) but inline with the "low end ssds" i mentioned.<p><a href="https://techreport.com/review/the-ssd-endurance-experiment-theyre-all-dead/" rel="nofollow">https://techreport.com/review/the-ssd-endurance-experiment-t...</a></p>
]]></description><pubDate>Fri, 13 Mar 2026 15:36:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=47365882</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=47365882</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47365882</guid></item><item><title><![CDATA[New comment by aruametello in "Show HN: AI agents play SimCity through a REST API"]]></title><description><![CDATA[
<p>glad to know, i am rather new here and somewhat used to the "don't do the usual forbidden stuff".</p>
]]></description><pubDate>Wed, 11 Feb 2026 20:19:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=46980345</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=46980345</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46980345</guid></item><item><title><![CDATA[New comment by aruametello in "Show HN: AI agents play SimCity through a REST API"]]></title><description><![CDATA[
<p>it seems to be bad at spatial and some temporal tasks given it currently f*** s**'s at pokemon.<p>source: <a href="https://www.twitch.tv/claudeplayspokemon" rel="nofollow">https://www.twitch.tv/claudeplayspokemon</a></p>
]]></description><pubDate>Wed, 11 Feb 2026 15:40:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=46976311</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=46976311</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46976311</guid></item><item><title><![CDATA[New comment by aruametello in "UEFI Bindings for JavaScript"]]></title><description><![CDATA[
<p>you may just have casted a curse on our future motherboards, damn you</p>
]]></description><pubDate>Mon, 09 Feb 2026 15:13:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=46946085</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=46946085</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46946085</guid></item><item><title><![CDATA[New comment by aruametello in "Show HN: I built a small browser engine from scratch in C++"]]></title><description><![CDATA[
<p>... did they mine their own minerals?<p>this could go into a sagan's "If you wish to make an apple pie from scratch, you must first invent the universe."</p>
]]></description><pubDate>Wed, 28 Jan 2026 18:51:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=46799887</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=46799887</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46799887</guid></item><item><title><![CDATA[New comment by aruametello in "Michelangelo's first painting, created when he was 12 or 13"]]></title><description><![CDATA[
<p>> ... gaping demon butthole<p>for someone bad at naming things that gives me an idea! a software named gdb ?</p>
]]></description><pubDate>Fri, 16 Jan 2026 17:17:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=46648934</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=46648934</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46648934</guid></item></channel></rss>