<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: aruametello</title><link>https://news.ycombinator.com/user?id=aruametello</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 08 Apr 2026 01:45:48 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=aruametello" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by aruametello in "Every GPU That Mattered"]]></title><description><![CDATA[
<p>4000 certainly did, the "shader execution reordering" gave an meaningful uplift to tasks that "underutilized warp units due to scattered useful pixels".<p>it seems to have helped path tracing by a lot.</p>
]]></description><pubDate>Tue, 07 Apr 2026 13:31:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=47675123</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=47675123</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47675123</guid></item><item><title><![CDATA[New comment by aruametello in "Every GPU That Mattered"]]></title><description><![CDATA[
<p>its a very honorable mention in my eyes because its more appropriate of the tile of "first independent Graphics unit" than the Geforce 2. (did more than just blast already projected triangles at the screen)<p>not that it was an awesome product, but certainly it was flexible.<p>a good (albeit tiny) demo of that is that vquake has the same wobbling water distortion of the software renderer quake but rendered entirely through the gpu. Perhaps with some interpretation this could be called the "caveman discovered fire" of the pixel shading era.</p>
]]></description><pubDate>Tue, 07 Apr 2026 13:19:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=47674953</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=47674953</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47674953</guid></item><item><title><![CDATA[New comment by aruametello in "Every GPU That Mattered"]]></title><description><![CDATA[
<p>+1 to that, when i first saw unreal tournament with the add-on compressed texture pack was a real WOW moment.</p>
]]></description><pubDate>Tue, 07 Apr 2026 13:12:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=47674847</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=47674847</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47674847</guid></item><item><title><![CDATA[New comment by aruametello in "Intel Announces Arc Pro B70 and Arc Pro B65 GPUs"]]></title><description><![CDATA[
<p>(VR enthusiast here, mostly under windows)<p>intel support has been mild to non existent in the VR space unfortunately. Given the very finicky latency + engine support i wouldn’t bet on a great experience, but hope for the best for more competition in this market. (even amd has a lot of caveats comparing to nvidia)<p>Footnotes:<p>* critical "as low as it can be" low latency support on intel XE is still not as mature as nvidia, amd was lagging behind until recently.<p>* Not sure about "multiprojection" rendering support on intel, lack of support can kill vr performance or make it incompatible. (the optimized vr games often rely on it)</p>
]]></description><pubDate>Thu, 26 Mar 2026 18:53:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=47534230</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=47534230</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47534230</guid></item><item><title><![CDATA[New comment by aruametello in "Nvidia greenboost: transparently extend GPU VRAM using system RAM/NVMe"]]></title><description><![CDATA[
<p>Post traumatic "nvidia TurboCache" disorder triggered.<p><a href="https://en.wikipedia.org/wiki/TurboCache" rel="nofollow">https://en.wikipedia.org/wiki/TurboCache</a><p>(Not the same thing 1:1, but worth the joke anyway)</p>
]]></description><pubDate>Thu, 19 Mar 2026 13:24:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=47439016</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=47439016</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47439016</guid></item><item><title><![CDATA[New comment by aruametello in "The unlikely story of Teardown Multiplayer"]]></title><description><![CDATA[
<p>(not a teardown dev)<p>i had brainstormed a bit a similar problem (non world aligned voxels "dynamic debris" in a destructible environment. One of the ideas that came through was to have a physics solver like the physX Flex sdk.<p><a href="https://developer.nvidia.com/flex" rel="nofollow">https://developer.nvidia.com/flex</a>
* 12 years old, but still runs in modern gpus and is quite interesting on itself as a demo
* If you run it, consider turning on the "debug view", it will show the colision primitives intead of the shapes.<p>General purpose physics engine solvers arent that much gpu friendly, but if the only physical primitive shape being simulated are spheres (cubes are made of a few small spheres, everything is a bunch of spheres) the efficiency of the simulation improves quite a bit. (no need for conditional treatment of collisions like sphere+cube, cube+cylinder, cylinder+sphere and so on)<p>wondered if it could be solved by having a single sphere per voxel, considering only the voxels at the surface of the physically simulated object.</p>
