<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: bdickason</title><link>https://news.ycombinator.com/user?id=bdickason</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 21 Jun 2026 04:39:57 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=bdickason" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by bdickason in "Web Browsers on PDAS"]]></title><description><![CDATA[
<p>Dig the site layout. Left nav is interesting, glow around screenshots is a nice touch.</p>
]]></description><pubDate>Sat, 20 Jun 2026 15:32:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=48609956</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=48609956</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48609956</guid></item><item><title><![CDATA[New comment by bdickason in "Ask HN: What are tools you have made for yourself since the advent of AI?"]]></title><description><![CDATA[
<p>One more idea.. You've worked across great companies and great games. If you were going back now to your former self striking out to ship your first commercial game, what are the 3-4 pieces of wisdom you wish you'd internalized back then?</p>
]]></description><pubDate>Wed, 10 Jun 2026 02:09:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=48470462</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=48470462</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48470462</guid></item><item><title><![CDATA[New comment by bdickason in "Ask HN: What are tools you have made for yourself since the advent of AI?"]]></title><description><![CDATA[
<p>I'm sure it will flow when the time comes :P<p>For me.. the most interesting part of the whole Warcraft saga would be more discussions around the arguments/design decisions of.. "we should include ___."<p>For example... War2 stuck with two races (and introduced alliances w/ other races like elves) instead of adding new races. How did you get to that decision? did you do any prototypes? Was it just a pure argument? What did you find in the process?<p>That kind of behind the scenes design discussion is rarely surfaced (and often messy) but is as interesting (to me) as the technical decisions.</p>
]]></description><pubDate>Wed, 10 Jun 2026 02:08:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=48470453</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=48470453</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48470453</guid></item><item><title><![CDATA[New comment by bdickason in "Ask HN: What are tools you have made for yourself since the advent of AI?"]]></title><description><![CDATA[
<p>I'm glad it was helpful! Sorry you're going through some tough times :( Hope you can find a way through and find the support you need from friends and family. Share your creations would love to have a look!!!</p>
]]></description><pubDate>Wed, 10 Jun 2026 02:06:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=48470438</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=48470438</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48470438</guid></item><item><title><![CDATA[New comment by bdickason in "Ask HN: What are tools you have made for yourself since the advent of AI?"]]></title><description><![CDATA[
<p>Awesome - i've been meaning to look into ableton live plugins or Max. Would love to use my software background to improve my production workflow.</p>
]]></description><pubDate>Tue, 09 Jun 2026 07:07:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=48457619</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=48457619</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48457619</guid></item><item><title><![CDATA[New comment by bdickason in "Ask HN: What are tools you have made for yourself since the advent of AI?"]]></title><description><![CDATA[
<p>Lots of fun toys. Nothing productive :D<p>Revamped my blog to have a funky 3d background and animated cursor after years of minimalism: <a href="https://bdickason.com" rel="nofollow">https://bdickason.com</a><p>A little screensaver inspired by After Dark: <a href="https://bdickason.com/static/experiments/flying-stuff/" rel="nofollow">https://bdickason.com/static/experiments/flying-stuff/</a><p>A little toy using (mobile) screen tilt: <a href="https://qwertle.bdickason.com" rel="nofollow">https://qwertle.bdickason.com</a><p>A funky RTS designed for mobile: <a href="https://chasm-nine.vercel.app/" rel="nofollow">https://chasm-nine.vercel.app/</a><p>A start of a little 3D RPG: <a href="https://misty-woods.vercel.app/" rel="nofollow">https://misty-woods.vercel.app/</a><p>Note: all experiences in varying states of completion ¯\_(ツ)_/¯</p>
]]></description><pubDate>Tue, 09 Jun 2026 06:59:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=48457542</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=48457542</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48457542</guid></item><item><title><![CDATA[New comment by bdickason in "Ask HN: What are tools you have made for yourself since the advent of AI?"]]></title><description><![CDATA[
