<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: bdashdash</title><link>https://news.ycombinator.com/user?id=bdashdash</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 09 Apr 2026 06:37:12 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=bdashdash" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by bdashdash in "Are We Idiocracy Yet?"]]></title><description><![CDATA[
<p>I feel Idiocracy is irresistible bait for 'not like the other girls'-types.<p>Everytime this movie comes up, droves of people mention how they get it, while others don't. It's becoming a trope in itself.</p>
]]></description><pubDate>Tue, 07 Apr 2026 12:01:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=47673870</link><dc:creator>bdashdash</dc:creator><comments>https://news.ycombinator.com/item?id=47673870</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47673870</guid></item><item><title><![CDATA[New comment by bdashdash in "How I write software with LLMs"]]></title><description><![CDATA[
<p>What I find interesting is how AI enthusiasts will recursively offer AI itself as the solution to any of the issues you mention.<p>Since AI can read and generate code, it can surely fix code, or find bugs, or address security flaws. And if this all turns into a hot mess, AI can just refactor the whole thing anyway. And so forth.<p>Personally, I think we'll be some years off before the whole software loop is closed by AI (if it even happens anyway).</p>
]]></description><pubDate>Mon, 16 Mar 2026 14:12:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=47399321</link><dc:creator>bdashdash</dc:creator><comments>https://news.ycombinator.com/item?id=47399321</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47399321</guid></item><item><title><![CDATA[New comment by bdashdash in "MonoGame: A .NET framework for making cross-platform games"]]></title><description><![CDATA[
<p>Could you elaborate in how you've built your own framework for making your monogame project available in web?<p>I've been using KNI but it's been a real headache getting my game to run on itch.io.</p>
]]></description><pubDate>Sun, 08 Mar 2026 09:32:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=47295882</link><dc:creator>bdashdash</dc:creator><comments>https://news.ycombinator.com/item?id=47295882</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47295882</guid></item><item><title><![CDATA[New comment by bdashdash in "I'm helping my dog vibe code games"]]></title><description><![CDATA[
<p>I also want to throw MonoGame into the mix here. Since its purely C#, Claude Code works great for it. It does mean you dont have the visual engine tools you get with Godot, but you could even get Claude to build these for your game.<p>Im personally finding it a lot of fun to work this way.</p>
]]></description><pubDate>Wed, 25 Feb 2026 08:50:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=47149036</link><dc:creator>bdashdash</dc:creator><comments>https://news.ycombinator.com/item?id=47149036</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47149036</guid></item></channel></rss>