]]></description><pubDate>Tue, 17 Mar 2026 15:07:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=47413739</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=47413739</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47413739</guid></item><item><title><![CDATA[New comment by aruametello in "Parallels confirms MacBook Neo can run Windows in a virtual machine"]]></title><description><![CDATA[
<p>from what i seen in "low end" ssds like the "120gb sata sandisk ones" under windows in heavy near constant pagging loads is that they exceed by quite a lot their manufacturer lifetime TBW before actually actually started producing actual filesystem errors.<p>I can see this could be a weaker spot in the durability of this device, but certainly it still could take a few years of abuse before anything breaks.<p>an outdated study (2015) but inline with the "low end ssds" i mentioned.<p><a href="https://techreport.com/review/the-ssd-endurance-experiment-theyre-all-dead/" rel="nofollow">https://techreport.com/review/the-ssd-endurance-experiment-t...</a></p>
]]></description><pubDate>Fri, 13 Mar 2026 15:36:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=47365882</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=47365882</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47365882</guid></item><item><title><![CDATA[New comment by aruametello in "Show HN: AI agents play SimCity through a REST API"]]></title><description><![CDATA[
<p>glad to know, i am rather new here and somewhat used to the "don't do the usual forbidden stuff".</p>
]]></description><pubDate>Wed, 11 Feb 2026 20:19:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=46980345</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=46980345</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46980345</guid></item><item><title><![CDATA[New comment by aruametello in "Show HN: AI agents play SimCity through a REST API"]]></title><description><![CDATA[
<p>it seems to be bad at spatial and some temporal tasks given it currently f*** s**'s at pokemon.<p>source: <a href="https://www.twitch.tv/claudeplayspokemon" rel="nofollow">https://www.twitch.tv/claudeplayspokemon</a></p>
]]></description><pubDate>Wed, 11 Feb 2026 15:40:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=46976311</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=46976311</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46976311</guid></item><item><title><![CDATA[New comment by aruametello in "UEFI Bindings for JavaScript"]]></title><description><![CDATA[
<p>you may just have casted a curse on our future motherboards, damn you</p>
]]></description><pubDate>Mon, 09 Feb 2026 15:13:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=46946085</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=46946085</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46946085</guid></item><item><title><![CDATA[New comment by aruametello in "Show HN: I built a small browser engine from scratch in C++"]]></title><description><![CDATA[
<p>... did they mine their own minerals?<p>this could go into a sagan's "If you wish to make an apple pie from scratch, you must first invent the universe."</p>
]]></description><pubDate>Wed, 28 Jan 2026 18:51:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=46799887</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=46799887</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46799887</guid></item><item><title><![CDATA[New comment by aruametello in "Michelangelo's first painting, created when he was 12 or 13"]]></title><description><![CDATA[
<p>> ... gaping demon butthole<p>for someone bad at naming things that gives me an idea! a software named gdb ?</p>
]]></description><pubDate>Fri, 16 Jan 2026 17:17:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=46648934</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=46648934</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46648934</guid></item><item><title><![CDATA[New comment by aruametello in "Bit flips: How cosmic rays grounded a fleet of aircraft"]]></title><description><![CDATA[
<p>To dial up the weirdness, sometimes the solar flare activity has spikes (<a href="https://www.spaceweatherlive.com/en/solar-activity/solar-flares.html" rel="nofollow">https://www.spaceweatherlive.com/en/solar-activity/solar-fla...</a>) and these have a mild relationship with the odds of having "bitflips" in that timeframe.<p>we had a "historic bad solarweather" a bunch of years ago and i talked with a cyber cafe operator that "you could have more computers bluescreen on this week than usual".<p>to me it got really weird when he said later he really did, but honestly its 50/50 that could had been just incidental.<p>in another note there are some "rather intense" discussions when someone speedrunning a game gets a "unreproducible glitch" in their favor, some claim its a flaw from ageing dram hardware, but some always point that it could be a cosmic ray bitfliping the right bit. (<a href="https://tildes.net/~games/1eqq/the_biggest_myth_in_speedrunning_history_a_cosmic_ray_didnt_help_a_mario_64_speedrunner" rel="nofollow">https://tildes.net/~games/1eqq/the_biggest_myth_in_speedrunn...</a>)</p>
]]></description><pubDate>Fri, 12 Dec 2025 20:25:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=46248434</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=46248434</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46248434</guid></item><item><title><![CDATA[New comment by aruametello in "Google Antigravity exfiltrates data via indirect prompt injection attack"]]></title><description><![CDATA[