<p>I just found your blog yesterday reading up on the stories of how Warcraft and Starcraft were made!! Have been hacking on small games and a tool to build 3d environments for a while and get very inspired by hearing stories from back in the day. Thanks for making everything public. I really enjoy your writing.</p>
]]></description><pubDate>Tue, 09 Jun 2026 06:54:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=48457504</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=48457504</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48457504</guid></item><item><title><![CDATA[New comment by bdickason in "Recreating ANSI Art from a Screenshot"]]></title><description><![CDATA[
<p>"my only claim to fame from that time is that I’m part of the final member list of ACiD Productions under BBS Modifications."<p>This is a pretty rad credential. ACiD and iCE were hugely influential in my early career and I looked up to the early and late members. Very cool.</p>
]]></description><pubDate>Mon, 27 Feb 2023 21:01:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=34961801</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=34961801</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34961801</guid></item><item><title><![CDATA[New comment by bdickason in "Thoughts on what a next Rust compiler would do"]]></title><description><![CDATA[
<p>Thanks this is helpful!<p>I started my project without cargo at first and tried to start writing code without a cargo.toml. I was surprised that cairo didn't default to 2021 until I specified it in the .toml file. Good point that cargo init/new would have solved this!<p>I guess my point about the compiler was that it seems to rely on cargo.toml for many 'optimizations' that I would expect to be defaults. (Examples include the two i mentioned above).<p>But I'm new to the language and understand that most people will just use `cargo init` and google a few other common cargo.toml settings to improve compile times.</p>
]]></description><pubDate>Fri, 27 Jan 2023 02:45:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=34541843</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=34541843</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34541843</guid></item><item><title><![CDATA[New comment by bdickason in "Thoughts on what a next Rust compiler would do"]]></title><description><![CDATA[
<p>I recently spun up a project in Rust (a small game using Bevy) and the main issues I ran into were around smart defaults for the compiler. I was surprised how many lines I had to add to my cargo.toml to just complete a simple game example.<p>Some examples:<p>It defaulted to the fully backwards compatible version (vs 2021) which threw errors as I went through some recent example code.<p>(I think) I had to add a few lines to my cargo.toml so the compiler would not rebuild bevy every time I recompiled (when I only changed 1 line in my program).</p>
]]></description><pubDate>Fri, 27 Jan 2023 00:14:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=34540747</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=34540747</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34540747</guid></item><item><title><![CDATA[New comment by bdickason in "Godot for AA/AAA game development – What's missing?"]]></title><description><![CDATA[
<p>I've been using Godot off and on for the past month prototyping a mobile game. The editor loads/refreshes very quickly on a macbook air m1 (which hasn't been the case w/ Unity of late). The workflow is intuitive and for reasonably scoped games, it's a great fit.<p>I was surprised to not feel limited by gdscript (having no python background and doing most work in JS for the past decade). I picked it up quickly and it's well documented and integrated into vscode.<p>Not sure if it would be my choice for a large game with millions of entities (e.g. an online RPG that needs an ECS system) but for small 2d games it is a delight to work with.<p>I may be the minority here, but I hope Godot doesn't try to cater to AA/AAA devs and keeps small indies front and center as the focus.</p>
]]></description><pubDate>Mon, 16 Jan 2023 18:37:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=34403946</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=34403946</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34403946</guid></item><item><title><![CDATA[New comment by bdickason in "Why would anyone need JavaScript generator functions?"]]></title><description><![CDATA[
<p>Same - I think this might be a clever timtam add disguised as a programming article !</p>
]]></description><pubDate>Mon, 07 Nov 2022 15:34:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=33507119</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=33507119</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33507119</guid></item><item><title><![CDATA[New comment by bdickason in "Show HN: Sprig, open-source game console and engine, by teenagers for teenagers"]]></title><description><![CDATA[
<p>This is very cool. I love the focus on builders and do think there's a gap in easy to use 2d web-friendly game engines currently.<p>Phaser still requires a ton of boilerplate code compared to the example games here.<p>Both Godot and Unity are very similar to each other and aren't great for say.. hacking together a quick js prototype and sharing it with your friends on the web (or with a lil' device).</p>
