<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: b00gn1sh</title><link>https://news.ycombinator.com/user?id=b00gn1sh</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 01 Jun 2026 22:53:18 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=b00gn1sh" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by b00gn1sh in "Ask HN: Who wants to be hired? (June 2026)"]]></title><description><![CDATA[
<p>Location: Chattanooga, TN, USA<p>Remote: Yes<p>Willing to relocate: No<p>Technologies: Swift / SwiftUI (native macOS), production LLM pipelines (Whisper, Llama 3.3, GLM-5.1, OpenAI / Anthropic APIs), Promptfoo eval suites, Postgres + queue-based job infrastructure, self-hosted GPU (RTX 3060), Figma, Next.js / Vercel.<p>Résumé/CV: <a href="https://doubleabattery.com/work-with-me" rel="nofollow">https://doubleabattery.com/work-with-me</a><p>Email: hello@doubleabattery.com<p>25-year design-led product builder. Apple Design Award winner (2003, Tubatomic, commercial work for Warner Bros, HGTV, Turner). Ran Hoff & Pepper hot sauce 10 years (1M bottles, 5,000 retail doors, Hot Ones S16) before winding it down. Past 12 months: shipped Steadcast (native macOS podcast app, live in the Mac App Store at <a href="https://steadcast.co" rel="nofollow">https://steadcast.co</a>) and its Knowledge Engine: queue-based Whisper on self-hosted RTX 3060 (17.9× realtime), 410-rule editorial voice guide, Promptfoo eval gates blocking bad output before it persists, mixture-of-models routing (Llama 3.3 for structured extraction, GLM-5.1 for prose), cost ceilings, monitoring, soak windows.<p>Best fit: AI features that need to actually work in production. Non-technical founders burned by agencies. CPG/DTC operators who want an operator-builder, not a consultant. Fractional Product Lead engagements.</p>
]]></description><pubDate>Mon, 01 Jun 2026 17:38:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=48360069</link><dc:creator>b00gn1sh</dc:creator><comments>https://news.ycombinator.com/item?id=48360069</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48360069</guid></item><item><title><![CDATA[New comment by b00gn1sh in "Roblox devs now need a subscription to share their games freely"]]></title><description><![CDATA[
<p>The thing that made Roblox actually work for kids wasn't the editor, it was that a kid could send a link and their friend would be playing 10 seconds later. S&box, Hytale, Luanti are all fun but they're all installs, which kills the sharing loop the moment you have one friend on an unsupported platform or a school laptop.<p>The closest thing to the Roblox distribution model is browser games. I work on browser-based game stuff and the hard part is never authoring, it's the last mile: corporate networks, WebSocket proxies, "my friend has a Chromebook," etc. Godot has a web export now that's genuinely usable for small multiplayer stuff, and it's free. Not as polished as Roblox Studio but the zero-install property is the whole ballgame for kids sharing with friends.</p>
]]></description><pubDate>Wed, 15 Apr 2026 19:12:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=47783795</link><dc:creator>b00gn1sh</dc:creator><comments>https://news.ycombinator.com/item?id=47783795</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47783795</guid></item><item><title><![CDATA[New comment by b00gn1sh in "Show HN: Hormuz Havoc, a satirical game that got overrun by AI bots in 24 hours"]]></title><description><![CDATA[
<p>Yeah, this is the part of building browser games that's quietly gotten harder in the last year. I've been working on a Quake III conversion that runs in the browser and I keep bumping into versions of the same problem. Anything the client knows, an agent knows in about five minutes now.<p>The weird thing is the fix (make the server authoritative) is 90s MMO wisdom, it just used to not be worth the effort for a small game with no money on the line. Now the cost of a bot attempt is basically zero so every game inherits the threat model of a game that does have money on the line, whether you want it or not.<p>The leaderboard-split thing OP ended up doing is probably the right call for a lot of these. Fighting it is a losing battle when one person with Claude and a weekend can out-iterate you.</p>
]]></description><pubDate>Wed, 15 Apr 2026 19:08:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=47783734</link><dc:creator>b00gn1sh</dc:creator><comments>https://news.ycombinator.com/item?id=47783734</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47783734</guid></item></channel></rss>