<p>cutting edge perhaps?</p>
]]></description><pubDate>Tue, 25 Nov 2025 19:14:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=46049517</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=46049517</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46049517</guid></item><item><title><![CDATA[New comment by aruametello in "Duke Nukem: Zero Hour N64 ROM Reverse-Engineering Project Hits 100%"]]></title><description><![CDATA[
<p>> (...) I think they built or used a different engine designed to take advantage of the N64s graphics hardware.<p>Something around that, they used the build engine as a starting point but "hacked it to oblivion". On the very least it reuses the same level editor (maps are vanilla build editor compatible) and it does keep many of the old bugs, like "killer doors".<p>semi random source: <a href="https://forums.duke4.net/topic/9513-release-zero-hour-resources/" rel="nofollow">https://forums.duke4.net/topic/9513-release-zero-hour-resour...</a><p>incidentally the predecessor "duke nukem 64" is already more akin to what gzdoom is by using polygons instead of 2.5 rendering for walls and floors and they decided to push for polygons in the actors too for "zero hour" release.</p>
]]></description><pubDate>Mon, 20 Oct 2025 17:42:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=45646796</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=45646796</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45646796</guid></item><item><title><![CDATA[New comment by aruametello in "How inaccurate are Nintendo's official emulators? [video]"]]></title><description><![CDATA[
<p>it was sarcasm through counter example.<p>the parent comment mentioned:<p>> Yup, they're sitting on millions of hours of work because of some nefarious business logic. Probably they determined that making old games available would negatively impact the sales of their new products, at least enough to be a problem. Whatever the reason, a shame.<p>so he replied with "yeah, id software did that and people forgot about doom" exactly because that gave new life to the old game and the franchise probably has better health today due to the community involvement. (not a great analogy, but has a point)</p>
]]></description><pubDate>Mon, 08 Sep 2025 14:32:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=45168813</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=45168813</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45168813</guid></item><item><title><![CDATA[New comment by aruametello in "My development team costs $41.73 a month"]]></title><description><![CDATA[
<p>Honestly i find it quite useful that "single developer projects" may have extra hands on code (with manual human review) to get things done faster.<p>my personal pet peeve is the idea that "AI is better than humans" instead of "AI is useful as a tool", LLMs have too many caveats to be the last line of decision making in pretty much anything, but under supervision they are an amazing force multiplier.</p>
]]></description><pubDate>Fri, 22 Aug 2025 14:05:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=44984848</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=44984848</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44984848</guid></item><item><title><![CDATA[New comment by aruametello in "It's a DE9, not a DB9 (but we know what you mean)"]]></title><description><![CDATA[
<p>_o/<p>100% guilty here, ouch.<p>also never saw a 8P8C "keyed, real rj45" connector in person.</p>
]]></description><pubDate>Fri, 25 Jul 2025 20:36:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=44688128</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=44688128</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44688128</guid></item><item><title><![CDATA[New comment by aruametello in "I made my VM think it has a CPU fan"]]></title><description><![CDATA[
<p>> Or maybe just increments to absurd numbers or negative values. Or locks up when probed.<p>unironically that would mimick a bunch of existing hardware out there. I owned a PC motherboard that always reported a -65535c in a non existing sensor.<p>my guess is some sensor described but non existing, probably reporting an infinite value of resistance of some unused pin...</p>
]]></description><pubDate>Mon, 30 Jun 2025 20:42:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=44427635</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=44427635</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44427635</guid></item><item><title><![CDATA[New comment by aruametello in "xAI's Grok 3 comes to Microsoft Azure"]]></title><description><![CDATA[
<p>he might be referring to the data in <a href="https://lmarena.ai/" rel="nofollow">https://lmarena.ai/</a><p>they conduct blind trials were users submit a prompt, and vote on "best answer".<p>grok holds a very good position in its leaderboard.</p>
]]></description><pubDate>Mon, 19 May 2025 18:17:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=44032933</link><dc:creator>aruametello</dc:creator><comments>https://news.ycombinator.com/item?id=44032933</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44032933</guid></item></channel></rss>