]]></description><pubDate>Thu, 03 Nov 2022 16:32:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=33453546</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=33453546</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33453546</guid></item><item><title><![CDATA[New comment by bdickason in "P5.js – A library to make coding accessible for artists, designers, educators"]]></title><description><![CDATA[
<p>As someone who previously found art very inaccessible, I loved diving in with p5 and feeling like I finally found a medium (gen art) that I can freely create and experiment within.</p>
]]></description><pubDate>Thu, 13 Oct 2022 16:13:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=33193015</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=33193015</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33193015</guid></item><item><title><![CDATA[New comment by bdickason in "Make-A-Video: AI system that generates videos from text"]]></title><description><![CDATA[
<p>Or full 3D scenes that are interactive?</p>
]]></description><pubDate>Thu, 29 Sep 2022 19:16:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=33025677</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=33025677</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33025677</guid></item><item><title><![CDATA[New comment by bdickason in "FTC sues Intuit for its deceptive TurboTax “free” filing campaign"]]></title><description><![CDATA[
<p>This is amazing.</p>
]]></description><pubDate>Tue, 29 Mar 2022 23:28:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=30849657</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=30849657</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=30849657</guid></item><item><title><![CDATA[Casa Client Case Study: The Tinder Trap]]></title><description><![CDATA[
<p>Article URL: <a href="https://blog.keys.casa/casa-client-case-study-the-tinder-trap/">https://blog.keys.casa/casa-client-case-study-the-tinder-trap/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=27783638">https://news.ycombinator.com/item?id=27783638</a></p>
<p>Points: 131</p>
<p># Comments: 197</p>
]]></description><pubDate>Fri, 09 Jul 2021 13:50:55 +0000</pubDate><link>https://blog.keys.casa/casa-client-case-study-the-tinder-trap/</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=27783638</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27783638</guid></item><item><title><![CDATA[New comment by bdickason in "Fidenza"]]></title><description><![CDATA[
<p>This was a really popular project. For those who haven’t poked around generative art recently, check out artblocks.io. You buy a piece of art (limited edition) and it creates a unique (randomized) piece for you on the spot. Pretty rad.<p>(I don’t work for artblocks)</p>
]]></description><pubDate>Tue, 15 Jun 2021 05:52:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=27511777</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=27511777</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27511777</guid></item><item><title><![CDATA[New comment by bdickason in "Solana Labs completes a $314M private token sale led by Andreessen Horowitz"]]></title><description><![CDATA[
<p>Heavy user of ETH, SOL, Polygon (MATIC).<p>I don’t think it’s as simple as ‘eth or solana.’ I suspect that multiple chains will be useful for different applications.<p>For example, games which want super low latency will want a solution like solana. Even polygon slows down today and their usage numbers aren’t huge.<p>Solana has the fastest and cheapest transactions. That makes it my choice when it comes to defi apps.<p>I’m holding all 3 but I do think Solana has a great community and strong developer support.</p>
]]></description><pubDate>Mon, 14 Jun 2021 06:14:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=27499787</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=27499787</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27499787</guid></item><item><title><![CDATA[Is there a coin that rewards newsletter subscribers?]]></title><description><![CDATA[
<p>I run a small newsletter about building great products and have been thinking for quite some time about a way to monetize that rewards Early subscribers.<p>I’ve been thinking about creating a cryptocurrency whose economics reward holding or buying in early (e.g. fixed supply).<p>I’m not a crypto expert so I’d prefer to use a service that thinks through the token dynamics for me so I don’t make stupid decisions.<p>Any chance something like this exists today? I think my subscribers would dig it.</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=26873702">https://news.ycombinator.com/item?id=26873702</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 20 Apr 2021 12:35:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=26873702</link><dc:creator>bdickason</dc:creator><comments>https://news.ycombinator.com/item?id=26873702</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=26873702</guid></item></channel></rss>